Human: Difference between revisions

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m (Telyak moved page Humans to Human: This change, however, is less objectionable. Every other creature page name is singular, as they are in the game data.)
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{{Version|0.10.6.2}}
{{stub|pictures, noises, information, rewrite}}
{{Creatures infobox
{{Creatures infobox
| image  = Characters.png
| image  = Characters.png
| imagewidth = 170px
| imagewidth = 170px
| hp = 100
| hp = 100
| behavior = Determinant
| behavior = Depends
| armorval = Determined by equipment
| armorval = Depends on clothing
| armor = Depends on clothing
| weakpoints = Depends on clothing
| entersub = Yes
| entersub = Yes
| swimspeed = 2.0
| swimspeed = 2.0
| walkspeed = 1.5
| walkspeed = 1.5
| drops = Inventory content
| chance = 100%
}}
}}
'''Humans''' in ''[[Barotrauma]]'' are unique [[:category:Creatures|Creatures]] that the player can control. They are the player's primary method of interacting with the world. In singleplayer, characters are given a random name, but in multiplayer players can choose their character's name themselves.
[[File:Newspaper.png|thumb|A clipping from The Europan.]]
'''Humans''' in ''[[Barotrauma]]'' are unique [[:category:Creatures|Creatures]] that the player can control.


==Editing==
NPC's and single-player crewmembers are given a random name, chosen from a [[List of NPC Names|preset list]], while players in multiplayer are able to choose their own name.
The random names are configured in three different files: firstnames.txt, ffirstnames.txt and lastnames.txt, all of which are in the "Content/Characters/Human" folder by default. The first two are for male and female names respectively, and the third is for last names. New names can be added simply by putting them on a separate line in the file.


New head sprites can also be added by placing them in the same "Human" folder. Male heads should be named "head[id].png" and female heads "fhead[id].png". To make the sprites appear in the game, "maleheadid" and "femaleheadid" attributes in the human configuration file ("human.xml" by default) must be changed to include the ID of the new sprites. For example, if there are sprites from head1.png up to head10.png in the folder, "maleheadid" should be set to "1,10".
==Lore==
Homo sapiens, or known by their common name of human, originate on the planet Earth in the Sol system, the third from Sol itself. Approximately a century into the future, human spacecraft technology has enabled the species to reach Europa, Jupiter's second moon. As is the nature of the human race, colonies and human habitations have begun on the distant moon before all contact with earth was mysteriously lost. Increasing levels of radiation on Europa's icy surface has forced the colonists deep beneath the frozen crust, into the hostile waters below, where countless species of predatory creatures, freezing temperatures and the pressure of the environment itself all conspire against the settlers.


It should be noted that if you are using custom sprites, other players won't see them in the multiplayer mode unless they are using [[Content Packages]] with the same custom sprites.
==In-game==
AI-controlled humans will wander around the submarine aimlessly, following the pre-determined waypoints. This behavior will continue until they are either given a task by the player, a machine gets damaged or a hull breaches nearby, or they become injured. If the hull breaches or they run out of oxygen, humans will rush to the nearest [[Diving Mask]] or [[Diving Suit]] and equip it, along with an [[Oxygen Tank]] if one is available. They will continue to wear the suit/mask until the environment regains oxygen, at which point they will drop their items and continue wandering or completing player-given tasks.


'''Humans''' have 10 inventory slots, along with 1 [[Toolbelt|belt]], external, internal, hat, [[Headset]], and [[ID Card]] slot.


Humans (Homo Sapien) originate on the Planet Earth in the Sol System, the 3rd Planet from the Sun. Around a hundred years from now, Humans reach Europa and discover that due to the radiation on the surface, they must colonize the subsurface ocean. Humans use Submarines to get around Europa and have been subject to the local indigenous fauna. They are the most technologically advanced species to exist in the Sol System (According to themselves) and have colonized most of the Sol System.  
In multiplayer, players are able to choose their character's facial appearance. Players are able to switch between female and male faces, while faces in each category are sorted by race.


{{Universal nav
Each character has a '''Trait''' assigned to them. When NPCs chat with each other, traits may change what they say during conversations.
| show-main=yes
For example, a captain with the trait 'Joker' might say, "Welcome on board! Please keep your hands and arms inside the vehicle at all times.", while one with the trait 'Broken English' might say, "Is captain speaking! Ready for mission crew and good luck!"
| show-Creatures=yes}}


[[Category:Creatures]]
==Audio==
<gallery widths="280" heights="150">
File:male_damage1.ogg|Male Damage 1
File:female_damage1.ogg|Female Damage 1
File:male_damage2.ogg|Male Damage 2
File:female_damage2.ogg|Female Damage 2
</gallery>
 
{{creatures nav}}

Revision as of 18:18, 13 April 2021

Data is potentially outdated
Last updated for version 0.10.6.2
Last mentioned in changelog 1.0.20.1
The current game version is 1.2.8.0

Template:Stub


Human
Stats
Health

100

Sight: 1
Hearing: 1
Armor

Depends on clothing

Weakpoints

Depends on clothing

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

1.5

Swim speed

2.0

Aggressive?

Depends

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Inventory content 100%% (1/Expression error: Unrecognized punctuation character "%".)
A clipping from The Europan.

Humans in Barotrauma are unique Creatures that the player can control.

NPC's and single-player crewmembers are given a random name, chosen from a preset list, while players in multiplayer are able to choose their own name.

Lore

Homo sapiens, or known by their common name of human, originate on the planet Earth in the Sol system, the third from Sol itself. Approximately a century into the future, human spacecraft technology has enabled the species to reach Europa, Jupiter's second moon. As is the nature of the human race, colonies and human habitations have begun on the distant moon before all contact with earth was mysteriously lost. Increasing levels of radiation on Europa's icy surface has forced the colonists deep beneath the frozen crust, into the hostile waters below, where countless species of predatory creatures, freezing temperatures and the pressure of the environment itself all conspire against the settlers.

In-game

AI-controlled humans will wander around the submarine aimlessly, following the pre-determined waypoints. This behavior will continue until they are either given a task by the player, a machine gets damaged or a hull breaches nearby, or they become injured. If the hull breaches or they run out of oxygen, humans will rush to the nearest Diving Mask or Diving Suit and equip it, along with an Oxygen Tank if one is available. They will continue to wear the suit/mask until the environment regains oxygen, at which point they will drop their items and continue wandering or completing player-given tasks.

Humans have 10 inventory slots, along with 1 belt, external, internal, hat, Headset, and ID Card slot.

In multiplayer, players are able to choose their character's facial appearance. Players are able to switch between female and male faces, while faces in each category are sorted by race.

Each character has a Trait assigned to them. When NPCs chat with each other, traits may change what they say during conversations. For example, a captain with the trait 'Joker' might say, "Welcome on board! Please keep your hands and arms inside the vehicle at all times.", while one with the trait 'Broken English' might say, "Is captain speaking! Ready for mission crew and good luck!"

Audio


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian