Lever
From Official Barotrauma Wiki
| Data is up-to-date | |
| Last updated for version 1.0.7.0 Last mentioned in changelog 0.15.9.0 The current game version is 1.5.9.1 |
| Lever | |||||||||||||||||||||||||||||||||||
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![]() Produces a constant signal that can be used to change the state of equipment and doors. | |||||||||||||||||||||||||||||||||||
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| Maximum stack | 8 | ||||||||||||||||||||||||||||||||||
| Crafting | |||||||||||||||||||||||||||||||||||
| Fabricator Requirements |
Skill:
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| Deconstructor Yield | |||||||||||||||||||||||||||||||||||
| Store | |||||||||||||||||||||||||||||||||||
| 125 mk | |||||||||||||||||||||||||||||||||||
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The Lever is an electrical component.
Description
The Lever can be toggled on or off. It provides a signal when toggled on. It is functionally the same as the
Switch, though with a different sprite.
It is most commonly used in tandem with a Signal Check Component to provide custom user interactions.
Connection Panel
| Connection Panel for Lever Hover over pins to see their descriptions. | ||||||
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| Requires: |
See Also
Media
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Lever Toggled
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Lever Toggled
| Electrical Components | |
|---|---|
| Alarms | |
| Detectors | |
| Interactable | |
| Wiring Components | |
| Misc | |

