Medical Items

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Data is potentially outdated
Last updated for version 0.15.22.1
The current game version is 1.2.8.0

Medical Items are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.

Most medical items can be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind (Right Mouse by default) and pressing the "Shoot" keybind (Left Mouse by default), the player's character will swing the syringe and inject its effects to anything it hits, Creature or human. The Syringe Gun can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "failure" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).

Some more basic chemicals, as well as regular medical items, aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then any medical item can be drag and dropped onto a limb or the drop circle.

List of Medical Items and Chemicals

The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.

An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per Job.


Medicine

Chemicals used to treat and cure different types of negative Afflictions.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results


Basic Chemicals

Chemicals mostly used to craft other, more advanced chemicals.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results


Poisons

Chemicals that have no medical usage, but are instead used to kill Creatures and other players.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results


Antidotes

Chemicals required to cure Poison Afflictions.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results


Stimulants

Chemicals used to boost the user's speed, strength, and recovery from Stun.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results


Trivia

  • Prior to v0.10.5.0, the in-game term's spelling for Anaparalyzant was "Anapralyzant", which also applied to the [itemname] in the Console Commands when spawning this item.
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