Husk

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Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.2.8.0
Husk
Stats
Health

200

Sight: 1
Hearing: 1
Armor

N/A

Weakpoints

N/A

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

0.8 walk - 3 run

Swim speed

1 slow - 2.2 fast

Aggressive?

Always

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
None 73%% (1/Expression error: Unrecognized punctuation character "%".)
Velonaceps Calyx Eggs
27%% (1/Expression error: Unrecognized punctuation character "%".)
File:Husk Stinger icon.png Husk Stinger
9%% (1/Expression error: Unrecognized punctuation character "%".)

The Husk is a human-based enemy that can manifest in Barotrauma.

Description

Husks take on the form of Human divers which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member wearing a rusted orange Diving Suit, with the biggest difference being three small stingers protruding out of their broken helmets.

Due to the broken Diving Suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.

Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in ruins.

In-game

Husks act primarily as disruptive enemies. They can enter the submarine through hull breaches (which they cannot cause) like most small monsters, however they also possess the peculiar ability to open doors. This allows them to infiltrate the submarine from the outside as well as enter any room in the submarine while chasing crew members. They can also slowly break said doors down, meaning that welding them inside a room won't keep them trapped forever.

They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit.

Just like Husked Crawlers, Husks have a small bleed resistance, as well as a constant health regeneration (1 hp/s).

Damage Values

Item
Afflictions on Hit
Structure Damage
Kinetic Force
Attack Duration
Cooldown
Facial Spike
Bite Wounds 5
Bleeding 5 (75% chance)
Husk Infection 5 (50% chance)
Stun 0.5 sec
Self-healing: -5 Any Internal Damage
0
6
0.25 Seconds
3.0 Seconds
Structure Attack
Structure
5
15
0.25 sec
5 sec

Trivia

  • Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as regular humans, including abilities such as resistance against the pressure outside the submarine and the ability to breathe underwater.

Gallery

Audio

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian