Light Component: Difference between revisions
(added a descriptive picture of the Typhon 2 low battery indicator wiring grid, to serve as an example of a simple setup using the color component with a light) |
Wheatley1001 (talk | contribs) m (added version parameter, reformatted headers) |
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{{version}} | |||
{{Items infobox | {{Items infobox | ||
| image = Light_Component.png | | image = Light_Component.png | ||
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| deconstructortime = 10 | | deconstructortime = 10 | ||
| fabricatorskilllevel = 20 | | fabricatorskilllevel = 20 | ||
| fabricatormaterials = {{Hyperlink|Phosphorus}} | | fabricatormaterials = {{Hyperlink|Phosphorus}}<br>{{Hyperlink|FPGA Circuit}} | ||
{{Hyperlink|FPGA Circuit}} | | deconstructormaterials = {{Hyperlink|Phosphorus}}<br>{{Hyperlink|FPGA Circuit}} | ||
| deconstructormaterials = {{Hyperlink|Phosphorus}} | |||
{{Hyperlink|FPGA Circuit}} | |||
}} | }} | ||
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It is most commonly used for showing the state of [[Installations]] or other Electrical items. | It is most commonly used for showing the state of [[Installations]] or other Electrical items. | ||
=Color setting= | |||
Color can be set manually or by sending a signal to the Set_Color pin. | Color can be set manually or by sending a signal to the Set_Color pin. | ||
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[[File:Light_color_signal_example.png|600px|right|thumb|(click to enlarge)<br>The Typhon 2's "low battery" indicator, with components spread out, isolated and described. The 2 batteries charge % are added, then divided by 2 to get the total battery %. This value is then compared to 5. If it is greater than 5, 0 is sent to the Red input and 255 to the Green input of the Color Component. Otherwise (if it is lower or equal to 5), Red=255, Green=0. In all cases, Blue is set to 0 and Alpha is set to 255. The light's state (on/off) is set by the Navigation Terminal (going through a relay component), so that it only turns on when "backup batteries" are on.]] | [[File:Light_color_signal_example.png|600px|right|thumb|(click to enlarge)<br>The Typhon 2's "low battery" indicator, with components spread out, isolated and described. The 2 batteries charge % are added, then divided by 2 to get the total battery %. This value is then compared to 5. If it is greater than 5, 0 is sent to the Red input and 255 to the Green input of the Color Component. Otherwise (if it is lower or equal to 5), Red=255, Green=0. In all cases, Blue is set to 0 and Alpha is set to 255. The light's state (on/off) is set by the Navigation Terminal (going through a relay component), so that it only turns on when "backup batteries" are on.]] | ||
{{Connection panel | {{Connection panel | ||
|input1=Toggle_State | |input1=Toggle_State |
Revision as of 09:32, 11 July 2022
Data is potentially outdated | |
Last updated for an unknown version Last mentioned in changelog 1.0.7.0 The current game version is 1.3.0.4 |
Light Component | ||||||||
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Inventory icon Sprite | ||||||||
Crafting | ||||||||
Fabricator Requirements |
Skill: Electrical: 20
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Deconstructor Yield | ||||||||
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The Light Component is an electrical component used to provide lighting, without using power.
It is most commonly used for showing the state of Installations or other Electrical items.
Color setting
Color can be set manually or by sending a signal to the Set_Color pin.
Manual
When rewiring any light or lamp, the color selector is shown at the bottom right of the screen. RGBA (red, green, blue, alpha) values can be set in decimal values ranging from 0 to 255.
The first three settings, Red, Green and Blue, determine the color; setting R: 255, G: 0 and B: 0 will result in a red light. R: 255, G: 165 and B: 0 will result in an orange light. See Web Colors.
The fourth setting, Alpha, will effectively translate into the light's intensity; 255 being the brightest, and 0 being equivalent to the light turned off.
Signal
A signal can be sent to the Light Component's Set_Color input. The value can be decimal (like for the manual setting) if received from a Memory or Color Component, or hexadecimal or float if received from a Memory Component.
For example, to produce turquoise light with about half the maximum intensity...
- Decimal
- ...a Memory or Color Component will need to output
64,224,208,127
. In the Color Component's case, this is done by sending each of these values to the respective RGBA inputs.
- Hexadecimal
- ...a Memory Component will need to output
#40E0D07F
.
- Float
- ...a Memory Component will need to output
0.25,0.88,0.82,0.5
.
In all cases, the Alpha value can be omitted, and will then automatically be interpreted as if set to the maximum: decimal: 255, hexadecimal: FF or float: 1.
Connection Panel for Light Component Hover over pins to see their descriptions. | ||||||||||||||||||||||
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Requires: Screwdriver |
Electrical Components | |
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Alarms | |
Detectors | |
Interactable | |
Wiring Components | |
Misc |