Marks

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Revision as of 19:25, 13 January 2023 by FourGreenFields (talk | contribs) (reworded to say it's the main form of currency; added to game mechanics category; changed headers so top-most is =, in-line with guidelines; minor formatting changes)
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Data is up-to-date
Last updated for version 0.20.16.1
Last mentioned in changelog 0.20.14.0
The current game version is 1.4.6.0

Marks (mk) are the main form of currency in the Campaign mode.

Earning

Marks can be earned by completing Missions, the amount received being listed as a reward, and by selling items. They can also be earned during some Events.

Spending

Marks can be spent at Outposts on items, Submarine Upgrades, healing or hiring crew members and more - Each at the respective merchant.

  • In case of not having enough Reputation with the Europa Coalition, Marks can be used to unlock the passageway to the next Biome.

Multiplayer

Salaries can be set to give each crewmember a chosen percentage of earnings after every mission, which are sent to their wallets.

  • Marks stored in wallets can be spent without any permissions.
  • Notably, all marks held in the wallet are lost on death. They can be deposited into the Bank to keep them safe.

Permissions can be given to chosen crewmembers to allow them to sell items, use Marks stored in the bank and more.

Permission Description
ManageCampaign Same as giving ManageMoney, SellInventoryItems, SellSubItems, ManageMap, and ManageHires permissions.
ManageMoney Allows players to take money from the bank without needing a vote, set salaries, and take money from other player's wallets.
SellInventoryItems Allows players to sell items to shops from their inventories.
SellSubItems Allows players to sell items to shops directly from the submarine.
ManageHires Allows players to hire and fire NPC crewmates.