Jovian Radiation: Difference between revisions

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Radiation will not destroy the last 3 outposts in the map.
Radiation will not destroy the last 4 outposts in the map.
 
== Gallery ==
[[File:Jovian radiation.png|alt=example of jovian radiation in map looks|frameless|462x462px]]
 
==Trivia==
==Trivia==
* The '''Jovian Radiation''' was added in {{v|0.13.0.3 (Embrace the Abyss)}}. It is meant to prevent farming resources in low difficulty levels by forcing players to move forward.
* The '''Jovian Radiation''' was added in {{v|0.13.0.3 (Embrace the Abyss)}}. It is meant to prevent farming resources in low difficulty levels by forcing players to move forward.
* It would be resetted once player successfully reached final location, since it was just beginning, the player was forced to returned very beginning location.
[[Category:Campaign]]
[[Category:Campaign]]
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 03:51, 10 November 2021

Data is potentially outdated
Last updated for version 0.13.3.11
Last mentioned in changelog 1.1.18.0
The current game version is 1.4.4.1

Template:Stub Jovian Radiation is an optional Campaign mechanic which irradiates Europa over time. It travels in an extremely slow wave starting from the left.

Mechanics

The radioactive area grows slowly from the left side of the map, based on time elapsed in game. It appears 5 rounds after the start of the campaign and advances by 0.5% of the map width per round, meaning it will cover the whole map in 205 rounds.

Once an Outpost is exposed to radiation for 10 rounds, it becomes an Abandoned Outpost.

A level which is affected by radiation has the following effects:

Target Effect
Humans Periodically inflicts small doses* of Radiation Sickness on all humans.
Regular Creatures Dead via Radiation Sickness
Mission Creatures Same as creatures.(inconsistent)

Radiation will not destroy the last 4 outposts in the map.

Gallery

example of jovian radiation in map looks

Trivia

  • The Jovian Radiation was added in 0.13.0.3 (Embrace the Abyss). It is meant to prevent farming resources in low difficulty levels by forcing players to move forward.
  • It would be resetted once player successfully reached final location, since it was just beginning, the player was forced to returned very beginning location.