Humpback: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
No edit summary
Tag: visualeditor
mNo edit summary
Tag: visualeditor
Line 26: Line 26:
The '''{{PAGENAME}}''' is an Attack class [[submarine]]. It is one of the only two default subs available at the start of a single player campaign, the other one being the [[Dugong]].
The '''{{PAGENAME}}''' is an Attack class [[submarine]]. It is one of the only two default subs available at the start of a single player campaign, the other one being the [[Dugong]].
== Notable Features ==
== Notable Features ==
The Humpback is notable for its unbalanced ballasts, and a terminal controlled Battery array. Its front ballast has only a small pump and opens into a cargo room.
The Humpback is the fastest Submarine that has full fabrication facilities.


The Humpback is the fastest Submarine that has full fabrication facilities.
The Humpback is notable for its unbalanced ballasts, and a terminal controlled Battery array.  
== Layout ==
== Layout ==
The Humpback first level is the armory and the junction room. The second level is the bridge and gunnery, allowing the captain and security to coordinate from the same room during conflict. The turrets cover all directions, except the rear. Behind this, medical, then stairwell, and down the stairs fabrication room and dive room with a downwards pointing airlock. Engine and reactor is tucked into the aft section.
The Humpback first level is the armory and the junction room. The second level is the bridge and gunnery, allowing the captain and security to coordinate from the same room during conflict. The turrets cover all directions, except the rear. Behind this, medical, then stairwell, and down the stairs fabrication room and dive room with a downwards pointing airlock. Engine and reactor is tucked into the aft section.


The aft balllast has a large pump, but front ballast is a smaller room and only equipped with a small pump, meaning that ballast has a slower reaction time than the aft ballast. The front ballast can open into the storage room, which allows the sub to gain more weight should the sub need to descend faster, but is not recommended during cargo hauling missions that feature any kinds of volatile compounds.  
The aft balllast has a large pump, but front ballast is a smaller room and only equipped with a small pump, meaning that ballast has a slower reaction time than the aft ballast. The front ballast can open into the storage room, which allows the sub to gain more weight should the sub need to descend faster, but is not recommended during cargo hauling missions that feature any kinds of volatile compounds.  


The Dive room is well equipped, with lots of storage space. The downwards facing airlock can be covered by the fore ventral coilgun, so a dive team can exit and enter under its protection.  
The Dive room is well equipped, with lots of storage space. The downwards facing airlock can be covered by the fore ventral coilgun, so a dive team can exit and enter under its protection.  

Revision as of 14:27, 13 December 2021

Data is potentially outdated
Last updated for version 0.14.9.1
The current game version is 1.2.8.0
Notes: different weapon positions

Template:Stub

Humpback
General Information
Class
Attack
Price: 7,800 mk mk
Tier: 1
Crew Size
4 - 6
Experience
Intermediate
Dimensions
44 x 9 m m
Hull Volume
2,619,648 cm2
Mobility
Max Horizontal Speed
26 km/h km/h
Max Descent Speed
13 km/h km/h
Fabrication & Storage
Fabricator
No
Deconstructor
No
Medical Fabricator
No
Research Station
No
Cargo Capacity
4 Crates Crates
Weaponry
Turret Hardpoints
1
Large Turret Hardpoints
None
Coilguns
2
Double Coilguns
None
Chainguns
None
Flak Cannons
None
Pulse Lasers
None
Railguns
1
Electrical Discharge Coils:
None
Depth Charge Tubes:
None
Reactor
Fuel Consumption Rate
0.2 %/s
Max Power Output
2,800 kW kW
Meltdown Delay
N/A seconds
Fire Delay
N/A seconds
A former military vessel, WH4-L3 'Humpback' has been outfitted to withstand most of the dangers in deep Europa. Her relatively high velocity is offset by low maneuverability. As she's still boasting an older model reactor, power needs to be supplemented by a backup battery array or the crew will find themselves unable to run all of the new equipment.
–In-game description

The Humpback is an Attack class submarine. It is one of the only two default subs available at the start of a single player campaign, the other one being the Dugong.

Notable Features

The Humpback is the fastest Submarine that has full fabrication facilities.

The Humpback is notable for its unbalanced ballasts, and a terminal controlled Battery array.

Layout

The Humpback first level is the armory and the junction room. The second level is the bridge and gunnery, allowing the captain and security to coordinate from the same room during conflict. The turrets cover all directions, except the rear. Behind this, medical, then stairwell, and down the stairs fabrication room and dive room with a downwards pointing airlock. Engine and reactor is tucked into the aft section.

The aft balllast has a large pump, but front ballast is a smaller room and only equipped with a small pump, meaning that ballast has a slower reaction time than the aft ballast. The front ballast can open into the storage room, which allows the sub to gain more weight should the sub need to descend faster, but is not recommended during cargo hauling missions that feature any kinds of volatile compounds.

The Dive room is well equipped, with lots of storage space. The downwards facing airlock can be covered by the fore ventral coilgun, so a dive team can exit and enter under its protection.

Changelog

  • 0.9.7.0 (Silky Smooth) Fixed charactes being unable to get through multi-layer walls from inside the sub (for example the walls above Humpback's command room).
  • 0.9.5.0 (Beasts Within) Put the shotgun shells in Dugong's, Kastrull's and Humpback's armory inside the shotgun.
  • 0.9.2.0 (Saints & Sinners) Lighting fix: obstruct background lights behind hulls. Previously the background lights would only get obstructed by background structures, causing light to "bleed through" parts with no structures (e.g. humpback's docking port) and windows in the background walls.
  • 0.9.2.0 (Saints & Sinners) Increased Humpback's battery capacity.
  • 0.9.1.0 Reactors take other power sources into account when calculating how much power they need to generate. Fixes overloads on Humpback when turning on the backup batteries and operating the reactor normally.
  • 0.8.9.8 Modified Humpback's bilge to make it easier for AI characters to fix.
  • 0.8.9.8 Added labels next to periscopes in Humpback and Dugong.
  • 0.8.9.4 Set Humpback reactor output a bit higher, batteries now start at full charge and relays can't be overloaded.
  • 0.8.9.2 Fixed crashing when attempting to select an item in Humpback's fabricator interface.
  • unknown version Introduced.
v·d·e·h
Submarines
Purchasable
Tier 1 Scout Dugong  •  Orca
Attack Barsuk
Transport Camel
Tier 2 Scout Azimuth  •  Orca 2
Attack Herja  •  Humpback  •  Typhon
Transport R-29
Tier 3 Scout Remora (drone)  •  Winterhalter
Attack Kastrull (drone)  •  Typhon 2
Transport Berilia
Non-purchasable
Shuttles Hemulen  •  Selkie  •  Venture
Hostile Pirate Dugong  •  Pirate Humpback  •  Pirate Typhon 2