Hyperactivity: Difference between revisions

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| range1 = 0 - 600
| range1 = 0 - 600
| effect1 = '''+0% → +35%''' Movement Speed<br>'''+0% → +30%''' Swimming Speed<br>'''+0% → 35%''' Melee Attack Speed
| effect1 = '''+0% → +35%''' Movement Speed<br>'''+0% → +30%''' Swimming Speed<br>'''+0% → 35%''' Melee Attack Speed
}}
== Related Talents ==
{{TalentTable
|{{SecurityTalent|scavenger}}
}}
}}


{{Afflictions Nav}}
{{Afflictions Nav}}
[[Category:Afflictions]]
[[Category:Afflictions]]

Revision as of 04:22, 29 March 2022

Data is potentially outdated
Last updated for version 0.16.7.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4

Hyperactivity

Caused by taking Methamphetamine or Hyperzine.

Causes chemicals to last longer.
Affliction Limb Specific Vitality Scaling Strength Change Strength Range Effects Treatments Caused By

Hyperactivity
ID: haste
Type: haste
No
(Shown on Torso)
No -1/s 0 - 600 +0% → +35% Movement Speed
+0% → +30% Swimming Speed
+0% → 35% Melee Attack Speed
N/A Methamphetamine (+420 | +300)* Desirable Medical Skill35
Hyperzine (+400)* Desirable Medical Skill-

Related Talents

Talent Tier Description

Scavenger
Security Officer
Specialist Tier 2
Whenever you open a container outside your submarine for the first time, you have a 20% chance of finding additional items.
Gain an additional 50% Buff Duration.
v·d·e·h
Afflictions
Combat
Environmental
Poisons
Buffs
Debuffs
Genes
Tainted Genes
Talents
Other
Endgame (Spoilers)