Helmets: Difference between revisions
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{{version|0.12.0 | {{version|0.15.12.0}} | ||
{{Items infobox | {{Items infobox | ||
| image = AllHelmets.png | | image = AllHelmets.png | ||
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| militaryminavailable = 3 | | militaryminavailable = 3 | ||
}} | }} | ||
'''Helmets''' are designed to protect the wearer's head against blunt, sharp and projectile weapons, and | '''Helmets''' are designed to protect the wearer's head against blunt, sharp and projectile weapons, and creature bites. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet. | ||
==Function== | ==Function== | ||
[[Security Officer]]s start with one of the Helmets as part of their loadouts. | [[Security Officer]]s start with one of the Helmets as part of their loadouts. | ||
The Ballistic and Riot Helmets are functionally identical. The Gunner's Helmet has lower protection values, but grants +10 [[Skills#Weapons|Weapons Skill]]. | |||
== | == Stats == | ||
Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head. | Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head. | ||
{| class="wikitable" | {| class="wikitable" | ||
!Damage Type | !Damage Type | ||
! | ![[File:Ballistic Helmet.png|40x40px]] Ballistic Helmet<br>[[File:Riot Helmet.png|40x40px]] Riot Helmet | ||
![[File:Gunner's Helmet.png|40x40px]] Gunner's Helmet | |||
|- | |- | ||
| | |{{hl|Blunt Force Trauma|40|Affliction Blunt Force Trauma}} | ||
|<span style="color:#00FF00;">-80%</span> | |<span style="color:#00FF00;">-80%</span> | ||
|<span style="color:#00FF00;">-60%</span> | |||
|- | |- | ||
| | |{{hl|Lacerations|40|Affliction Lacerations}} | ||
|<span style="color:#00FF00;">-80%</span> | |<span style="color:#00FF00;">-80%</span> | ||
|<span style="color:#00FF00;">-60%</span> | |||
|- | |- | ||
| | |{{hl|Gunshot Wound|40|Affliction Gunshot Wound}} | ||
|<span style="color:#00FF00;">-80%</span> | |<span style="color:#00FF00;">-80%</span> | ||
|<span style="color:#00FF00;">-60%</span> | |||
|- | |- | ||
| | |{{hl|Bite Wounds|40|Affliction Bite Wounds}} | ||
|<span style="color:#00FF00;">-70%</span> | |<span style="color:#00FF00;">-70%</span> | ||
|<span style="color:#00FF00;">-50%</span> | |||
|- | |- | ||
| | |{{hl|Bleeding|40|Affliction Bleeding}} | ||
|<span style="color:#00FF00;">-90%</span> | |<span style="color:#00FF00;">-90%</span> | ||
|<span style="color:#00FF00;">-70%</span> | |||
|- | |||
|{{hl|Concussion|40|Affliction Concussion}} | |||
|<span style="color:#00FF00;">-100%</span> | |||
|<span style="color:#00FF00;">-100%</span> | |||
|- | |||
|Other bonuses | |||
| - | |||
| +10 [[Skills#Weapons|Weapons Skill]] | |||
|} | |} | ||
In-game descriptions: | |||
* '''Ballistic Helmet''': ''While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.'' | |||
* '''Riot Helmet''': ''Designed for crowd control but equally useful against alien invaders.'' | |||
* '''Gunner's Helmet''': ''A bit lighter than a regular ballistic helmet; designed not to get in the way when one is operating a periscope.'' | |||
==Notes== | |||
* Despite the Ballistic Helmet's in-game description stating that it "won't offer adequate protection against most of the inhabitants of the subsurface ocean", it does protect well against several common creature-inflicted afflictions, most notably Bite Wounds. | |||
{{Clothing nav}} | {{Clothing nav}} | ||
[[Category:Gear]] | [[Category:Gear]] | ||
[[Category:Head Gear]] | [[Category:Head Gear]] |
Revision as of 03:37, 29 October 2021
Data is potentially outdated | |
Last updated for version 0.15.12.0 The current game version is 1.2.8.0 |
Helmets | |||||||||||||||||||||||||||||||||||
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Crafting | |||||||||||||||||||||||||||||||||||
Fabricator Requirements |
Skill: Weapons: 30
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Deconstructor Yield | |||||||||||||||||||||||||||||||||||
Store | |||||||||||||||||||||||||||||||||||
Base Price | 175 mk | ||||||||||||||||||||||||||||||||||
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Helmets are designed to protect the wearer's head against blunt, sharp and projectile weapons, and creature bites. They come in three types: Ballistic Helmet, Gunner's Helmet, and Riot Helmet.
Function
Security Officers start with one of the Helmets as part of their loadouts.
The Ballistic and Riot Helmets are functionally identical. The Gunner's Helmet has lower protection values, but grants +10 Weapons Skill.
Stats
Listed below are the damage reduction values for each blocked damage type. These values only apply to damage dealt to the head.
Damage Type | Ballistic Helmet Riot Helmet |
Gunner's Helmet |
---|---|---|
Blunt Force Trauma | -80% | -60% |
Lacerations | -80% | -60% |
Gunshot Wound | -80% | -60% |
Bite Wounds | -70% | -50% |
Bleeding | -90% | -70% |
Concussion | -100% | -100% |
Other bonuses | - | +10 Weapons Skill |
In-game descriptions:
- Ballistic Helmet: While the helmet won't offer adequate protection against most of the inhabitants of the subsurface ocean, it can be extremely useful if there are traitors on board.
- Riot Helmet: Designed for crowd control but equally useful against alien invaders.
- Gunner's Helmet: A bit lighter than a regular ballistic helmet; designed not to get in the way when one is operating a periscope.
Notes
- Despite the Ballistic Helmet's in-game description stating that it "won't offer adequate protection against most of the inhabitants of the subsurface ocean", it does protect well against several common creature-inflicted afflictions, most notably Bite Wounds.