Helmets: Difference between revisions
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|[[File:Affliction Blunt Force Trauma.png|40x40px]] '''Blunt Force Trauma''' | |[[File:Affliction Blunt Force Trauma.png|40x40px]] '''Blunt Force Trauma''' | ||
|<span style="color:#00FF00;">- | |<span style="color:#00FF00;">-80%</span> | ||
|- | |- | ||
|[[File:Affliction Lacerations.png|40x40px]] '''Lacerations''' | |[[File:Affliction Lacerations.png|40x40px]] '''Lacerations''' | ||
|<span style="color:#00FF00;">- | |<span style="color:#00FF00;">-80%</span> | ||
|- | |- | ||
|[[File:Affliction Gunshot Wound.png|40x40px]] '''Gunshot Wounds''' | |[[File:Affliction Gunshot Wound.png|40x40px]] '''Gunshot Wounds''' | ||
|<span style="color:#00FF00;">- | |<span style="color:#00FF00;">-80%</span> | ||
|- | |- | ||
|[[File:Affliction Bite Wounds.png|40x40px]] '''Bite Wounds''' | |[[File:Affliction Bite Wounds.png|40x40px]] '''Bite Wounds''' | ||
|<span style="color:#00FF00;">- | |<span style="color:#00FF00;">-70%</span> | ||
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|[[File:Affliction Bleeding.png|40x40px]] '''Bleeding''' | |[[File:Affliction Bleeding.png|40x40px]] '''Bleeding''' | ||
|<span style="color:#00FF00;">- | |<span style="color:#00FF00;">-90%</span> | ||
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{{Items nav}} | {{Items nav}} | ||
[[Category:Gear]] | [[Category:Gear]] | ||
[[Category:Hats]] | [[Category:Hats]] |
Revision as of 20:02, 8 August 2020
Helmets | ||||||||
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Crafting | ||||||||
Fabricator Requirements |
Skill: Weapons: 30
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Deconstructor Yield | ||||||||
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Ballistic Helmets are Hats designed to provide the wearer with protection against blunt, sharp and projectile weapons.
Function
Security Officers start with 1 of 3 types of Ballistic Helmets as part of their loadouts.
All types of Ballistic Helmets are functionally similar. The only differences are their descriptions and sprites.
Protection Values
Listed below are the damage reduction values for each blocked damage type.
Damage Type | Damage Reduction (In %) |
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Blunt Force Trauma | -80% |
Lacerations | -80% |
Gunshot Wounds | -80% |
Bite Wounds | -70% |
Bleeding | -90% |