Helmets: Difference between revisions

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m (turned page into a redirect for Security Officer Uniforms as all the pages featured here have been individualised)
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{{version|0.15.12.0}}
#redirect[[Security Officer Uniforms]]
{{Items infobox
| image = AllHelmets.png
| imagewidth = 180
| caption = ''While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.''
| type = gear
| noreq = yes
| fabricator = Yes
| deconstructor = Yes
| fabricatormaterials = {{Hyperlink|Ballistic Fiber}}
| deconstructortime = 10
| deconstructormaterials = {{Hyperlink|Ballistic Fiber}}
| fabricatortime = 20
| fabricatorskill = weapons
| fabricatorskilllevel = 30
| baseprice = 175
 
| outpostunbuyable = true
| researchunbuyable = true
| mineunbuyable = true
 
| outpostmultiplier = 1.3
| citymultiplier = 1.2
| researchmultiplier = 1
| militarymultiplier = 0.9
| minemultiplier = 1
 
| cityminavailable = 1
| militaryminavailable = 3
}}
'''Helmets''' are designed to protect the wearer's head against blunt, sharp and projectile weapons, and creature bites. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.
 
==Function==
[[Security Officer]]s start with one of the Helmets as part of their loadouts.
 
The Ballistic and Riot Helmets are functionally identical. The Gunner's Helmet has lower protection values, but grants +10 [[Skills#Weapons|Weapons Skill]].
 
== Stats ==
Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head.
{| class="wikitable"
!Damage Type
![[File:Gunner's Helmet.png|40x40px]]Gunner's Helmet
![[File:Riot Helmet.png|40x40px]]Riot Helmet<br>[[File:Ballistic Helmet.png|40x40px]]Ballistic Helmet
|-
|{{hl|Blunt Force Trauma|40|Affliction Blunt Force Trauma}}
|<span style="color:#00FF00;">-60%</span>
|<span style="color:#00FF00;">-80%</span>
|-
|{{hl|Lacerations|40|Affliction Lacerations}}
|<span style="color:#00FF00;">-60%</span>
|<span style="color:#00FF00;">-80%</span>
|-
|{{hl|Gunshot Wound|40|Affliction Gunshot Wound}}
|<span style="color:#00FF00;">-60%</span>
|<span style="color:#00FF00;">-80%</span>
|-
|{{hl|Bite Wounds|40|Affliction Bite Wounds}}
|<span style="color:#00FF00;">-50%</span>
|<span style="color:#00FF00;">-70%</span>
|-
|{{hl|Bleeding|40|Affliction Bleeding}}
|<span style="color:#00FF00;">-70%</span>
|<span style="color:#00FF00;">-90%</span>
|-
|{{hl|Concussion|40|Affliction Concussion}}
|<span style="color:#00FF00;">-100%</span>
|<span style="color:#00FF00;">-100%</span>
|-
|Other bonuses
| +10 [[Skills#Weapons|Weapons Skill]]
| -
|}
 
In-game descriptions:
* '''Ballistic Helmet''': ''While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.''
* '''Gunner's Helmet''': ''A bit lighter than a regular ballistic helmet; designed not to get in the way when one is operating a periscope.''
* '''Riot Helmet''': ''Designed for crowd control but equally useful against alien invaders.''
==Notes==
* Despite the Ballistic Helmet's in-game description stating that it "won't offer adequate protection against most of the inhabitants of the subsurface ocean", it does protect well against several common creature-inflicted afflictions, most notably Bite Wounds.
{{Clothing nav}}
[[Category:Gear]]
[[Category:Head Gear]]

Latest revision as of 03:59, 31 December 2022