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m (→‎Connection Panel: Put the pins on the correct side of the panel.)
(rephrased a few things)
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{{stub|Images appreciated}}
{{Version|0.14.6.0|stub=yet|stubnote=Images appreciated}}
{{Version|0.14.6.0}}
{{Installations infobox
{{Installations infobox
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| image = Junction Box.png
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The '''Junction Box''' is an [[:Category:Installations|installation]] which serves as a hub for power distribution and relaying signals between devices. For this reason, it is usually a crucial part of the submarine's [[Wiring|wiring]].
The '''Junction Box''' is an [[:Category:Installations|installation]] which serves as a hub for power distribution and relaying signals between devices. For this reason, it is usually a crucial part of the submarine's [[Wiring|wiring]].
==Function==
==Function==
The Junction Box distributes Electricity and Signals through its connected wires. Like all other wireable installations, every pin can have up to five connected [[Wire|wires]].  
The Junction Box distributes Electricity and Signals through its connected wires. Like all other wireable installations, every pin can have up to five connected [[Wire|wires]].  


Junction boxes deteriorate over time while powered, when overloaded with power beyond their overload threshold, when powered and in water, and when on fire. The overload threshold for damage on most vanilla [[Submarine]]'s junction boxes is 1.7.
Junction boxes deteriorate over time while powered, when overloaded with power beyond their overload threshold, when powered and in water, and when on fire. The overload threshold for damage on most vanilla [[Submarine]]'s junction boxes is 1.7.
===== Overvoltage / Undervoltage =====
===== Overvoltage / Undervoltage =====
The Junction Boxes require as much power as the current sum of the ships powered electrical devices. If this value of what the systems of the submarine changes rapidly, the submarine's junction boxes will either light up with Overvoltage or Undervoltage.  
Junction Boxes require as much power as the current sum of the ship's powered electrical devices. If that value changes rapidly, the submarine's junction boxes will either light up with Overvoltage or Undervoltage.  
* Example Undervoltage: The submarine is not moving, engine iis off. The reactor is not producing a lot of heat. Then the order is given on the navigation terminal to maximize speed ''(by clicking far away from the submarine in the nav terminal, resulting in a long arrow on the nav terminal. A longer arrow, more engine activity)''. Now, a reactor on automatic control will crank up the reactor heat as quickly as it can to meet this new demand. While the reactor struggles to meet the required amount of power, Undervoltage happens. This will result in brownouts. Stuff not working, not enough power to go around. The Junction Box Undervoltage light will be lit. It has no other effects, and the brownouts will cease when reactor has reached the threshold required by the engine activity.
* Example Undervoltage: The submarine is not moving, engine is off, and the reactor is not emitting a lot of heat. The captain suddenly accelerates ''(by clicking far away from the submarine in the nav terminal, stretching the directional arrow to the maximum, meaning more engine and/or pumps activity)''. A reactor on automatic control will crank up heat emission as quickly as it can to meet the new power demand. While the reactor struggles to meet the required amount of power, undervoltage happens. This will result in brownouts, where submarine systems will cease to function as there is not enough power to go around. The Junction Box Undervoltage light will turn on. It has no other effects, and the brownouts will cease when reactor reaches the total power demand.
 
* Example Overvoltage: The submarine is moving at full speed. The captain suddenly decelerates ''(by clicking on the submarine or close to it in the nav terminal, resulting in a short or non-existent directional arrow, meaning very little or no engine and/or pumps activity)''. A reactor on automatic control will lower heat emission as quickly as it can to meet the new power demand, but it takes some time to adjust and while it does, it will still be producing more power than needed. That excess power will cause a Junction Boxes Overvoltage, and the Overvoltage lights will turn on. The Junction Box will deteriorate and eventually fail and catch fire, unless the reactor is able to reduce its heat output to match the level required by the engine activity. Aside from rewiring, a few things can be done to mitigate overvoltage:
# The crew can buy submarine upgrades to lower the junction box damage from overvoltage.
# The captain can (and should) try to decelerate progressively, by slowly dragging the directional arrow towards the desired position. This will give the reactor time to adjust its power generation.
# When manned by a (player-controlled) character, typically an engineer, automatic control can be turned off, and fission rate and turbine output can be set manually, which allows for a faster adjustment. Communication between the captain and the engineer is important as they will need to synchronize properly.


* Example Overvoltage: The submarine is moving at full speed. Forward speed is then reduced to 0 on the Nav Terminal ''(by clicking on the submarine or close to it in the nav terminal, resulting in a short arrow or no arrow on the nav terminal. A shorter arrow, less engine activity)''. Now, a reactor on automatic control will lower the reactor heat as quickly as it can to meet this new demand. BUT the reactor may take some time to adjust to this. It may still pump out lots of heat, heat that is now ''not'' used by the slowing engine. That excess heat goes into the wire system and the junction boxes Overvoltage Lights will be lit. The Junction Box will suffer deterioration and will eventually fail and burn, unless the reactor is able to reduce its heat output to match the level required by the engine activity. Without doing a lot of wiring, a few things can be done to mitigate overvoltage:
# The crew can buy submarine upgrades to lower the junction box damage from overvoltage
# The captain can avoid going from ''engine activity = max'' to ''engine activity = none''. By slowly reducing speed and thus allowing the reactor heat to adjust to the changing engine activity.
==Usage==
==Usage==
In order to edit the connections on a junction box, a [[Screwdriver|screwdriver]] must be equipped in one of the two hand slots, and then the Junction Box {{key|mouse|left}} left-clicked when highlighted. To add a wire to a connection, a wire must be equipped in the other hand, either before or after the Junction Box has been left-clicked.
In order to edit the connections on a junction box, a [[Screwdriver|screwdriver]] must be equipped in one of the two hand slots, and then the Junction Box {{key|mouse|left}} left-clicked when highlighted. To add a wire to a connection, a wire must be equipped in the other hand, either before or after the Junction Box has been left-clicked.
==Damage Values==
==Damage Values==
Unsuccessfully attempting to repair a Junction Box damages the user.
Unsuccessfully attempting to repair a Junction Box damages the user.
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|10.0/second
|10.0/second
|}
|}
==Connection Panel==
==Connection Panel==
{{Connection panel
{{Connection panel

Revision as of 13:52, 7 December 2021

Data is potentially outdated
Last updated for version 0.14.6.0
The current game version is 1.2.8.0
Stub Notes: Images appreciated
Junction Box
Technical
Identifier {{{identifier}}}
Categories Electrical Installation

The Junction Box is an installation which serves as a hub for power distribution and relaying signals between devices. For this reason, it is usually a crucial part of the submarine's wiring.

Function

The Junction Box distributes Electricity and Signals through its connected wires. Like all other wireable installations, every pin can have up to five connected wires.

Junction boxes deteriorate over time while powered, when overloaded with power beyond their overload threshold, when powered and in water, and when on fire. The overload threshold for damage on most vanilla Submarine's junction boxes is 1.7.

Overvoltage / Undervoltage

Junction Boxes require as much power as the current sum of the ship's powered electrical devices. If that value changes rapidly, the submarine's junction boxes will either light up with Overvoltage or Undervoltage.

  • Example Undervoltage: The submarine is not moving, engine is off, and the reactor is not emitting a lot of heat. The captain suddenly accelerates (by clicking far away from the submarine in the nav terminal, stretching the directional arrow to the maximum, meaning more engine and/or pumps activity). A reactor on automatic control will crank up heat emission as quickly as it can to meet the new power demand. While the reactor struggles to meet the required amount of power, undervoltage happens. This will result in brownouts, where submarine systems will cease to function as there is not enough power to go around. The Junction Box Undervoltage light will turn on. It has no other effects, and the brownouts will cease when reactor reaches the total power demand.
  • Example Overvoltage: The submarine is moving at full speed. The captain suddenly decelerates (by clicking on the submarine or close to it in the nav terminal, resulting in a short or non-existent directional arrow, meaning very little or no engine and/or pumps activity). A reactor on automatic control will lower heat emission as quickly as it can to meet the new power demand, but it takes some time to adjust and while it does, it will still be producing more power than needed. That excess power will cause a Junction Boxes Overvoltage, and the Overvoltage lights will turn on. The Junction Box will deteriorate and eventually fail and catch fire, unless the reactor is able to reduce its heat output to match the level required by the engine activity. Aside from rewiring, a few things can be done to mitigate overvoltage:
  1. The crew can buy submarine upgrades to lower the junction box damage from overvoltage.
  2. The captain can (and should) try to decelerate progressively, by slowly dragging the directional arrow towards the desired position. This will give the reactor time to adjust its power generation.
  3. When manned by a (player-controlled) character, typically an engineer, automatic control can be turned off, and fission rate and turbine output can be set manually, which allows for a faster adjustment. Communication between the captain and the engineer is important as they will need to synchronize properly.

Usage

In order to edit the connections on a junction box, a screwdriver must be equipped in one of the two hand slots, and then the Junction Box Left Mouse left-clicked when highlighted. To add a wire to a connection, a wire must be equipped in the other hand, either before or after the Junction Box has been left-clicked.

Damage Values

Unsuccessfully attempting to repair a Junction Box damages the user.

Item
Attack Damage
Kinetic Force
Unsuccessful Repair
Burn : 5

Stun : 5

2.0

Junction Boxes take damage while in water, and if they are overvolted beyond their overvolt protection limit:

Cause Damage rate
Submerged in water 0.25/second
Overvolted beyond limit 10.0/second

Connection Panel

Connection Panel for Junction Box
Hover over pins to see their descriptions.
power
signal_0
signal_1
signal_2
signal_3
condition_out
Any devices that are wired to this output will draw their power from the reactor or batteries through the junction box.
Devices wired between this will send signal from one to each other.
Devices wired between this will send signal from one to each other.
Devices wired between this will send signal from one to each other.
Devices wired between this will send signal from one to each other.
Outputs the Junction Box's current condition. (0-100)
Requires: Screwdriver

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