Internal Damage: Difference between revisions
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Internal Damage is split into 7 types: | Internal Damage is split into 7 types: | ||
<span>[[File:Affliction Internal Damage.png|40px]] '''Internal Damage''' - Inflicted by [[Engine|Engine Propellers]].</span> | <span>[[File:Affliction Internal Damage.png|40px]] '''Internal Damage''' - Inflicted by [[Engine|Engine Propellers]] or [[CPR]] performed by a Character whose [[Skills#Medical|Medical skill]] is below 20.</span> | ||
''There are signs of burst blood vessels and of organ damage.'' | ''There are signs of burst blood vessels and of organ damage.'' | ||
<span id="Blunt Force Trauma">[[File:Affliction Blunt Force Trauma.png|40px]] '''Blunt Force Trauma''' - Inflicted by heavy environmental impact and blunt weapons, such as the [[Crowbar]]s, [[Wrench]]s and Fall Damage.</span> | <span id="Blunt Force Trauma">[[File:Affliction Blunt Force Trauma.png|40px]] '''Blunt Force Trauma''' - Inflicted by heavy environmental impact and blunt weapons, such as the [[Crowbar]]s, [[Wrench]]s and Fall Damage.</span> | ||
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''The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.'' | ''The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.'' | ||
[[File:Affliction Organ Damage.png|40x40px]]<span id="Organ Damage"> '''Organ Damage''' - Inflicted by some medical items, such as [[Broad-spectrum Antibiotics]] | [[File:Affliction Organ Damage.png|40x40px]]<span id="Organ Damage"> '''Organ Damage''' - Inflicted by some medical items, such as [[Broad-spectrum Antibiotics]].</span> | ||
''The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.'' | ''The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.'' | ||
Revision as of 22:46, 3 December 2020
- See also: Afflictions
There are signs of burst blood vessels and of organ damage.
The Internal Damage afflictions represent raw damage, and directly reduce the Vitality of the Character. Most attacks in-game deal damage by using Internal Damage or its variants, all of which can affect any limb.
These afflictions neither grow nor decay over time, meaning that the damage inflicted will act as a fixed vitality reduction until treated.
Affliction | Limb Specific? | Scaled to Vitality? | If left alone | Strength Range | Effects | Treatments | Skill |
---|---|---|---|---|---|---|---|
Internal Damage |
Yes except Organ Damage | Yes | Stays | 0 - 100 | -1 vitality per strength | Deusizine 90 | 45 | 72 |
Fentanyl 75 | 29 | 72 | ||||||
Morphine 50 | 20 | 30 | ||||||
Opium 20 | 10 | 15 | ||||||
Hyperzine 12 | 6 | 60 | ||||||
Pomegrenade Extract 5 | 2.5 | 20 |
Variants and their origin
Internal Damage is split into 7 types:
Internal Damage - Inflicted by Engine Propellers or CPR performed by a Character whose Medical skill is below 20.
There are signs of burst blood vessels and of organ damage.
Blunt Force Trauma - Inflicted by heavy environmental impact and blunt weapons, such as the Crowbars, Wrenchs and Fall Damage.
The area is an ugly shade of purple, and apparently very painful to touch. You suspect a bone might be broken.
Lacerations - Inflicted with sharp weapons, such as the Coilguns, Harpoons, Frag Grenades and Diving Knife. Also inflicted by some Creatures.
The skin is pierced and there are deep, bleeding wounds.
Bite Wounds - Inflicted by many Creatures.
There is extensive damage to soft tissue in the area and there are asymmetrical, bleeding wounds.
Gunshot Wound - Inflicted by getting shot at with firearms, such as the Revolver, Riot Shotgun and SMG.
The entry site is a small, dark, bruised hole oozing a little blood. The exit wound however is a large ragged mess of exposed tissue and pouring blood.
Organ Damage - Inflicted by some medical items, such as Broad-spectrum Antibiotics.
The patient is suffering from sharp pain in their internal organs. There is no visible damage to the epidermis.
Deep Tissue Injury - Inflicted by explosions, such as an EMP Grenade or Reactor Meltdown.
The area is colored purple. The tissue underneath feels different than the surrounding skin.