Hyperzine: Difference between revisions
From Official Barotrauma Wiki
m (added "sort" field) |
m (updated values. (hyperzine now auto-fails when used in a syringe)) |
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{{version|0. | {{version|0.18.12.0|stub=yes}}{{Main|Medical Items}}{{Medical infobox | ||
| identifier = hyperzine | | identifier = hyperzine | ||
| type = stimulant | | type = stimulant | ||
Line 7: | Line 5: | ||
| sort = 3 | | sort = 3 | ||
| skill = | | skill = 50 | ||
| duration = 30 | | duration = 30 | ||
| | |||
| damage = -0.2 | |||
| oxygenlow = -0.25 | | oxygenlow = -0.25 | ||
| stun = -0.9 | | stun = -0.9 | ||
Line 17: | Line 16: | ||
| vigor = 400 | | vigor = 400 | ||
| | | damagefail = -0.1 | ||
| oxygenlowfail = -0.1 | | oxygenlowfail = -0.1 | ||
| stunfail = -0.25 | | stunfail = -0.25 | ||
| chemaddictionfail = 0.6 | | chemaddictionfail = 0.6 | ||
| chemwithdrawalfail = -1.5 | | chemwithdrawalfail = -1.5 | ||
| hastefail = 400 | | hastefail = 400 | ||
| vigorfail = 400 | | vigorfail = 400 | ||
| damagesyringe = -0.1 | |||
| oxygenlowsyringe = -0.1 | |||
| stunsyringe = -0.25 | |||
| chemaddictionsyringe = 0.6 | |||
| chemwithdrawalsyringe = -1.5 | |||
| hastesyringe = 400 | |||
| vigorsyringe = 400 | |||
| fabricator = no | | fabricator = no | ||
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| fabricatortime = 60 | | fabricatortime = 60 | ||
| fabricatorskilllevel = 40 | | fabricatorskilllevel = 40 | ||
| deconstructormaterials = | | deconstructormaterials = {{Hyperlink|Anabolic Steroids}} | ||
| deconstructortime = 20 | | deconstructortime = 20 | ||
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| outpostunbuyable = true | | outpostunbuyable = true | ||
| cityunbuyable = true | | cityunbuyable = true | ||
| mineunbuyable = true | | mineunbuyable = true | ||
}} | }} |
Revision as of 20:11, 17 June 2022
Data is potentially outdated | |
Last updated for version 0.18.12.0 The current game version is 1.2.8.0 |
Main article: Medical Items
Hyperzine | |||||||||||||||
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An extremely potent muscle stimulant for those moments when you gotta go fast. | |||||||||||||||
Medical Usage | |||||||||||||||
Desirable Medical Skill | 50 | ||||||||||||||
Success
Hyperactivity (400)* Vigor (400)* Damage (Affliction Type) (-6)* Oxygen Low (-7.5)* Stun (-27)* Chem Addiction (9)* Chem Withdrawal (-45)* 30 seconds |
Failure
Hyperactivity (400)* Vigor (400)* Damage (Affliction Type) (-3)*(-3)* Oxygen Low (-3)*(-3)* Stun (-7.5)* Chem Addiction (18)*(18)* Chem Withdrawal (-45)*(-45)* 30 seconds | ||||||||||||||
Crafting | |||||||||||||||
Fabricator Skill | Medical 40 | ||||||||||||||
Medical Fabricator Requirements |
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Deconstructor Yield | |||||||||||||||
Store | |||||||||||||||
Outpost | Buy | Sell | |||||||||||||
Habitation | N/A | 135 mk | |||||||||||||
Colony | N/A | 121 mk | |||||||||||||
Research | 405 mk | 121 mk | |||||||||||||
Military | 495 mk | 148 mk | |||||||||||||
Mining | N/A | 148 mk | |||||||||||||
Medical Merchant | N/A | 135 mk | |||||||||||||
Engineer Merchant | N/A | 135 mk | |||||||||||||
Armory Merchant | N/A | 135 mk | |||||||||||||
Clown Merchant | N/A | 135 mk | |||||||||||||
Husk Merchant | N/A | 135 mk | |||||||||||||
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Hyperzine is a stimulant in Barotrauma.
Function
Medical Items | |
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Basic Chemicals | |
Medicine | |
Stimulants | |
Poisons | |
Antidotes |