Harpoon Gun: Difference between revisions

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(added cost tooltip details)
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| ammocost = Regular: 27-37 Marks<br>Physic.: Not purchasable<br>Explo.: 225-312
| ammocost = Regular: 27-37 Marks<br>Physic.: Not purchasable<br>Explo.: 225-312
| weapons = 30
| weapons = 30
| handicap = Spread/Inaccuracy of the weapon is increased by 10x.
| handicap = Spread + 9 (1→10)
| cost = <span class="explain" title="Military: 67 • Colony: 93 • Mining: 93 • Research: 93 • Habitation: 112 • Prices may be further reduced by up to 10% (100RP) or increased by up to 8% (-80RP)">67-112</span>
| cost = <span class="explain" title="Military: 67 • Colony: 93 • Mining: 93 • Research: 93 • Habitation: 112 • Prices may be further reduced by up to 10% (100RP) or increased by up to 8% (-80RP)">67-112</span>
| fabricator = Yes
| fabricator = Yes

Revision as of 12:49, 9 October 2020

Data is potentially outdated
Last updated for version 0.10.5.1
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0
Harpoon Gun
Click to upload a new image.Dummy link
Statistics
Ammunition File:Harpoon icon.png Harpoon

File:Explosive Harpoon icon.png Explosive Harpoon

File:Physicorium Harpoon icon.png Physicorium Harpoon

Ammo Capacity 6
Skill Requirements
Skill Requirements
Weapons: 30
Handicap Spread + 9 (1→10)
Crafting
Fabricator
Requirements
Skill: Weapons: 30
Deconstructor Yield
Technical
Identifier
Categories

The Harpoon Gun is a handheld weapon that can be acquired in Barotrauma.

Function

Harpoon guns act as short-to-medium-range weaponry by firing harpoons at a high velocity. The Harpoon gun is effective both on board of the submarine and underwater, and upon striking another crew member, creature or wall, the harpoon may become lodged in the target (does not apply to the Explosive Harpoon) and can usually be recovered and reused. This property (plus the small material cost of the Ammunition) makes the Harpoon Gun a very reliable weapon.

Fired harpoons deliver a moderate amount of Damage and Bleeding, and are pretty effective at stopping the smaller denizens of Europa, such as Crawlers and Mudraptors.

It should be noted that Characters with inadequate Weapons skill (less than 30) will suffer from a greatly increased spread, greatly reducing the effective accuracy of the gun.

Usage

The harpoon gun requires both hands to be equipped and must be manually loaded with individual Harpoons before firing. By default, the right mouse button aims the harpoon gun toward the cursor. Left-clicking will then fire a harpoon in the corresponding direction.

Fired Harpoons may be picked up as any other item with Left Mouse Button by default, and reloaded into the Harpoon gun.

Ammunition

Item
Afflictions
Structure Damage
Projectile Speed
Is Sticky?
Is Fragile?
Price
Raw materials
File:Harpoon spear icon.png
Harpoon
Lacerations Lacerations: 30

Bleeding Bleeding: 30

Stun Stun: 0.25

10
20
True
False
27-37
Steel Bar Steel Bar
File:Harpoon spear explosive icon.png
Explosive Harpoon
Lacerations Lacerations: 10

Stun Stun: 0.25

Explosion, Radius 200

15
20
False
True
225-312
Harpoon Harpoon

C-4 Block C-4 Block

File:Harpoon spear physicorium icon.png
Physicorium Harpoon
Lacerations Lacerations: 50

Bleeding Bleeding: 30
Stun Stun: 0.25

10
20
True
False
N/A
Physicorium Bar Physicorium

The Harpoon and the Physicorium Harpoon can be deconstructed back to their respective crafting materials, while the Explosive Harpoon will only yield Steel.

Audio

Trivia

  • Pre-release videos for Barotrauma showed that harpoons were originally going to have a rope attached between them and the harpoon gun. This would allow the player to retract a harpoon back into the barrel of the gun after launching it.

Gallery

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