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{{Version|0.13.3.11}}
{{Version|1.2.6.0}}  
{{stub|effect on mission monsters, picture of radiation on map, anything else to do.}}
'''Jovian Radiation''' is an optional [[Campaign]] mechanic which irradiates Europa over time. It travels in a slow wave, starting from the left.
{{PAGENAME}} is a optional [[Campaign]] mechanic which irradiates Europa over time. It travels in an extremely slow wave starting from the left.


== Mechanics ==
= Mechanics =
The radioactive area grows slowly from the left side of the map, based on time elapsed in game.
[[File:Jovian radiation.png|thumb|Jovian Radiation displayed on the campaign map|975px]]
Jovian Radiation starts 200 units to the left of the map, and advances by 40 units per step. Since the map is 8000 units long, the entire map width will be covered by radiation in 205 steps.<ref>Content\Map\MapGenerationParameters.xml</ref><br>
1 step happens every 10 minutes of gameplay, with a minimum of 1 step per round and a maximum of 5 steps per round.<ref>https://github.com/Regalis11/Barotrauma/blob/master/Barotrauma/BarotraumaShared/SharedSource/Map/Map/Map.cs#L1145-L1172</ref> The location of the radiation's border only updates when changing levels.<br>


Once a Location is enclosed by radiation for 10 rounds, it becomes an uninhabited Natural Formation.
If a [[Human]] or [[Creatures|Creature]] is in radiation, it will be afflicted  '''0.05 [[File:Radiation Sickness.png|16px]] [[Radiation Sickness]]''' per limb every 10 seconds, unless it is immune.<br>
 
Since humans have 15 limbs, '''0.75 [[File:Radiation Sickness.png|16px]] [[Radiation Sickness]]''' will be applied every 10 seconds.
A level which is affected by radiation has the following effects:
 
{| class="wikitable"
!Target
!Effect
|-
|[[Human]]s
|<abbr title="0.1 every 10 seconds">Periodically inflicts small doses<sup>*</sup></abbr> of {{hl|Radiation Sickness|20}} on all humans.
|-
|Regular [[Creatures]]s
|Dead via Radiation Sickness
|-
|Mission Creatures
|
|}


After an outpost is exposed to radiation for 10 rounds, it becomes an [[Campaign#Abandoned Outpost|Abandoned Outpost]].<br>
Radiation will not destroy the last 3 outposts in the map.
Radiation will not destroy the last 3 outposts in the map.


= Trivia =
* Jovian Radiation was added in {{v|0.13.0.11}}. It is meant to prevent farming resources in low difficulty levels by forcing players to move forward.
* The radiation border's location in levels matches its location on the map.<ref>https://github.com/Regalis11/Barotrauma/blob/master/Barotrauma/BarotraumaShared/SharedSource/Map/Map/Radiation.cs#L142-L158</ref>
[[Category:Campaign]]
[[Category:Campaign]]
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
= References =
<references/>
{{Game Mechanics nav}}
{{Guides nav}}

Latest revision as of 15:52, 30 December 2023

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4

Jovian Radiation is an optional Campaign mechanic which irradiates Europa over time. It travels in a slow wave, starting from the left.

Mechanics

Jovian Radiation displayed on the campaign map

Jovian Radiation starts 200 units to the left of the map, and advances by 40 units per step. Since the map is 8000 units long, the entire map width will be covered by radiation in 205 steps.[1]
1 step happens every 10 minutes of gameplay, with a minimum of 1 step per round and a maximum of 5 steps per round.[2] The location of the radiation's border only updates when changing levels.

If a Human or Creature is in radiation, it will be afflicted 0.05 Radiation Sickness per limb every 10 seconds, unless it is immune.
Since humans have 15 limbs, 0.75 Radiation Sickness will be applied every 10 seconds.

After an outpost is exposed to radiation for 10 rounds, it becomes an Abandoned Outpost.
Radiation will not destroy the last 3 outposts in the map.

Trivia

  • Jovian Radiation was added in 0.13.0.11 (Embrace the Abyss). It is meant to prevent farming resources in low difficulty levels by forcing players to move forward.
  • The radiation border's location in levels matches its location on the map.[3]

References

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