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{{Version|0.15.12.0}}
{{Version|1.2.6.0}}
Each crew member is assigned a different '''job'''. This job determines the character's starting [[skills]] (chosen randomly within a certain range), and [[gear]]. Additionally, each job has access to unique [[talents]], which cannot be learned by other jobs.
Each crew member is assigned a different '''job'''. This job determines the character's starting [[skills]] (chosen randomly within a certain range), and [[gear]].
 
Each Job has its own unique set of [[Talents]], when they have gained enough experience, players earn Talent points, which allow them to pick a Talent. These talents can grant various buffs or bonuses to the player, the whole crew or even the submarine or unlock recipes for unique [[Category:Talent_Items|Talent Items]]. These items can also be crafted by anyone if a Bot has unlocked the recipe.


New crew members are able to be hired from the [[Campaign#Crew Management|Crew Management]] at any Outpost. The price and availability of people in each field can vary.
New crew members are able to be hired from the [[Campaign#Crew Management|Crew Management]] at any Outpost. The price and availability of people in each field can vary.
== [[File:Captain Job Icon.png|60px]] Captain ==
 
Some jobs (captain, security, medical doctor) are capped at a maximum number of players. When the maximum has been reached, players will no longer spawn new characters with that job. However, existing characters with those jobs will respawn if the player rejoins the server regardless of whether or not it would exceed the cap. The cap does not apply to bots which can be purchased over and above the limit.
 
Jobs can also be set to always allow players to spawn as them although this is currently only set for assistants.
 
= [[File:Captain Job Icon.png|60px]] Captain =
[[File:Captain.png|100px|right]]
[[File:Captain.png|100px|right]]
{{Main|Captain}}
{{Quote|Naval visionary, seafarer, a genius. Possibly.}}
{{Quote|Naval visionary, seafarer, a genius. Possibly.}}
The captain is responsible for commanding the rest of the crew and trying to keep everything running smoothly. The captain's ID card provides access to anywhere in the submarine, excluding the personal cabins of the crew.
 
=== Responsibilities ===
 
* Steering the ship
== Description ==
* Delegating
 
=== [[Skills]] ===
The captain is responsible for commanding the rest of the crew and trying to keep everything running smoothly. The captain's ID card provides access to anywhere in the submarine, excluding the personal cabins of the crew. While captain is no longer a required job, the job is still capped at a maximum of one player per sub.
* [[Skills#Helm|Helm]]: 40 - 50
 
* [[Skills#Weapons|Weapons]]: 25 - 35
== Responsibilities ==
* [[Skills#Mechanical Engineering|Mechanical]]: 15 - 25
 
* [[Skills#Electrical Engineering|Electrical Engineering]]: 15 - 25
* Navigating in the [[Campaign]].
* [[Skills#Medical|Medical]]: 5 - 10
* Steering the ship.
=== Starting Equipment ===
* Delegating tasks.
The Captain has 3 sub-job item sets:
* Adjusting the Salary of each crewmember.
==== <big>Veteran</big> ====
 
''"A veteran of Europan seas, this captain either inspires loyalty in their crew or keeps them in line by force."''
= [[File:Engineer Job Icon.png|60px]] Engineer =
*{{Hyperlink|Captain's Cap}}
*{{Hyperlink|Veteran's Jacket||icon}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Revolver}}<sup>({{Hyperlink|Revolver Round|15}} x6)</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Captain's Pipe}}
==== <big>Renegade</big> ====
''"Renegade captains are a thorn in the establishment's side. They use a combination of daring and aggressive maneuvers to keep the Coalition off balance."''
*{{Hyperlink|Renegade's Hat}}
*{{Hyperlink|Renegade's Jacket||icon}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Revolver}}<sup>({{Hyperlink|Revolver Round|15}} x6)</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Anabolic Steroids||icon}}
==== <big>Admiral</big> ====
''"Captains of the Coalition adhere to a strict set of rules. That doesn't stop them from coming up with new innovations to hunt down their enemies."''
*{{Hyperlink|Admiral's Hat}}
*{{Hyperlink|Admiral's Uniform||icon}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Stun Baton}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Harmonica}}
== [[File:Engineer Job Icon.png|60px]] Engineer ==
[[File:Engineer.png|100px|right]]
[[File:Engineer.png|100px|right]]
{{Main|Engineer}}
{{Quote|The one who harnesses the power of nature.}}
{{Quote|The one who harnesses the power of nature.}}
== Description ==
Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the [[Maintenance#Power Grid|power grid]] starts failing.
Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the [[Maintenance#Power Grid|power grid]] starts failing.
=== Responsibilities ===
 
* Electrical item maintenance
== Responsibilities ==
* Operating the reactor
 
=== [[Skills]] ===
* Electrical item maintenance.
* [[Skills#Electrical Engineering|Electrical Engineering]]: 40 - 50
* Operating the reactor.
* [[Skills#Mechanical Engineering|Mechanical]]: 25 - 35
* Fabrication of electrical items, devices and weapons.
* [[Skills#Weapons|Weapons]]: 15 - 25
 
* [[Skills#Medical|Medical]]: 15 - 25
= [[File:Mechanic Job Icon.png|60px]] Mechanic =
* [[Skills#Helm|Helm]]: 5 - 10
=== Starting Equipment ===
The Engineer has 2 sub-job item sets:
==== <big>Nuclear engineer</big> ====
''"Nuclear engineers are in charge of the sub's reactor. Occupational hazards require them to wear some protective gear against radiation."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Hazmat Suit||icon}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Toolbelt}}
**{{Hyperlink|Wrench|20}}
**{{Hyperlink|Screwdriver|20}}
**{{Hyperlink|Fuel Rod|20}}
==== <big>Electrical engineer</big> ====
''"The submarine's fickle electrical systems need constant maintenance. The dubious honor of replacing fuses, hooking up devices with power and taking numerous electric shocks falls to electrical engineers."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Engineer's Jumpsuit||icon}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Toolbelt}}
**{{Hyperlink|Wrench|20}}
**{{Hyperlink|Screwdriver|20}}
**{{Hyperlink|Red Wire}}
**{{Hyperlink|Blue Wire}}
**{{Hyperlink|Orange Wire}}
**{{Hyperlink|Button}}
**{{Hyperlink|FPGA Circuit}}
**{{Hyperlink|Relay Component}}
== [[File:Mechanic Job Icon.png|60px]] Mechanic ==
[[File:Mechanic.png|100px|right]]
[[File:Mechanic.png|100px|right]]
{{Main|Mechanic}}
{{Quote|Glue, duct tape and your nerve are the only things keeping the crew alive.}}
{{Quote|Glue, duct tape and your nerve are the only things keeping the crew alive.}}
== Description ==
Mechanics have high construction and mechanic skills. They can use [[Welding Tool]]s and [[Plasma Cutter]]s safely, and are usually the only ones who can fix broken mechanical devices.
Mechanics have high construction and mechanic skills. They can use [[Welding Tool]]s and [[Plasma Cutter]]s safely, and are usually the only ones who can fix broken mechanical devices.
=== Responsibilities ===
 
== Responsibilities ==
 
* Maintenance of machinery
* Maintenance of machinery
* Repairing leaks
* Repairing leaks
=== [[Skills]] ===
* Mining resources and deconstrucing them.
* [[Skills#Mechanical Engineering|Mechanical]]: 40 - 50
* Fabrication of mechanical items, devices and weapons.
* [[Skills#Electrical Engineering|Electrical Engineering]]: 25 - 35
 
* [[Skills#Weapons|Weapons]]: 15 - 25
= [[File:Security Officer Job Icon.png|60px]] Security Officer =
* [[Skills#Medical|Medical]]: 15 - 25
* [[Skills#Helm|Helm]]: 5 - 10
=== Starting Equipment ===
The Mechanic has 2 sub-job item sets:
==== <big>Welder</big> ====
''"A mechanic's primary job in Europa is to plug leaks wherever they appear. These guys are trained to keep the hull, devices and equipment in shape."''
*{{Hyperlink|Baseball Cap}}
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Boiler Suit||icon}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Toolbelt}}
**{{Hyperlink|Wrench|20}}
**{{Hyperlink|Screwdriver|20}}
**{{Hyperlink|Welding Tool}}<sup>({{Hyperlink|Welding Fuel Tank|15}})</sup>
**{{Hyperlink|Plasma Cutter}}<sup>({{Hyperlink|Oxygen Tank|15}})</sup>
==== <big>Fabricator</big> ====
''"A mechanic variant that specializes in making art (and supplies) out of crude materials."''
*{{Hyperlink|Baseball Cap}}
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Mechanic's Jumpsuit||icon}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Crowbar||icon}}
*{{Hyperlink|Toolbelt}}
**{{Hyperlink|Wrench|20}}
**{{Hyperlink|Screwdriver|20}}
**{{Hyperlink|Welding Tool}}<sup>({{Hyperlink|Welding Fuel Tank|15}})</sup>
**{{Hyperlink|Plastic}}
**{{Hyperlink|Steel Bar}}
**{{Hyperlink|Aluminum}}
== [[File:Security Officer Job Icon.png|60px]] Security Officer ==
[[File:Security Officer.png|100px|right]]
[[File:Security Officer.png|100px|right]]
{{Main|Security Officer}}
{{Quote|The backbone of violence.}}
{{Quote|The backbone of violence.}}
Security Officers are responsible for keeping the submarine safe from threats, both external and internal. They're adapted to their jobs with their [[Security Gear]]. There can only be a maximum of two officers per-ship.
 
=== Responsibilities ===
 
* Keeping the order
== Description ==
* Repelling intruders
 
=== [[Skills]] ===
Security Officers are responsible for keeping the submarine safe from threats, both external and internal. They're adapted to their jobs with their [[Security Gear]]. This job is capped at a maximum of two players per sub.
* [[Skills#Weapons|Weapons]]: 40 - 50
 
* [[Skills#Medical|Medical]]: 25 - 35
== Responsibilities ==
* [[Skills#Mechanical Engineering|Mechanical]]: 15 - 25
 
* [[Skills#Electrical Engineering|Electrical Engineering]]: 15 - 25
* Keeping crew members safe.
* [[Skills#Helm|Helm]]: 5 - 10
* Operating [[Turrets]].
=== Starting Equipment ===
* Repelling intruders.
The Security Officer has 3 sub-job item sets:
* Keeping the order.
==== <big>Commando</big> ====
* Fabrication of [[Weapons]] and [[Ammunition]].
''"Commandos are a special breed of security officer. They only have a single purpose: destroy the enemy, whether it's at range or mano a mano."''
 
*{{Hyperlink|Ballistic Helmet}}
= [[File:Medical Doctor Job Icon.png|60px]] Medical Doctor =
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Body Armor||icon}}
*{{Hyperlink|Commando's Fatigues||icon}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Stun Baton}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|SMG}}<sup>({{Hyperlink|SMG Magazine|15}})</sup>
*{{Hyperlink|Diving Knife}}
*{{Hyperlink|Bandage||icon}}
*{{Hyperlink|Anabolic Steroids||icon}}
==== <big>Peacekeeper</big> ====
''"These peacekeepers are dedicated to keeping the peace at any cost. Preferably but not necessarily using non-lethal force."''
*{{Hyperlink|Riot Helmet}}
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Body Armor||icon}}
*{{Hyperlink|Security Officer's Uniform||icon}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Stun Baton}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Stun Gun}}<sup>({{Hyperlink|Stun Gun Dart|15}} x2)</sup>
*{{Hyperlink|Diving Knife}}
*{{Hyperlink|Bandage||icon}}
*{{Hyperlink|Handcuffs}}
*{{Hyperlink|Stun Gun Dart}}
==== <big>Gunner</big> ====
''"Submarine gunners are trained not only to shoot accurately with coil and railguns but also to keep them in working condition."''
*{{Hyperlink|Gunner's Helmet}}
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Body Armor||icon}}
*{{Hyperlink|Gunner's Uniform||icon}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Revolver}}<sup>({{Hyperlink|Revolver Round|15}} x6)</sup>
*{{Hyperlink|Bandage||icon}}
*{{Hyperlink|Wrench|20}}
== [[File:Medical Doctor Job Icon.png|60px]] Medical Doctor ==
[[File:Medical Doctor.png|100px|right]]
[[File:Medical Doctor.png|100px|right]]
{{Main|Medical Doctor}}
{{Quote|Maintaining the key resource: the people.}}
{{Quote|Maintaining the key resource: the people.}}
Medical Doctors are capable of creating various drugs using the [[Medical Fabricator]], as well as diagnosing and treating the myriad afflictions that hinder the crew. In multiplayer, there can only be two doctors per-ship.
 
=== Responsibilities ===
== Description ==
* First aid
 
* Poisons and antidotes
Medical Doctors are capable of creating various drugs using the [[Medical Fabricator]], as well as diagnosing and treating the myriad afflictions that hinder the crew. This job is capped at a maximum of two players per sub.
=== [[Skills]] ===
 
* [[Skills#Medical|Medical]]: 40 - 50
== Responsibilities ==
* [[Skills#Weapons|Weapons]]: 15 - 25
 
* [[Skills#Mechanical Engineering|Mechanical]]: 15 - 25
* Keeping crew members healthy.
* [[Skills#Electrical Engineering|Electrical Engineering]]: 15 - 25
* Rescue and First Aid of wounded crew members.
* [[Skills#Helm|Helm]]: 5 - 10
* Fabrication of [[Medical Items]].
=== Starting Equipment ===
* Researching and refining [[Genetic Materials]].
The Medical Doctor has 2 sub-job item sets:
 
==== <big>First responder</big> ====
= [[File:Assistant Job Icon.png|60px]] Assistant =
''"Administering first aid often requires venturing into dangerous areas. These front-line medics have gear that offers them some protection against monsters and guns, while not compromising their mobility."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Health Scanner HUD||icon}}
*{{Hyperlink|Medic's Fatigues||icon}}
**{{Hyperlink|Blood Pack|15}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Syringe Gun}}
*{{Hyperlink|Bandage||icon}}
*{{Hyperlink|Broad-spectrum Antibiotics||icon}}
*{{Hyperlink|Morphine}}
==== <big>Pharmacologist</big> ====
''"These doctors are prepared to treat most, if not all, injuries that threaten the crew on lengthy trips underwater."''
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Health Scanner HUD||icon}}
*{{Hyperlink|Doctor's Uniform||icon}}
**{{Hyperlink|Saline|15}}
**{{Hyperlink|Blood Pack|15}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Syringe Gun}}
*{{Hyperlink|Bandage||icon}}
*{{Hyperlink|Morphine}}
*{{Hyperlink|Tonic Liquid}}
*{{Hyperlink|Naloxone||icon}}
== [[File:Assistant Job Icon.png|60px]] Assistant ==
[[File:Assistant.png|100px|right]]
[[File:Assistant.png|100px|right]]
Assistants don't have any specific responsibilities or areas of expertise, but gain experience 25% faster for all skills.  
{{Main|Assistant}}
 
== Description ==
 
Assistants don't have any specific responsibilities or areas of expertise.  


This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.
This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.
=== [[Skills]] ===
 
* [[Skills#Weapons|Weapons]]: 20 - 30
== Responsibilities ==
* [[Skills#Mechanical Engineering|Mechanical]]: 20 - 30
 
* [[Skills#Electrical Engineering|Electrical Engineering]]: 20 - 30
* Learning.
* [[Skills#Medical|Medical]]: 20 - 30
* Trying not to die horribly.
* [[Skills#Helm|Helm]]: 17.5 - 20
* Having fun.
=== Starting Equipment ===
 
*{{Hyperlink|Headset||icon}}<sup>({{Hyperlink|Battery Cell|15}})</sup>
*{{Hyperlink|Assistant Clothes||icon}}
*{{Hyperlink|ID Card}}
*{{Hyperlink|Wrench|20}}
*{{Hyperlink|Screwdriver|20}}
[[Category:Game Mechanics]]
[[Category:Game Mechanics]]
{{Universal nav}}
{{Jobs nav|show-Jobs=yes|show-Skills=yes|show-TalentTrees=yes}}

Latest revision as of 22:19, 14 December 2023

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.2.8.0

Each crew member is assigned a different job. This job determines the character's starting skills (chosen randomly within a certain range), and gear.

Each Job has its own unique set of Talents, when they have gained enough experience, players earn Talent points, which allow them to pick a Talent. These talents can grant various buffs or bonuses to the player, the whole crew or even the submarine or unlock recipes for unique. These items can also be crafted by anyone if a Bot has unlocked the recipe.

New crew members are able to be hired from the Crew Management at any Outpost. The price and availability of people in each field can vary.

Some jobs (captain, security, medical doctor) are capped at a maximum number of players. When the maximum has been reached, players will no longer spawn new characters with that job. However, existing characters with those jobs will respawn if the player rejoins the server regardless of whether or not it would exceed the cap. The cap does not apply to bots which can be purchased over and above the limit.

Jobs can also be set to always allow players to spawn as them although this is currently only set for assistants.

Captain

Main article: Captain


Naval visionary, seafarer, a genius. Possibly.


Description

The captain is responsible for commanding the rest of the crew and trying to keep everything running smoothly. The captain's ID card provides access to anywhere in the submarine, excluding the personal cabins of the crew. While captain is no longer a required job, the job is still capped at a maximum of one player per sub.

Responsibilities

  • Navigating in the Campaign.
  • Steering the ship.
  • Delegating tasks.
  • Adjusting the Salary of each crewmember.

Engineer

Main article: Engineer


The one who harnesses the power of nature.


Description

Engineers have above-average construction and mechanic skills, but fixing complex mechanical devices is still usually out of their skill set. They are competent at fixing electrical devices however, and are the ones to turn to when the power grid starts failing.

Responsibilities

  • Electrical item maintenance.
  • Operating the reactor.
  • Fabrication of electrical items, devices and weapons.

Mechanic

Main article: Mechanic


Glue, duct tape and your nerve are the only things keeping the crew alive.

Description

Mechanics have high construction and mechanic skills. They can use Welding Tools and Plasma Cutters safely, and are usually the only ones who can fix broken mechanical devices.

Responsibilities

  • Maintenance of machinery
  • Repairing leaks
  • Mining resources and deconstrucing them.
  • Fabrication of mechanical items, devices and weapons.

Security Officer

Main article: Security Officer


The backbone of violence.


Description

Security Officers are responsible for keeping the submarine safe from threats, both external and internal. They're adapted to their jobs with their Security Gear. This job is capped at a maximum of two players per sub.

Responsibilities

  • Keeping crew members safe.
  • Operating Turrets.
  • Repelling intruders.
  • Keeping the order.
  • Fabrication of Weapons and Ammunition.

Medical Doctor

Main article: Medical Doctor


Maintaining the key resource: the people.

Description

Medical Doctors are capable of creating various drugs using the Medical Fabricator, as well as diagnosing and treating the myriad afflictions that hinder the crew. This job is capped at a maximum of two players per sub.

Responsibilities

Assistant

Main article: Assistant


Description

Assistants don't have any specific responsibilities or areas of expertise.

This job is intended for newcomers to the game, as it allows them to play the game without giving them an important field to work in.

Responsibilities

  • Learning.
  • Trying not to die horribly.
  • Having fun.
v·d·e·h
Jobs
Jobs
Jobs
Skills
Skills
Talent Trees
Talents
Captain

Bounty Hunter

Inspirational Leader

Logistics Expert

Prodigy

Travelling Tradesman

Veteran

Camaraderie

Down with the Ship

Emergency Maneuvers

Gunsmith

Sailor with No Name

Steady Tune
Gunslinger Skipper Politician

Quickdraw

Leading By Example

Commendations

Deputy

Lone Wolf

Helmsman

Affiliation

Your Reputation...

Drunken Sailor

Inspiring Presence

Trickle Down

Campaigning

Networking

Big Guns

Family

Figurehead
Security Officer

Buff

First Aid Training

Physical Conditioning

Protect and Serve

Swole

War Stories

Bootcamp

By the Book

Don't Push It

Munitions Expertise

Weaponsmith
Frogman Enforcer Gunner

Boarding Party

Pacification Kit

Rifleman

Scavenger

Slayer

Beat Cop

Stonewall

Commando

Tandem Fire

Daring Dolphin

Easy Turtle

Crusty Seaman

Inordinate Exsanguination

Extra Powder

Gun Runner

Spec-Ops

Implacable

Warlord
Mechanic

Ballast Denizen

Engine Engineer

Machine Maniac

Multifunctional

Safety First

Salvage Crew

Ironman

Modular Repairs

Oiled Machinery

Pump N Dump

Retrofit
Scrapper Machinist Brawler

Miner

Hull Fixer

I Am That Guy

Mass Production

Residual Waste

Quickfixer

Tinkerer

Heavy Lifting

Mudraptor Wrestler

Scrap Savant

Tool Maintenance

Let it Drain

Berserker

Foolhardy

Iron Storm

Robotics

MECHanic
Engineer

Egghead

Grounded

Junction Junkie

Remote Monitor

Station Engineer

Aggressive Engineering

Fun With Fission

Melodic Respite

Sample Collection

Submarine Of Things
Weapons Engineer Electrician Physicist

Military Applications

Grid Maintainer

Unstoppable Curiosity

Arms Race

Heavy Hitter

Pyromaniac

Unlimited Power

Buzzin'

Cruisin'

Weapon Artisan

Better Than New

Danger Zone

Nuclear Option

Lightning Wizard

Ph.D in Nuclear Physics
Medical Doctor

Example of Health

Health Insurance

La Resistance

Nobody Important Dies

Self-care

Stayin' Alive

Blood Donor

Don't Die on Me!

Fireman's Carry

Medical Companion

No Pressure
Xenologist Medic Chemist

Gene Harvester

Medical Expertise

Plague Doctor

Bloody Business

Gene Splicer

Emergency Response

Medical Assistance

Delivery System

Lab Contacts

Blackmarket Genes

Gene Tampering

Dr. Submarine

Vitamin Supplements

Super Soldiers

What a Stench!

Genetic Genius

Miracle Worker

Macrodosing
Assistant

Crew Layabout

Mailman

Mule

Playing Catchup

Skedaddle

Starter Quest

Bag It Up

Indentured Servitude

Inspiring Tunes

Jenga Master

Peer Learning

Revenge Squad
Grayshirt Apprentice Clown

The Waiting List

Apprenticeship

Enroll into Clown College

Non-Threatening

Tasty Target

Journeyman

Logistics System

Water Prankster

An Apple A Day

Insurance Policy

Loyal Assistant

Treacherous Scum

Chonky Honks

Psycho Clown

The Friends We Made

Graduation Ceremony

True Potential