Human: Difference between revisions

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{{Outdated}}
{{Creatures infobox
{{Creatures infobox
| image  = Characters.png
| image  = Characters.png
| imagewidth = 170px
| imagewidth = 170px
| hp = 100
| hp = 100
| behavior = Determinant
| behavior = Depends
| armorval = Determined by equipment
| armorval = Depends on clothing
| armor = Determined by equipment
| armor = Depends on clothing
| weakpoints = Determined by equipment
| weakpoints = Depends on clothing
| entersub = Yes
| entersub = Yes
| swimspeed = 2.0
| swimspeed = 2.0
| walkspeed = 1.5
| walkspeed = 1.5
| drops = Inventory content
| chance = 100%
}}
}}
'''Humans''' in ''[[Barotrauma]]'' are unique [[:category:Creatures|Creatures]] that the player can control. They are the player's primary method of interacting with the world. In singleplayer, characters are given a random name, but in multiplayer players can choose their character's name themselves.
{{Version|0.10.6.2}}
'''Humans''' in ''[[Barotrauma]]'' are unique [[:category:Creatures|Creatures]] that the player can control.


==Description==
NPC's and single-player crewmembers are given a random name, chosen from a [[List of NPC Names|preset list]], while players in multiplayer are able to choose their own name.
 
==Lore==
Homo sapiens, or known by their common name of human, originate on the planet Earth in the Sol system, the third from Sol itself. Approximately a century into the future, human spacecraft technology has enabled the species to reach Europa, Jupiter's second moon. As is the nature of the human race, extensive colonization efforts have begun on the distant moon, as well as the entirety of the greater Sol system. High levels of radiation on Europa's icy surface has forced the colonists deep beneath the frozen crust, into the hostile waters below, where countless species of predatory creatures, freezing temperatures and the pressure of the environment itself all conspire against the settlers.
Homo sapiens, or known by their common name of human, originate on the planet Earth in the Sol system, the third from Sol itself. Approximately a century into the future, human spacecraft technology has enabled the species to reach Europa, Jupiter's second moon. As is the nature of the human race, extensive colonization efforts have begun on the distant moon, as well as the entirety of the greater Sol system. High levels of radiation on Europa's icy surface has forced the colonists deep beneath the frozen crust, into the hostile waters below, where countless species of predatory creatures, freezing temperatures and the pressure of the environment itself all conspire against the settlers.


==In-game==
==In-game==
AI-controlled humans will wander around the submarine aimlessly, following the pre-determined pathways. This behavior will continue until they are either given a task by the player, or a hull breach is detected nearby. In the latter case, humans will rush to the nearest [[Diving Mask]] or [[Diving Suit]] and equip it, along with an [[Oxygen Tank]] if one is available. This continues until the breach is fixed and the water is drained, at which point they will unequip their items and continue with the previous task, whether it be wandering or completing a task.
AI-controlled humans will wander around the submarine aimlessly, following the pre-determined waypoints. This behavior will continue until they are either given a task by the player, a machine gets damaged or a hull breaches nearby, or they become injured. If the hull breaches or they run out of oxygen, humans will rush to the nearest [[Diving Mask]] or [[Diving Suit]] and equip it, along with an [[Oxygen Tank]] if one is available. They will continue to wear the suit/mask until the environment regains oxygen, at which point they will drop their items and continue wandering or completing player-given tasks.
 
'''Humans''' have 10 inventory slots, along with 1 [[Toolbelt|belt]], external, internal, hat, [[Headset]], and [[ID Card]] slot.
 
In multiplayer, players are able to choose their character's facial appearance. Players are able to switch between female and male faces, while faces in each category are sorted by race.


==Editing==
Each character has a '''Trait''' assigned to them. When NPCs chat with each other, traits may change what they say during conversations.
{{main|Human/Editing}}
For example, a captain with the trait 'Joker' might say, "Welcome on board! Please keep your hands and arms inside the vehicle at all times.", while one with the trait 'Broken English' might say, "Is captain speaking! Ready for mission crew and good luck!"
As with all editing of ''Barotrauma'''s content, editing the player's characters occurs through modifying XML files. Humans are far more customizable than the average creature, having multiple different pre-made head sprites and name options, both of which can be modified at will.

Revision as of 10:53, 10 November 2020


Human
Stats
Health

100

Sight: 1
Hearing: 1
Armor

Depends on clothing

Weakpoints

Depends on clothing

Immunities

N/A

Vulnerabilities

N/A

Behavior
Walk speed

1.5

Swim speed

2.0

Aggressive?

Depends

Can Enter Submarine?

Yes

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Inventory content 100%% (1/Expression error: Unrecognized punctuation character "%".)


Data is potentially outdated
Last updated for version 0.10.6.2
Last mentioned in changelog 1.0.20.1
The current game version is 1.2.8.0

Humans in Barotrauma are unique Creatures that the player can control.

NPC's and single-player crewmembers are given a random name, chosen from a preset list, while players in multiplayer are able to choose their own name.

Lore

Homo sapiens, or known by their common name of human, originate on the planet Earth in the Sol system, the third from Sol itself. Approximately a century into the future, human spacecraft technology has enabled the species to reach Europa, Jupiter's second moon. As is the nature of the human race, extensive colonization efforts have begun on the distant moon, as well as the entirety of the greater Sol system. High levels of radiation on Europa's icy surface has forced the colonists deep beneath the frozen crust, into the hostile waters below, where countless species of predatory creatures, freezing temperatures and the pressure of the environment itself all conspire against the settlers.

In-game

AI-controlled humans will wander around the submarine aimlessly, following the pre-determined waypoints. This behavior will continue until they are either given a task by the player, a machine gets damaged or a hull breaches nearby, or they become injured. If the hull breaches or they run out of oxygen, humans will rush to the nearest Diving Mask or Diving Suit and equip it, along with an Oxygen Tank if one is available. They will continue to wear the suit/mask until the environment regains oxygen, at which point they will drop their items and continue wandering or completing player-given tasks.

Humans have 10 inventory slots, along with 1 belt, external, internal, hat, Headset, and ID Card slot.

In multiplayer, players are able to choose their character's facial appearance. Players are able to switch between female and male faces, while faces in each category are sorted by race.

Each character has a Trait assigned to them. When NPCs chat with each other, traits may change what they say during conversations. For example, a captain with the trait 'Joker' might say, "Welcome on board! Please keep your hands and arms inside the vehicle at all times.", while one with the trait 'Broken English' might say, "Is captain speaking! Ready for mission crew and good luck!"