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(Changed redirect target from Chemicals#Hyperzine to Medical Items#Hyperzine)
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#REDIRECT [[Medical Items#Hyperzine]]
{{version|0.18.12.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox
| identifier = hyperzine
| type = stimulant
| description = An extremely potent muscle stimulant for those moments when you gotta go fast.
| sort = 3
 
| skill = 50
| duration = 30
| durationfail = 60
 
| damage = -0.2
| oxygenlow = -0.25
| stun = -0.9
| chemaddiction = 0.3
| chemwithdrawal = -1.5
| haste = 400
| vigor = 400
 
| damagefail = -0.1
| oxygenlowfail = -0.1
| stunfail = -0.25
| chemaddictionfail = 0.6
| chemwithdrawalfail = -1.5
| burnfail = 0.125
| hastefail = 400
| vigorfail = 400
 
| fabricator = no
| medicalfabricator = yes
| deconstructor = yes
| fabricatormaterials = {{Hyperlink|Methamphetamine}}<br>{{Hyperlink|Anabolic Steroids}}
| fabricatortime = 60
| fabricatorskilllevel = 40
| deconstructormaterials = {{Hyperlink|Anabolic Steroids}}
| deconstructortime = 20
 
| baseprice = 450
| outpostmultiplier = 1
| citymultiplier = 0.9
| researchmultiplier = 0.9
| militarymultiplier = 1.1
| minemultiplier = 1.1
 
| outpostunbuyable = true
| cityunbuyable = true
| mineunbuyable = true
}}
 
'''{{PAGENAME}}''' is a stimulant in ''Barotrauma''.
 
== Function ==
 
{{Medical nav}}

Revision as of 20:36, 17 June 2022

Data is potentially outdated
Last updated for version 0.18.12.0
The current game version is 1.2.8.0

Main article: Medical Items


Hyperzine
An extremely potent muscle stimulant for those moments when you gotta go fast.
Medical Usage
Desirable Medical Skill 50
Success
Hyperactivity (400)*
Vigor (400)*
Damage (Affliction Type) (-6)*
Oxygen Low (-7.5)*
Stun (-27)*
Chem Addiction (9)*
Chem Withdrawal (-45)*
Duration of the effects 30 seconds
Failure
Hyperactivity (400)*
Vigor (400)*
Damage (Affliction Type) (-6)*
Burn (7.5)*
Oxygen Low (-6)*
Stun (-15)*
Chem Addiction (36)*
Chem Withdrawal (-90)*
Duration of the effects in case of failure 60 seconds
Crafting
Fabricator Skill Medical 40
Medical Fabricator
Requirements
Deconstructor Yield
Store
OutpostOutpost Buy Sell
Habitation OutpostHabitation N/A 135 mk
ColonyColony N/A 121 mk
Research OutpostResearch 405 mk 121 mk
Military OutpostMilitary 495 mk 148 mk
Mining OutpostMining N/A 148 mk
Medical MerchantMedical Merchant N/A 135 mk
Engineer MerchantEngineer Merchant N/A 135 mk
Armory MerchantArmory Merchant N/A 135 mk
Children of The HonkmotherClown Merchant N/A 135 mk
The Church of HuskHusk Merchant N/A 135 mk
Technical
Identifier hyperzine
Categories


Hyperzine is a stimulant in Barotrauma.

Function

v·d·e·h
Medical Items
Basic Chemicals
Medicine
Stimulants
Poisons
Antidotes