Mechanic
Data is potentially outdated | |
Last updated for version 0.20.16.1 Last mentioned in changelog 1.0.13.0 The current game version is 1.4.6.0 Notes: Add more info |
The Mechanic is a playable Job.
“ | The one who harnesses the power of nature. | „ |
Description
Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the power grid starts failing.
Responsibilities
- Maintenance of machinery
- Repairing leaks
- Mining resources and deconstrucing them.
- Fabrication of mechanical items, devices and weapons.
Starting Skills
Skills that a Mechanic starts with:
- Helm: 5-10
- Weapons: 15-25
- Mechanical: 40-50
- Electrical: 25-35
- Medical: 15-25
Starting Equipment
All Mechanics start with the same equipment:
The Mechanic has 2 loadouts, each with different Clothing:
Loadout #1
Loadout #2
Talents
General and specialization Talents of Mechanics.
General | ||||||||||||||||
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Scrapper | Machinist | Brawler | ||||||||||||||
Miner Whenever you deconstruct an ore, you have a 20% chance to gain double the output. Detach ores 100% faster with cutters. |
Hull Fixer Unlock recipe: Fixfoam Grenade, Handheld Status Monitor. +25% Hull Repair Speed. |
I Am That Guy Inflict 20% more Blunt Force Trauma damage with melee weapons. Gain a bonus of 20 to Bonus Weapons Skill. Unlock Recipe: Heavy Wrench. | ||||||||||||||
Mass Production Fabricating items has a 40% chance to not consume one of the input ingredients. |
Residual Waste Deconstructing an item has a 20% chance to give double the output. |
Quickfixer After you repair a mechanical device, move 20% faster for 10 seconds. You repair mechanical devices twice as fast. |
Tinkerer You can repair mechanical devices 40% past their normal maximum condition. |
Heavy Lifting You move 20% faster when carrying Metal Crates or Artifacts. |
Mudraptor Wrestler Deal 50% more melee damage to Mudraptors. Gain an additional 10% Physical Damage Resistance. | |||||||||||
Scrap Savant Deconstructing Scrap gives double the output. Whenever you open a container in a wreck for the first time, you have a 20% chance of finding an additional scrap. |
Tool Maintenance All crew members craft tools at 1 higher quality. |
Let it Drain Build portable pumps and install them where you need them. You can only install a maximum of 2 of this item on your submarine. Unlock recipe: Portable Pump. |
Berserker While below 50% health, you gain the following: +20% Melee Damage Dealt. |
Foolhardy While below 50% health, you gain the following: +20% Physical Damage Resistance. | ||||||||||||
Iron Storm Tier 1 and Tier 2 submarines can be upgraded as if Tier 3. Unlock recipe: Scrap Cannon. |
Robotics Build a powerful (but fragile) drone to watch your back. Only 2 defense bots can be active at the same time. Unlock recipe: Defense Bot, Defense Bot Ammunition Rounds. |
MECHanic Move 25% faster in an Exosuit. Unlock recipe: Exosuit. |
- The Portable Pump caps out at 2 per submarine, even when multiple mechanics have the talent.
- Let It Drain is required to be able to place Portable Pumps, even if one is obtained without the talent (such as by removing an installed one).
- Scrap Savant will not attempt to spawn scrap in containers that cannot hold it, such as Dive Suit racks, Fire Extinguisher racks, and Oxygen Generators.