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<noinclude>
<noinclude>
{{Version|0.12.0.2}}
{{Version|0.15.22.1}}
'''Medical Items''' are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a [[Medical Fabricator]], buy, loot, or deconstruct from certain [[Plants]].
'''Medical Items''' are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a [[Medical Fabricator]], buy, loot, or deconstruct from certain [[Plants]].


Most medical items can be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind ({{key|mouse|right}} by default) and pressing the "Shoot" keybind ({{key|mouse|left}} by default), the player's character will swing the syringe and inject its effects to anything it hits, [[Creatures|Creature]] or human.
Most medical items can be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind ({{key|mouse|right}} by default) and pressing the "Shoot" keybind ({{key|mouse|left}} by default), the player's character will swing the syringe and inject its effects to anything it hits, [[Creatures|Creature]] or human.
 
The {{Hyperlink|Syringe Gun}} can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "failure" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).
The {{Hyperlink|Syringe Gun}} can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "unskilled" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).


Some more basic chemicals, as well as regular medical items, aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then '''any''' medical item can be drag and dropped onto a limb or the drop circle.
Some more basic chemicals, as well as regular medical items, aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then '''any''' medical item can be drag and dropped onto a limb or the drop circle.
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An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per [[Jobs|Job]].
An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per [[Jobs|Job]].
</noinclude>
</noinclude>
===Medical Items===
{| class="wikitable sortable"
! rowspan="2" style="width: 6%;" |Item
! rowspan="2" style="width: 30%;" |Description
! colspan="3" |Usage
! colspan="4" |Crafting
! rowspan="2" style="width: 5%;" |[[Store]]
|-
! style="width: 12%;" |Afflictions
! style="width: 2%;" |<span class="explain" title="How many seconds it takes to perform the total effect">Effective Duration (Seconds)</span>
! style="width: 2%;" |[[Skills#Medical|Medical]] Level
! style="width: 9%;" |Components
! style="width: 2%;" |Craft time
! style="width: 1%;" |Yield (amount)
! style="width: 2%;" |[[Skills#Medical|Medical]] Level
|- id="Bandage"
| align="center" |[[File:Bandage.png]] [[File:Bandage_sprite.png|35px]] <br> Bandage
|Basic bandages, useful in the treatment of bleeding wounds and burns, can also be used to craft {{Hyperlink|Plastiseal|15||#Plastiseal}}.
|{{str|Bleeding|-24|-18}}<br>{{str|Burn|-18|-12}}
| align="center" |12
| align="center" |10
|{{Hyperlink|Organic Fiber|35px|Organic Fiber icon}}
| align="center" |15s
| align="center" |x2
| align="center" |5
| align="center" |30-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id="Plastiseal"
| align="center" |[[File:Plastiseal.png]] [[File:Plastiseal_sprite.png|35px]] <br> Plastiseal
|Treats Bleed wounds and Burns over time.
|{{str|Bleeding|-48|-24}}<br>{{str|Burn|-36|-18}}
| align="center" |12
| align="center" |22
|{{Hyperlink|Bandage|20}}<br>{{Hyperlink|Elastin}}
| align="center" |25s
| align="center" |x2
| align="center" |16
| align="center" |75-100 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id="Saline"
| align="center" |[[File:Saline.png|40px]] <br> Saline
|Mildly useful in the treatment of blood loss overtime, can also be used to craft {{Hyperlink|Blood Packs|15|Blood Pack|#Blood Pack}}.
|{{str|Bloodloss|-50|-35}}
| align="center" |20
| align="center" |10
|{{Hyperlink|Sodium|35}}<br>{{Hyperlink|Chlorine|35}}
<br>{{Hyperlink|Swim Bladder}} (Deconstruction)
| align="center" |15s
| align="center" |x1
| align="center" |5
| align="center" |37-50 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id="Blood Pack"
| align="center" |[[File:Blood Pack.png|40px]] <br> Blood Pack
|A pack of blood substitute for the treatment of blood loss overtime.
|{{str|Bloodloss|-120|-60}}
| align="center" |15
| align="center" |35
|{{Hyperlink|Alien Blood|35}}<br>{{Hyperlink|Saline|20}}<br>{{Hyperlink|Stabilozine||icon}}
| align="center" |25s
| align="center" |x1
| align="center" |31
| align="center" |180-240 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id="Tonic Liquid"
| align="center" |[[File:Tonic Liquid.png|60px]] <br> Tonic Liquid
|Gives user a buff duration multiplier (Slow Metabolism) of 150% that slowly becomes less effective over time, while also treating Internal Damage.
|{{Affliction|Slow Metabolism|||300}}<br>{{str|Internal Damage|-12}}
| align="center" |120
| align="center" |5
|{{Hyperlink|Calcium|35}}<br>{{Hyperlink|Zinc}}<br>{{Hyperlink|Potassium|35}}
| align="center" |20s
| align="center" |x1
| align="center" |5
| align="center" |67-82 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id="Antibiotic Glue"
| align="center" |[[File:Antibiotic Glue.png|50px]] <br> Antibiotic Glue
|Seals bleeding wounds almost immediately and treats burns very effectively, can also be used to craft {{Hyperlink|Deusizine|20|icon|#Deusizine}}.
Causes Internal Damage if skill requirement isn't met.
|{{str|Bleeding|-75|-50}}<br>{{str|Burn|-75|-50}}<br>{{str|Internal Damage||+12.5}}
| align="center" |5
| align="center" |55
|{{Hyperlink|Stabilozine||icon}}<br>{{Hyperlink|Broad-spectrum Antibiotics||icon}}<br>{{Hyperlink|Elastin}}
| align="center" |45s
| align="center" |x1
| align="center" |48
| align="center" |126-140 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|}


===Medicine===
Chemicals used to treat and cure different types of negative [[Afflictions]].
{{Medical table|medicine}}
===Basic Chemicals===
===Basic Chemicals===
Chemicals mostly used to craft other, more advanced chemicals.
Chemicals mostly used to craft other, more advanced chemicals.
{| class="wikitable sortable"
{{Medical table|basic}}
! rowspan="2" style="width: 5%;" | Chemical 
===Toxins===
! colspan="4" | Usage
Chemicals that have no medical usage, but are instead used to kill [[Creatures]] and [[Human|humans]].
! rowspan="2" style="width: 6%;" | Source
{{Medical table|poison}}
! rowspan="2" style="width: 4%;" | [[Store]]
|-
! style="width: 25%;" | Description
! style="width: 13%;" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
|- id = "Alien Blood"
| align="center" | [[File:Alien Blood.png|60px]] <br> Alien Blood
|Treats Bloodloss but causes {{hl|Psychosis|20}}.
 
 
Mainly used to craft {{Hyperlink|Blood Pack|15}}.
|{{str|Bloodloss|-30|-24}}<br>{{str|Psychosis|+25|+50}}
| align="center" |5
| align="center" |40
|{{Hyperlink|Crawler|80}} <br> {{Hyperlink|Golden Hammerhead|80}} <br> {{Hyperlink|Hammerhead|80}} <br> {{Hyperlink|Mudraptor Egg|40px|Mudraptor Egg Small}}
| align="center" |144 <span style="cursor:help;" title="Number of selling outposts (Research)">'''(1)*'''</span>
|- id = "Opium"
| align="center" | [[File:Opium.png|60px]] <br> Opium
|Treats {{hl|Internal Damage|20}} and {{hl|Burn|20}} on its own while causing oxygen deprivation.
 
 
Mainly used to craft {{Hyperlink|Morphine|20||#Morphine}}.
|{{str|Internal Damage|-20|-10}}<br>{{str|Burn|-20|-10}}<br>{{str|Oxygen Low|+17.5|+30}}<br>{{str|Opiate Addiction|+5|+15}}<br>{{str|Opiate Overdose|+8.75|+15}}<br>{{str|Opiate Withdrawal|-15}}
| align="center" |5
| align="center" |15
|{{Hyperlink|Aquatic Poppy|30}}
| align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span>
|- id = "Broad-spectrum Antibiotics"
| align="center" | [[File:Broad-spectrum Antibiotics.png|60px]] [[File:Broad-spectrum Antibiotics_icon.png]] <br> Broad-spectrum Antibiotics
|Treats [[Husk Infection]] if used <u>before</u> it is fully developed and gives [[Husk Infection Resistance]], while dealing [[Internal Damage]] . Treats 30% infection per use.
Can also be used to craft {{Hyperlink|Antibiotic Glue|20}} and {{Hyperlink|Calyxanide|20|icon|#Calyxanide}}.
|{{str|Husk Infection|-30|-15}} (Not a husk)<br>{{Affliction|Husk Infection Resistance|||600|300}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the failure values"><span style="color:#a23dd1;">'''(450)*'''</span></span><br>{{str|Internal Damage|+33|+60}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the failure values"><span style="color:#a23dd1;">'''(+15)*'''</span></span>
| align="center" |60
| align="center" |25
|{{Hyperlink|Slime Bacteria|30}}
| align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span>
|- id = "Stabilozine"
| align="center" | [[File:Stabilozine.png|60px]] [[File:Stabilozine_icon.png]] <br> Stabilozine
| Reduces poison afflictions over time.
Poisons include: {{hl|Drunk|20}}, {{hl|Opiate Addiction|20}}, {{hl|Opiate Overdose|20}}, {{hl|Opiate Withdrawal|20}}, {{hl|Radiation Sickness|20}}, {{hl|Morbusine Poisoning|20}}, {{hl|Sufforin Poisoning|20}}, {{hl|Cyanide Poisoning|20}}, {{hl|Deliriumine Poisoning|20}}
 
Also used to craft more advanced [[#Medicines|Medicines]] and [[#Antidotes|Antidotes]].
| [[File:Affliction Morbusine Poisoning.png|35x35px]] Poisoning '''<span style="color:#00b5c9;cursor:help;" title="Total affliction strength change if successful">(-30</span> | <span style="color:#c90c0c;cursor:help;" title="Total affliction strength change if failed">-15)</span>'''
| align="center" |30
| align="center" |20
|{{Hyperlink|Swim Bladder|30}}
| align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span>
|- id = "Ethanol"
| align="center" | [[File:Ethanol.png|60px]] <br> Ethanol
|Used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}} and {{Hyperlink|Chloral Hydrate|20|icon|#Chloral Hydrate}}.
Also used as a cleaning agent for the {{Hyperlink|Sprayer}}.
On its own it makes the user {{hl|Drunk|20}} but increases their {{hl|Psychosis Resistance|20}}.
|{{str|Drunk|+20}}<br>{{str|Nausea|+20}} <abbr title="delay 20s, duration 20s">(*)</abbr><br>{{Affliction|Psychosis Resistance|||+600}}
| align="center" |10 (delay)
10 (duration)
| align="center" |N/A
|{{Hyperlink|Sea Yeast Shroom|30}}
| align="center" |54-66 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id = "Hallucinogenic Bufotoxin"
| align="center" | [[File:Hallucinogenic Bufotoxin.png|60px]] <br> Hallucinogenic Bufotoxin
|Weaker option to {{Hyperlink|Anaparalyzant|20|icon}}.
 
 
Treats {{hl|Paralysis|20}} but causes {{hl|Psychosis|20}}.
|{{str|Paralysis|-20}}<br>{{str|Psychosis|+20}}
| align="center" |20
| align="center" |N/A
|{{Hyperlink|Psilotoad|60|Psilotoad Halloween}}
| align="center" |N/A
|- id = "Adrenaline"
| align="center" | [[File:Adrenaline.png|60px]] <br> Adrenaline
|Has no effect on its own.
 
 
Used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}}.
| align="center" |N/A
| align="center" |N/A
| align="center" |N/A
|{{Hyperlink|Adrenaline Gland|30}}
| align="center" |54 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span>
|- id = "Sulphuric Acid"
| align="center" | [[File:Sulphuric Acid.png|60px]] <br> Sulphuric Acid
|Causes {{hl|Burn|20}} over time if used on its own.
 
 
Used to craft {{Hyperlink|Morbusine|20|icon|#Morbusine}} and {{Hyperlink|Sufforin|20|icon|#Sufforin}}.
|{{str|Burn|+15}}
| align="center" |5
| align="center" |N/A
|{{Hyperlink|Sulphurite Shard|30}}
| align="center" |72 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span>
|}
===Medicines===
Chemicals used to treat and cure different types of negative [[Afflictions]].
{| class="wikitable sortable"
! rowspan="2" style="width: 5%;" | Chemical
! colspan="4" | Usage
! colspan="3" | Crafting
! rowspan="2" style="width: 4%;" | [[Store]]
|-
! style="width: 23%;" | Description
! style="width: 13.5%;" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
! style="width: 6%;" | Components
! style="width: 2%;" | Craft time (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
|- id = "Pomegrenade Extract"
| align="center" |[[File:Pomegrenade Extract.png|60px]] <br> [[File:Pomegrenade Extract icon.png]] <br> Pomegrenade Extract
|Treats [[Internal Damage]] and [[Burn|Burns]]. Reduces ability to breathe momentarily.
Can cause unconsciousness or even death if multiple doses are taken in quick succession.
|{{Affliction|Oxygen Low|||+25|+25}}<br>{{str|Internal Damage|-6.25|-3.125}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.625)*'''</span></span><br>{{str|Burn|-6.25|-3.125}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.625)*'''</span></span>
| align="center" |25
| align="center" |20
|{{Hyperlink|Pomegrenade|30}} x5
| align="center" |15
| align="center" |20
| align="center" |72-96 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span>
|- id = "Morphine"
| align="center" rowspan=2 |[[File:Morphine.png|60px]] <br> Morphine
| rowspan=2 |Treats [[Internal Damage]] and [[Burn|Burns]], can cause overdose if taken too quickly.
Can also be used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}} and {{Hyperlink|Naloxone|20|icon|#Naloxone}}.
|{{str|Internal Damage|-50|-25}}<br>{{str|Burn|-50|-25}}<br>{{str|Opiate Withdrawal|-30}}
| rowspan=2 align="center" |10
| rowspan=2 align="center" |30
| rowspan=2 |{{Hyperlink|Opium|30}} x2
| align="center" rowspan=2 |30
| align="center" rowspan=2 |18
| align="center" rowspan=2 |75-100 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|-
|{{str|Oxygen Low|+20|+30}}<br>{{str|Opiate Addiction|+5|+25}}<br>{{str|Opiate Overdose|+10|+20}}
|- id = "Fentanyl"
| align="center" |[[File:Fentanyl.png|60px]]<br> Fentanyl
|Treats [[Internal Damage]] and [[Burn|Burns]], can easily cause overdose if taken too quickly.
Can also be used to craft {{Hyperlink|Deusizine|20|icon|#Deusizine}} and {{Hyperlink|Anabolic Steroids|20|icon|#Anabolic Steroids}}.
|{{str|Internal Damage|-75|-50}}<br>{{str|Burn|-75|-50}}<br>{{str|Oxygen Low|+30|+40}}<br>{{str|Opiate Addiction|+7.5|+30}}<br>{{str|Opiate Overdose|+22.5|+30}}<br>{{str|Opiate Withdrawal|-100}}
| align="center" |5
| align="center" |72
|{{Hyperlink|Morphine}}<br>{{Hyperlink|Adrenaline|30}}<br>{{Hyperlink|Ethanol|30}}
| align="center" |45
| align="center" |50
| align="center" |225-250 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|- id = "Deusizine"
| align="center" |[[File:Deusizine.png|60px]] [[File:Deusizine_icon.png]] <br> Deusizine
|A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.
Also used for crafting {{Hyperlink|Morbusine|20|icon|#Morbusine}}.
|{{str|Internal Damage|-90|-45}}<br>{{str|Burn|+3.75|+7.5}}<br>{{str|Bloodloss|-45|-30}}<br>{{str|Oxygen Low|-90|-45}}
| align="center" |30
| align="center" |72
|{{Hyperlink|Antibiotic Glue}}<br>{{Hyperlink|Fentanyl}}<br>{{Hyperlink|Liquid Oxygenite||icon}}
| align="center" |60
| align="center" |70
| align="center" |450 <span style="cursor:help;" title="Number of selling outposts (Research)">'''(1)*'''</span>
|- id = "Naloxone"
| align="center" |[[File:Naloxone.png|60px]] [[File:Naloxone_icon.png]] <br> Naloxone
|Treats [[Opiate Withdrawal]], [[Opiate Addiction|Addiction]] and [[Opiate Overdose|Overdose]].
|{{str|Opiate Withdrawal|-60|-30}}<br>{{str|Opiate Addiction|-60|-30}}<br>{{str|Opiate Overdose|-60|-30}}<br>{{str|Oxygen Low|0|+30}}
| align="center" |30
| align="center" |39
|{{Hyperlink|Morphine}}<br>{{Hyperlink|Stabilozine||icon}}
| align="center" |60
| align="center" |23
| align="center" |144-176 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id = "Haloperidol"
| align="center" |[[File:Haloperidol.png|60px]] [[File:Haloperidol_icon.png]] <br> Haloperidol
|Cures [[Psychosis]] if the user has a high enough [[Medical]] skill.
|{{str|Psychosis|-100|-25}}
| align="center" |1
| align="center" |37
|{{Hyperlink|Lithium|30}}<br>{{Hyperlink|Carbon}}<br>{{Hyperlink|Chlorine|30}}
| align="center" |60
| align="center" |21
| align="center" |117-143 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id = "Liquid Oxygenite"
| align="center" |[[File:Liquid Oxygenite.png|60px]] [[File:Liquid Oxygenite_icon.png]] <br> Liquid Oxygenite
|Treats [[Oxygen Low|Oxygen Deprivation]] over time while causing [[Internal Damage]].
|{{str|Oxygen Low|-99}}<br>{{str|Internal Damage|+30|+90}}
| align="center" |60
| align="center" |45
|{{Hyperlink|Oxygenite Shard}}<br>(deconstruction)
| align="center" |20
| align="center" |N/A
| align="center" |72 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span>
|}
 
===Antidotes===
===Antidotes===
Chemicals required to cure [[Afflictions#Morbusine_Poisoning|Poison Afflictions]].
Chemicals required to cure [[Afflictions#Morbusine_Poisoning|Poison Afflictions]].
 
{{Medical table|antidote}}
{{Hyperlink|Stabilozine||icon}} can also be used to treat poisons excepting Paralysis.
{| class="wikitable sortable"
! rowspan="2" style="width: 6%;" | Chemical
! colspan="4" | Usage
! colspan="3" | Crafting
! rowspan="2" style="width: 4%;" | [[Store]]
|-
! style="width: 22%;" | Description
! style="width: 14%;" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
! style="width: 10.5%;" | Components
! style="width: 2%;" | Craft time (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
|- id = "Calyxanide"
| align="center" |[[File:Calyxanide.png|60px]] [[File:Calyxanide_icon.png]] <br> Calyxanide
|Cures the user of the [[Husk Infection]] if used <u>before</u> it is fully developed and with proper skill.
 
 
Deals Internal Damage to fully developed [[Husk]]s.
|{{Affliction|Husk Infection|-4/s|-1/s}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-40)*'''</span></span><br>{{Affliction|Internal Damage|+3/s}} (Husked Humans)<br>{{Affliction|Internal Damage|+4/s}} (Natural Husks)
| align="center" |10<span style="color:#c90c0c;"> {{!}} 20</span>
| align="center" |38
|{{Hyperlink|Velonaceps Calyx Eggs}} <span style="cursor:help;" title="Condition used to craft">'''(25%)*'''</span><br>{{Hyperlink|Broad-spectrum Antibiotics||icon}}<br>{{Hyperlink|Stabilozine||icon}}
| align="center" |60
| align="center" |22
| align="center" |225-275 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id = "Deliriumine Antidote"
| align="center" |[[File:Deliriumine Antidote.png|60px]] [[File:Deliriumine Antidote_icon.png]] <br> Deliriumine Antidote
|Cures [[Deliriumine Poisoning]] and treats [[Psychosis]] over time.
|{{Affliction|Deliriumine Poisoning|||-100|-25}}<br>{{Affliction|Psychosis|||-13.2|0}}<br>{{Affliction|Psychosis|-0.33/s|0}}
| align="center" |<span style="cursor:help;" title="Reduces deliriumine poisoning by 100 and psychosis by 13.53 in 1 second, and psychosis by 0.33/s for the remaining 19 seconds (for a total of 19.8 reduced psychosis after 20 seconds) if the medical skill requirement is met">'''20*'''</span><span style="color:#c90c0c;"> {{!}} 1</span>
| align="center" |41
|{{Hyperlink|Deliriumine||icon}} <span style="cursor:help;" title="Condition used to craft">'''(50%)*'''</span><br>{{Hyperlink|Stabilozine||icon}}
| align="center" |60
| align="center" |25
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id = "Morbusine Antidote"
| align="center" |[[File:Morbusine Antidote.png|60px]] [[File:Morbusine Antidote_icon.png]] <br> Morbusine Antidote
|Cures [[Morbusine Poisoning]].
|{{Affliction|Morbusine Poisoning|-100/s|-1/s}}
| align="center" |1<span style="color:#c90c0c;"> {{!}} 30</span>
| align="center" |44
|{{Hyperlink|Morbusine||icon}} <span style="cursor:help;" title="Condition used to craft">'''(50%)*'''</span><br>{{Hyperlink|Stabilozine||icon}}
| align="center" |60
| align="center" |0
| align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id = "Cyanide Antidote"
| align="center" |[[File:Cyanide Antidote.png|60px]] [[File:Cyanide Antidote_icon.png]] <br> Cyanide Antidote
|Cures [[Cyanide Poisoning]].
|{{Affliction|Cyanide Poisoning|-100/s|-1/s}}
| align="center" |1<span style="color:#c90c0c;"> {{!}} 30</span>
| align="center" |42
|{{Hyperlink|Cyanide||icon}} <span style="cursor:help;" title="Condition used to craft">'''(50%)*'''</span><br>{{Hyperlink|Stabilozine||icon}}
| align="center" |60
| align="center" |26
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id = "Sufforin Antidote"
| align="center" |[[File:Sufforin Antidote.png|60px]] [[File:Sufforin Antidote_icon.png]] <br> Sufforin Antidote
|Cures [[Sufforin Poisoning]].
|{{Affliction|Sufforin Poisoning|-100/s|-1/s}}
| align="center" |1<span style="color:#c90c0c;"> {{!}} 30</span>
| align="center" |40
|{{Hyperlink|Sufforin||icon}} <span style="cursor:help;" title="Condition used to craft">'''(50%)*'''</span><br>{{Hyperlink|Stabilozine||icon}}
| align="center" |60
| align="center" |24
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id = "Antirad"
| align="center" |[[File:AntiRad.png|60px]] [[File:AntiRad_icon.png]] <br> Antirad
|Cures [[Radiation Sickness]].
|{{Affliction|Radiation Sickness|||-100|-25}}
| align="center" |1
| align="center" |50
|{{Hyperlink|Radiotoxin||icon}} <span style="cursor:help;" title="Condition used to craft">'''(50%)*'''</span><br>{{Hyperlink|Stabilozine||icon}}
| align="center" |60
| align="center" |35
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|- id = "Anaparalyzant"
| align="center" |[[File:Anaparalyzant.png|60px]] [[File:Anaparalyzant icon.png|51x51px]] <br> Anaparalyzant
|Cures [[Paralysis]].
|{{Affliction|Paralysis Resistance|+800/s|+6.5/s}}<br>{{Affliction|Paralysis|Cured|-6.5/s}}<br>{{Affliction|Psychosis|+5/s|+0.75/s}}
| align="center" |1<span style="color:#c90c0c;"> {{!}} 60</span>
| align="center" |64
|{{Hyperlink|Paralyzant||Paralyzant icon}}<br>{{Hyperlink|Stabilozine||icon}}
| align="center" |30
| align="center" |24
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|}
===Stimulants===
===Stimulants===
Chemicals used to boost the user's speed, strength, and recovery from Stun.
Chemicals used to boost the user's speed, strength, and recovery from Stun.
{| class="wikitable sortable"
{{Medical table|stimulant}}
! rowspan="2" style="width: 2%;" | Chemical
! colspan="4" | Usage
! colspan="3" | Crafting
! rowspan="2" style="width: 4%;" | [[Store]]
|-
! style="width: 25%;" | Description
! style="width: 11.5%;" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
! style="width: 5%;" | Components
! style="width: 2%;" | Craft time (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
|- id = "Methamphetamine"
| align="center" |[[File:Methamphetamine.png|60px]] [[File:Methamphetamine_icon.png]] <br> Methamphetamine
|Gives target a movement speed boost (+42% Haste) that slowly fades away, while inflicting [[Psychosis]] over time.
 
 
Also treats [[Oxygen Low|Oxygen Deprivation]] and deals [[Organ Damage]].
 
 
Greatly improves recovery from [[Stun|Stuns]].
|{{Affliction|Haste|||420|300}}<br>{{Affliction|Organ Damage|+0.5/s|+1/s}}<br>{{Affliction|Oxygen Low|-3/s|-1.5/s}}<br>{{Affliction|Stun|-0.75/s}}
| align="center" |30
| align="center" |35
|{{Hyperlink|Phosphorus|30}}<br>{{Hyperlink|Chlorine|30}}<br>{{Hyperlink|Carbon}}
| align="center" |30
| align="center" |30
| align="center" |45-55 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|- id = "Anabolic Steroids"
| align="center" |[[File:Anabolic Steroids.png|60px]] [[File:Anabolic Steroids_icon.png]] <br> Anabolic Steroids
|Gives target a temporary vitality boost (+300% [[Vigor]]) that slowly fades away, while inflicting [[Psychosis]] over time.
 
 
Can be used to mitigate damage or to temporarily stabilize a poisoned player.
 
 
Also treats minor [[Oxygen Low|Oxygen Deprivation]].
|{{Affliction|Vigor|||420|300}}<br>{{Affliction|Psychosis|+0.55/s|+1/s}}<br>{{Affliction|Oxygen Low|-0.2/s}}
| align="center" |60
| align="center" |35
|{{Hyperlink|Tonic Liquid}}<br>{{Hyperlink|Fentanyl}}
| align="center" |45
| align="center" |30
| align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|- id = "Hyperzine"
| align="center" |[[File:Hyperzine.png|60px]] [[File:Hyperzine_icon.png]] <br> Hyperzine
|Gives target a temporary movement speed boost (+48% Haste) and [[Vitality]] boost (+300% [[Vigor]]) that slowly fade away, while inflicting [[Psychosis]] over time.
 
 
Can be used to mitigate damage or temporarily stabilize a poisoned player.
 
 
Also treats minor [[Internal Damage]], [[Oxygen Low|Oxygen Deprivation]].
 
 
Greatly improves recovery from [[Stun|Stuns]].
|{{Affliction|Haste|||400}}<br>{{Affliction|Vigor|||400}}<br>{{Affliction|Psychosis|+0.4/s|+0.8/s}}<br>{{Affliction|Internal Damage|-0.2/s|-0.1/s}}<br>{{Affliction|Oxygen Low|-0.25/s|-0.1/s}}<br>{{Affliction|Stun|-0.9/s|-0.25/s}}<br>{{Affliction|Burn||+0.125/s}}
| align="center" |60
| align="center" |50
|{{Hyperlink|Methamphetamine||icon}}<br>{{Hyperlink|Anabolic Steroids||icon}}
| align="center" |60
| align="center" |40
| align="center" |405-495 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span>
|}
===Poisons===
Chemicals that have no medical usage, but are instead used to kill [[Creatures]] and other players.
{| class="wikitable sortable"
! rowspan="2" style="width: 5%;" | Chemical
! colspan="3" | Usage
! colspan="3" | Crafting
! rowspan="2" style="width: 4%;" | [[Store]]
|-
! style="width: 29%;" | Description
! style="width: 11%;" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 5%;" | Components
! style="width: 2%;" | Craft time (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
|- id = "Raptor Bane Extract
| align="center" |[[File:Raptor Bane Extract.png|60px]] [[File:Raptor Bane Extract_icon.png]] <br> Raptor Bane Extract
|If the victim is a [[Mudraptor]]: it greatly harms them and is usually lethal within 12 seconds.
Otherwise, it inflicts the victim with [[Nausea]], merely greatly slowing them and causing them to periodically vomit.
|If a Mudraptor: <br>{{Affliction|Internal Damage|+10/s}}<br>If not a Mudraptor:<br>{{Affliction|Nausea|+5/s}}
| align="center" |20
|{{Hyperlink|Raptor Bane|30}} x4
| align="center" |35
| align="center" |20
| align="center" |250-325 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span>
|- id = "Morbusine"
| align="center" |[[File:Morbusine.png|60px]] [[File:Morbusine_icon.png]] <br> Morbusine
|Inflicts victim with [[Morbusine Poisoning]] and slows their movement by 20%.
Drains [[Oxygen]] from the victim, the effect increasing over time.
 
Cured with the {{Hyperlink|Morbusine Antidote|20|icon|#Morbusine Antidote}}.
 
Unable to kill huge monsters like [[Moloch|Molochs]] and [[Matriarch|Matriarchs]], burns 100 of their vitality<sup>citation needed</sup>, oxygen drain being ignored.
|{{Affliction|Morbusine Poisoning|+2/s}}<br>{{Affliction|Oxygen Low|+7/s - +15/s}}
| align="center" |N/A
|{{Hyperlink|Sulphuric Acid|30}}<br>{{Hyperlink|Deusizine|30|icon}} x2
| align="center" |90
| align="center" |58
| align="center" |585-715 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|- id = "Sufforin"
| align="center" |[[File:Sufforin.png|60px]] [[File:Sufforin_icon.png]] <br> Sufforin
|Inflicts victim with [[Sufforin Poisoning]].
Has no effects initially. At 30 strength the screen starts to blur heavily. At 90 strength the the victim loses vitality, losing 100 vitality at 100. This is lethal to most humans.
 
Cured with the {{Hyperlink|Sufforin Antidote|20|icon|#Sufforin Antidote}}.
 
Unable to kill huge monsters like [[Moloch|Molochs]] and [[Matriarch|Matriarchs]], burns 100 of their vitality.
|{{Affliction|Sufforin Poisoning|+2/s}}
| align="center" |N/A
|{{Hyperlink|Sulphuric Acid|30}}<br>{{Hyperlink|Flash Powder|30}}
| align="center" |90
| align="center" |60
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|- id = "Cyanide"
| align="center" |[[File:Cyanide.png|60px]] [[File:Cyanide_icon.png]] <br> Cyanide
|Inflicts victim with [[Cyanide Poisoning]] and slows their movement by 20% Movement penalty, screen distortion and blur increase over time.
At 40 strength the victim start losing up to 70 Vitality.
 
At 70 strength the victim is stunned and vitality loss starts increasing to 100. This is lethal to most humans.
 
Cured with the {{Hyperlink|Cyanide Antidote|20|icon|#Cyanide Antidote}}.
 
Able to stun huge monsters like [[Moloch|Molochs]] and [[Matriarch|Matriarchs]], burns 100 of their vitality.
|{{Affliction|Cyanide Poisoning|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Cyanide Poisoning is at 70 strength.">'''(at 70)*'''</span>
| align="center" |N/A
|{{Hyperlink|Chloral Hydrate|25|icon}}<br>{{Hyperlink|Sodium|30}}
| align="center" |90
| align="center" |54
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|- id = "Radiotoxin"
| align="center" |[[File:Radiotoxin.png|60px]] [[File:Radiotoxin_icon.png]] <br> Radiotoxin
|Inflicts victim with [[Radiation Sickness]], which causes Burns until cured.
Applies half the radiation sickness when fired from a {{Hyperlink|Syringe Gun}}.
 
Cured with {{Hyperlink|AntiRad|20|icon|#Antirad}}.
 
Able to kill huge monsters like [[Moloch|Molochs]] and [[Matriarch|Matriarchs]].
|{{Affliction|Radiation Sickness|+8/s}} <span style="cursor:help;" title="Affliction strength change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(+4/s)*'''</span></span><br>{{Affliction|Burn}}<span style="cursor:help;" title="Affliction strength increase rate depends on Radiation Sickness strength. From 0.025/s to 0.1/s">'''(+0.025/s - 0.1/s)*'''</span>
| align="center" |5
|{{Hyperlink|Thorium}}<br>{{Hyperlink|Uranium}}
| align="center" |90
| align="center" |56
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|- id = "Deliriumine"
| align="center" |[[File:Deliriumine.png|60px]] [[File:Deliriumine_icon.png]] <br> Deliriumine
|<u>*Is a non-lethal poison.</u>
Inflicts victim with [[Deliriumine Poisoning]], increasing [[Psychosis]] strength over time.
Cured with the {{Hyperlink|Deliriumine Antidote|20|icon|#Deliriumine Antidote}}.
|{{Affliction|Deliriumine Poisoning|+1/s}}<br>{{Affliction|Psychosis|+1/s}}
| align="center" |N/A
|{{Hyperlink|Dementonite Bar}}
| align="center" |90
| align="center" |50
| align="center" |225-275 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|- id = "Paralyzant"
| align="center" |[[File:Paralyzant.png|60px]] [[File:Paralyzant icon.png]]<br>Paralyzant
|<u>*Is a non-lethal poison.</u>
Inflicts victim with [[Paralysis]], gradually slows their Movement to 90%.
The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be [[Stun|Stunned]] until treated.<br>It is cured with the {{Hyperlink|Anaparalyzant|20|Anaparalyzant icon|#Anaparalyzant}}.
 
Able to stun huge monsters like [[Moloch|Molochs]] and [[Matriarch|Matriarchs]].
|{{Affliction|Paralysis|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Paralysis is at 100.">'''(at 100)*''
| align="center" |N/A
|{{Hyperlink|Chloral Hydrate|25|icon}}<br>{{Hyperlink|Paralyxis}}
| align="center" |56
| align="center" |40
| align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|}
===Other===
{| class="wikitable sortable"
! rowspan="2" style="width: 7%;" | Chemical
! colspan="3" | Usage
! colspan="3" | Crafting
! rowspan="2" style="width: 4%;" | [[Store]]
|-
! style="width: 30%;" | Description
! style="width: 10%;" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 5%;" | Components
! style="width: 2%;" | Craft time (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
|- id = "Chloral Hydrate"
| align="center" |[[File:Chloral Hydrate.png|60px]] [[File:Chloral Hydrate_icon.png]] <br> Chloral Hydrate
|[[Stun|Stuns]] victim for 10 seconds (or 5 seconds when used with the [[Syringe Gun]]) and deals [[Internal Damage]].
|{{Affliction|Stun|||10}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(5)*'''</span></span><br>{{Affliction|Internal Damage|||1}}
| align="center" |Instant
|{{Hyperlink|Chlorine|30}}<br>{{Hyperlink|Ethanol|30}}
| align="center" |90
| align="center" |50
| align="center" |90-110 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|- id = "Velonaceps Calyx Eggs"
| align="center" |[[File:Velonaceps Calyx Eggs.png|60px]] <br> Velonaceps Calyx Eggs
|Inflicts victim with the [[Afflictions#Husk Infection|Husk Infection]], slowly taking over the victim's body until they are turned into a [[Husk]].
Additional uses <u>will not</u> speed up the infection.
Cured with {{Hyperlink|Broad-spectrum Antibiotics|20|icon|#Broad-Spectrum Antibiotics}} or {{Hyperlink|Calyxanide|20|icon|#Calyxanide}}.
|{{Affliction|Husk Infection|+0.3/s}}
| align="center" |N/A
|Lootable from [[Husk]]s
| align="center" |N/A
| align="center" |N/A
| align="center" |600-780 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span>
|}
<noinclude>
<noinclude>
=Trivia=
* Prior to [[Version history/Alpha#v0.10.5.0|v0.10.5.0]], the in-game term's spelling for Anaparalyzant was "Anapralyzant", which also applied to the [itemname] in the [[Console Commands]] when spawning this item.


==Trivia==
{{Items nav}}[[Category:Items]]
{{Items nav}}[[Category:Items]]
</noinclude>
</noinclude>

Revision as of 11:35, 12 April 2022


Data is potentially outdated
Last updated for version 0.15.22.1
The current game version is 1.2.8.0

Medical Items are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.

Most medical items can be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind (Right Mouse by default) and pressing the "Shoot" keybind (Left Mouse by default), the player's character will swing the syringe and inject its effects to anything it hits, Creature or human. The Syringe Gun can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "failure" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).

Some more basic chemicals, as well as regular medical items, aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then any medical item can be drag and dropped onto a limb or the drop circle.

List of Medical Items and Chemicals

The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.

An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per Job.


Medicine

Chemicals used to treat and cure different types of negative Afflictions.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results

Basic Chemicals

Chemicals mostly used to craft other, more advanced chemicals.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results

Toxins

Chemicals that have no medical usage, but are instead used to kill Creatures and humans.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results

Antidotes

Chemicals required to cure Poison Afflictions.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results

Stimulants

Chemicals used to boost the user's speed, strength, and recovery from Stun.

Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

No results


Trivia

v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc