Human: Difference between revisions
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Revision as of 07:31, 5 February 2020
Human | ||
---|---|---|
Stats | ||
Health
100 |
Sight: 1 | |
Hearing: 1 | ||
Armor
Determined by equipment |
Weakpoints
Determined by equipment | |
Immunities
N/A |
Vulnerabilities
N/A | |
Behavior | ||
Walk speed
1.5 |
Swim speed
2.0 | |
Aggressive?
Determinant |
Can Enter Submarine?
Yes | |
Drops only 1 of the items marked with an asterisk * may drop at a time | ||
Items | Chance | |
N/A | N/A |
Humans in Barotrauma are unique Creatures that the player can control. They are the player's primary method of interacting with the world. In singleplayer, characters are given a random name, but in multiplayer players can choose their character's name themselves.
Description
Homo sapiens, or known by their common name of human, originate on the planet Earth in the Sol system, the third from Sol itself. Approximately a century into the future, human spacecraft technology has enabled the species to reach Europa, Jupiter's second moon. As is the nature of the human race, extensive colonization efforts have begun on the distant moon, as well as the entirety of the greater Sol system. High levels of radiation on Europa's icy surface has forced the colonists deep beneath the frozen crust, into the hostile waters below, where countless species of predatory creatures, freezing temperatures and the pressure of the environment itself all conspire against the settlers.
In-game
AI-controlled humans will wander around the submarine aimlessly, following the pre-determined pathways. This behavior will continue until they are either given a task by the player, or a hull breach is detected nearby. In the latter case, humans will rush to the nearest Diving Mask or Diving Suit and equip it, along with an Oxygen Tank if one is available. This continues until the breach is fixed and the water is drained, at which point they will unequip their items and continue with the previous task, whether it be wandering or completing a task.
Editing
Main article: Human/Editing
As with all editing of Barotrauma's content, editing the player's characters occurs through modifying XML files. Humans are far more customizable than the average creature, having multiple different pre-made head sprites and name options, both of which can be modified at will.