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{{Version|0.10.6.2}}{{Creatures infobox
{{Version|1.2.6.0}}
{{Creatures infobox
| image = Husk.png
| image = Husk.png
| imagewidth = 90
| imagewidth = 90
| species = Husk
| hp = 200
| hp = 200
| swimspeed = 1 slow - 1.6 fast
| combatstrength = 90
| walkspeed = 1.5 walk - 4.3 run
| swimspeed = 1 slow - 2.2 fast
| armorval = N/A
| walkspeed = 0.5 walk (0.9 crouched) - 2.5 run
| armor = N/A
| armorval = Legs & Arms (see values in Defense section)
| weakpoints = N/A
| weakpoints = Head
| sight = 0.5
| sight = 0.5
| hearing = 1
| entersub = Yes
| entersub = Yes
| drops=None
| behavior = Always (excluding [[Husk Infection|stage 3]] infected players)
| chance = 73%
| drops = {{Hyperlink|ID Card}}
| chance = 100
| drops2 = {{Hyperlink|Velonaceps Calyx Eggs}}
| drops2 = {{Hyperlink|Velonaceps Calyx Eggs}}
| chance2 = 27%
| chance2 = 27
| drops3 =  {{Hyperlink|Husk Stinger||icon}}
| drops3 =  {{Hyperlink|Husk Stinger}}
| chance3 = 9%
| chance3 = 9
 
| poisonvulnerability = 0.5
 
| limb1 = Head
| limb1alldamage = 2
 
| limb2 = Arms & Legs
| limb2alldamage = 0.5
 
| attack1 = Husk Appendage
| attack1target = Character
| attack1context = Any
| attack1structuredamage = 0
| attack1afflictions =
bitewounds = 5;
huskinfection = 5, chance = 0.5;
bleeding = 5, chance = 0.75;
stun = 0.5;
| attack1note = Heals the Husk of any [[Damage (affliction type)|Damage (all)]] by 5 per hit.
| attack1cooldown = 3
| attack1duration = 0.25
| attack1force = 6
}}
}}
The '''Husk''' is a human-based enemy that can manifest in ''[[Barotrauma]]''.
The '''Husk''' is a human-based enemy that can manifest in ''[[Barotrauma]]''.
== Description ==
__TOC__
=Description=
Husks take on the form of [[Human]] divers which have become infected and taken over by an instance of [[Husk Infection|Velonaceps Calyx]]. Their appearance is equivalent to that of a regular crew member wearing a rusted orange [[Diving Suit]], with the biggest difference being three small stingers protruding out of their broken helmets.
Husks take on the form of [[Human]] divers which have become infected and taken over by an instance of [[Husk Infection|Velonaceps Calyx]]. Their appearance is equivalent to that of a regular crew member wearing a rusted orange [[Diving Suit]], with the biggest difference being three small stingers protruding out of their broken helmets.


Due to the broken [[Diving Suit]], the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.
Due to the broken diving suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.
 
Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in [[Alien Ruins|ruins]] and [[Wrecks]].
=In-Game=
Husks act primarily as disruptive enemies. They can enter the submarine through hull breaches (which they cannot cause) like most small monsters, however they also possess the peculiar ability to '''open [[Doors|doors]]'''. This allows them to infiltrate the submarine from the outside as well as enter any room in the submarine while chasing crew members. They can also slowly break said doors down, meaning that welding them inside a room won't keep them trapped forever.
 
They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit.
 
Just like [[Husked Crawler]]s, Husks have a small [[Afflictions#Bleeding|bleed]] resistance, as well as a constant health regeneration (0.5 hp/s).  


Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in [[Alien Ruins|ruins]].
Husks will not attack characters in the late stage of husk infection unless attacked first.
== In-game ==
=Combat Strategies=
Husks act primarily as disruptive enemies. They are small enough to enter the submarine's corridors and attack crew members therein, which they have a strong compulsion to do in case of a hull breach; however, they are unable to damage the hull themselves. They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit.
The Husk only attacks in close quarters, so maintaining distance is essential in combat. The [[Revolver]] is one of the best weapons to use in combat due to its high power and accuracy. If a player has enough ammunition they can dual wield revolvers to maximize damage output. It is important to aim for the head, as all damage is doubled (see Defense values). However, as players typically encounter Husks in tight spaces filled with water, using the [[SMG]] and aiming for the torso is equally as effective, although more expensive since more bullets are expended. <br>
An alternative strategy would be to stun the Husk using a [[Stun Gun]] and attack using melee weapons once the stun kicks in. This allows players to conserve bullets whilst avoiding the risk of infection.


Husks have a small [[Status effects#Bleeding|bleeding]] resistance, as well as a constant health regeneration (1 hp/s), but are otherwise no more resilient than a normal human; being relatively fragile, they are easily dispatched.
The limbs of the Husk do not need to be removed in order to kill it. Removing the head of a Husk is just as effective as using a [[Crowbar]] to beat it to death.


Upon being attacked by a Husk, characters have a 50% chance of being infected by the Husk parasite (also known as Velonaceps Calyx Eggs). The infection can be temporarily slowed by infecting other players, "appeasing" the parasite, although the only way to truly rid oneself of the parasite is using [[Chemicals#Calyxanide|Calyxanide]] or [[Chemicals#Broad-spectrum_Antibiotics|Broad Spectrum Antibiotics]]. Several doses may be necessary to completely remove the infection, and caution should be taken when using the latter for the [[Internal Damage]] it deals may prove fatal. These treatments only work during the first and medium stages of the affliction, and using them on a fully infected Husk will only inflict damage - which may prove useful since their recovery is impossible at this point.
=Attacks=
==Damage Values==
{{Attacks}}
{{Damage table
=Defense=
| item = Facial Spike
{{Damage multipliers|imagewidth = 350}}
| afflictions = {{Hyperlink|Bite Wounds||Affliction Bite Wounds|Internal Damage}} 5<br>{{Hyperlink|Bleeding||Affliction Bleeding}} 5 (75% chance)<br>{{Hyperlink|Husk Infection||Affliction Husk Infection}} 5 (50% chance)<br>{{Hyperlink|Stun||Affliction Stun}} 0.5 sec
 
| structuredamage = 0
=Trivia=
| force = 6
| duration = 0.25 Seconds
| cooldown = 3.0 Seconds
}}
==Trivia==
* Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in [[Traitor Mode]]. They would posses unusual abilities and the potential to pass off as regular humans, including abilities such as resistance against the pressure outside the submarine and the ability to breathe underwater.
* Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in [[Traitor Mode]]. They would posses unusual abilities and the potential to pass off as regular humans, including abilities such as resistance against the pressure outside the submarine and the ability to breathe underwater.
==Gallery==
* Husks are poisoned by [[Calyxanide]] for {{str|Internal Damage|+40}} (over 10 seconds)
<gallery widths="250">
*According to the loading screen tips, the name "Husk" comes from the fact that the [[Velonaceps_Calyx_Eggs|parasite]] consumes the insides of its' host, until an empty exoskeleton remains.
 
=See Also=
* {{hl|Husked Human}}
 
=Media=
<gallery widths=280 heights=200>
Husk attack.png|A Husk attacking a crew member.
Husk attack.png|A Husk attacking a crew member.
Husk swimming.png|A Husk swimming around outside of a submarine.
Husk swimming.png|A Husk swimming around outside of a submarine.
</gallery>
</gallery>
==Audio==
 
<gallery widths="280" heights="150">
<gallery widths=200 heights=100>
HUSK idle1.ogg|Husk Idle 1
HUSK idle1.ogg|Husk Idle
HUSK attack1.ogg|Husk Attack 1
HUSK attack1.ogg|Husk Attack
HUSK damage1.ogg|Husk Damage 1
HUSK damage1.ogg|Husk Damage
HUSK death1.ogg|Husk Death 1
HUSK death1.ogg|Husk Death
</gallery>
</gallery>
{{Creatures nav}}
{{Creatures nav}}
[[Category:Creatures]]
[[Category:Creatures]]

Latest revision as of 21:35, 14 December 2023

Data is up-to-date
Last updated for version 1.2.6.0
Last mentioned in changelog 1.2.6.0
The current game version is 1.3.0.4


Husk

ID: Husk
Stats
Health

200

Sight: 0.5
Hearing: 1
Armor

Legs & Arms (see values in Defense section)

Weakpoints

Head

Immunities

N/A

Vulnerabilities
Poisons x 0.5
Behavior
Walk speed

0.5 walk (0.9 crouched) - 2.5 run

Swim speed

1 slow - 2.2 fast

Aggressive?

Always (excluding stage 3 infected players)

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
ID Card 100% (1/1)
Velonaceps Calyx Eggs
27% (1/3.7)
Husk Stinger
9% (1/11.1)

The Husk is a human-based enemy that can manifest in Barotrauma.

Description

Husks take on the form of Human divers which have become infected and taken over by an instance of Velonaceps Calyx. Their appearance is equivalent to that of a regular crew member wearing a rusted orange Diving Suit, with the biggest difference being three small stingers protruding out of their broken helmets.

Due to the broken diving suit, the parasite must be capable of adapting both the human body and its organs to withstand the cold temperatures and high pressures exerted by the ocean.

Husks tend to appear in small groups of 2-3 individuals, compensating for their individual frailty, they are usually found in ruins and Wrecks.

In-Game

Husks act primarily as disruptive enemies. They can enter the submarine through hull breaches (which they cannot cause) like most small monsters, however they also possess the peculiar ability to open doors. This allows them to infiltrate the submarine from the outside as well as enter any room in the submarine while chasing crew members. They can also slowly break said doors down, meaning that welding them inside a room won't keep them trapped forever.

They are easily distinguished from normal diving suit-wearing crew due to the tendril in their headgear, as well as the rusted, grimy look of the outer layer of the suit.

Just like Husked Crawlers, Husks have a small bleed resistance, as well as a constant health regeneration (0.5 hp/s).

Husks will not attack characters in the late stage of husk infection unless attacked first.

Combat Strategies

The Husk only attacks in close quarters, so maintaining distance is essential in combat. The Revolver is one of the best weapons to use in combat due to its high power and accuracy. If a player has enough ammunition they can dual wield revolvers to maximize damage output. It is important to aim for the head, as all damage is doubled (see Defense values). However, as players typically encounter Husks in tight spaces filled with water, using the SMG and aiming for the torso is equally as effective, although more expensive since more bullets are expended.
An alternative strategy would be to stun the Husk using a Stun Gun and attack using melee weapons once the stun kicks in. This allows players to conserve bullets whilst avoiding the risk of infection.

The limbs of the Husk do not need to be removed in order to kill it. Removing the head of a Husk is just as effective as using a Crowbar to beat it to death.

Attacks

Attack Target type Afflictions on hitContextStructure DamageDurationCooldownKinetic ForceNotes
Husk Appendage Character
 Bite Wounds (5)*
 Husk Infection (5)* (50% chance)
 Bleeding (5)* (75% chance)
 Stun (0.5)*
Any 0 0.25s 3 6 Heals the Husk of any Damage (all) by 5 per hit.

Defense

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Limb Damage (all)
Head x 2 
Arms & Legs x 0.5


Trivia

  • Regalis has mentioned the possibility that Husks could take on a more subtle role as a non-human traitor in Traitor Mode. They would posses unusual abilities and the potential to pass off as regular humans, including abilities such as resistance against the pressure outside the submarine and the ability to breathe underwater.
  • Husks are poisoned by Calyxanide for Internal Damage (+40)* (over 10 seconds)
  • According to the loading screen tips, the name "Husk" comes from the fact that the parasite consumes the insides of its' host, until an empty exoskeleton remains.

See Also

Media

v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian