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{{version}}
{{version|0.14.6.0}}
{{See also|Afflictions}}
{{See also|Afflictions}}
[[File:Affliction Internal Damage.png|60x60px|left]]
[[File:Affliction Internal Damage.png|60x60px|left]]
  ''There are signs of burst blood vessels and of organ damage.''
  ''There are signs of burst blood vessels and of organ damage.''
__NOTOC__


 
The '''Internal Damage''' is an [[affliction]] that represent bodily damage, and directly reduce the Vitality of the Character. Most attacks in-game deal damage by using '''Internal Damage''' or its variants, all of which can affect any limb.<br>
The '''Internal Damage''' afflictions represent raw damage, and directly reduce the Vitality of the Character. Most attacks in-game deal damage by using '''Internal Damage''' or its variants, all of which can affect any limb.<br>
These afflictions neither grow nor decay over time, meaning that the damage inflicted will act as a fixed vitality reduction until treated.
These afflictions neither grow nor decay over time, meaning that the damage inflicted will act as a fixed vitality reduction until treated.
{| class="wikitable" style="text-align:center; width: 100%;"
{| class="wikitable" style="text-align:center; width: 100%;"
|-
|-
! style="width: 13%" | Affliction
! style="width: 13%" |Affliction
! style="width: 5%" | <span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" |<span class="explain" title="Is the affliction able to be applied on a specific limb?">Limb Specific?</span>
! style="width: 5%" | <span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
! style="width: 5%" |<span class="explain" title="Will the max strength be aligned to the max vitality of the victim?">Scaled to Vitality?</span>
! style="width: 10%" | If left alone
! style="width: 7%" | If left alone
! style="width: 9%" | Strength Range
! style="width: 7%" |Strength Range
! style="width: 30%" | <span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 20%" |<span class="explain" title="What happens in that strength range?">Effects</span>
! style="width: 16%" | <span class="explain" title="Total affliction strength reduction, Skilled | Unskilled">Treatments</span>
! style="width: 16%" |<span class="explain" title="Total affliction strength reduction, Skilled | Unskilled">Treatments</span><span style="float:right">Skill</span>
! style="width: 7%" | Skill
! style="width: 15%" |<span class="explain" title="Total affliction strength increase, Skilled | Unskilled. Weapons and creature attacks not included.">Causes</span><span style="float:right">Skill</span>
|-
| rowspan="6" | [[File:Affliction Internal Damage.png|50px]]<br>'''Internal Damage'''<br>[[File:Affliction Blunt Force Trauma.png|30px]][[File:Affliction Lacerations.png|30px]][[File:Affliction Bite Wounds.png|30px]][[File:Affliction Gunshot Wound.png|30px]][[File:Affliction Organ Damage.png|30px]][[File:Affliction Deep Tissue Injury.png|30px]]
| rowspan="6" | Yes except Organ Damage
| rowspan="6" | Yes
| rowspan="6" style="text-align:left;" | Stays
| rowspan="6" | 0 - 100
| rowspan="6" | [[File:Orders healandrescue.png|16px]] -1 vitality per strength
| style="color:#c8c3bc; text-align:left;" | {{Hyperlink|Deusizine|20}} 90 | <span style="color:#c90c0c;">45</span>
| 72
|-
| style="text-align:left;" | {{Hyperlink|Fentanyl|20}} 75 | <span style="color:#c90c0c;">29</span>
| 72
|-
| style="text-align:left;" | {{Hyperlink|Morphine|20}} 50 | <span style="color:#c90c0c;">20</span>
| 30
|-
| style="text-align:left;" | {{Hyperlink|Opium|20}} 20 | <span style="color:#c90c0c;">10</span>
| 15
|-
| style="text-align:left;" | {{Hyperlink|Hyperzine|20}} 12 | <span style="color:#c90c0c;">6</span>
| 60
|-
| style="text-align:left;" | {{Hyperlink|Pomegrenade Extract|20}} 5 | <span style="color:#c90c0c;">2.5</span>
| 20
|-
|-
|[[File:Affliction Internal Damage.png|50px]]<br>[[Internal Damage]]<br>[[File:Affliction Blunt Force Trauma.png|30px]][[File:Affliction Lacerations.png|30px]][[File:Affliction Bite Wounds.png|30px]][[File:Affliction Gunshot Wound.png|30px]][[File:Affliction Organ Damage.png|30px]][[File:Affliction Deep Tissue Injury.png|30px]]
|Yes except Organ Damage
|Yes
| style="text-align:left;" |Stays
|0 - 100
|[[File:Orders healandrescue.png|16px]] -1 vitality per strength
| style="text-align:left;" |{{str|Deusizine|-90|-30||72}}<br>{{str|Fentanyl|-75|-50||72}}<br>{{str|Morphine|-50|-25||30}}<br>{{str|Opium|-20|-10||15}}<br>{{str|Hyperzine|-12|-6||50}}<abbr title="Only treats Internal Damage, not the other 6 sub-types)">(note)</abbr><br>{{str|Tonic Liquid|-12|0||5}}<br>{{str|Pomegrenade Extract|-6|-3||20}}
| style="text-align:left;border-left:1px solid #767D71;" |{{str|Antibiotic Glue|0|+12.5||55}}<br>{{str|Broad-spectrum Antibiotics|+33|+60||25}}<br>{{str|Liquid Oxygenite|+30|+90||72}}<br>{{str|Methamphetamine|+15|+30||35}}
|}
|}
 
==Variants==
<big>'''Variants and their origin'''</big>
 
Internal Damage is split into 7 types:
Internal Damage is split into 7 types:
 
===Internal Damage===
<span>[[File:Affliction Internal Damage.png|40px]] '''Internal Damage''' - Inflicted by [[Engine|Engine Propellers]] or [[CPR]] performed by a Character whose [[Skills#Medical|Medical skill]] is below 20.</span>
[[File:Affliction Internal Damage.png|40px]]
Inflicted by [[Engine|Engine Propellers]] or [[CPR]] performed by a Character whose [[Skills#Medical|Medical skill]] is below 20.
  ''There are signs of burst blood vessels and of organ damage.''
  ''There are signs of burst blood vessels and of organ damage.''
<span id="Blunt Force Trauma">[[File:Affliction Blunt Force Trauma.png|40px]] '''Blunt Force Trauma''' - Inflicted by heavy environmental impact and blunt weapons, such as the [[Crowbar]]s, [[Wrench]]s and Fall Damage.</span>
===Blunt Force Trauma===
[[File:Affliction Blunt Force Trauma.png|40px]] Inflicted by heavy environmental impact and blunt weapons, such as [[Crowbar]]s, [[Wrench]]es, and Fall Damage.
  ''The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.''
  ''The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.''
<span id="Lacerations">[[File:Affliction Lacerations.png|40px]] '''Lacerations''' - Inflicted with sharp weapons, such as the [[Coilgun]]s, [[Harpoon]]s, [[Frag Grenade]]s and [[Diving Knife]]. Also inflicted by some [[Creatures]].</span>
===Lacerations===
[[File:Affliction Lacerations.png|40px]] Inflicted with sharp weapons, such as the [[Coilgun]]s, [[Harpoon]]s, [[Frag Grenade]]s and [[Diving Knife]]. Also inflicted by some [[Creatures]].
  ''The skin is pierced and there are deep, bleeding wounds.''
  ''The skin is pierced and there are deep, bleeding wounds.''
<span id="Bite Wounds">[[File:Affliction Bite Wounds.png|40px]] '''Bite Wounds''' - Inflicted by many [[Creatures]].</span>
===Bite Wounds===
[[File:Affliction Bite Wounds.png|40px]] Inflicted by many [[Creatures]].
  ''There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.''
  ''There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.''
[[File:Affliction Gunshot Wound.png|40x40px]]<span id="Gunshot Wound"> '''Gunshot Wound''' - Inflicted by getting shot at with firearms, such as the [[Revolver]], [[Riot Shotgun]] and [[SMG]]. </span>
===Gunshot Wound===
[[File:Affliction Gunshot Wound.png|40x40px]] Inflicted by getting shot at with firearms, such as the [[Revolver]], [[Riot Shotgun]] and [[SMG]].
  ''The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.''
  ''The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.''
 
===Organ Damage===
[[File:Affliction Organ Damage.png|40x40px]]<span id="Organ Damage"> '''Organ Damage''' - Inflicted by some medical items, such as [[Broad-spectrum Antibiotics]].</span>
[[File:Affliction Organ Damage.png|40x40px]] Inflicted by some medical items, such as [[Broad-spectrum Antibiotics]].
  ''The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.''
  ''The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.''
 
===Deep Tissue Injury===
[[File:Affliction Deep Tissue Injury.png|40x40px]]<span id="Deep Tissue Injury"> '''Deep Tissue Injury''' - Inflicted by explosions, such as an [[EMP Grenade]] or [[Reactor#Meltdown|Reactor Meltdown]].</span>
[[File:Affliction Deep Tissue Injury.png|40x40px]] Inflicted by explosions, such as an [[EMP Grenade]] or [[Reactor#Meltdown|Reactor Meltdown]].
  ''The area is colored purple. The tissue underneath feels different than the surrounding skin.''
  ''The area is colored purple. The tissue underneath feels different than the surrounding skin.''



Revision as of 23:25, 20 July 2021

Data is potentially outdated
Last updated for version 0.14.6.0
The current game version is 1.2.8.0
See also: Afflictions
There are signs of burst blood vessels and of organ damage.


The Internal Damage is an affliction that represent bodily damage, and directly reduce the Vitality of the Character. Most attacks in-game deal damage by using Internal Damage or its variants, all of which can affect any limb.
These afflictions neither grow nor decay over time, meaning that the damage inflicted will act as a fixed vitality reduction until treated.

Affliction Limb Specific? Scaled to Vitality? If left alone Strength Range Effects TreatmentsSkill CausesSkill

Internal Damage
Yes except Organ Damage Yes Stays 0 - 100 -1 vitality per strength Deusizine (-90 | -30)* Desirable Medical Skill72
Fentanyl (-75 | -50)* Desirable Medical Skill72
Morphine (-50 | -25)* Desirable Medical Skill30
Opium (-20 | -10)* Desirable Medical Skill15
Hyperzine (-12 | -6)* Desirable Medical Skill50(note)
Tonic Liquid (-12 | 0)* Desirable Medical Skill5
Pomegrenade Extract (-6 | -3)* Desirable Medical Skill20
Antibiotic Glue (0 | +12.5)* Desirable Medical Skill55
Broad-spectrum Antibiotics (+33 | +60)* Desirable Medical Skill25
Liquid Oxygenite (+30 | +90)* Desirable Medical Skill72
Methamphetamine (+15 | +30)* Desirable Medical Skill35

Variants

Internal Damage is split into 7 types:

Internal Damage

Inflicted by Engine Propellers or CPR performed by a Character whose Medical skill is below 20.

There are signs of burst blood vessels and of organ damage.

Blunt Force Trauma

Inflicted by heavy environmental impact and blunt weapons, such as Crowbars, Wrenches, and Fall Damage.

The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.

Lacerations

Inflicted with sharp weapons, such as the Coilguns, Harpoons, Frag Grenades and Diving Knife. Also inflicted by some Creatures.

The skin is pierced and there are deep, bleeding wounds.

Bite Wounds

Inflicted by many Creatures.

There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.

Gunshot Wound

Inflicted by getting shot at with firearms, such as the Revolver, Riot Shotgun and SMG.

The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.

Organ Damage

Inflicted by some medical items, such as Broad-spectrum Antibiotics.

The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.

Deep Tissue Injury

Inflicted by explosions, such as an EMP Grenade or Reactor Meltdown.

The area is colored purple. The tissue underneath feels different than the surrounding skin.


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