Difference between revisions of "Jobs"

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{{Version|0.15.12.0}}
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{{Version|0.18.12.0}}
 
Each crew member is assigned a different '''job'''. This job determines the character's starting [[skills]] (chosen randomly within a certain range), and [[gear]]. Additionally, each job has access to unique [[talents]], which cannot be learned by other jobs.
 
Each crew member is assigned a different '''job'''. This job determines the character's starting [[skills]] (chosen randomly within a certain range), and [[gear]]. Additionally, each job has access to unique [[talents]], which cannot be learned by other jobs.
  
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The Captain has 3 sub-job item sets:
 
The Captain has 3 sub-job item sets:
 
=== <big>Veteran</big> ===
 
=== <big>Veteran</big> ===
''"A veteran of Europan seas, this captain either inspires loyalty in their crew or keeps them in line by force."''
+
''"A veteran of Europan seas, this captain either inspires loyalty in their crew or keeps them in line by force."''\
 +
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|Captain's Cap}}
 
*{{Hyperlink|Captain's Cap}}
 
*{{Hyperlink|Veteran's Jacket||icon}}
 
*{{Hyperlink|Veteran's Jacket||icon}}
*{{Hyperlink|ID Card}}
+
*{{Hyperlink|Headset||icon}}
 +
*{{Hyperlink|Captain's Pipe}}
 
*{{Hyperlink|Revolver}}<sup>({{Hyperlink|Revolver Round|15}} x6)</sup>
 
*{{Hyperlink|Revolver}}<sup>({{Hyperlink|Revolver Round|15}} x6)</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
 
*{{Hyperlink|Captain's Pipe}}
 
 
=== <big>Renegade</big> ===
 
=== <big>Renegade</big> ===
 
''"Renegade captains are a thorn in the establishment's side. They use a combination of daring and aggressive maneuvers to keep the Coalition off balance."''
 
''"Renegade captains are a thorn in the establishment's side. They use a combination of daring and aggressive maneuvers to keep the Coalition off balance."''
 +
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|Renegade's Hat}}
 
*{{Hyperlink|Renegade's Hat}}
 
*{{Hyperlink|Renegade's Jacket||icon}}
 
*{{Hyperlink|Renegade's Jacket||icon}}
*{{Hyperlink|ID Card}}
+
*{{Hyperlink|Headset||icon}}
 +
*{{Hyperlink|Captain's Pipe}}
 
*{{Hyperlink|Revolver}}<sup>({{Hyperlink|Revolver Round|15}} x6)</sup>
 
*{{Hyperlink|Revolver}}<sup>({{Hyperlink|Revolver Round|15}} x6)</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
 
*{{Hyperlink|Anabolic Steroids||icon}}
 
 
=== <big>Admiral</big> ===
 
=== <big>Admiral</big> ===
 
''"Captains of the Coalition adhere to a strict set of rules. That doesn't stop them from coming up with new innovations to hunt down their enemies."''
 
''"Captains of the Coalition adhere to a strict set of rules. That doesn't stop them from coming up with new innovations to hunt down their enemies."''
 +
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|Admiral's Hat}}
 
*{{Hyperlink|Admiral's Hat}}
 
*{{Hyperlink|Admiral's Uniform||icon}}
 
*{{Hyperlink|Admiral's Uniform||icon}}
*{{Hyperlink|ID Card}}
+
*{{Hyperlink|Headset||icon}}
*{{Hyperlink|Stun Baton}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
+
*{{Hyperlink|Captain's Pipe}}
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
+
*{{Hyperlink|Revolver}}<sup>({{Hyperlink|Revolver Round|15}} x6)</sup>
*{{Hyperlink|Harmonica}}
 
 
= [[File:Engineer Job Icon.png|60px]] Engineer =
 
= [[File:Engineer Job Icon.png|60px]] Engineer =
 
[[File:Engineer.png|100px|right]]
 
[[File:Engineer.png|100px|right]]
Line 64: Line 64:
 
=== <big>Nuclear engineer</big> ===
 
=== <big>Nuclear engineer</big> ===
 
''"Nuclear engineers are in charge of the sub's reactor. Occupational hazards require them to wear some protective gear against radiation."''
 
''"Nuclear engineers are in charge of the sub's reactor. Occupational hazards require them to wear some protective gear against radiation."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
+
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|Hazmat Suit||icon}}
 
*{{Hyperlink|Hazmat Suit||icon}}
*{{Hyperlink|ID Card}}
+
*{{Hyperlink|Headset||icon}}
 
*{{Hyperlink|Toolbelt}}
 
*{{Hyperlink|Toolbelt}}
 
**{{Hyperlink|Wrench|20}}
 
**{{Hyperlink|Wrench|20}}
Line 73: Line 73:
 
=== <big>Electrical engineer</big> ===
 
=== <big>Electrical engineer</big> ===
 
''"The submarine's fickle electrical systems need constant maintenance. The dubious honor of replacing fuses, hooking up devices with power and taking numerous electric shocks falls to electrical engineers."''
 
''"The submarine's fickle electrical systems need constant maintenance. The dubious honor of replacing fuses, hooking up devices with power and taking numerous electric shocks falls to electrical engineers."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
+
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|Engineer's Jumpsuit||icon}}
 
*{{Hyperlink|Engineer's Jumpsuit||icon}}
*{{Hyperlink|ID Card}}
+
*{{Hyperlink|Headset||icon}}
 
*{{Hyperlink|Toolbelt}}
 
*{{Hyperlink|Toolbelt}}
 
**{{Hyperlink|Wrench|20}}
 
**{{Hyperlink|Wrench|20}}
 
**{{Hyperlink|Screwdriver|20}}
 
**{{Hyperlink|Screwdriver|20}}
**{{Hyperlink|Red Wire}}
+
**{{Hyperlink|Fuel Rod|20}}
**{{Hyperlink|Blue Wire}}
 
**{{Hyperlink|Orange Wire}}
 
**{{Hyperlink|Button}}
 
**{{Hyperlink|FPGA Circuit}}
 
**{{Hyperlink|Relay Component}}
 
 
= [[File:Mechanic Job Icon.png|60px]] Mechanic =
 
= [[File:Mechanic Job Icon.png|60px]] Mechanic =
 
[[File:Mechanic.png|100px|right]]
 
[[File:Mechanic.png|100px|right]]
Line 102: Line 97:
 
=== <big>Welder</big> ===
 
=== <big>Welder</big> ===
 
''"A mechanic's primary job in Europa is to plug leaks wherever they appear. These guys are trained to keep the hull, devices and equipment in shape."''
 
''"A mechanic's primary job in Europa is to plug leaks wherever they appear. These guys are trained to keep the hull, devices and equipment in shape."''
 +
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|Baseball Cap}}
 
*{{Hyperlink|Baseball Cap}}
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
 
 
*{{Hyperlink|Boiler Suit||icon}}
 
*{{Hyperlink|Boiler Suit||icon}}
*{{Hyperlink|ID Card}}
+
*{{Hyperlink|Headset||icon}}
 
*{{Hyperlink|Toolbelt}}
 
*{{Hyperlink|Toolbelt}}
 
**{{Hyperlink|Wrench|20}}
 
**{{Hyperlink|Wrench|20}}
Line 113: Line 108:
 
=== <big>Fabricator</big> ===
 
=== <big>Fabricator</big> ===
 
''"A mechanic variant that specializes in making art (and supplies) out of crude materials."''
 
''"A mechanic variant that specializes in making art (and supplies) out of crude materials."''
 +
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|Baseball Cap}}
 
*{{Hyperlink|Baseball Cap}}
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
 
 
*{{Hyperlink|Mechanic's Jumpsuit||icon}}
 
*{{Hyperlink|Mechanic's Jumpsuit||icon}}
*{{Hyperlink|ID Card}}
+
*{{Hyperlink|Headset||icon}}
*{{Hyperlink|Crowbar||icon}}
 
 
*{{Hyperlink|Toolbelt}}
 
*{{Hyperlink|Toolbelt}}
 
**{{Hyperlink|Wrench|20}}
 
**{{Hyperlink|Wrench|20}}
 
**{{Hyperlink|Screwdriver|20}}
 
**{{Hyperlink|Screwdriver|20}}
 
**{{Hyperlink|Welding Tool}}<sup>({{Hyperlink|Welding Fuel Tank|15}})</sup>
 
**{{Hyperlink|Welding Tool}}<sup>({{Hyperlink|Welding Fuel Tank|15}})</sup>
**{{Hyperlink|Plastic}}
+
**{{Hyperlink|Plasma Cutter}}<sup>({{Hyperlink|Oxygen Tank|15}})</sup>
**{{Hyperlink|Steel Bar}}
 
**{{Hyperlink|Aluminum}}
 
 
= [[File:Security Officer Job Icon.png|60px]] Security Officer =
 
= [[File:Security Officer Job Icon.png|60px]] Security Officer =
 
[[File:Security Officer.png|100px|right]]
 
[[File:Security Officer.png|100px|right]]
Line 142: Line 134:
 
=== <big>Commando</big> ===
 
=== <big>Commando</big> ===
 
''"Commandos are a special breed of security officer. They only have a single purpose: destroy the enemy, whether it's at range or mano a mano."''
 
''"Commandos are a special breed of security officer. They only have a single purpose: destroy the enemy, whether it's at range or mano a mano."''
*{{Hyperlink|Ballistic Helmet}}
 
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
 
*{{Hyperlink|Body Armor||icon}}
 
 
*{{Hyperlink|Commando's Fatigues||icon}}
 
*{{Hyperlink|Commando's Fatigues||icon}}
 
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|ID Card}}
 +
*{{Hyperlink|Headset||icon}}
 +
*{{Hyperlink|Diving Knife}}
 +
*{{Hyperlink|Handcuffs}}
 
*{{Hyperlink|Stun Baton}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
 
*{{Hyperlink|Stun Baton}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|SMG}}<sup>({{Hyperlink|SMG Magazine|15}})</sup>
 
*{{Hyperlink|Diving Knife}}
 
*{{Hyperlink|Bandage||icon}}
 
*{{Hyperlink|Anabolic Steroids||icon}}
 
 
=== <big>Peacekeeper</big> ===
 
=== <big>Peacekeeper</big> ===
 
''"These peacekeepers are dedicated to keeping the peace at any cost. Preferably but not necessarily using non-lethal force."''
 
''"These peacekeepers are dedicated to keeping the peace at any cost. Preferably but not necessarily using non-lethal force."''
*{{Hyperlink|Riot Helmet}}
 
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
 
*{{Hyperlink|Body Armor||icon}}
 
 
*{{Hyperlink|Security Officer's Uniform||icon}}
 
*{{Hyperlink|Security Officer's Uniform||icon}}
 
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|ID Card}}
*{{Hyperlink|Stun Baton}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
+
*{{Hyperlink|Headset||icon}}
*{{Hyperlink|Stun Gun}}<sup>({{Hyperlink|Stun Gun Dart|15}} x2)</sup>
 
 
*{{Hyperlink|Diving Knife}}
 
*{{Hyperlink|Diving Knife}}
*{{Hyperlink|Bandage||icon}}
 
 
*{{Hyperlink|Handcuffs}}
 
*{{Hyperlink|Handcuffs}}
*{{Hyperlink|Stun Gun Dart}}
+
*{{Hyperlink|Stun Baton}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
 
=== <big>Gunner</big> ===
 
=== <big>Gunner</big> ===
 
''"Submarine gunners are trained not only to shoot accurately with coil and railguns but also to keep them in working condition."''
 
''"Submarine gunners are trained not only to shoot accurately with coil and railguns but also to keep them in working condition."''
*{{Hyperlink|Gunner's Helmet}}
 
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
 
*{{Hyperlink|Body Armor||icon}}
 
 
*{{Hyperlink|Gunner's Uniform||icon}}
 
*{{Hyperlink|Gunner's Uniform||icon}}
 
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|ID Card}}
*{{Hyperlink|Revolver}}<sup>({{Hyperlink|Revolver Round|15}} x6)</sup>
+
*{{Hyperlink|Headset||icon}}
*{{Hyperlink|Bandage||icon}}
+
*{{Hyperlink|Diving Knife}}
*{{Hyperlink|Wrench|20}}
+
*{{Hyperlink|Handcuffs}}
 +
*{{Hyperlink|Stun Baton}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
 
= [[File:Medical Doctor Job Icon.png|60px]] Medical Doctor =
 
= [[File:Medical Doctor Job Icon.png|60px]] Medical Doctor =
 
[[File:Medical Doctor.png|100px|right]]
 
[[File:Medical Doctor.png|100px|right]]
Line 192: Line 173:
 
=== <big>First responder</big> ===
 
=== <big>First responder</big> ===
 
''"Administering first aid often requires venturing into dangerous areas. These front-line medics have gear that offers them some protection against monsters and guns, while not compromising their mobility."''
 
''"Administering first aid often requires venturing into dangerous areas. These front-line medics have gear that offers them some protection against monsters and guns, while not compromising their mobility."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
+
 
 +
*{{Hyperlink|ID Card}}
 +
*{{Hyperlink|Medic's Fatigues||icon}}
 
*{{Hyperlink|Health Scanner HUD||icon}}
 
*{{Hyperlink|Health Scanner HUD||icon}}
*{{Hyperlink|Medic's Fatigues||icon}}
+
*{{Hyperlink|Headset||icon}}
**{{Hyperlink|Blood Pack|15}}
 
*{{Hyperlink|ID Card}}
 
 
*{{Hyperlink|Syringe Gun}}
 
*{{Hyperlink|Syringe Gun}}
 
*{{Hyperlink|Bandage||icon}}
 
*{{Hyperlink|Bandage||icon}}
*{{Hyperlink|Broad-spectrum Antibiotics||icon}}
 
 
*{{Hyperlink|Morphine}}
 
*{{Hyperlink|Morphine}}
 
=== <big>Pharmacologist</big> ===
 
=== <big>Pharmacologist</big> ===
 
''"These doctors are prepared to treat most, if not all, injuries that threaten the crew on lengthy trips underwater."''
 
''"These doctors are prepared to treat most, if not all, injuries that threaten the crew on lengthy trips underwater."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
+
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|Health Scanner HUD||icon}}
 
*{{Hyperlink|Health Scanner HUD||icon}}
 
*{{Hyperlink|Doctor's Uniform||icon}}
 
*{{Hyperlink|Doctor's Uniform||icon}}
**{{Hyperlink|Saline|15}}
+
*{{Hyperlink|Health Scanner HUD||icon}}
**{{Hyperlink|Blood Pack|15}}
+
*{{Hyperlink|Headset||icon}}
*{{Hyperlink|ID Card}}
 
 
*{{Hyperlink|Syringe Gun}}
 
*{{Hyperlink|Syringe Gun}}
 
*{{Hyperlink|Bandage||icon}}
 
*{{Hyperlink|Bandage||icon}}
 
*{{Hyperlink|Morphine}}
 
*{{Hyperlink|Morphine}}
*{{Hyperlink|Tonic Liquid}}
 
*{{Hyperlink|Naloxone||icon}}
 
 
= [[File:Assistant Job Icon.png|60px]] Assistant =
 
= [[File:Assistant Job Icon.png|60px]] Assistant =
 
[[File:Assistant.png|100px|right]]
 
[[File:Assistant.png|100px|right]]
Line 226: Line 203:
 
* [[Skills#Helm|Helm]]: 17.5 - 20
 
* [[Skills#Helm|Helm]]: 17.5 - 20
 
== Starting Equipment ==
 
== Starting Equipment ==
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
+
*{{Hyperlink|ID Card}}
 
*{{Hyperlink|Assistant Clothes||icon}}
 
*{{Hyperlink|Assistant Clothes||icon}}
*{{Hyperlink|ID Card}}
 
 
*{{Hyperlink|Wrench|20}}
 
*{{Hyperlink|Wrench|20}}
 
*{{Hyperlink|Screwdriver|20}}
 
*{{Hyperlink|Screwdriver|20}}
 +
*{{Hyperlink|Headset||icon}}
 
[[Category:Game Mechanics]]
 
[[Category:Game Mechanics]]
 
{{Universal nav}}
 
{{Universal nav}}

Revision as of 14:50, 27 June 2022

Version Checkmark True.png Data is up-to-date
Last updated for version 0.18.12.0
The current game version is 0.18.15.0

Each crew member is assigned a different job. This job determines the character's starting skills (chosen randomly within a certain range), and gear. Additionally, each job has access to unique talents, which cannot be learned by other jobs.

New crew members are able to be hired from the Crew Management at any Outpost. The price and availability of people in each field can vary.

Some jobs (captain, security, medical doctor) are capped at a maximum number of players. When the maximum has been reached, players will no longer spawn new characters with that job. However, existing characters with those jobs will respawn if the player rejoins the server regardless of whether or not it would exceed the cap. The cap does not apply to bots which can be purchased over and above the limit.

Jobs can also be set to always allow players to spawn as them although this is currently only set for assistants.

Captain Job Icon.png Captain

Captain.png
Naval visionary, seafarer, a genius. Possibly.

The captain is responsible for commanding the rest of the crew and trying to keep everything running smoothly. The captain's ID card provides access to anywhere in the submarine, excluding the personal cabins of the crew. While captain is no longer a required job, the job is still capped at a maximum of one player per sub.

Responsibilities

  • Steering the ship
  • Delegating

Skills

Starting Equipment

The Captain has 3 sub-job item sets:

Veteran

"A veteran of Europan seas, this captain either inspires loyalty in their crew or keeps them in line by force."\

Renegade

"Renegade captains are a thorn in the establishment's side. They use a combination of daring and aggressive maneuvers to keep the Coalition off balance."

Admiral

"Captains of the Coalition adhere to a strict set of rules. That doesn't stop them from coming up with new innovations to hunt down their enemies."

Engineer Job Icon.png Engineer

Engineer.png
The one who harnesses the power of nature.

Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the power grid starts failing.

Responsibilities

  • Electrical item maintenance
  • Operating the reactor

Skills

Starting Equipment

The Engineer has 2 sub-job item sets:

Nuclear engineer

"Nuclear engineers are in charge of the sub's reactor. Occupational hazards require them to wear some protective gear against radiation."

Electrical engineer

"The submarine's fickle electrical systems need constant maintenance. The dubious honor of replacing fuses, hooking up devices with power and taking numerous electric shocks falls to electrical engineers."

Mechanic Job Icon.png Mechanic

Mechanic.png
Glue, duct tape and your nerve are the only things keeping the crew alive.

Mechanics have high construction and mechanic skills. They can use Welding Tools and Plasma Cutters safely, and are usually the only ones who can fix broken mechanical devices.

Responsibilities

  • Maintenance of machinery
  • Repairing leaks

Skills

Starting Equipment

The Mechanic has 2 sub-job item sets:

Welder

"A mechanic's primary job in Europa is to plug leaks wherever they appear. These guys are trained to keep the hull, devices and equipment in shape."

Fabricator

"A mechanic variant that specializes in making art (and supplies) out of crude materials."

Security Officer Job Icon.png Security Officer

Security Officer.png
The backbone of violence.

Security Officers are responsible for keeping the submarine safe from threats, both external and internal. They're adapted to their jobs with their Security Gear. This job is capped at a maximum of two players per sub.

Responsibilities

  • Keeping the order
  • Repelling intruders

Skills

Starting Equipment

The Security Officer has 3 sub-job item sets:

Commando

"Commandos are a special breed of security officer. They only have a single purpose: destroy the enemy, whether it's at range or mano a mano."

Peacekeeper

"These peacekeepers are dedicated to keeping the peace at any cost. Preferably but not necessarily using non-lethal force."

Gunner

"Submarine gunners are trained not only to shoot accurately with coil and railguns but also to keep them in working condition."

Medical Doctor Job Icon.png Medical Doctor

Medical Doctor.png
Maintaining the key resource: the people.

Medical Doctors are capable of creating various drugs using the Medical Fabricator, as well as diagnosing and treating the myriad afflictions that hinder the crew. This job is capped at a maximum of two players per sub.

Responsibilities

  • First aid
  • Poisons and antidotes

Skills

Starting Equipment

The Medical Doctor has 2 sub-job item sets:

First responder

"Administering first aid often requires venturing into dangerous areas. These front-line medics have gear that offers them some protection against monsters and guns, while not compromising their mobility."

Pharmacologist

"These doctors are prepared to treat most, if not all, injuries that threaten the crew on lengthy trips underwater."

Assistant Job Icon.png Assistant

Assistant.png

Assistants don't have any specific responsibilities or areas of expertise, but gain experience 25% faster for all skills.

This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.

Skills

Starting Equipment

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