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<noinclude>
<noinclude>
{{Version|0.13.3.11}}
{{Version|1.1.19.3}}  
'''Medical Items''' are comprised of different compounds and substances both helpful and harmful, that the crew can craft at a [[Medical Fabricator]], buy, loot, or deconstruct from certain [[Plants]].
'''Medical Items''' are compounds and substances both helpful and harmful, that the crew can craft at a [[Medical Fabricator]], buy, loot, or deconstruct from certain [[Plants]].
__TOC__
=Function=
On this page, medical items are grouped into five general categories, all with their own uses, but similar in the way they are crafted and used.
*'''Medicines''' are mostly used to heal wounds and treat crewmates who are injured. These medicines reduce negative [[Afflictions]] when applied, and usually recover [[Vitality]] or cure some other ailment, such as {{hl|Oxygen Low|15}} or {{hl|Bleeding|15}}.
*'''Chemicals''', which are mostly used as crafting materials for more advanced medicines, though usually have some effects on their own.
*'''Toxins''', harmful items that inflict negative effects which are often lethal.
*'''Antidotes''', specialized items which will cure the effects of '''Toxins'''.
*'''Stimulants''', chemicals that improves a character's physical performance.


Most medical items can be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind ({{key|mouse|right}} by default) and pressing the "Shoot" keybind ({{key|mouse|left}} by default), the player's character will swing the syringe and inject its effects to anything it hits, [[Creatures|Creature]] or human.
=Usage=
The {{Hyperlink|Syringe Gun}} can also be used if a chemical needs to be injected from a distance. However, regardless of the user's Medical skill, the "unskilled" effects (red values below) will be applied when using the Syringe Gun, and use the entire syringe in one shot. There are a few exceptions (purple values below).
Medical items are usually applied in the '''Health GUI''' (Default Key {{Key|H}}). The health GUI allows medical items to be applied to a character through one of their limbs. There are three ways medical items can be applied in the GUI:
*Dragging the item from an inventory to a limb in the Health GUI.
*Selecting a limb in the GUI with {{Key|Mouse|Left}} and pressing the number key with the item from your hotbar.
*Selecting a limb in the GUI with {{Key|Mouse|Left}} and selecting an option from the "Suitable Treatments" list.


Some more basic chemicals, as well as regular medical items, aren't injectable and must be used through the Health GUI, pressing the "Health" keybind (H by default) on a player or themselves opens the Health GUI. Then '''any''' medical item can be drag and dropped onto a limb or the drop circle.
Most medical items can also be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind ({{key|mouse|right}} by default) and pressing the "Shoot" keybind ({{key|mouse|left}} by default), the player's character will swing the item and apply its effects to anything it hits, [[Creatures|Creature]] or human. The item will be applied to whichever limb it hits, though it is difficult to aim when applying medicines this way.
==List of Medical Items and Chemicals==
The {{Hyperlink|Syringe Gun}} can also be used if a chemical needs to be injected from a distance. Applying medicines with the syringe gun will have the same effects as if they were applied by hand, though there are a few exceptions (purple values below). There are no items that can be fired from the Syringe Gun that are limb-specific.
 
=List of Medical Items and Chemicals=
The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.
The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.


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</noinclude>
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===Medical Items===
==Medicine==
{| class="wikitable sortable"
Chemicals used to treat and cure different types of negative [[Afflictions]].
! rowspan="2" style="width: 6%;" |Item
{{MedicalTable|tabletype=medicine}}
! rowspan="2" style="width: 30%;" class="unsortable" |Description
==Basic Chemicals==
! colspan="3" |Usage
! colspan="4" |Crafting
! rowspan="2" style="width: 5%;" |[[Store]]
|-
! style="width: 12%;" class="unsortable" |Afflictions
! style="width: 2%;" |<span class="explain" title="How many seconds it takes to perform the total effect">Duration (seconds)</span>
! style="width: 2%;" |[[Skills#Medical|Medical]] Level
! style="width: 9%;" class="unsortable" |Components
! style="width: 2%;" |Craft time
! style="width: 1%;" |Yield (amount)
! style="width: 2%;" |[[Skills#Medical|Medical]] Level<!--
 
-->
|- id="Bandage"
| align="center" |[[File:Bandage.png]] [[File:Bandage_sprite.png|35px]] <br> Bandage
|Basic bandages, useful in the treatment of bleeding wounds and burns, can also be used to craft {{Hyperlink|Plastiseal|15||#Plastiseal}}.
|{{str|Bleeding|-24|-18}}<br>{{str|Burn|-18|-12}}
| align="center" |12
| align="center" |10
|{{Hyperlink|Organic Fiber|35px|Organic Fiber icon}}
| align="center" |15s
| align="center" |x2
| align="center" |5
| align="center" |30-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id="Plastiseal"
| align="center" |[[File:Plastiseal.png]] [[File:Plastiseal_sprite.png|35px]] <br> Plastiseal
|Treats Bleed wounds and Burns over time.
|{{str|Bleeding|-48|-24}}<br>{{str|Burn|-36|-18}}
| align="center" |12
| align="center" |22
|{{Hyperlink|Bandage|||#Bandage}}<br>{{Hyperlink|Elastin}}
| align="center" |25s
| align="center" |x2
| align="center" |16
| align="center" |75-100 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id="Saline"
| align="center" |[[File:Saline.png|40px]] <br> Saline
|Mildly useful in the treatment of blood loss overtime, can also be used to craft {{Hyperlink|Blood Packs|15|Blood Pack|#Blood Pack}}.
|{{str|Bloodloss|-50|-35}}
| align="center" |20
| align="center" |10
|{{Hyperlink|Sodium|35}}<br>{{Hyperlink|Chlorine|35}}
<br>{{Hyperlink|Swim Bladder}} (Deconstruction)
| align="center" |15s
| align="center" |x1
| align="center" |5
| align="center" |37-50 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id="Blood Pack"
| align="center" |[[File:Blood Pack.png|40px]] <br> Blood Pack
|A pack of blood substitute for the treatment of blood loss overtime.
|{{str|Bloodloss|-120|-60}}
| align="center" |15
| align="center" |35
|{{Hyperlink|Alien Blood|35||#Alien Blood}}<br>{{Hyperlink|Saline|20||#Saline}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| align="center" |25s
| align="center" |x1
| align="center" |31
| align="center" |180-240 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id="Tonic Liquid"
| align="center" |[[File:Tonic Liquid.png|60px]] <br> Tonic Liquid
|Gives user a buff duration multiplier (Slow Metabolism) of 150% that slowly becomes less effective over time, while also treating Internal Damage.
|{{Affliction|Slow Metabolism|||300}}<br>{{str|Internal Damage|-12}}
| align="center" |120
| align="center" |5
|{{Hyperlink|Calcium|35}}<br>{{Hyperlink|Zinc}}<br>{{Hyperlink|Potassium|35}}
| align="center" |20s
| align="center" |x1
| align="center" |5
| align="center" |67-82 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id="Antibiotic Glue"
| align="center" |[[File:Antibiotic Glue.png|50px]] <br> Antibiotic Glue
|Seals bleeding wounds almost immediately and treats burns very effectively, can also be used to craft {{Hyperlink|Deusizine|20|icon|#Deusizine}}.
Causes Internal Damage if skill requirement isn't met.
|{{str|Bleeding|-75|-50}}<br>{{str|Burn|-75|-50}}<br>{{str|Internal Damage||+12.5}}
| align="center" |5
| align="center" |55
|{{Hyperlink|Stabilozine||icon|#Stabilozine}}<br>{{Hyperlink|Broad-spectrum Antibiotics||icon|#Broad-spectrum Antibiotics}}<br>{{Hyperlink|Elastin}}
| align="center" |45s
| align="center" |x1
| align="center" |48
| align="center" |126-140 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|}
===Basic Chemicals===
Chemicals mostly used to craft other, more advanced chemicals.
Chemicals mostly used to craft other, more advanced chemicals.
{| class="wikitable sortable"
{{MedicalTable|tabletype=basic}}
! rowspan="2" style="width: 5%;" | Chemical 
==Toxins==
! colspan="4" | Usage
Chemicals that have no medical usage, but are instead used to kill [[Creatures]] and [[Human|humans]].
! rowspan="2" style="width: 6%;" class="unsortable" | Source
{{MedicalTable|tabletype=poison}}
! rowspan="2" style="width: 4%;" | [[Store]]
==Antidotes==
|-
! style="width: 25%;" class="unsortable" | Description
! style="width: 13%;" class="unsortable" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
 
-->
|- id = "Alien Blood"
| align="center" | [[File:Alien Blood.png|60px]] <br> Alien Blood
|Treats Bloodloss but causes {{hl|Psychosis|20}}.
 
Mainly used to craft {{Hyperlink|Blood Packs|15|Blood Pack|#Blood Pack}}.
|{{str|Bloodloss|-120|-60}}<br>{{str|Psychosis|+45|+75}}
| align="center" |15
| align="center" |40
|{{Hyperlink|Crawler|80}} <br> {{Hyperlink|Golden Hammerhead|80}} <br> {{Hyperlink|Hammerhead|80}} <br> {{Hyperlink|Mudraptor Egg|40px|Mudraptor Egg Small}}
| align="center" |144 <span style="cursor:help;" title="Number of selling outposts (Research)">'''(1)*'''</span><!--
 
-->
|- id = "Opium"
| align="center" | [[File:Opium.png|60px]] <br> Opium
|Treats {{hl|Internal Damage|20}} and {{hl|Burn|20}} on its own while causing oxygen deprivation.
 
Mainly used to craft {{Hyperlink|Morphine|20||#Morphine}}.
|{{str|Internal Damage|-20|-10}}<br>{{str|Burn|-20|-10}}<br>{{str|Oxygen Low|+17.5|+30}}<br>{{str|Opiate Addiction|+5|+15}}<br>{{str|Opiate Overdose|+8.75|+15}}<br>{{str|Opiate Withdrawal|-15}}
| align="center" |5
| align="center" |15
|{{Hyperlink|Aquatic Poppy|30}}
| align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span><!--
 
-->
|- id = "Broad-spectrum Antibiotics"
| align="center" | [[File:Broad-spectrum Antibiotics.png|60px]] [[File:Broad-spectrum Antibiotics_icon.png]] <br> Broad-spectrum Antibiotics
|Treats [[Husk Infection]] if used <u>before</u> it is fully developed and gives [[Husk Infection Resistance]], while dealing [[Internal Damage]] . Treats 30% infection per use.
Can also be used to craft {{Hyperlink|Antibiotic Glue|20||#Antibiotic Glue}} and {{Hyperlink|Calyxanide|20|icon|#Calyxanide}}.
|{{str|Husk Infection|-30|-15}} (Not a husk)<br>{{Affliction|Husk Infection Resistance|||600|300}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the failure values"><span style="color:#a23dd1;">'''(450)*'''</span></span><br>{{str|Internal Damage|+33|+60}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the failure values"><span style="color:#a23dd1;">'''(+15)*'''</span></span>
| align="center" |60
| align="center" |25
|{{Hyperlink|Slime Bacteria|30}}
| align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span><!--
 
-->
|- id = "Stabilozine"
| align="center" | [[File:Stabilozine.png|60px]] [[File:Stabilozine_icon.png]] <br> Stabilozine
| Reduces poison afflictions over time.
Poisons include: {{hl|Drunk|20}}, {{hl|Opiate Addiction|20}}, {{hl|Opiate Overdose|20}}, {{hl|Opiate Withdrawal|20}}, {{hl|Radiation Sickness|20}}, {{hl|Morbusine Poisoning|20}}, {{hl|Sufforin Poisoning|20}}, {{hl|Cyanide Poisoning|20}}, {{hl|Deliriumine Poisoning|20}}
 
Also used to craft more advanced [[#Medicines|Medicines]] and [[#Antidotes|Antidotes]].
| [[File:Affliction Morbusine Poisoning.png|35x35px]] Poisoning '''<span style="color:#00b5c9;cursor:help;" title="Total affliction strength change if successful">(-30</span> | <span style="color:#c90c0c;cursor:help;" title="Total affliction strength change if failed">-15)</span>'''
| align="center" |30
| align="center" |20
|{{Hyperlink|Swim Bladder|30}}
| align="center" |36-40 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Research)">'''(3)*'''</span><!--
 
-->
|- id = "Ethanol"
| align="center" | [[File:Ethanol.png|60px]] <br> Ethanol
|Used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}} and {{Hyperlink|Chloral Hydrate|20|icon|#Chloral Hydrate}}.
Also used as a cleaning agent for the {{Hyperlink|Sprayer}}.
On its own it makes the user {{hl|Drunk|20}} but increases their {{hl|Psychosis Resistance|20}}.
|{{str|Drunk|+20}}<br>{{str|Nausea|+20}} <abbr title="delay 20s, duration 20s">(*)</abbr><br>{{Affliction|Psychosis Resistance|||+600}}
| align="center" |10 (delay)
10 (duration)
| align="center" |N/A
|{{Hyperlink|Sea Yeast Shroom|30}}
| align="center" |54-66 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id = "Hallucinogenic Bufotoxin"
| align="center" | [[File:Hallucinogenic Bufotoxin.png|60px]] <br> Hallucinogenic Bufotoxin
|Weaker option to {{Hyperlink|Anaparalyzant|20|icon}}.
 
Treats {{hl|Paralysis|20}} but causes {{hl|Psychosis|20}}.
|{{str|Paralysis|-20}}<br>{{str|Psychosis|+20}}
| align="center" |20
| align="center" |N/A
|{{Hyperlink|Psilotoad|60|Psilotoad Halloween}}
| align="center" |N/A<!--
 
-->
|- id = "Adrenaline"
| align="center" | [[File:Adrenaline.png|60px]] <br> Adrenaline
|Has no effect on its own.
 
Used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}}.
| align="center" |N/A
| align="center" |N/A
| align="center" |N/A
|{{Hyperlink|Adrenaline Gland|30}}
| align="center" |54 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span><!--
 
-->
|- id = "Sulphuric Acid"
| align="center" | [[File:Sulphuric Acid.png|60px]] <br> Sulphuric Acid
|Causes {{hl|Burn|20}} over time if used on its own.
 
Used to craft {{Hyperlink|Morbusine|20|icon|#Morbusine}} and {{Hyperlink|Sufforin|20|icon|#Sufforin}}.
|{{str|Burn|+15}}
| align="center" |5
| align="center" |N/A
|{{Hyperlink|Sulphurite Shard|30}}
| align="center" |72 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span>
|}
 
===Medicines===
Chemicals used to treat and cure different types of negative [[Afflictions]].
{| class="wikitable sortable"
! rowspan="2" style="width: 5%;" | Chemical
! colspan="4" | Usage
! colspan="3" | Crafting
! rowspan="2" style="width: 4%;" | [[Store]]
|-
! style="width: 23%;" class="unsortable" | Description
! style="width: 13.5%;" class="unsortable" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
! style="width: 6%;" class="unsortable" | Components
! style="width: 2%;" | Craft time (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
 
-->
|- id = "Pomegrenade Extract"
| align="center" |[[File:Pomegrenade Extract.png|60px]] <br> [[File:Pomegrenade Extract icon.png]] <br> Pomegrenade Extract
|Treats [[Internal Damage]] and [[Burn|Burns]]. Reduces ability to breathe momentarily.
Can cause unconsciousness or even death if multiple doses are taken in quick succession.
|{{Affliction|Oxygen Low|||+25|+25}}<br>{{str|Internal Damage|-6.25|-3.125}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.625)*'''</span></span><br>{{str|Burn|-6.25|-3.125}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-0.625)*'''</span></span>
| align="center" |25
| align="center" |20
|{{Hyperlink|Pomegrenade|30}} x5
| align="center" |15
| align="center" |20
| align="center" |72-96 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span><!--
 
-->
|- id = "Morphine"
| align="center" rowspan=2 |[[File:Morphine.png|60px]] <br> Morphine
| rowspan=2 |Treats [[Internal Damage]] and [[Burn|Burns]], can cause overdose if taken too quickly.
Can also be used to craft {{Hyperlink|Fentanyl|20||#Fentanyl}} and {{Hyperlink|Naloxone|20|icon|#Naloxone}}.
|{{str|Internal Damage|-50|-25}}<br>{{str|Burn|-50|-25}}<br>{{str|Opiate Withdrawal|-30}}
| rowspan=2 align="center" |10
| rowspan=2 align="center" |30
| rowspan=2 |{{Hyperlink|Opium|30}} x2
| align="center" rowspan=2 |30
| align="center" rowspan=2 |18
| align="center" rowspan=2 |75-100 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|-
|{{str|Oxygen Low|+20|+30}}<br>{{str|Opiate Addiction|+5|+25}}<br>{{str|Opiate Overdose|+10|+20}}<!--
 
-->
|- id = "Fentanyl"
| align="center" |[[File:Fentanyl.png|60px]]<br> Fentanyl
|Treats [[Internal Damage]] and [[Burn|Burns]], can easily cause overdose if taken too quickly.
Can also be used to craft {{Hyperlink|Deusizine|20|icon|#Deusizine}} and {{Hyperlink|Anabolic Steroids|20|icon|#Anabolic Steroids}}.
|{{str|Internal Damage|-75|-50}}<br>{{str|Burn|-75|-50}}<br>{{str|Oxygen Low|+30|+40}}<br>{{str|Opiate Addiction|+7.5|+30}}<br>{{str|Opiate Overdose|+22.5|+30}}<br>{{str|Opiate Withdrawal|-100}}
| align="center" |5
| align="center" |72
|{{Hyperlink|Morphine|||#Morphine}}<br>{{Hyperlink|Adrenaline|30||#Adrenaline}}<br>{{Hyperlink|Ethanol|30||#Ethanol}}
| align="center" |45
| align="center" |50
| align="center" |225-250 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
 
-->
|- id = "Deusizine"
| align="center" |[[File:Deusizine.png|60px]] [[File:Deusizine_icon.png]] <br> Deusizine
|A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.
Also used for crafting {{Hyperlink|Morbusine|20|icon|#Morbusine}}.
|{{str|Internal Damage|-90|-45}}<br>{{str|Burn|+3.75|+7.5}}<br>{{str|Bloodloss|-45|-30}}<br>{{str|Oxygen Low|-90|-45}}
| align="center" |30
| align="center" |72
|{{Hyperlink|Antibiotic Glue|||#Antibiotic Glue}}<br>{{Hyperlink|Fentanyl|||#Fentanyl}}<br>{{Hyperlink|Liquid Oxygenite||icon|#Liquid Oxygenite}}
| align="center" |60
| align="center" |70
| align="center" |450 <span style="cursor:help;" title="Number of selling outposts (Research)">'''(1)*'''</span><!--
 
-->
|- id = "Naloxone"
| align="center" |[[File:Naloxone.png|60px]] [[File:Naloxone_icon.png]] <br> Naloxone
|Treats [[Opiate Withdrawal]], [[Opiate Addiction|Addiction]] and [[Opiate Overdose|Overdose]].
|{{str|Opiate Withdrawal|-60|-30}}<br>{{str|Opiate Addiction|-60|-30}}<br>{{str|Opiate Overdose|-60|-30}}<br>{{str|Oxygen Low|0|+30}}
| align="center" |30
| align="center" |39
|{{Hyperlink|Morphine|||#Morphine}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| align="center" |30
| align="center" |23
| align="center" |144-176 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id = "Haloperidol"
| align="center" |[[File:Haloperidol.png|60px]] [[File:Haloperidol_icon.png]] <br> Haloperidol
|Cures [[Psychosis]] if the user has a high enough [[Medical]] skill.
|{{str|Psychosis|-100|-25}}<br>{{str|Hallucinating|-100|-25}}
| align="center" |1
| align="center" |37
|{{Hyperlink|Lithium|30}}<br>{{Hyperlink|Carbon}}<br>{{Hyperlink|Chlorine|30}}
| align="center" |30
| align="center" |21
| align="center" |117-143 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id = "Liquid Oxygenite"
| align="center" |[[File:Liquid Oxygenite.png|60px]] [[File:Liquid Oxygenite_icon.png]] <br> Liquid Oxygenite
|Treats [[Oxygen Low|Oxygen Deprivation]] over time while causing [[Internal Damage]].
|{{str|Oxygen Low|-99}}<br>{{str|Internal Damage|+30|+90}}
| align="center" |60
| align="center" |45
|{{Hyperlink|Oxygenite Shard}}<br>(deconstruction)
| align="center" |20
| align="center" |N/A
| align="center" |72 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span>
|}
===Antidotes===
Chemicals required to cure [[Afflictions#Morbusine_Poisoning|Poison Afflictions]].
Chemicals required to cure [[Afflictions#Morbusine_Poisoning|Poison Afflictions]].
 
{{MedicalTable|tabletype=antidote}}
{{Hyperlink|Stabilozine||icon|#Stabilozine}} can also be used to treat poisons, except Paralysis.
==Stimulants==
 
Deconstructing any of antidotes doesn't give back corresponding poison, but {{Hyperlink|Stabilozine||icon|#Stabilozine}} (and other components) are given back fully.
 
Except for Calyxanide and Anaparalyzant, failure values are ommited in this table because players can never have a medical skill lower than 5 in normal gameplay.
{| class="wikitable sortable"
! rowspan="2" style="width: 6%;" | Chemical
! colspan="4" | Usage
! colspan="3" | Crafting
! rowspan="2" style="width: 4%;" | [[Store]]
|-
! style="width: 22%;" class="unsortable" | Description
! style="width: 14%;" class="unsortable" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
! style="width: 10.5%;" class="unsortable" | Components
! style="width: 2%;" | Craft time (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
 
-->
|- id = "Calyxanide"
| align="center" |[[File:Calyxanide.png|60px]] [[File:Calyxanide_icon.png]] <br> Calyxanide
|Cures the user of the [[Husk Infection]] if used <u>before</u> it is fully developed (100 strength) and with proper skill.
 
Deals Internal Damage to fully developed [[Husk]]s.
|{{str|Husk Infection|-100|-60}} <span style="cursor:help;" title="Affliction strength instantly gained if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(-40)*'''</span></span><br>{{str|Internal Damage|+30}} (Husked Humans)<br>{{str|Internal Damage|+40}} (Natural Husks)
| align="center" |<abbr title="Husk Infection reduction">1 (*)</abbr><br><abbr title="Internal damage to natural or human husks">10 (*)</abbr>
| align="center" |38
|{{Hyperlink|Velonaceps Calyx Eggs|||#Velonaceps Calyx Eggs}}<br>{{Hyperlink|Broad-spectrum Antibiotics||icon|#Broad-spectrum Antibiotics}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| align="center" |30
| align="center" |22
| align="center" |225-275 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id = "Deliriumine Antidote"
| align="center" |[[File:Deliriumine Antidote.png|60px]] [[File:Deliriumine Antidote_icon.png]]<br>Deliriumine Antidote
|Cures [[Deliriumine Poisoning]] and treats [[Psychosis]] over time.
|{{Affliction|Deliriumine Poisoning|||-100}}<br>{{Affliction|Psychosis|||-13.2}}<br>{{str|Psychosis|-6.6}}
| align="center" |<span style="cursor:help;" title="Reduces deliriumine poisoning by 100 and psychosis by 13.53 in 1 second, and psychosis by 0.33/s for the remaining 19 seconds (for a total of 19.8 reduced psychosis after 20 seconds)">'''1+19 (*)'''</span>
| align="center" |5
|{{Hyperlink|Deliriumine||icon|#Deliriumine}} <br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| align="center" |30
| align="center" |25
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id = "Morbusine Antidote"
| align="center" |[[File:Morbusine Antidote.png|60px]] [[File:Morbusine Antidote_icon.png]]<br>Morbusine Antidote
|Cures [[Morbusine Poisoning]].
|{{Affliction|Morbusine Poisoning|||-100}}
| align="center" |1
| align="center" |5
|{{Hyperlink|Morbusine||icon|#Morbusine}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| align="center" |30
| align="center" |0
| align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id = "Cyanide Antidote"
| align="center" |[[File:Cyanide Antidote.png|60px]] [[File:Cyanide Antidote_icon.png]]<br>Cyanide Antidote
|Cures [[Cyanide Poisoning]].
|{{Affliction|Cyanide Poisoning|||-100}}
| align="center" |1
| align="center" |5
|{{Hyperlink|Cyanide||icon|#Cyanide}} <br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| align="center" |30
| align="center" |26
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id = "Sufforin Antidote"
| align="center" |[[File:Sufforin Antidote.png|60px]] [[File:Sufforin Antidote_icon.png]]<br>Sufforin Antidote
|Cures [[Sufforin Poisoning]].
|{{Affliction|Sufforin Poisoning|||-100}}
| align="center" |1
| align="center" |5
|{{Hyperlink|Sufforin||icon|#Sufforin}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| align="center" |30
| align="center" |24
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id = "Antirad"
| align="center" |[[File:AntiRad.png|60px]] [[File:AntiRad_icon.png]]<br>Antirad
|Cures [[Radiation Sickness]].
|{{Affliction|Radiation Sickness|||-100}}
| align="center" |1
| align="center" |5
|{{Hyperlink|Radiotoxin||icon|#Radiotoxin}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| align="center" |30
| align="center" |35
| align="center" |112-137 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span><!--
 
-->
|- id = "Anaparalyzant"
| align="center" |[[File:Anaparalyzant.png|60px]] [[File:Anaparalyzant icon.png|51x51px]]<br>Anaparalyzant
|Cures [[Paralysis]].
|{{str|Paralysis Resistance|+800|+390}}<br>{{str|Paralysis|Cured|-390}}<br>{{str|Psychosis|+5|+45}}
| align="center" |1<span style="color:#c90c0c;"> {{!}} 60</span>
| align="center" |64
|{{Hyperlink|Paralyzant||icon|#Paralysant}}<br>{{Hyperlink|Stabilozine||icon|#Stabilozine}}
| align="center" |30
| align="center" |24
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Habitation/Military/Mining/Research)">'''(5)*'''</span>
|}
 
===Stimulants===
Chemicals used to boost the user's speed, strength, and recovery from Stun.
Chemicals used to boost the user's speed, strength, and recovery from Stun.
{| class="wikitable sortable"
{{MedicalTable|tabletype=stimulant}}
! rowspan="2" style="width: 2%;" | Chemical
==Other==
! colspan="4" | Usage
Items with medical properties that do not fit in other categories.
! colspan="3" | Crafting
{{MedicalTable|tabletype=other}}
! rowspan="2" style="width: 4%;" | [[Store]]
<noinclude>
|-
! style="width: 25%;" class="unsortable" | Description
! style="width: 11.5%;" class="unsortable" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level
! style="width: 5%;" class="unsortable" | Components
! style="width: 2%;" | Craft time (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
 
-->
|- id = "Methamphetamine"
| align="center" |[[File:Methamphetamine.png|60px]] [[File:Methamphetamine_icon.png]]<br>Methamphetamine
|Gives target a movement speed boost (+42% Haste) that slowly fades away.
 
Also treats [[Oxygen Low|Oxygen Deprivation]] and deals [[Organ Damage]].
 
Greatly improves recovery from [[Stun|Stuns]].
|{{Affliction|Haste|||420|300}}<br>{{str|Organ Damage|+15|+30}}<br>{{str|Oxygen Low|-90|-45}}<br>{{str|Stun|-22.5}}
| align="center" |30
| align="center" |35
|{{Hyperlink|Phosphorus|30}}<br>{{Hyperlink|Chlorine|30}}<br>{{Hyperlink|Carbon}}
| align="center" |30
| align="center" |30
| align="center" |45-55 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
 
-->
|- id = "Anabolic Steroids"
| align="center" |[[File:Anabolic Steroids.png|60px]] [[File:Anabolic Steroids_icon.png]]<br>Anabolic Steroids
|Gives target a temporary vitality boost (+300% [[Vigor]]) that slowly fades away, while inflicting [[Psychosis]] over time.
 
Can be used to mitigate damage or to temporarily stabilize a poisoned player.
 
Also treats minor [[Oxygen Low|Oxygen Deprivation]].
|{{Affliction|Vigor|||420|300}}<br>{{str|Psychosis|+33|+60}}<br>{{str|Oxygen Low|-12}}
| align="center" |60
| align="center" |35
|{{Hyperlink|Tonic Liquid|||#Tonic Liquid}}<br>{{Hyperlink|Fentanyl|||#Fentanyl}}
| align="center" |45
| align="center" |30
| align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
 
-->
|- id = "Hyperzine"
| align="center" |[[File:Hyperzine.png|60px]] [[File:Hyperzine_icon.png]]<br>Hyperzine
|Gives target a temporary movement speed boost (+48% Haste) and [[Vitality]] boost (+300% [[Vigor]]) that slowly fade away, while inflicting [[Psychosis]] over time.
 
Can be used to mitigate damage or temporarily stabilize a poisoned player.
 
Also treats minor [[Internal Damage]] (and only Internal Damage, not the other 6 sub-types) and [[Oxygen Low|Oxygen Deprivation]].
 
Greatly improves recovery from [[Stun|Stuns]].
|{{Affliction|Haste|||400}}<br>{{Affliction|Vigor|||400}}<br>{{str|Psychosis|+24|+48}}<br>{{str|Internal Damage|-12|-6}}<br>{{str|Oxygen Low|-15|-6}}<br>{{str|Stun|-54|-15}}<br>{{str|Burn||+7.5}}
| align="center" |60
| align="center" |50
|{{Hyperlink|Methamphetamine||icon|#Methamphetamine}}<br>{{Hyperlink|Anabolic Steroids||icon|#Anabolic Steroids}}
| align="center" |60
| align="center" |40
| align="center" |405-495 <span style="cursor:help;" title="Number of selling outposts (Military/Research)">'''(2)*'''</span>
|}
 
===Poisons===
Chemicals that have no medical usage, but are instead used to kill [[Creatures]] and other players.
{| class="wikitable sortable"
! rowspan="2" style="width: 5%;" | Chemical
! colspan="3" | Usage
! colspan="3" | Crafting
! rowspan="2" style="width: 4%;" | [[Store]]
|-
! style="width: 29%;" class="unsortable" | Description
! style="width: 11%;" class="unsortable" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 5%;" class="unsortable" | Components
! style="width: 2%;" | Craft time (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
 
-->
|- id = "Raptor Bane Extract
| align="center" |[[File:Raptor Bane Extract.png|60px]] [[File:Raptor Bane Extract_icon.png]] <br> Raptor Bane Extract
|If the victim is a [[Mudraptor]]: it greatly harms them and is usually lethal within 12 seconds.
Otherwise, it inflicts the victim with [[Nausea]], merely greatly slowing them and causing them to periodically vomit.
|If a Mudraptor: <br>{{str|Internal Damage|+200}}<br>If not a Mudraptor:<br>{{str|Nausea|+100}}
| align="center" |20
|{{Hyperlink|Raptor Bane|30}} x4
| align="center" |35
| align="center" |20
| align="center" |250-325 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span><!--
 
-->
|- id = "Morbusine"
| align="center" |[[File:Morbusine.png|60px]] [[File:Morbusine_icon.png]] <br> Morbusine
|Inflicts victim with [[Morbusine Poisoning]] and slows their movement by 20%.
Drains [[Oxygen]] from the victim, the effect increasing over time.
 
Cured with the {{Hyperlink|Morbusine Antidote|20|icon|#Morbusine Antidote}}.
 
Only harms creatures that breathe air.
|{{Affliction|Morbusine Poisoning|+2/s}}<br>{{Affliction|Oxygen Low|+7/s - +15/s}}
| align="center" |N/A
|{{Hyperlink|Sulphuric Acid|30||#Sulphuric Acid}}<br>{{Hyperlink|Deusizine|30|icon|#Deusizine}} x2
| align="center" |90
| align="center" |58
| align="center" |585-715 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
 
-->
|- id = "Sufforin"
| align="center" |[[File:Sufforin.png|60px]] [[File:Sufforin_icon.png]] <br> Sufforin
|Inflicts victim with [[Sufforin Poisoning]].
Has no effects initially. At 30 strength (15s) the screen starts to blur heavily. At 90 strength (1mn15s) the the victim starts losing vitality and dies after 20 seconds.
 
Cured with the {{Hyperlink|Sufforin Antidote|20|icon|#Sufforin Antidote}}.
 
Creatures which mass is higher than 200 are immune to Sufforin: [[Golden Hammerhead]], [[Hammerhead Matriarch]], [[Moloch]], [[Watcher]], [[Charybdis]] and [[Endworm]].
|{{Affliction|Sufforin Poisoning|+2/s}}
| align="center" |N/A
|{{Hyperlink|Sulphuric Acid|30||#Sulphuric Acid}}<br>{{Hyperlink|Flash Powder|30}}
| align="center" |90
| align="center" |60
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
 
-->
|- id = "Cyanide"
| align="center" |[[File:Cyanide.png|60px]] [[File:Cyanide_icon.png]] <br> Cyanide
|Inflicts victim with [[Cyanide Poisoning]] and slows their movement by 20% Movement penalty, screen distortion and blur increase over time.
At 40 strength the victim start losing up to 70% Vitality.


At 70 strength the victim is stunned and vitality loss starts increasing to 100%.
Cured with the {{Hyperlink|Cyanide Antidote|20|icon|#Cyanide Antidote}}.
Does not affect creatures with greater than 150 mass.
|{{Affliction|Cyanide Poisoning|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Cyanide Poisoning is at 70 strength.">'''(at 70)*'''</span>
| align="center" |N/A
|{{Hyperlink|Chloral Hydrate|25|icon|#Chloral Hydrate}}<br>{{Hyperlink|Sodium|30}}
| align="center" |90
| align="center" |54
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
-->
|- id = "Radiotoxin"
| align="center" |[[File:Radiotoxin.png|60px]] [[File:Radiotoxin_icon.png]] <br> Radiotoxin
|Inflicts victim with [[Radiation Sickness]], which causes Burns until cured.
Applies half the radiation sickness when fired from a {{Hyperlink|Syringe Gun}}.
Cured with {{Hyperlink|AntiRad|20|icon|#Antirad}}.
|{{str|Radiation Sickness|+40}} <span style="cursor:help;" title="Total affliction strength change if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(+20)*'''</span></span>
:{{Affliction|Burn}}<span style="cursor:help;" title="Secondary effect of Radiation Sickness. Affliction strength increase rate depends on Radiation Sickness strength. From 0.025/s to 0.1/s">'''(+0.025/s - 0.1/s)*'''</span>
| align="center" |5
|{{Hyperlink|Thorium}}<br>{{Hyperlink|Uranium}}
| align="center" |90
| align="center" |56
| align="center" |180-220 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
-->
|- id = "Deliriumine"
| align="center" |[[File:Deliriumine.png|60px]] [[File:Deliriumine_icon.png]] <br> Deliriumine
|<u>*Is a non-lethal poison.</u>
Inflicts victim with [[Deliriumine Poisoning]], increasing [[Psychosis]] strength over time.
Cured with the {{Hyperlink|Deliriumine Antidote|20|icon|#Deliriumine Antidote}}.
|{{Affliction|Deliriumine Poisoning|+1/s}}<br>{{Affliction|Psychosis|+1/s}}
| align="center" |N/A
|{{Hyperlink|Dementonite Bar}}
| align="center" |90
| align="center" |50
| align="center" |225-275 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
-->
|- id = "Paralyzant"
| align="center" |[[File:Paralyzant.png|60px]] [[File:Paralyzant icon.png]]<br>Paralyzant
|<u>*Is a non-lethal poison.</u>
Inflicts victim with [[Paralysis]], gradually slows their Movement to 90%.
The affliction strength and movement penalty increase over time, at 100 (100 seconds) - the victim will be [[Stun|Stunned]] until treated.<br>It is cured with the {{Hyperlink|Anaparalyzant|20|Anaparalyzant icon|#Anaparalyzant}}.
Does not affect creatures with greater than 100 mass.
|{{Affliction|Paralysis|+1/s}}<br>{{Affliction|Stun}} <span style="cursor:help;" title="Affliction is inflicted once Paralysis is at 100.">'''(at 100)*'''
| align="center" |N/A
|{{Hyperlink|Chloral Hydrate|25|icon|#Chloral Hydrate}}<br>{{Hyperlink|Paralyxis}}
| align="center" |56
| align="center" |40
| align="center" |315-385 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span>
|- id = "Chloral Hydrate"
| align="center" |[[File:Chloral Hydrate.png|60px]] [[File:Chloral Hydrate_icon.png]] <br> Chloral Hydrate
| Inflicts the victim with {{hl|Incremental Stun}} over 5 seconds, greatly slowing and potentially stunning them.
Doe snot affect creatures with greater than 100 mass.
|{{Affliction|Incremental Stun|25/s||}} <span style="cursor:help;" title="Affliction change per second if used with the Syringe Gun; only specified when it differs from the unskilled values"><span style="color:#a23dd1;">'''(24/s)*'''</span></span><br>{{Affliction|Internal Damage|||1.25}}
| align="center" |5
|{{Hyperlink|Chlorine|30}}<br>{{Hyperlink|Ethanol|30||#Ethanol}}
| align="center" |90
| align="center" |50
| align="center" |90-110 <span style="cursor:help;" title="Number of selling outposts (Colony/Military/Research)">'''(3)*'''</span><!--
-->
|}
===Other===
{| class="wikitable"
! rowspan="2" style="width: 7%;" | Chemical
! colspan="3" | Usage
! colspan="3" | Crafting
! rowspan="2" style="width: 4%;" | [[Store]]
|-
! style="width: 30%;" | Description
! style="width: 10%;" | Afflictions
! style="width: 2%;" | Duration (seconds)
! style="width: 5%;" | Components
! style="width: 2%;" | Craft time (seconds)
! style="width: 2%;" | [[Skills#Medical|Medical]] Level<!--
-->
|- id = "Velonaceps Calyx Eggs"
| align="center" |[[File:Velonaceps Calyx Eggs.png|60px]] <br> Velonaceps Calyx Eggs
|Inflicts victim with the [[Afflictions#Husk Infection|Husk Infection]], slowly taking over the victim's body until they are turned into a [[Husk]].
Additional uses <u>will not</u> speed up the infection.
Cured with {{Hyperlink|Broad-spectrum Antibiotics|20|icon|#Broad-Spectrum Antibiotics}} or {{Hyperlink|Calyxanide|20|icon|#Calyxanide}}.
|{{Affliction|Husk Infection|+0.3/s}}
| align="center" |N/A
|Lootable from [[Husk]]s
| align="center" |N/A
| align="center" |N/A
| align="center" |600-780 <span style="cursor:help;" title="Number of selling outposts (Colony/Research)">'''(2)*'''</span>
|}
<noinclude>


=Trivia=
{{Medical nav}}[[Category:Items]]
* Prior to [[Version history/Alpha#v0.10.5.0|v0.10.5.0]], the in-game term's spelling for Anaparalyzant was "Anapralyzant", which also applied to the [itemname] in the [[Console Commands]] when spawning this item.
{{Items nav}}[[Category:Items]]
</noinclude>
</noinclude>

Latest revision as of 14:06, 29 December 2023


Data is up-to-date
Last updated for version 1.1.19.3
The current game version is 1.2.8.0

Medical Items are compounds and substances both helpful and harmful, that the crew can craft at a Medical Fabricator, buy, loot, or deconstruct from certain Plants.

Function

On this page, medical items are grouped into five general categories, all with their own uses, but similar in the way they are crafted and used.

  • Medicines are mostly used to heal wounds and treat crewmates who are injured. These medicines reduce negative Afflictions when applied, and usually recover Vitality or cure some other ailment, such as Oxygen Low or Bleeding.
  • Chemicals, which are mostly used as crafting materials for more advanced medicines, though usually have some effects on their own.
  • Toxins, harmful items that inflict negative effects which are often lethal.
  • Antidotes, specialized items which will cure the effects of Toxins.
  • Stimulants, chemicals that improves a character's physical performance.

Usage

Medical items are usually applied in the Health GUI (Default Key H). The health GUI allows medical items to be applied to a character through one of their limbs. There are three ways medical items can be applied in the GUI:

  • Dragging the item from an inventory to a limb in the Health GUI.
  • Selecting a limb in the GUI with Left Mouse and pressing the number key with the item from your hotbar.
  • Selecting a limb in the GUI with Left Mouse and selecting an option from the "Suitable Treatments" list.

Most medical items can also be used outside of the Health GUI. By equipping the item and then holding the "Aim" keybind (Right Mouse by default) and pressing the "Shoot" keybind (Left Mouse by default), the player's character will swing the item and apply its effects to anything it hits, Creature or human. The item will be applied to whichever limb it hits, though it is difficult to aim when applying medicines this way. The Syringe Gun can also be used if a chemical needs to be injected from a distance. Applying medicines with the syringe gun will have the same effects as if they were applied by hand, though there are a few exceptions (purple values below). There are no items that can be fired from the Syringe Gun that are limb-specific.

List of Medical Items and Chemicals

The values below represent affliction strength reduction, not to be mistaken with a vitality restoration. Reducing an affliction's strength by any given amount using chemicals may not translate into that amount being restored to the character's vitality.

An affliction's strength and its effect on vitality are two interdependent values in Barotrauma, and the latter may be scaled to vitality, which varies per Job.


Medicine

Chemicals used to treat and cure different types of negative Afflictions.

Medicine
Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

Pomegrenade Extract
Concentrated pomegrenade juice. It offers minor healing properties.
 Damage (Affliction Type) (-6.25 | -3.125)*
 Burn (-6.25 | -3.125)*
 Oxygen Low (25 | 25)*
Duration 25s
Medical: 25 Pomegrenade x3 15 20

Morphine
A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
 Damage (Affliction Type) (-50 | -25)*
 Burn (-1 | -0.5)*
 Oxygen Low (20 | 30)*
 Opiate Addiction (5 | 25)*
 Opiate Overdose (10 | 20)*
 Opiate Withdrawal (30 | 30)*
Duration 10s
Medical: 40 Opium (x2) 30 18

Fentanyl
A powerful opiate for treating pain associated with internal injuries, but will cause shortness of breath and eventual dependency with overuse.
 Damage (Affliction Type) (-75 | -50)*
 Burn (-5 | -3.75)*
 Oxygen Low (30 | 40)*
 Opiate Addiction (7.5 | 30)*
 Opiate Overdose (22.5 | 30)*
 Opiate Withdrawal (-100 | -100)*
Duration 5s
Medical: 72 Morphine
Adrenaline
Ethanol
45 50

Deusizine
A highly potent stimulant effective in the treatment of internal damage, oxygen deprivation and, to a lesser extent, blood loss. Produces mild burns as a side effect.
 Burn (4 | 12)*
 Damage (Affliction Type) (-60 | -40)*
 Oxygen Low (-125 | -35)*
 Bloodloss (-40 | -20)*
Duration 20s
Medical: 72 Antibiotic Glue
Fentanyl
Liquid Oxygenite
60 70

Bandage
Basic bandages, useful in the treatment of bleeding wounds and burns.
Only affects the targeted limb
 Bleeding (-30 | -22.5)*
 Burn (-30 | -22.5)*
Duration 6s
Medical: 40 Organic Fiber
(produces 2 items)
15 5

Plastiseal
A synthetic skin with hemostatic properties, able to quickly seal most wounds.
Only affects the targeted limb
 Bleeding (-50 | -37.5)*
 Burn (-50 | -37.5)*
Duration 5s
Medical: 25 Bandage (x3)
Elastin
(produces 3 items)
25 16

Antibiotic Glue
An antibiotic glue with hemostatic properties. Seals bleeding wounds almost immediately and treats burns very effectively. Use with care as it may cause mobile clots in the bloodstream.
Only affects the targeted limb
 Bleeding (-100 | -75)*
 Burn (-100 | -75)*
Duration 1s
Medical: 55 Stabilozine (x2)
Broad-spectrum Antibiotics (x3)
Elastin (x2)
(produces 2 items)
45 48

Saline
A sodium chloride infusion mildly useful in the treatment of blood loss.
 Bloodloss (-25 | -12.5)*
Duration 10s
Medical: 40 Sodium
Chlorine (x2)
(produces 2 items)
15 5

Blood Pack
A pack of blood substitute for the treatment of blood loss.
 Bloodloss (-120 | -60)*
Duration 15s
Medical: 40 Saline (x2)
Alien Blood (x2)
Stabilozine
(produces 2 items)
25 31

Liquid Oxygenite
A mildly toxic solution that slowly releases oxygen into the bloodstream when injected. Avoid dropping.
 Oxygen Low (-150 | -25)* (1s delay)
 Oxygen Low (-112.5 | -12.5)* (3s delay)
 Oxygen Low (-12.5 | -12.5)* (2s delay)
 Organ Damage (7.5 | 15)* (2s delay)
Duration 60s*
Medical: 50

Protein Bar
May contain traces of galena.
 Burn (-7.5)*
Consumption Time 10s of usage

Basic Chemicals

Chemicals mostly used to craft other, more advanced chemicals.

Basic Chemicals
Chemical Description Usage Source
Afflictions Duration (seconds) Skill

Adrenaline
A naturally occurring hormone. Useful for crafting. Adrenaline Gland x4

Alien Blood
Blood extracted from a Europan lifeform. Can be further processed into a blood substitute for the treatment of blood loss.


Note: A blood substitute to treat Bloodloss, used to craft the more efficient Blood Pack, as well as Pulse Laser Fuel Boxes.
 Bloodloss (-90 | -45)*
 Psychosis (45 | 45)*
Duration 15s
Medical: 35 Crawler x1 Husked Crawler x1 Crawler Broodmother x2 Golden Hammerhead x(0-1) Hammerhead x(0-1) Hammerhead Matriarch x3 Tiger Thresher x1 Bone Thresher x1 Mudraptor Egg (S&M: x1) Moloch Baby x1 Spineling x1 Giant Spineling x3 Thalamus Organ x(1-2)

Broad-spectrum Antibiotics
A mild antibiotic that acts against a wide range of disease-causing bacteria, though with the side effect of minor organ damage. Used as an ingredient in many medical compounds.


Note: Treats Husk Infection if used before it is fully developed and gives Husk Infection Resistance, while dealing Internal Damage. Treats ~25% infection per use.

Can also be used to craft Antibiotic Glue and Calyxanide.

Only reduces Husk when the infection is below 75%
 Husk Infection (-30 | -15)*
 Organ Damage (33 | 60)*
 Husk Infection Resistance (600 | 300)*
Duration 60s
Medical: 25 Sprite Slime Bacteria (x3)

Ethanol
Medical alcohol used as an ingredient in the manufacture of various medicines. Drinking while on duty is not advised.


Note: Provides Psychosis Resistance for 10mn and used to craft Welding Fuel Tanks.
Also used as fuel for the Sprayer to clean walls or remove paint.
 Drunk (20)* (10s delay)
 Hallucinating (-20)* (10s delay)
 Psychosis (-20)* (10s delay)
 Nausea (20)* (10s delay)
Duration 10s*
Sprite Sea Yeast Shroom (x3)

Hallucinogenic Bufotoxin
Hallucinogenic toxin secreted by some Europan species. Serves as an antiparalysant in a pinch.
 Paralysis (-40)*
 Psychosis (20)*
Duration 20s
Psilotoad

Opium
A relatively mild opioid obtained from aquatic poppy. Most commonly used to manufacture morphine and fentanyl.


Note: The first stage opioid, used to treat Internal Damage and to craft the more efficient Morphine.
 Damage (Affliction Type) (-20 | -10)*
 Burn (-5 | -3.75)*
 Oxygen Low (17.5 | 30)*
 Opiate Withdrawal (-15 | -15)*
 Opiate Addiction (5 | 15)*
 Opiate Overdose (8.75 | 15)*
Duration 5s
Medical: 60 Sprite Aquatic Poppy (x3)

Stabilozine
Used as an ingredient in the manufacture of various medicines. On its own, can be used to slow down the effects of most toxins.
 Radiation Sickness (-30 | -15)*
 Morbusine Poisoning (-30 | -15)*
 Sufforin Poisoning (-30 | -15)*
 Cyanide Poisoning (-30 | -15)*
 Deliriumine Poisoning (-30 | -15)*
Duration 30s
Medical: 25 Swim Bladder

Sulphuric Acid
A strong acid that causes burns when in contact with skin. Used as an ingredient in several poisons.
 Acid Burn (15)*
Duration 5s
Sulphurite Shard
Small Crawler Egg

Toxins

Chemicals that have no medical usage, but are instead used to kill Creatures and humans.

Poisons
Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

Calyx Extract
The Velonaceps Calyx or 'husk parasite' likes to bind itself to calcium, regardless of whether it's inside human bones or neatly packed inside a syringe.
 Husk Infection (0.01)*
 only if target's husk infection = 0
Duration 1s
Velonaceps Calyx Eggs
Calcium
30 30

Chloral Hydrate
A sedative that can be used to knock someone out for a short period of time.
 Organ Damage (2.5 | 2.5)*
 Incremental Stun (125 | 125)*
Duration 5s
Medical: 30 Chlorine (x2)
Ethanol
60 50

Cyanide
A highly toxic chemical that causes a rapid death once a sufficiently large dose has been administered.
 Cyanide Poisoning (11 | 10)*
 On non-human targets increased to 20
Duration 1s
Medical: 60 Chloral Hydrate
Sodium (x3)
60 54

Deliriumine
A psychosis-inducing toxin.
 Deliriumine Poisoning (20 | 10)*
Duration 1s
Medical: 35 Dementonite Bar
Ethanol
(produces 2 items)
60 50

Europabrew
A reagent that drastically increases the effect of acid burns.
Duration 1s
Alien Blood
Calcium x2
10 30

Morbusine
A highly potent neurotoxin that causes an eventual shutdown of lungs and muscles, greatly hindering movement.
 Morbusine Poisoning (11 | 10)*
 On non-human targets increased to 20
Duration 1s
Medical: 50 Chlorine (x2)
Calcium (x2)
Sulphuric Acid
60 58

Paralyzant
Causes paralysis.
 Paralysis (11 | 10)*
 On non-human targets increased to 20
Duration 1s
Medical: 60 Chloral Hydrate
Paralyxis
60 40

Radiotoxin
A highly radioactive substance that causes radiation sickness and eventual liquefaction of inner organs.
 Radiation Sickness (64 | 64)*
Duration 8s
Medical: 30 Thorium
Uranium (x2)
60 56

Raptor Bane Extract
Concentrated raptorbane juice. Mildly toxic for humans, catastrophically toxic for mudraptors.
 Organ Damage (200 | 200)*
 only affects Mudraptors.
 Nausea (100)*
Duration 20s
Medical: 35 Raptor Bane (x4) 40 20

Sufforin
A stealthy neurotoxin, undetectable in early stages. Causes a loss of vision and, ultimately, death.
 Sufforin Poisoning (11 | 10)*
 On non-human targets increased to 20
Duration 1s
Medical: 40 Sulphuric Acid
Potassium
60 60

Sulphuric Acid Syringe
A strong acid that causes burns when in contact with skin. Contained in a syringe.
 Acid Burn (30)*
Duration 5s
Sulphuric Acid
Plastic
5 30

Velonaceps Calyx Eggs
Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'.
 Husk Infection (0.01)*
 Only if target's husk infection = 0
Duration 1s

Velonaceps Calyx Eggs (Harmless)
Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'.
Duration 1s

Velonaceps Calyx Eggs (Infect)
Dormant eggs of the Europan lifeform colloquially referred to as 'husk parasite'.
Only if Husk Infection is lower than 0.01
 Husk Infection (50)*
Duration 1s

Antidotes

Chemicals required to cure Poison Afflictions.

Antidotes
Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

Anaparalyzant
A cure for paralysis. Beware: Excessive use may cause psychosis.
 Paralysis Resistance (800 | 6.5)*
 Psychosis (5 | 0.75)*
Duration 1s
Medical: 64 Paralyzant
Stabilozine
30 24

Antirad
Slows down cellular degradation caused by radiation.
 Radiation Sickness (-100 | -25)*
Duration 1s
Medical: 25 Radiotoxin
Stabilozine
30 35

Calyxanide
An antiparasitic drug used in the treatment of husk parasite infections. Might require higher dosage to cure the infection at later stages.
 Husk Infection (-100 | -60)*
Duration 1s
Medical: 38 Calyx Extract
Broad-spectrum Antibiotics
Stabilozine
30 22

Cyanide Antidote
An antidote for acute cyanide poisoning.
 Cyanide Poisoning (-100 | -100)*
Duration 10s
Medical: 40 Cyanide
Stabilozine
30 26

Deliriumine Antidote
An antidote for acute deliriumine poisoning.
 Deliriumine Poisoning (-200 | -200)*
Duration 10s
Medical: 40 Deliriumine
Stabilozine
30 25

Haloperidol
A strong antipsychotic drug.
 Psychosis (-100 | -25)*
 Hallucinating (-100 | -25)*
Duration 1s
Medical: 37 Lithium
Carbon (x2)
Chlorine (x2)
30 21

Morbusine Antidote
An antidote for acute morbusine poisoning.
 Morbusine Poisoning (-100 | -100)*
Duration 10s
Medical: 40 Morbusine
Stabilozine
30 20

Naloxone
An opioid antagonist for the treatment of opiate-based withdrawal and overdose.
 Opiate Withdrawal (-60 | -30)*
 Opiate Addiction (-60 | -30)*
 Opiate Overdose (-60 | -30)*
Duration 30s
Medical: 39 Morphine
Stabilozine
30 23

Sufforin Antidote
An antidote for acute sufforin poisoning.
 Sufforin Poisoning (-100 | -100)*
Duration 10s
Medical: 40 Sufforin
Stabilozine
30 24

Stimulants

Chemicals used to boost the user's speed, strength, and recovery from Stun.

Stimulants
Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

Endocrine Booster
This medical contraption, when used, bestows the user with permanent performance enhancement.
Grants the user a new talent, provided there's one available to recieve.
Medical: 60 Sulphurite Shard x2
Paralyxis x2
Deusizine
(produces 1 items)
50 90

Energy Drink
Mantis Energy keeps you skittering from dawn till dusk!
 Hyperactivity (7.5)*
 Nausea (50)* (25% chance)
Consumption Time 3.3s of usage

Anabolic Steroids
Temporarily increases muscular strength and physical performance.
 Oxygen Low (-12 | -12)*
 Chem Addiction (15 | 30)*
 Chem Withdrawal (-90 | -90)*
 Vigor (420 | 300)*
Duration 60s
Medical: 35 Tonic Liquid
Fentanyl
45 30

Methamphetamine
A potent nervous system stimulant.
 Organ Damage (15 | 30)*
 Oxygen Low (-90 | -45)*
 Stun (-22.5 | -22.5)*
 Chem Addiction (15 | 30)*
 Chem Withdrawal (-90 | -90)*
 Hyperactivity (420 | 300)*
Duration 30s
Medical: 35 Phosphorus
Chlorine (x2)
Carbon (x2)
30 30

Hyperzine
An extremely potent muscle stimulant for those moments when you gotta go fast.
 Hyperactivity (400 | 400)*
 Vigor (400 | 400)*
 Damage (Affliction Type) (-12 | -6)*
 Oxygen Low (-15 | -6)*
 Stun (-54 | -15)*
 Chem Addiction (18 | 36)*
 Chem Withdrawal (-90 | -90)*
Duration 60s
Medical: 50 Methamphetamine
Anabolic Steroids
60 40

Combat Stimulant
A highly advanced stimulant that makes the user rapidly recover from physical injuries and bloodloss.
 Combat Stimulant (75 | 75)*
 Chem Addiction (20 | 40)*
Duration 5s
Medical: 35 Sulphurite Shard
Morphine
55 40

Pressure Stabilizer
A special drug that gives the user an immunity to pressure and removes their need for oxygen for a short duration.
 Pressure Stabilized (1000 | 500)*
Duration 10s
Medical: 35 Oxygenite Shard (x3)
Stabilozine
(produces 2 items)
35 40

Tonic Liquid
A medical solution that's mildly effective as a treatment for internal damage, but most commonly used as an ingredient in more complex medical compounds.


Note: A medical solution primarily used to extend the duration of buffs and as an ingredient in more complex medical compounds. It's also mildly effective as a treatment for internal damage.
 Slow Metabolism (300 | 300)*
Duration 120s
Medical: 5 Calcium (x3)
Zinc (x3)
Potassium (x3)
(produces 2 items)
20 5

Other

Items with medical properties that do not fit in other categories.

Other
Chemical Description Usage Crafting
Afflictions Duration (seconds) Skill Components Craft time (seconds) Skill

Banana
An exotic fruit originating from Earth. Quite tasty, and rich in potassium.
 Nausea (-5)*
 Vigor (10)*
Consumption Time 3.3s of usage

Captain's Pipe
For calming the nerves when the sea is stormy.
 Psychosis (-5/s)*
 Hallucinating (-10/s)*
Consumption Time 25s of usage

Rum
A fine liquor made from raptor bane juice. Some purists insist real rum is made from sugarcane — good luck finding any of that on Europa.
 Drunk (90)*
 Nausea (15)*
 Psychosis (-90)*
 Hallucinating (-90)*
 Husk Infection (-30)*
 Only if Husk Infection is lower than 50
Duration 30s
Ethanol
Raptor Bane
(produces 1 items)
25
v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes