Harpoon Gun

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Data is potentially outdated
Last updated for version 0.18.15.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.3.0.4
Notes: Update media
Harpoon Gun
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Launches harpoons, explosive harpoons, and alien harpoons.
Statistics
Ammunition File:Harpoon icon.png Harpoon
File:Explosive Harpoon icon.png Explosive Harpoon
File:Physicorium Harpoon icon.png Physicorium Harpoon
File:Ahab's Spear icon.png Ahab's Spear
Ammo Capacity 6
Ammo Max Stack 6
Skill Requirements
Skill Requirements
Weapons: 30
Handicap Spread + 9 (1→10)
Crafting
Fabricator
Requirements
Skill: Weapons: 30
Steel Bar (x2)
Plastic (x2)
Tin (x2)
Fabrication time 20s
Deconstructor Yield
Store
Base Price 170 mk
Outposts
OutpostOutpost Buy Sell
Habitation OutpostHabitation 255 mk 76 mk
ColonyColony N/A 63 mk
Research OutpostResearch 212 mk 63 mk
Military OutpostMilitary 153 mk 45 mk
Mining OutpostMining 212 mk 63 mk
Medical MerchantMedical Merchant N/A 51 mk
Engineer MerchantEngineer Merchant N/A 51 mk
Armory MerchantArmory Merchant 153 mk 45 mk
Children of The HonkmotherClown Merchant N/A 51 mk
The Church of HuskHusk Merchant N/A 51 mk
Technical
Identifier harpoongun
Categories

The Harpoon Gun is a handheld weapon that can be acquired in Barotrauma.

Function

Harpoon guns act as short-to-medium-range light weaponry, firing Harpoons at a high velocity. The harpoon gun is effective both on board of the submarine and underwater, and upon striking another Crew Member, a creature or a wall, the harpoon may become lodged in the target (note: this does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the harpoon gun a very efficient weapon.

Fired harpoons deliver a moderate amount of Lacerations and Bleeding, and are proficient at stopping the smaller denizens of Europa, such as Crawlers and Mudraptors.

It should be noted that characters with inadequate weapons skill (less than 30) will be affected by greatly increased spread, reducing the effective accuracy of the gun.

Usage

The Harpoon Gun is held with both hands and must be loaded with a File:Harpoon icon.png Harpoon, an File:Explosive Harpoon icon.png Explosive Harpoon, a File:Physicorium Harpoon icon.png Physicorium Harpoon or File:Ahab's Spear icon.png Ahab's Spear to be used. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • Fired harpoons, other than Explosive Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.
  • Harpoons stack up to 6 in the inventory and 6 in the harpoon gun. They cannot be put into Storage Containers or Toolbelts.
  • Only one ammo-type can be loaded into a harpoon gun at a time.
  • When fired, a rope spawns connecting harpoon fired and the harpoon gun. The rope drags the harpoon (or any target it gets stuck in) back to the harpoon gun, and the gun towards target hit if any. The rope snaps automatically exactly 1s after the harpoon is fired.

Damage Values

ItemShots Afflictions Armor PenetrationStructure Damage Explosion Range

Ahab's Spear
 Lacerations (80)*
 Bleeding (80)*
 Stun (1)*
0%
Impact: 20
.

Explosive Harpoon
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
50%
Impact: 20
Explosion (2m): 10
2 meters

Harpoon
 Lacerations (35)*
 Bleeding (35)*
 Stun (0.5)*
0%
Impact: 20
.

Physicorium Harpoon
 Lacerations (60)*
 Bleeding (60)*
 Stun (0.5)*
0%
Impact: 20
.

Trivia

  • Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it. In the Among the Ancients update, rope was finally added, but it doesn't allow for full retraction of the fired harpoon - instead it just drags the harpoon back for a second before it snaps, helping to collect it.

Media

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Weapons
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Ammunition & Explosives
Ammunition
Explosives