Jobs

From Official Barotrauma Wiki
Revision as of 15:16, 20 January 2022 by StruggleDuck (talk | contribs) (→‎Captain: Removed line that stated there could only be one captain per sub.)
Jump to: navigation, search
Data is potentially outdated
Last updated for version 0.15.12.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.3.0.4

Each crew member is assigned a different job. This job determines the character's starting skills (chosen randomly within a certain range), and gear. Additionally, each job has access to unique talents, which cannot be learned by other jobs.

New crew members are able to be hired from the Crew Management at any Outpost. The price and availability of people in each field can vary.

Captain

Naval visionary, seafarer, a genius. Possibly.

The captain is responsible for commanding the rest of the crew and trying to keep everything running smoothly. The captain's ID card provides access to anywhere in the submarine, excluding the personal cabins of the crew.

Responsibilities

  • Steering the ship
  • Delegating

Skills

Starting Equipment

The Captain has 3 sub-job item sets:

Veteran

"A veteran of Europan seas, this captain either inspires loyalty in their crew or keeps them in line by force."

Renegade

"Renegade captains are a thorn in the establishment's side. They use a combination of daring and aggressive maneuvers to keep the Coalition off balance."

Admiral

"Captains of the Coalition adhere to a strict set of rules. That doesn't stop them from coming up with new innovations to hunt down their enemies."

Engineer

The one who harnesses the power of nature.

Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the power grid starts failing.

Responsibilities

  • Electrical item maintenance
  • Operating the reactor

Skills

Starting Equipment

The Engineer has 2 sub-job item sets:

Nuclear engineer

"Nuclear engineers are in charge of the sub's reactor. Occupational hazards require them to wear some protective gear against radiation."

Electrical engineer

"The submarine's fickle electrical systems need constant maintenance. The dubious honor of replacing fuses, hooking up devices with power and taking numerous electric shocks falls to electrical engineers."

Mechanic

Glue, duct tape and your nerve are the only things keeping the crew alive.

Mechanics have high construction and mechanic skills. They can use Welding Tools and Plasma Cutters safely, and are usually the only ones who can fix broken mechanical devices.

Responsibilities

  • Maintenance of machinery
  • Repairing leaks

Skills

Starting Equipment

The Mechanic has 2 sub-job item sets:

Welder

"A mechanic's primary job in Europa is to plug leaks wherever they appear. These guys are trained to keep the hull, devices and equipment in shape."

Fabricator

"A mechanic variant that specializes in making art (and supplies) out of crude materials."

Security Officer

The backbone of violence.

Security Officers are responsible for keeping the submarine safe from threats, both external and internal. They're adapted to their jobs with their Security Gear. There can only be a maximum of two officers per-ship.

Responsibilities

  • Keeping the order
  • Repelling intruders

Skills

Starting Equipment

The Security Officer has 3 sub-job item sets:

Commando

"Commandos are a special breed of security officer. They only have a single purpose: destroy the enemy, whether it's at range or mano a mano."

Peacekeeper

"These peacekeepers are dedicated to keeping the peace at any cost. Preferably but not necessarily using non-lethal force."

Gunner

"Submarine gunners are trained not only to shoot accurately with coil and railguns but also to keep them in working condition."

Medical Doctor

Maintaining the key resource: the people.

Medical Doctors are capable of creating various drugs using the Medical Fabricator, as well as diagnosing and treating the myriad afflictions that hinder the crew. In multiplayer, there can only be two doctors per-ship.

Responsibilities

  • First aid
  • Poisons and antidotes

Skills

Starting Equipment

The Medical Doctor has 2 sub-job item sets:

First responder

"Administering first aid often requires venturing into dangerous areas. These front-line medics have gear that offers them some protection against monsters and guns, while not compromising their mobility."

Pharmacologist

"These doctors are prepared to treat most, if not all, injuries that threaten the crew on lengthy trips underwater."

Assistant

Assistants don't have any specific responsibilities or areas of expertise, but gain experience 25% faster for all skills.

This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.

Skills

Starting Equipment

v·d·e·h
Barotrauma
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian

Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc
Installations
Submarine Weapons
Small Turrets
Large Turrets
Loaders
Other
Navigation
Machines
Electrical
Structure
Other
Alien
Jobs
Jobs
Jobs
Skills
Skills
Talent Trees
Talents
Captain

Bounty Hunter

Inspirational Leader

Logistics Expert

Prodigy

Travelling Tradesman

Veteran

Camaraderie

Down with the Ship

Emergency Maneuvers

Gunsmith

Sailor with No Name

Steady Tune
Gunslinger Skipper Politician

Quickdraw

Leading By Example

Commendations

Deputy

Lone Wolf

Helmsman

Affiliation

Your Reputation...

Drunken Sailor

Inspiring Presence

Trickle Down

Campaigning

Networking

Big Guns

Family

Figurehead
Security Officer

Buff

First Aid Training

Physical Conditioning

Protect and Serve

Swole

War Stories

Bootcamp

By the Book

Don't Push It

Munitions Expertise

Weaponsmith
Frogman Enforcer Gunner

Boarding Party

Pacification Kit

Rifleman

Scavenger

Slayer

Beat Cop

Stonewall

Commando

Tandem Fire

Daring Dolphin

Easy Turtle

Crusty Seaman

Inordinate Exsanguination

Extra Powder

Gun Runner

Spec-Ops

Implacable

Warlord
Mechanic

Ballast Denizen

Engine Engineer

Machine Maniac

Multifunctional

Safety First

Salvage Crew

Ironman

Modular Repairs

Oiled Machinery

Pump N Dump

Retrofit
Scrapper Machinist Brawler

Miner

Hull Fixer

I Am That Guy

Mass Production

Residual Waste

Quickfixer

Tinkerer

Heavy Lifting

Mudraptor Wrestler

Scrap Savant

Tool Maintenance

Let it Drain

Berserker

Foolhardy

Iron Storm

Robotics

MECHanic
Engineer

Egghead

Grounded

Junction Junkie

Remote Monitor

Station Engineer

Aggressive Engineering

Fun With Fission

Melodic Respite

Sample Collection

Submarine Of Things
Weapons Engineer Electrician Physicist

Military Applications

Grid Maintainer

Unstoppable Curiosity

Arms Race

Heavy Hitter

Pyromaniac

Unlimited Power

Buzzin'

Cruisin'

Weapon Artisan

Better Than New

Danger Zone

Nuclear Option

Lightning Wizard

Ph.D in Nuclear Physics
Medical Doctor

Example of Health

Health Insurance

La Resistance

Nobody Important Dies

Self-care

Stayin' Alive

Blood Donor

Don't Die on Me!

Fireman's Carry

Medical Companion

No Pressure
Xenologist Medic Chemist

Gene Harvester

Medical Expertise

Plague Doctor

Bloody Business

Gene Splicer

Emergency Response

Medical Assistance

Delivery System

Lab Contacts

Blackmarket Genes

Gene Tampering

Dr. Submarine

Vitamin Supplements

Super Soldiers

What a Stench!

Genetic Genius

Miracle Worker

Macrodosing
Assistant

Crew Layabout

Mailman

Mule

Playing Catchup

Skedaddle

Starter Quest

Bag It Up

Indentured Servitude

Inspiring Tunes

Jenga Master

Peer Learning

Revenge Squad
Grayshirt Apprentice Clown

The Waiting List

Apprenticeship

Enroll into Clown College

Non-Threatening

Tasty Target

Journeyman

Logistics System

Water Prankster

An Apple A Day

Insurance Policy

Loyal Assistant

Treacherous Scum

Chonky Honks

Psycho Clown

The Friends We Made

Graduation Ceremony

True Potential
Guides
Gameplay
Hosting
In-Game Dedicated Servers

Campaign Settings

Karma

Permissions

Console Commands

Hosting a Dedicated Server

List of Config Files

Enabling Mods on a Dedicated Server

Tools & Modding
Editors XML Other

Submarine Editor

Official Guide to the Submarine Editor (Diving deeper)

Character Editor

Official Guide to the Character Editor

Creating mods

XML and how Barotrauma uses it

Content packages (Content types)

Overrides

Installing mods

Publishing to Steam Workshop

Troubleshooting