|Data is up-to-date|
|Last updated for version 0.18.12.0|
The current game version is 0.18.15.1
(Personal) This belongs to [Player's name], the [job]. Allows limited access to areas of the sub.
(Default) Allows limited access to areas of the sub.
(Pirate) This ID card allows access to most of the pirate ship.
|Habitation||10 mk||2 mk|
|Colony||10 mk||2 mk|
ID Cards are essential items that can be used in Barotrauma.
Normal ID Card
The Normal ID Card is the standard Card possessed by any active crew members of the Submarine. There are two variants: Personal and Default.
Personal ID Card
Whenever a character spawns, they are given a Personal ID Card by default, which has detailed information on themselves and their role. Depending on the job the character has, they will be given one with a unique clearance level specific to that job. The Card is primarily used for opening doors on the submarine which are inaccessible without proper clearance.
The captain has superior access to the rest of the jobs, and is capable of accessing any rooms, excluding the private cabins of the other crew members. It is however possible to steal the captain's ID card from them when they are dead or unconscious.
ID cards can be purchased from Habitation and Colony Outposts. The card gets assigned the appropriate tags for the character doing the purchase.
Default ID Card
The Default ID Card that does not specify the owner and its clearance level is only found inside any Cabinets of a shipwreck. Its clearance level is random and more limited than the one with specific details, only capable of gaining access to certain types of hulls.
Pirate ID Card
The Pirate ID Card is used by pirate ship crew. Note when wearing a Pirate ID Card and camouflaging the face (e.g. by wearing a diving suit), pirate ship crew might consider the user as own ship crew. Like the Shipwreck ID Card, it gives the user appropriate access to most parts of the pirate ship and can only be obtained from a deceased or unconsious member of the pirate crew.