Hyperzine: Difference between revisions
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BTGamepedia>CaithLoki42553 (Redirected page to Chemicals#Hyperzine) |
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{{version|0.18.12.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | |||
| identifier = hyperzine | |||
| type = stimulant | |||
| description = An extremely potent muscle stimulant for those moments when you gotta go fast. | |||
| sort = 3 | |||
| skill = 50 | |||
| duration = 30 | |||
| durationfail = 60 | |||
| damage = -0.2 | |||
| oxygenlow = -0.25 | |||
| stun = -0.9 | |||
| chemaddiction = 0.3 | |||
| chemwithdrawal = -1.5 | |||
| haste = 400 | |||
| vigor = 400 | |||
| damagefail = -0.1 | |||
| oxygenlowfail = -0.1 | |||
| stunfail = -0.25 | |||
| chemaddictionfail = 0.6 | |||
| chemwithdrawalfail = -1.5 | |||
| burnfail = 0.125 | |||
| hastefail = 400 | |||
| vigorfail = 400 | |||
| fabricator = no | |||
| medicalfabricator = yes | |||
| deconstructor = yes | |||
| fabricatormaterials = {{Hyperlink|Methamphetamine}}<br>{{Hyperlink|Anabolic Steroids}} | |||
| fabricatortime = 60 | |||
| fabricatorskilllevel = 40 | |||
| deconstructormaterials = {{Hyperlink|Anabolic Steroids}} | |||
| deconstructortime = 20 | |||
| baseprice = 450 | |||
| outpostmultiplier = 1 | |||
| citymultiplier = 0.9 | |||
| researchmultiplier = 0.9 | |||
| militarymultiplier = 1.1 | |||
| minemultiplier = 1.1 | |||
| outpostunbuyable = true | |||
| cityunbuyable = true | |||
| mineunbuyable = true | |||
}} | |||
'''{{PAGENAME}}''' is a stimulant in ''Barotrauma''. | |||
== Function == | |||
{{Medical nav}} |
Revision as of 20:36, 17 June 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 The current game version is 1.3.0.4 |
Main article: Medical Items
Hyperzine | |||||||||||||||
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An extremely potent muscle stimulant for those moments when you gotta go fast. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 50 | ||||||||||||||
Success
Hyperactivity (400)* Vigor (400)* Damage (Affliction Type) (-6)* Oxygen Low (-7.5)* Stun (-27)* Chem Addiction (9)* Chem Withdrawal (-45)* 30 seconds |
Failure
Hyperactivity (400)* Vigor (400)* Damage (Affliction Type) (-6)* Burn (7.5)* Oxygen Low (-6)* Stun (-15)* Chem Addiction (36)* Chem Withdrawal (-90)* 60 seconds | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | N/A | 135 mk | |||||||||||||
Colony | N/A | 121 mk | |||||||||||||
Research | 405 mk | 121 mk | |||||||||||||
Military | 495 mk | 148 mk | |||||||||||||
Mining | N/A | 148 mk | |||||||||||||
Medical Merchant | N/A | 135 mk | |||||||||||||
Engineer Merchant | N/A | 135 mk | |||||||||||||
Armory Merchant | N/A | 135 mk | |||||||||||||
Clown Merchant | N/A | 135 mk | |||||||||||||
Husk Merchant | N/A | 135 mk | |||||||||||||
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Hyperzine is a stimulant in Barotrauma.
Function
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |