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==Fire==
==Fire==
[[File:Fire.png|thumb|497x497px|A fire in a submarine.]]
[[File:Fire.png|thumb|497x497px|A fire in a submarine.]]
===Dangers===
===Dangers===
Fire deals damage to crew members touching it, but most importantly, drains oxygen from the room it's in, and it inflicts constant damages upon affected [[:Category:Installations|installations]]. It will also explode any of the [https://barotrauma.gamepedia.com/Oxygen_Tank Oxygen Tanks] or [https://barotrauma.gamepedia.com/Welding_Fuel_Tank Welding Fuel Tanks] on contact (especially those that are in your inventory).
Fire damages crew members touching it, inflicts constant damage upon affected [[:Category:Installations|installations]], and—most importantly—consumes oxygen from the room it's in. It will also ignite any [https://barotrauma.gamepedia.com/Oxygen_Tank Oxygen Tanks] or [https://barotrauma.gamepedia.com/Welding_Fuel_Tank Welding Fuel Tanks] on contact (especially those that are in your inventory), causing them to explode.
 
===Causes===
===Causes===
Fire is usually caused by electricity-related mishaps, most commonly overloading. This tends to result in multiple installations catching fires, overwhelming the crew. The [[Artifacts#Thermal Artifact|thermal artifact]] will also set anything it touches on fire. Obviously, fire can occure during reactor meltdown.
Fire is usually caused by electricity-related mishaps, most commonly overloading. This tends to result in multiple installations catching fire, overwhelming the crew. The [[Artifacts#Thermal Artifact|thermal artifact]] will also set anything it touches on fire. Obviously, fire can occur during a reactor meltdown.
 
===Dealing with fires===
===Dealing with fires===
Fires need access to oxygen to keep going, which informs the ways used to deal with them.
Fires need oxygen to keep burning, which informs the ways to deal with them.


The [[Fire Extinguisher]] is the most obvious tool for the job, but tends to be insufficient when dealing with multiple fires at the same time.
The [[Fire Extinguisher]] is the most obvious tool for the job, but it tends to be insufficient when dealing with multiple fires at the same time.


It is possible to simply close off the [[Doors|doors]] to the room ablaze and let the fire use up all the air inside and die out. The process can be accelerated by cutting off the air supply of the room (see [[Oxygen Generator]]), but this is a risky and usually unnecessary endeavour. This is a viable, but slow way to take out fire: useful when the affected installations can be ignored and maybe repaired afterwards, but insufficient when a fire needs to be put out quickly.
It is possible to isolate and extinguish a fire by simply closing all [[Doors|doors]] to the room it's in and letting the fire use up all the oxygen. This is a viable but slow way to put out fire—useful when the affected installations can be ignored and maybe repaired afterwards, but insufficient when a fire needs to be put out quickly. The process can be accelerated by cutting off the air supply to the room (see [[Oxygen Generator]]), but this is risky and usually unnecessary.
 
Finally, desperate crew members might decide to put out a fire by drowning it. While this is an extremely efficient method to put out fire, it essentially replaces it by another hazard, [[Maintenance#Flooding|flooding]], and for this reason the process is usually not recommended. Note however that it may happen on its own during a regular, unplanned flooding.


Finally, desperate crew members might decide to put out a fire by drowning it. While this is an extremely efficient method to put out fire, it essentially replaces it with another hazard—[[Maintenance#Flooding|flooding]]—and for this reason is usually not recommended. Note, however, that it may happen on its own during a regular, unplanned flooding.
==Flooding==
==Flooding==
[[File:Flood.png|thumb|494x494px|alt=|A flooded section in a submarine.]]
[[File:Flood.png|thumb|494x494px|alt=|A flooded section in a submarine.]]
===Dangers===
===Dangers===
Flooding is an omnipresent menace in [[Barotrauma]]. While [[:Category:Items|items]] and [[:Category:Installations|installations]] are waterproof, the crew can easily drown; moreover, the intense pressure found in the ocean will crush unprotected crew members found in completely submerged areas, instantly killing them. On top of these immediately lethal consequences, flooding also weighs down the [[Submarine|submarine]] and makes sinking easier.
Flooding is an omnipresent menace in ''[[Barotrauma]]''. While [[:Category:Items|items]] and [[:Category:Installations|installations]] are waterproof, the crew can easily drown; moreover, the intense pressure found in the ocean will crush unprotected crew members found in completely submerged areas, instantly killing them. On top of these immediately lethal consequences, flooding also weighs down the [[Submarine|submarine]], increasing the rate of descent.
 
===Causes===
===Causes===
The excess water can come from three sources: hull breaches, opened [[Doors|doors]] to the outside, and, a lot less likely, [[Pump|pumps]] being set to fill the submarine uncontrollably. In both cases, water will naturally flow toward the lowest available location not entirely flooded and begin to fill up rooms after rooms.
The excess water can come from three sources: hull breaches, opened [[Doors|doors]] to the outside, and, a lot less likely, [[Pump|pumps]] being set to fill the submarine uncontrollably. In all cases, water will naturally flow toward the lowest available location not entirely flooded and begin to fill up room after room.
 
===Dealing with flooding===
===Dealing with flooding===
A [[Diving Mask|diving mask]] temporarily prevents its wearer from drowning, and a [[Diving Suit|diving suit]] has the additional effect of protecting from pressure; putting on the appropriate equipment can save your life and give you the time necessary to take additional steps. Don't forget the required [[Oxygen Tank]]. Cautious crew members frequently store this equipment in their inventory (taking care not to use up the oxygen beforehand) just in case, to put it on quickly when needed. Without it (or access to it), swim toward breathable air hoping to reach it in time; until the flooding is dealt with (or you flee for a safer area) you will have to resurface regularly to take a breath.
A [[Diving Mask|diving mask]] temporarily prevents its wearer from drowning, and a [[Diving Suit|diving suit]] has the additional effect of protecting its wearer from pressure; putting on the appropriate equipment can save your life and give you the time necessary to take additional steps. Don't forget the required [[Oxygen Tank]]; cautious crew members frequently store this equipment in their inventory (taking care not to use up the oxygen beforehand) just in case, so they can put it on quickly when needed. If neither item is equipped or available, swimming toward breathable air is your next best course of action; until the flooding is dealt with (or you flee to a safer area), you will have to resurface regularly to refill your lungs.


Once immediate survival is ensured, the highest priority is to investigate and determine the origin point(s) of the flooding. In the case of a hull breach, the impact having caused the breach should be noticeable enough to orient the researches. The [[Status Monitor]] can help in this endeavour by mapping the flooded areas. Finally, one can follow the water falling downward or the current to locate the origin point of the flooding.
Once immediate survival is ensured, your highest priority is investigating and determining the origin point(s) of the flooding. In the case of a hull breach, the impact that caused the breach should be noticeable enough to orient the crew and coordinate repairs. The [[Status Monitor]] can help, as it displays flooded areas. Finally, you can watch for falling water or follow a current to locate the origin point of the flooding.


[[Doors]] can seal off sections of the submarine and prevent the passage of water; counter-intuitively, this is a double-edged sword and a divisive topic for some players. Some advocate closing as many doors as possible to contain the flooding to a limited areas; others point out that such a closed-off area will fill up quickly and crush the unfortunate trapped inside due to the rising pressure while opening doors would not allow the water to flow fast enough to have dangerous effects on the whole submarine before the problem is fixed. Use your wit and communication with your colleagues to determine the most appropriate course of action in your specific situation.
[[Doors]] can seal off sections of the submarine and prevent the passage of water. Counterintuitively, this is a double-edged sword and a divisive topic for some players: Some advocate closing as many doors as possible to contain the flooding to a limited area. Others point out that such a closed-off area would fill up quickly, and the rising pressure would crush any unfortunate crew members trapped inside, whereas opening doors would allow the water to spread out, filling individual compartments more slowly and giving crew members additional time to repair the cause of the flooding—delaying dangerous effects on the whole submarine. Use your wit and communicate with your colleagues to determine the most appropriate course of action in your specific situation.


[[Pump|Pumps]] should be activated to empty out the water as possible; it may be enough to undo the first cause of the flooding, but even when this is not the case, it will obviously help fighting the raise of the water level.
[[Pump|Pumps]] should be activated to empty out water as possible; it may be enough to undo the first cause of the flooding, but even when this is not the case, it will obviously help fight the rising water level.


Once the cause of the flood is located, it must be dealt with: malfunctioning pumps should be adjusted to pump the water ''out'' instead of ''in'', sas should be closed, breach should be fixed with a [[Welding Fuel Tank|fuelled]] [[Welding Tool]] (if the exact location of a breach is uncertain, don't hesitate to wave the welder around on suspicious hull sections to check their status by the color). If you identify the cause and/or initial location of the flooding but are unable to fix it, use the chat to communicate this information to other crew members.
Once the cause of the flood is located, it must be dealt with: malfunctioning pumps should be adjusted to pump the water ''out'' instead of ''in'', sas (?) should be closed, and breaches should be fixed with a [[Welding Fuel Tank|fueled]] [[Welding Tool]]. (If the exact location of a breach is uncertain, don't hesitate to wave the welder around on suspicious hull sections to check their status.) If you identify the cause and/or initial location of the flooding but are unable to fix it, use the chat to communicate this information to other crew members.
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 00:12, 15 January 2021

Fire

A fire in a submarine.

Dangers

Fire damages crew members touching it, inflicts constant damage upon affected installations, and—most importantly—consumes oxygen from the room it's in. It will also ignite any Oxygen Tanks or Welding Fuel Tanks on contact (especially those that are in your inventory), causing them to explode.

Causes

Fire is usually caused by electricity-related mishaps, most commonly overloading. This tends to result in multiple installations catching fire, overwhelming the crew. The thermal artifact will also set anything it touches on fire. Obviously, fire can occur during a reactor meltdown.

Dealing with fires

Fires need oxygen to keep burning, which informs the ways to deal with them.

The Fire Extinguisher is the most obvious tool for the job, but it tends to be insufficient when dealing with multiple fires at the same time.

It is possible to isolate and extinguish a fire by simply closing all doors to the room it's in and letting the fire use up all the oxygen. This is a viable but slow way to put out fire—useful when the affected installations can be ignored and maybe repaired afterwards, but insufficient when a fire needs to be put out quickly. The process can be accelerated by cutting off the air supply to the room (see Oxygen Generator), but this is risky and usually unnecessary.

Finally, desperate crew members might decide to put out a fire by drowning it. While this is an extremely efficient method to put out fire, it essentially replaces it with another hazard—flooding—and for this reason is usually not recommended. Note, however, that it may happen on its own during a regular, unplanned flooding.

Flooding

Error creating thumbnail: File missing
A flooded section in a submarine.

Dangers

Flooding is an omnipresent menace in Barotrauma. While items and installations are waterproof, the crew can easily drown; moreover, the intense pressure found in the ocean will crush unprotected crew members found in completely submerged areas, instantly killing them. On top of these immediately lethal consequences, flooding also weighs down the submarine, increasing the rate of descent.

Causes

The excess water can come from three sources: hull breaches, opened doors to the outside, and, a lot less likely, pumps being set to fill the submarine uncontrollably. In all cases, water will naturally flow toward the lowest available location not entirely flooded and begin to fill up room after room.

Dealing with flooding

A diving mask temporarily prevents its wearer from drowning, and a diving suit has the additional effect of protecting its wearer from pressure; putting on the appropriate equipment can save your life and give you the time necessary to take additional steps. Don't forget the required Oxygen Tank; cautious crew members frequently store this equipment in their inventory (taking care not to use up the oxygen beforehand) just in case, so they can put it on quickly when needed. If neither item is equipped or available, swimming toward breathable air is your next best course of action; until the flooding is dealt with (or you flee to a safer area), you will have to resurface regularly to refill your lungs.

Once immediate survival is ensured, your highest priority is investigating and determining the origin point(s) of the flooding. In the case of a hull breach, the impact that caused the breach should be noticeable enough to orient the crew and coordinate repairs. The Status Monitor can help, as it displays flooded areas. Finally, you can watch for falling water or follow a current to locate the origin point of the flooding.

Doors can seal off sections of the submarine and prevent the passage of water. Counterintuitively, this is a double-edged sword and a divisive topic for some players: Some advocate closing as many doors as possible to contain the flooding to a limited area. Others point out that such a closed-off area would fill up quickly, and the rising pressure would crush any unfortunate crew members trapped inside, whereas opening doors would allow the water to spread out, filling individual compartments more slowly and giving crew members additional time to repair the cause of the flooding—delaying dangerous effects on the whole submarine. Use your wit and communicate with your colleagues to determine the most appropriate course of action in your specific situation.

Pumps should be activated to empty out water as possible; it may be enough to undo the first cause of the flooding, but even when this is not the case, it will obviously help fight the rising water level.

Once the cause of the flood is located, it must be dealt with: malfunctioning pumps should be adjusted to pump the water out instead of in, sas (?) should be closed, and breaches should be fixed with a fueled Welding Tool. (If the exact location of a breach is uncertain, don't hesitate to wave the welder around on suspicious hull sections to check their status.) If you identify the cause and/or initial location of the flooding but are unable to fix it, use the chat to communicate this information to other crew members.