Hyperactivity: Difference between revisions

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{{Version|0.16.7.0}} __NOTOC__
{{Version|0.16.7.0}} __NOTOC__


= [[File:Hyperactivity.png|40px]] Hyperactivity =
= [[File:Affliction Hyperactivity.png|40px]] Hyperactivity =
Caused by taking {{hl|Methamphetamine|20}} or {{hl|Hyperzine|20}}.
Caused by taking {{hl|Methamphetamine|20}} or {{hl|Hyperzine|20}}.
  ''Causes chemicals to last longer.''
  ''Causes chemicals to last longer.''

Revision as of 17:23, 28 March 2022

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0

Hyperactivity

Caused by taking Methamphetamine or Hyperzine.

Causes chemicals to last longer.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Hyperactivity
ID: haste
Type: haste
No
(Shown on Torso)
No -1/s 0 - 600 +0% → +35% Movement Speed
+0% → +30% Swimming Speed
+0% → 35% Melee Attack Speed
N/A Methamphetamine (+420 | +300)* Desirable Medical Skill35
Hyperzine (+400)* Desirable Medical Skill-
v·d·e·h
Afflictions
Combat
Environmental
Poisons
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Debuffs
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Other
Endgame (Spoilers)