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| {{version|0.15.12.0}}
| | #redirect[[Security Officer Uniforms]] |
| {{Items infobox
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| | image = AllHelmets.png
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| | imagewidth = 180
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| | caption = ''While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.''
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| | type = gear
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| | noreq = yes
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| | fabricator = Yes
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| | deconstructor = Yes
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| | fabricatormaterials = {{Hyperlink|Ballistic Fiber}}
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| | deconstructortime = 10
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| | deconstructormaterials = {{Hyperlink|Ballistic Fiber}}
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| | fabricatortime = 20
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| | fabricatorskill = weapons
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| | fabricatorskilllevel = 30
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| | baseprice = 175
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| | |
| | outpostunbuyable = true
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| | researchunbuyable = true
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| | mineunbuyable = true
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| | |
| | outpostmultiplier = 1.3
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| | citymultiplier = 1.2
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| | researchmultiplier = 1
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| | militarymultiplier = 0.9
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| | minemultiplier = 1
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| | |
| | cityminavailable = 1
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| | militaryminavailable = 3
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| }}
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| '''Helmets''' are designed to protect the wearer's head against blunt, sharp and projectile weapons, and creature bites. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.
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| ==Function==
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| [[Security Officer]]s start with one of the Helmets as part of their loadouts. | |
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| The Ballistic and Riot Helmets are functionally identical. The Gunner's Helmet has lower protection values, but grants +10 [[Skills#Weapons|Weapons Skill]].
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| == Stats ==
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| Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head.
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| {| class="wikitable"
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| !Damage Type
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| ![[File:Gunner's Helmet.png|40x40px]]Gunner's Helmet
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| ![[File:Riot Helmet.png|40x40px]]Riot Helmet<br>[[File:Ballistic Helmet.png|40x40px]]Ballistic Helmet
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| |-
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| |{{hl|Blunt Force Trauma|40|Affliction Blunt Force Trauma}}
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| |<span style="color:#00FF00;">-60%</span>
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| |<span style="color:#00FF00;">-80%</span>
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| |-
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| |{{hl|Lacerations|40|Affliction Lacerations}}
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| |<span style="color:#00FF00;">-60%</span>
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| |<span style="color:#00FF00;">-80%</span>
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| |-
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| |{{hl|Gunshot Wound|40|Affliction Gunshot Wound}}
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| |<span style="color:#00FF00;">-60%</span>
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| |<span style="color:#00FF00;">-80%</span>
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| |-
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| |{{hl|Bite Wounds|40|Affliction Bite Wounds}}
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| |<span style="color:#00FF00;">-50%</span>
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| |<span style="color:#00FF00;">-70%</span>
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| |-
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| |{{hl|Bleeding|40|Affliction Bleeding}}
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| |<span style="color:#00FF00;">-70%</span>
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| |<span style="color:#00FF00;">-90%</span>
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| |-
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| |{{hl|Concussion|40|Affliction Concussion}}
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| |<span style="color:#00FF00;">-100%</span>
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| |<span style="color:#00FF00;">-100%</span>
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| |-
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| |Other bonuses
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| | +10 [[Skills#Weapons|Weapons Skill]]
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| | -
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| |}
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| In-game descriptions:
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| * '''Ballistic Helmet''': ''While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.''
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| * '''Gunner's Helmet''': ''A bit lighter than a regular ballistic helmet; designed not to get in the way when one is operating a periscope.''
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| * '''Riot Helmet''': ''Designed for crowd control but equally useful against alien invaders.''
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| ==Notes==
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| * Despite the Ballistic Helmet's in-game description stating that it "won't offer adequate protection against most of the inhabitants of the subsurface ocean", it does protect well against several common creature-inflicted afflictions, most notably Bite Wounds.
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| {{Clothing nav}}
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| [[Category:Gear]]
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| [[Category:Head Gear]]
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