Helmets: Difference between revisions

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| deconstructor = Yes
| deconstructor = Yes
|fabricatormaterials={{Hyperlink|Ballistic Fiber}}|deconstructortime=10|deconstructormaterials={{Hyperlink|Ballistic Fiber}}|fabricatortime=20|fabricatorskill=weapons|fabricatorskilllevel=30|cost=175}}
|fabricatormaterials={{Hyperlink|Ballistic Fiber}}|deconstructortime=10|deconstructormaterials={{Hyperlink|Ballistic Fiber}}|fabricatortime=20|fabricatorskill=weapons|fabricatorskilllevel=30|cost=175}}
'''Ballistic Helmets''' are '''Hats''' designed to provide the wearer with protection against blunt, sharp and projectile weapons.
'''Helmets''' are '''Hats''' designed to provide the wearer with protection against blunt, sharp and projectile weapons. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.


==Function==
==Function==
Security Officers start with 1 of 3 types of Ballistic Helmets as part of their loadouts.
[[Security Officer]]s start with one of the Helmets as part of their loadouts.


All types of Ballistic Helmets are functionally similar. The only differences are their descriptions and sprites.
All types of Helmets are functionally identical. The only differences are their descriptions and sprites.


== Protection Values ==
== Protection Values ==

Revision as of 04:55, 16 September 2020

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Helmets
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Crafting
Fabricator
Requirements
Skill: Weapons: 30
Deconstructor Yield
Technical
Identifier
Categories

Helmets are Hats designed to provide the wearer with protection against blunt, sharp and projectile weapons. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.

Function

Security Officers start with one of the Helmets as part of their loadouts.

All types of Helmets are functionally identical. The only differences are their descriptions and sprites.

Protection Values

Listed below are the damage reduction values for each blocked damage type.

Damage Type Damage Reduction (In %)
Blunt Force Trauma -80%
Lacerations -80%
Gunshot Wounds -80%
Bite Wounds -70%
Bleeding -90%
v·d·e·h
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