Medical Items: Difference between revisions

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(→‎Stimulants: updated)
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! style="width: 2%;" | [[Skills#Medical|Medical]] Level
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
|- id = "Methamphetamine"
|- id = "Methamphetamine"
| align="center" |[[File:Methamphetamine.png|60px]] [[File:Methamphetamine_icon.png]] <br> Methamphetamine
| align="center" |[[File:Methamphetamine.png|60px]] [[File:Methamphetamine_icon.png]]<br>Methamphetamine
|Gives target a movement speed boost (+42% Haste) that slowly fades away, while inflicting [[Psychosis]] over time.
|Gives target a movement speed boost (+42% Haste) that slowly fades away, while inflicting [[Psychosis]] over time.


Also treats [[Oxygen Low|Oxygen Deprivation]] and deals [[Organ Damage]].  
Also treats [[Oxygen Low|Oxygen Deprivation]] and deals [[Organ Damage]].  


Greatly improves recovery from [[Stun|Stuns]].
Greatly improves recovery from [[Stun|Stuns]].
|{{Affliction|Haste|||420|300}}<br>{{Affliction|Organ Damage|+0.5/s|+1/s}}<br>{{Affliction|Oxygen Low|-3/s|-1.5/s}}<br>{{Affliction|Stun|-0.75/s}}
|{{Affliction|Haste|||420|300}}<br>{{str|Organ Damage|+15|+30}}<br>{{str|Oxygen Low|-90|-45}}<br>{{str|Stun|-22.5}}
| align="center" |30
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| align="center" |30
| align="center" |30
| align="center" |30
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| align="center" |45-55 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
| align="center" |45-55 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
 
-->
|- id = "Anabolic Steroids"
|- id = "Anabolic Steroids"
| align="center" |[[File:Anabolic Steroids.png|60px]] [[File:Anabolic Steroids_icon.png]] <br> Anabolic Steroids
| align="center" |[[File:Anabolic Steroids.png|60px]] [[File:Anabolic Steroids_icon.png]]<br>Anabolic Steroids
|Gives target a temporary vitality boost (+300% [[Vigor]]) that slowly fades away, while inflicting [[Psychosis]] over time.
|Gives target a temporary vitality boost (+300% [[Vigor]]) that slowly fades away, while inflicting [[Psychosis]] over time.


Can be used to mitigate damage or to temporarily stabilize a poisoned player.
Can be used to mitigate damage or to temporarily stabilize a poisoned player.


Also treats minor [[Oxygen Low|Oxygen Deprivation]].
Also treats minor [[Oxygen Low|Oxygen Deprivation]].
|{{Affliction|Vigor|||420|300}}<br>{{Affliction|Psychosis|+0.55/s|+1/s}}<br>{{Affliction|Oxygen Low|-0.2/s}}
|{{Affliction|Vigor|||420|300}}<br>{{str|Psychosis|+33|+60}}<br>{{str|Oxygen Low|-12}}
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| align="center" |60
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| align="center" |45
| align="center" |45
| align="center" |30
| align="center" |30
| align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
| align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
 
-->
|- id = "Hyperzine"
|- id = "Hyperzine"
| align="center" |[[File:Hyperzine.png|60px]] [[File:Hyperzine_icon.png]] <br> Hyperzine
| align="center" |[[File:Hyperzine.png|60px]] [[File:Hyperzine_icon.png]]<br>Hyperzine
|Gives target a temporary movement speed boost (+48% Haste) and [[Vitality]] boost (+300% [[Vigor]]) that slowly fade away, while inflicting [[Psychosis]] over time.
|Gives target a temporary movement speed boost (+48% Haste) and [[Vitality]] boost (+300% [[Vigor]]) that slowly fade away, while inflicting [[Psychosis]] over time.


Can be used to mitigate damage or temporarily stabilize a poisoned player.
Can be used to mitigate damage or temporarily stabilize a poisoned player.


 
Also treats minor [[Internal Damage]] and [[Oxygen Low|Oxygen Deprivation]].  
Also treats minor [[Internal Damage]], [[Oxygen Low|Oxygen Deprivation]].  
 


Greatly improves recovery from [[Stun|Stuns]].
Greatly improves recovery from [[Stun|Stuns]].
|{{Affliction|Haste|||400}}<br>{{Affliction|Vigor|||400}}<br>{{Affliction|Psychosis|+0.4/s|+0.8/s}}<br>{{Affliction|Internal Damage|-0.2/s|-0.1/s}}<br>{{Affliction|Oxygen Low|-0.25/s|-0.1/s}}<br>{{Affliction|Stun|-0.9/s|-0.25/s}}<br>{{Affliction|Burn||+0.125/s}}
|{{Affliction|Haste|||400}}<br>{{Affliction|Vigor|||400}}<br>{{str|Psychosis|+24|+48}}<br>{{str|Internal Damage|-12|-6}}<br>{{str|Oxygen Low|-15|-6}}<br>{{str|Stun|-54|-15}}<br>{{str|Burn||+7.5}}
| align="center" |60
| align="center" |60
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| align="center" |405-495 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span>
| align="center" |405-495 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span>
|}
|}
===Poisons===
===Poisons===
Chemicals that have no medical usage, but are instead used to kill [[Creatures]] and other players.
Chemicals that have no medical usage, but are instead used to kill [[Creatures]] and other players.

Revision as of 13:51, 8 March 2021


Data is potentially outdated
Last updated for version 0.12.0.2
The current game version is 1.2.8.0

Medical Items are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.

Most medical items can be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind (Right Mouse by default) and pressing the "Shoot" keybind (Left Mouse by default), the player's character will swing the syringe and inject its effects to anything it hits, Creature or human. The Syringe Gun can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "unskilled" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).

Some more basic chemicals, as well as regular medical items, aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then any medical item can be drag and dropped onto a limb or the drop circle.

List of Medical Items and Chemicals

The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.

An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per Job.


Medical Items

Item Description Usage Crafting Store
Afflictions Effective Duration (Seconds) Medical Level Components Craft time Yield (amount) Medical Level

Bandage
Basic bandages, useful in the treatment of bleeding wounds and burns, can also be used to craft File:.png Plastiseal. Bleeding (-24 | -18)*
Burn (-18 | -12)*
12 10 Organic Fiber 15s x2 5 30-40 (5)*

Plastiseal
Treats Bleed wounds and Burns over time. Bleeding (-48 | -24)*
Burn (-36 | -18)*
12 22 Bandage
Elastin
25s x2 16 75-100 (5)*

Saline
Mildly useful in the treatment of blood loss overtime, can also be used to craft Blood Packs. Bloodloss (-50 | -35)* 20 10 Sodium
Chlorine


Swim Bladder (Deconstruction)

15s x1 5 37-50 (5)*

Blood Pack
A pack of blood substitute for the treatment of blood loss overtime. Bloodloss (-120 | -60)* 15 35 Alien Blood
Saline
Stabilozine
25s x1 31 180-240 (5)*

Tonic Liquid
Gives user a buff duration multiplier (Slow Metabolism) of 150% that slowly becomes less effective over time, while also treating Internal Damage. Slow Metabolism (300)*
Internal Damage (-12)*
120 5 Calcium
Zinc
Potassium
20s x1 5 67-82 (5)*

Antibiotic Glue
Seals bleeding wounds almost immediately and treats burns very effectively, can also be used to craft File:Deusizine icon.png Deusizine.

Causes Internal Damage if skill requirement isn't met.

Bleeding (-75 | -50)*
Burn (-75 | -50)*
Internal Damage (+12.5)*
5 55 Stabilozine
Broad-spectrum Antibiotics
Elastin
45s x1 48 126-140 (3)*

Basic Chemicals

Chemicals mostly used to craft other, more advanced chemicals.

Chemical Usage Source Store
Description Afflictions Duration (seconds) Medical Level

Alien Blood
Treats Bloodloss but causes Psychosis.


Mainly used to craft Blood Pack.

Bloodloss (-30 | -24)*
Psychosis (+25 | +50)*
5 40 Crawler
Golden Hammerhead
Hammerhead
Mudraptor Egg
144 (1)*

Opium
Treats Internal Damage and Burn on its own while causing oxygen deprivation.


Mainly used to craft File:.png Morphine.

Internal Damage (-20 | -10)*
Burn (-20 | -10)*
Oxygen Low (+17.5 | +30)*
Opiate Addiction (+5 | +15)*
Opiate Overdose (+8.75 | +15)*
Opiate Withdrawal (-15)*
5 15 Aquatic Poppy 36-40 (3)*

Broad-spectrum Antibiotics
Treats Husk Infection if used before it is fully developed and gives Husk Infection Resistance, while dealing Internal Damage . Treats 30% infection per use.

Can also be used to craft Antibiotic Glue and Calyxanide.

Husk Infection (-30 | -15)* (Not a husk)
Husk Infection Resistance (600 | 300)* (450)*
Internal Damage (+33 | +60)* (+15)*
60 25 Slime Bacteria 36-40 (3)*

Stabilozine
Reduces poison afflictions over time.

Poisons include: Drunk, Opiate Addiction, Opiate Overdose, Opiate Withdrawal, Radiation Sickness, Morbusine Poisoning, Sufforin Poisoning, Cyanide Poisoning, Deliriumine Poisoning

Also used to craft more advanced Medicines and Antidotes.

Poisoning (-30 | -15) 30 20 Swim Bladder 36-40 (3)*

Ethanol
Used to craft File:.png Fentanyl and Chloral Hydrate.

Also used as a cleaning agent for the Sprayer. On its own it makes the user Drunk but increases their Psychosis Resistance.

Drunk (+20)*
Nausea (+20)* (*)
Psychosis Resistance (+600)*
10 (delay)

10 (duration)

N/A Sea Yeast Shroom 54-66 (5)*

Hallucinogenic Bufotoxin
Weaker option to Anaparalyzant.


Treats Paralysis but causes Psychosis.

Paralysis (-20)*
Psychosis (+20)*
20 N/A Psilotoad N/A

Adrenaline
Has no effect on its own.


Used to craft File:.png Fentanyl.

N/A N/A N/A Adrenaline Gland 54 (2)*

Sulphuric Acid
Causes Burn over time if used on its own.


Used to craft Morbusine and Sufforin.

Burn (+15)* 5 N/A Sulphurite Shard 72 (2)*

Medicines

Chemicals used to treat and cure different types of negative Afflictions.

Chemical Usage Crafting Store
Description Afflictions Duration (seconds) Medical Level Components Craft time (seconds) Medical Level


Pomegrenade Extract
Treats Internal Damage and Burns. Reduces ability to breathe momentarily.

Can cause unconsciousness or even death if multiple doses are taken in quick succession.

Oxygen Low (+25 | +25)*
Internal Damage (-6.25 | -3.125)* (-0.625)*
Burn (-6.25 | -3.125)* (-0.625)*
25 20 Pomegrenade x5 15 20 72-96 (2)*

Morphine
Treats Internal Damage and Burns, can cause overdose if taken too quickly.

Can also be used to craft File:.png Fentanyl and Naloxone.

Internal Damage (-50 | -25)*
Burn (-50 | -25)*
Opiate Withdrawal (-30)*
10 30 Opium x2 30 18 75-100 (5)*
Oxygen Low (+20 | +30)*
Opiate Addiction (+5 | +25)*
Opiate Overdose (+10 | +20)*

Fentanyl
Treats Internal Damage and Burns, can easily cause overdose if taken too quickly.

Can also be used to craft File:Deusizine icon.png Deusizine and Anabolic Steroids.

Internal Damage (-75 | -50)*
Burn (-75 | -50)*
Oxygen Low (+30 | +40)*
Opiate Addiction (+7.5 | +30)*
Opiate Overdose (+22.5 | +30)*
Opiate Withdrawal (-100)*
5 72 Morphine
Adrenaline
Ethanol
45 50 225-250 (3)*
File:Deusizine icon.png
Deusizine
A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.

Also used for crafting Morbusine.

Internal Damage (-90 | -45)*
Burn (+3.75 | +7.5)*
Bloodloss (-45 | -30)*
Oxygen Low (-90 | -45)*
30 72 Antibiotic Glue
Fentanyl
Liquid Oxygenite
60 70 450 (1)*

Naloxone
Treats Opiate Withdrawal, Addiction and Overdose. Opiate Withdrawal (-60 | -30)*
Opiate Addiction (-60 | -30)*
Opiate Overdose (-60 | -30)*
Oxygen Low (0 | +30)*
30 39 Morphine
Stabilozine
30 23 144-176 (5)*

Haloperidol
Cures Psychosis if the user has a high enough Medical skill. Psychosis (-100 | -25)* 1 37 Lithium
Carbon
Chlorine
30 21 117-143 (5)*

Liquid Oxygenite
Treats Oxygen Deprivation over time while causing Internal Damage. Oxygen Low (-99)*
Internal Damage (+30 | +90)*
60 45 Oxygenite Shard
(deconstruction)
20 N/A 72 (2)*

Antidotes

Chemicals required to cure Poison Afflictions.

Stabilozine can also be used to treat poisons, except Paralysis.

Except for Calyxanide and Anaparalyzant, failure values are ommited in this table because players can never have a medical skill lower than 5 in normal gameplay.

Chemical Usage Crafting Store
Description Afflictions Duration (seconds) Medical Level Components Craft time (seconds) Medical Level

Calyxanide
Cures the user of the Husk Infection if used before it is fully developed (100 strength) and with proper skill.

Deals Internal Damage to fully developed Husks.

Husk Infection (-100 | -60)* (-40)*
Internal Damage (+30)* (Husked Humans)
Internal Damage (+40)* (Natural Husks)
1 (*)
10 (*)
38 Velonaceps Calyx Eggs
Broad-spectrum Antibiotics
Stabilozine
30 22 225-275 (5)*

Deliriumine Antidote
Cures Deliriumine Poisoning and treats Psychosis over time. Deliriumine Poisoning (-100)*
Psychosis (-13.2)*
Psychosis (-6.6)*
1+19 (*) 5 Deliriumine
Stabilozine
30 25 112-137 (5)*

Morbusine Antidote
Cures Morbusine Poisoning. Morbusine Poisoning (-100)* 1 5 Morbusine
Stabilozine
30 0 315-385 (5)*

Cyanide Antidote
Cures Cyanide Poisoning. Cyanide Poisoning (-100)* 1 5 Cyanide
Stabilozine
30 26 112-137 (5)*

Sufforin Antidote
Cures Sufforin Poisoning. Sufforin Poisoning (-100)* 1 5 Sufforin
Stabilozine
30 24 112-137 (5)*

Antirad
Cures Radiation Sickness. Radiation Sickness (-100)* 1 5 Radiotoxin
Stabilozine
30 35 112-137 (5)*

Anaparalyzant
Cures Paralysis. Paralysis Resistance (+800 | +390)*
Paralysis (Cured | -390)*
Psychosis (+5 | +45)*
1 | 60 64 Paralyzant
Stabilozine
30 24 180-220 (5)*

Stimulants

Chemicals used to boost the user's speed, strength, and recovery from Stun.

Chemical Usage Crafting Store
Description Afflictions Duration (seconds) Medical Level Components Craft time (seconds) Medical Level

Methamphetamine
Gives target a movement speed boost (+42% Haste) that slowly fades away, while inflicting Psychosis over time.

Also treats Oxygen Deprivation and deals Organ Damage.

Greatly improves recovery from Stuns.

Haste (420 | 300)*
Organ Damage (+15 | +30)*
Oxygen Low (-90 | -45)*
Stun (-22.5)*
30 35 Phosphorus
Chlorine
Carbon
30 30 45-55 (3)*

Anabolic Steroids
Gives target a temporary vitality boost (+300% Vigor) that slowly fades away, while inflicting Psychosis over time.

Can be used to mitigate damage or to temporarily stabilize a poisoned player.

Also treats minor Oxygen Deprivation.

Vigor (420 | 300)*
Psychosis (+33 | +60)*
Oxygen Low (-12)*
60 35 Tonic Liquid
Fentanyl
45 30 315-385 (3)*

Hyperzine
Gives target a temporary movement speed boost (+48% Haste) and Vitality boost (+300% Vigor) that slowly fade away, while inflicting Psychosis over time.

Can be used to mitigate damage or temporarily stabilize a poisoned player.

Also treats minor Internal Damage and Oxygen Deprivation.

Greatly improves recovery from Stuns.

Haste (400)*
Vigor (400)*
Psychosis (+24 | +48)*
Internal Damage (-12 | -6)*
Oxygen Low (-15 | -6)*
Stun (-54 | -15)*
Burn (+7.5)*
60 50 Methamphetamine
Anabolic Steroids
60 40 405-495 (2)*

Poisons

Chemicals that have no medical usage, but are instead used to kill Creatures and other players.

Chemical Usage Crafting Store
Description Afflictions Duration (seconds) Components Craft time (seconds) Medical Level

Raptor Bane Extract
If the victim is a Mudraptor: it greatly harms them and is usually lethal within 12 seconds.

Otherwise, it inflicts the victim with Nausea, merely greatly slowing them and causing them to periodically vomit.

If a Mudraptor:
Internal Damage (+10/s)*
If not a Mudraptor:
Nausea (+5/s)*
20 Raptor Bane x4 35 20 250-325 (2)*

Morbusine
Inflicts victim with Morbusine Poisoning and slows their movement by 20%.

Drains Oxygen from the victim, the effect increasing over time.

Cured with the Morbusine Antidote.

Unable to kill huge monsters like Molochs and Matriarchs, burns 100 of their vitalitycitation needed, oxygen drain being ignored.

Morbusine Poisoning (+2/s)*
Oxygen Low (+7/s - +15/s)*
N/A Sulphuric Acid
File:Deusizine icon.png Deusizine x2
90 58 585-715 (3)*

Sufforin
Inflicts victim with Sufforin Poisoning.

Has no effects initially. At 30 strength the screen starts to blur heavily. At 90 strength the the victim loses vitality, losing 100 vitality at 100. This is lethal to most humans.

Cured with the Sufforin Antidote.

Unable to kill huge monsters like Molochs and Matriarchs, burns 100 of their vitality.

Sufforin Poisoning (+2/s)* N/A Sulphuric Acid
Flash Powder
90 60 180-220 (3)*

Cyanide
Inflicts victim with Cyanide Poisoning and slows their movement by 20% Movement penalty, screen distortion and blur increase over time.

At 40 strength the victim start losing up to 70 Vitality.

At 70 strength the victim is stunned and vitality loss starts increasing to 100. This is lethal to most humans.

Cured with the Cyanide Antidote.

Able to stun huge monsters like Molochs and Matriarchs, burns 100 of their vitality.

Cyanide Poisoning (+1/s)*
Stun (at 70)*
N/A Chloral Hydrate
Sodium
90 54 180-220 (3)*

Radiotoxin
Inflicts victim with Radiation Sickness, which causes Burns until cured.

Applies half the radiation sickness when fired from a Syringe Gun.

Cured with AntiRad.

Able to kill huge monsters like Molochs and Matriarchs.

Radiation Sickness (+8/s)* (+4/s)*
Burn (+0.025/s - 0.1/s)*
5 Thorium
Uranium
90 56 180-220 (3)*

Deliriumine
*Is a non-lethal poison.

Inflicts victim with Deliriumine Poisoning, increasing Psychosis strength over time. Cured with the Deliriumine Antidote.

Deliriumine Poisoning (+1/s)*
Psychosis (+1/s)*
N/A Dementonite Bar 90 50 225-275 (3)*

Paralyzant
*Is a non-lethal poison.

Inflicts victim with Paralysis, gradually slows their Movement to 90%. The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be Stunned until treated.
It is cured with the Anaparalyzant.

Able to stun huge monsters like Molochs and Matriarchs.

Paralysis '(+1/s)*
Stun
(at 100)*
N/A Chloral Hydrate
Paralyxis
56 40 315-385 (3)*

Other

Chemical Usage Crafting Store
Description Afflictions Duration (seconds) Components Craft time (seconds) Medical Level

Chloral Hydrate
Stuns victim for 10 seconds (or 5 seconds when used with the Syringe Gun) and deals Internal Damage. Stun (10)* (5)*
Internal Damage (1)*
Instant Chlorine
Ethanol
90 50 90-110 (3)*

Velonaceps Calyx Eggs
Inflicts victim with the Husk Infection, slowly taking over the victim's body until they are turned into a Husk.

Additional uses will not speed up the infection. Cured with Broad-spectrum Antibiotics or Calyxanide.

Husk Infection (+0.3/s)* N/A Lootable from Husks N/A N/A 600-780 (2)*


Trivia

  • Prior to v0.10.5.0, the in-game term's spelling for Anaparalyzant was "Anapralyzant", which also applied to the [itemname] in the Console Commands when spawning this item.
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