Helmets: Difference between revisions
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Jade Harley (talk | contribs) (Complete rewrite. Updated to v0.10.4.0) |
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{{Items infobox | {{Stub}}{{Items infobox | ||
| image = | | image = AllHelmets.png | ||
| imagewidth = | | imagewidth = 180 | ||
| caption = ''While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.'' | | caption = ''While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.'' | ||
| type = gear | | type = gear | ||
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| fabricator = Yes | | fabricator = Yes | ||
| deconstructor = Yes | | deconstructor = Yes | ||
| | |fabricatormaterials={{Hyperlink|Ballistic Fiber}}|deconstructortime=10|deconstructormaterials={{Hyperlink|Ballistic Fiber}}|fabricatortime=20|fabricatorskill=weapons|fabricatorskilllevel=30|cost=175}} | ||
}} | |||
'''Ballistic Helmets''' are '''Hats''' designed to provide the wearer with protection against blunt, sharp and projectile weapons. | '''Ballistic Helmets''' are '''Hats''' designed to provide the wearer with protection against blunt, sharp and projectile weapons. | ||
==Function== | ==Function== | ||
Security Officers | Security Officers start with 1 of 3 types of Ballistic Helmets as part of their loadouts. | ||
All types of Ballistic Helmets are functionally similar. The only differences are their descriptions and sprites. | All types of Ballistic Helmets are functionally similar. The only differences are their descriptions and sprites. | ||
== Protection Values == | == Protection Values == | ||
Listed below are the damage reduction values for each blocked damage type. | |||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible" | ||
!Damage Type | !Damage Type | ||
! | !Damage Reduction (In %) | ||
|- | |- | ||
|[[File:Affliction Blunt Force Trauma.png|40x40px]] '''Blunt Force Trauma''' | |[[File:Affliction Blunt Force Trauma.png|40x40px]] '''Blunt Force Trauma''' | ||
| <span style="color:#00FF00;">- | |<span style="color:#00FF00;">-?%</span> | ||
|- | |- | ||
| | |[[File:Affliction Lacerations.png|40x40px]] '''Lacerations''' | ||
| | |<span style="color:#00FF00;">-?%</span> | ||
|- | |||
|[[File:Affliction Gunshot Wound.png|40x40px]] '''Gunshot Wounds''' | |||
|<span style="color:#00FF00;">-?%</span> | |||
|- | |||
|[[File:Affliction Bite Wounds.png|40x40px]] '''Bite Wounds''' | |||
|<span style="color:#00FF00;">-?%</span> | |||
|- | |||
|[[File:Affliction Bleeding.png|40x40px]] '''Bleeding''' | |||
|<span style="color:#00FF00;">-?%</span> | |||
|} | |} | ||
[[Category:Gear]] | [[Category:Gear]] |
Revision as of 11:27, 6 August 2020
Helmets | ||||||||
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Crafting | ||||||||
Fabricator Requirements |
Skill: Weapons: 30
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Deconstructor Yield | ||||||||
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Ballistic Helmets are Hats designed to provide the wearer with protection against blunt, sharp and projectile weapons.
Function
Security Officers start with 1 of 3 types of Ballistic Helmets as part of their loadouts.
All types of Ballistic Helmets are functionally similar. The only differences are their descriptions and sprites.
Protection Values
Listed below are the damage reduction values for each blocked damage type.
Damage Type | Damage Reduction (In %) |
---|---|
Blunt Force Trauma | -?% |
Lacerations | -?% |
Gunshot Wounds | -?% |
Bite Wounds | -?% |
Bleeding | -?% |