Difference between revisions of "Light Component"

From Official Barotrauma Wiki
Jump to: navigation, search
BTGamepedia>Acekaburaky
m
m
(3 intermediate revisions by 2 users not shown)
Line 21: Line 21:
 
It is most commonly used for showing the state of [[Installations]] or other Electrical items.
 
It is most commonly used for showing the state of [[Installations]] or other Electrical items.
  
<small>Hover over pins to see their descriptions</small>
+
==Color Setting==
 +
Color can be set manually or by sending a signal to the Set_Color pin.
 +
 
 +
'''<big>Manual</big>'''<br>
 +
When rewiring any light or lamp, the color selector is shown at the bottom right of the screen. RGBA (red, green, blue, alpha) values can be set in decimal values ranging from 0 to 255.<br>
 +
The first three settings, Red, Green and Blue, determine the color; setting R: 255, G: 0 and B: 0 will result in a red light. R: 255, G: 165 and B: 0 will result in an orange light. See [https://en.wikipedia.org/wiki/Web_colors Web Colors].<br>
 +
The fourth setting, Alpha, will effectively translate into the light's intensity; 255 being the brightest, and 0 being equivalent to the light turned off.
 +
 
 +
'''<big>Signal</big>'''<br>
 +
A signal can be sent to the {{PAGENAME}}'s '''Set_Color''' input. The value can be '''decimal''' (like for the manual setting) if received from a [[Wiring Components#Memory Component|Memory]] or [[Wiring Components#Color Component|Color Component]], or '''hexadecimal''' or '''float''' if received from a [[Wiring Components#Memory Component|Memory Component]].
 +
For example, to produce <span style="color:#40E0D0">'''turquoise'''</span> light with about half the maximum intensity...
 +
*'''Decimal'''
 +
:...a '''Memory''' or '''Color Component''' will need to output <code>64,224,208,127</code>. In the Color Component's case, this is done by sending each of these values to the respective RGBA inputs.
 +
*'''Hexadecimal'''
 +
:...a '''Memory Component''' will need to output <code>#40E0D07F</code>.
 +
*'''Float'''
 +
:...a '''Memory Component''' will need to output <code>0.25,0.88,0.82,0.5</code>.
 +
 
 +
In all cases, the Alpha value can be omitted, and will then automatically be interpreted as if set to the maximum: decimal: 255, hexadecimal: FF or float: 1.
 +
[[File:Light_color_signal_example.png|600px|right|thumb|(click to enlarge)<br>The Typhon 2's "low battery" indicator, with components spread out, isolated and described. The 2 batteries charge % are added, then divided by 2 to get the total battery %. This value is then compared to 5. If it is greater than 5, 0 is sent to the Red input and 255 to the Green input of the Color Component. Otherwise (if it is lower or equal to 5), Red=255, Green=0. In all cases, Blue is set to 0 and Alpha is set to 255. The light's state (on/off) is set by the Navigation Terminal (going through a relay component), so that it only turns on when "backup batteries" are on.]]
 +
 
 
{{Connection panel
 
{{Connection panel
 
|input1=Toggle_State
 
|input1=Toggle_State

Revision as of 11:19, 6 August 2021

Light Component
Light Component.png
Stats
Type Electrical Component
Item Cost 99-137 Marks
Crafting
Fabricator
Requirements
Deconstructor Yield


The Light Component is an electrical component used to provide lighting, without using power.

It is most commonly used for showing the state of Installations or other Electrical items.

Color Setting

Color can be set manually or by sending a signal to the Set_Color pin.

Manual
When rewiring any light or lamp, the color selector is shown at the bottom right of the screen. RGBA (red, green, blue, alpha) values can be set in decimal values ranging from 0 to 255.
The first three settings, Red, Green and Blue, determine the color; setting R: 255, G: 0 and B: 0 will result in a red light. R: 255, G: 165 and B: 0 will result in an orange light. See Web Colors.
The fourth setting, Alpha, will effectively translate into the light's intensity; 255 being the brightest, and 0 being equivalent to the light turned off.

Signal
A signal can be sent to the Light Component's Set_Color input. The value can be decimal (like for the manual setting) if received from a Memory or Color Component, or hexadecimal or float if received from a Memory Component. For example, to produce turquoise light with about half the maximum intensity...

  • Decimal
...a Memory or Color Component will need to output 64,224,208,127. In the Color Component's case, this is done by sending each of these values to the respective RGBA inputs.
  • Hexadecimal
...a Memory Component will need to output #40E0D07F.
  • Float
...a Memory Component will need to output 0.25,0.88,0.82,0.5.

In all cases, the Alpha value can be omitted, and will then automatically be interpreted as if set to the maximum: decimal: 255, hexadecimal: FF or float: 1.

(click to enlarge)
The Typhon 2's "low battery" indicator, with components spread out, isolated and described. The 2 batteries charge % are added, then divided by 2 to get the total battery %. This value is then compared to 5. If it is greater than 5, 0 is sent to the Red input and 255 to the Green input of the Color Component. Otherwise (if it is lower or equal to 5), Red=255, Green=0. In all cases, Blue is set to 0 and Alpha is set to 255. The light's state (on/off) is set by the Navigation Terminal (going through a relay component), so that it only turns on when "backup batteries" are on.
Connection panel for Light Component
Hover over pins to see their descriptions.
Connection Port.png
Toggle_State
Connection Port.png
Set_State
Connection Port.png
Set_Color
Toggles between on and off when a signal of 1 is supplied.
Sets current state of component to 1(on) or 0(off).
Sets the color of the light.
Electrical
Alarms
Detectors
Interactable
Wiring Components
Misc