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Hyperzine: Difference between revisions

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m (added "sort" field)
m (updated values. (hyperzine now auto-fails when used in a syringe))
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{{version|0.15.13.0|stub=yes}}<!--
{{version|0.18.12.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox
-->{{Main|Medical Items}}<!--
-->{{Medical infobox
| identifier = hyperzine
| identifier = hyperzine
| type = stimulant
| type = stimulant
Line 7: Line 5:
| sort = 3
| sort = 3


| skill = 35
| skill = 50
| duration = 30
| duration = 30
| internaldamage = -0.2
 
| damage = -0.2
| oxygenlow = -0.25
| oxygenlow = -0.25
| stun = -0.9
| stun = -0.9
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| vigor = 400
| vigor = 400


| internaldamagefail = -0.1
| damagefail = -0.1
| oxygenlowfail = -0.1
| oxygenlowfail = -0.1
| stunfail = -0.25
| stunfail = -0.25
| chemaddictionfail = 0.6
| chemaddictionfail = 0.6
| chemwithdrawalfail = -1.5
| chemwithdrawalfail = -1.5
| burnfail = 0.125
| hastefail = 400
| hastefail = 400
| vigorfail = 400
| vigorfail = 400
| damagesyringe = -0.1
| oxygenlowsyringe = -0.1
| stunsyringe = -0.25
| chemaddictionsyringe = 0.6
| chemwithdrawalsyringe = -1.5
| hastesyringe = 400
| vigorsyringe = 400


| fabricator = no
| fabricator = no
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| fabricatortime = 60
| fabricatortime = 60
| fabricatorskilllevel = 40
| fabricatorskilllevel = 40
| deconstructormaterials = {{Hyperlink|Methamphetamine}}<br>{{Hyperlink|Anabolic Steroids}}
| deconstructormaterials = {{Hyperlink|Anabolic Steroids}}
| deconstructortime = 20
| deconstructortime = 20


Line 44: Line 50:
| outpostunbuyable = true
| outpostunbuyable = true
| cityunbuyable = true
| cityunbuyable = true
| researchminavailable = 1
| militaryminavailable = 1
| mineunbuyable = true
| mineunbuyable = true
}}
}}

Revision as of 20:11, 17 June 2022

Data is potentially outdated
Last updated for version 0.18.12.0
The current game version is 1.2.8.0

Main article: Medical Items


Hyperzine
An extremely potent muscle stimulant for those moments when you gotta go fast.
Medical Usage
Desirable Medical Skill 50
Success
Hyperactivity (400)*
Vigor (400)*
Damage (Affliction Type) (-6)*
Oxygen Low (-7.5)*
Stun (-27)*
Chem Addiction (9)*
Chem Withdrawal (-45)*
Duration of the effects 30 seconds
Failure
Hyperactivity (400)*
Vigor (400)*
Damage (Affliction Type) (-3)*(-3)*
Oxygen Low (-3)*(-3)*
Stun (-7.5)*
Chem Addiction (18)*(18)*
Chem Withdrawal (-45)*(-45)*
Duration of the effects in case of failure 30 seconds
Crafting
Fabricator Skill Medical 40
Medical Fabricator
Requirements
Deconstructor Yield
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 135 mk
ColonyColony N/A 121 mk
Research OutpostResearch 405 mk 121 mk
Military OutpostMilitary 495 mk 148 mk
Mining OutpostMining N/A 148 mk
Medical MerchantMedical Merchant N/A 135 mk
Engineer MerchantEngineer Merchant N/A 135 mk
Armory MerchantArmory Merchant N/A 135 mk
Children of The HonkmotherClown Merchant N/A 135 mk
The Church of HuskHusk Merchant N/A 135 mk
Technical
Identifier hyperzine
Categories


Hyperzine is a stimulant in Barotrauma.

Function

v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes