Hardened Crowbar: Difference between revisions

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{{Version|0.18.12.0}}
{{Version|1.0.9.0|Add media}}__NOTOC__
{{Items infobox
{{Items infobox  
| icon = Hardened Crowbar.png
| caption = Inventory icon.
| sprite = Hardened Crowbar sprite.png
| spritewidth = 120
| caption2 = Sprite.
| identifier = crowbarhardened
| description = A crowbar that has gone through a process of hardening using depleted fuel. The strengthened material makes it easier to pry open doors and bash open heads.
| description = A crowbar that has gone through a process of hardening using depleted fuel. The strengthened material makes it easier to pry open doors and bash open heads.
| type = tool
| noreq = yes


| afflictions = yes
<!-- Weapon info-->
| bluntforcetrauma = 20
| weapontype = melee
| radiationsickness = 1
| qualitybonuses = +10% Affliction Strength
| stun = 0.6
| meleerange = 1
| attackspeed = 0.77
| attackspeed = 1
| structuredamage = 12
| itemdamage = 8
| penetration = 25
| penetration = 25
| structuredamage = 5
| severlimbsprobability = 0


| afflictions =
blunttrauma = 18;
radiationsickness = 1;
stun = 0.6;
| noreq = yes <!-- No required skills -->
<!-- Fabricating -->
| fabricator = Yes
| talent = {{hl|Heavy Hitter||Engineer Job Icon}}
| fabricatortime = 20
| fabricatorskill = mechanical
| fabricatorskilllevel = 30
| fabricatormaterials = {{hl|Crowbar}}<br>{{hl|Depleted Fuel}} x2
<!-- Deconstructing -->
| deconstructor = Yes
| deconstructortime = 10
| deconstructormaterials = {{hl|Iron}}<br>{{hl|Depleted Fuel}}
<!-- Price -->
| baseprice = 200
| baseprice = 200
| outpostmultiplier = 1
| outpostmultiplier = 1
Line 26: Line 39:
| militarymultiplier = 1.25
| militarymultiplier = 1.25
| minemultiplier = 1
| minemultiplier = 1
| medicalmultiplier = 1
| engineeringmultiplier = 1
| armorymultiplier = 1
<!-- Availability (uncomment what is needed) -->
| unbuyable = true
| unbuyable = true


| talent = [[Strengthened Alloys]]
<!-- Technical -->
| deconstructor = Yes
| identifier = crowbarhardened
| fabricator = Yes
| category = Equipment
| fabricatorskill = mechanical
| tags = smallitem, tool, simpletool, dooropeningtool, crowbaritem, mountableweapon
| fabricatortime = 20
| deconstructortime = 10
| fabricatorskilllevel = 30
| fabricatormaterials = {{hl|Crowbar}}<br>{{hl|Depleted Fuel}} x2
| deconstructormaterials = {{hl|Iron}}<br>{{hl|Depleted Fuel}}
}}
}}
The '''Hardened Crowbar''' is a tool which can be acquired in ''[[Barotrauma]]''.


==Function==
<!-- What is the weapon -->
The '''{{PAGENAME}}'''  is a Tool in [[Barotrauma]].
 
= Description =
<!-- General description of the weapon, what it's good at, what it's bad at, maybe some general tips.-->
The {{PAGENAME}} is a two-handed tool which can be used as a [[Handheld_Weapons#Melee_Weapons|Melee Weapon]]. Its an upgrade over the regular [[Crowbar]] as it forces doors open 40% faster and inflicts a lot more {{hl|Blunt Force Trauma|25}}, a bit of {{hl|Radiation Sickness|25}} and additionally has a good amount of Armor Penetration. It can deal with most small [[Creatures]], and when paired with the {{hl|Unstoppable Curiosity|25|Talent unstoppablecuriosity}} or {{hl|Ph.D in Nuclear Physics|25|Talent phdinnuclearphysics}} talents its one of the strongest Melee Weapons. It can also be used to force-open locked [[Doors|doors and hatches]] similarly to the [[Plasma Cutter]], but faster and without destroying the door, but its unable to un-seal doors which are welded shut.
 
 
<!-- How to obtain the weapon -->
It can be crafted by an {{hl|Engineer|25|Engineer Job Icon}} with the {{hl|Heavy Hitter|25|Talent heavyhitter}} talent unlocked; It '''cannot''' be bought.
 
= Function =
<!-- How to operate the weapon, use the Controls template-->
{{Controls|two}}
 
<!-- List with facts about the weapons functionality and important tips, remove if none -->
* It can be used to force-open doors and hatches by pressing the "Use" keybind ({{Key|E}} by default) on a door. Only doors that the character doesn't have access to can be forced open with a crowbar.
** It takes 5.4 seconds to force-open a door, and 4.3 seconds to force-open a wrecked door.
 
= Damage Values =
<!-- Cargo table with damage values of this weapon, and potentially other similiar weapons as a comparison. Use the CargoDamage template. -->
{{CargoDamage|{{PAGENAME}}|Crowbar|tabletype=melee}}


Crowbars can be used to force-open locked '''[[Doors|Doors and Hatches]]''', similarly to the '''[[Plasma Cutter]]''', although with out the destruction of the door or hatch. A hardened crowbar will open a door about ~40% faster than a normal crowbar. Irrespective of [[quality]]. <br>
<!-- Damage increased by 10% for every quality level -->
Unlike plasma cutters, crowbars are much faster and won't destroy the doors upon opening, but are unable to un-seal doors which are welded shut.<br>
{{Q|{{PAGENAME}}|10|Affliction Strength}}
It can also be used as a blunt weapon.


==Usage==
= Related Talents =
*'''Force-opening doors and hatches''' - Press the "Use" keybind ('''Default: {{Key|E}}''') on a door
<!-- Talents that are required to craft the weapon, or are affecting it in some way, use the RelatedTalents template. Remove section if no related talents -->
**'''Note:''' Only doors that the character doesn't have access to can be forced open with a crowbar
{{RelatedTalents|Heavy Hitter|Multifunctional|Unstoppable Curiosity|Ph.D in Nuclear Physics}}
*'''Attacking''' - Hold the "Aim" keybind ('''Default:{{Key|mouse|right}}RMB''') to ready the crowbar for an attack, then press the "Shoot" keybind ('''Default:{{Key|mouse|left}}LMB''') to swing the crowbar.


== Damage Values ==
= See Also =
<!-- Similiar or related items -->
* {{Hyperlink|Crowbar}}
* {{Hyperlink|Plasma Cutter}}


{{CargoDamage|Crowbar|Hardened Crowbar|Dementonite Crowbar|tabletype=melee}}
= Media =
<!-- Images or videos showing off the weapon -->
<gallery widths=280 heights=200>
File:crowbar_opening_door.png|Player opening a locked door.
</gallery>


==Related Talents==
<!-- Audio files -->
{{RelatedTalents|Strengthened Alloys}}
<gallery widths=200 heights=100>


== See Also ==
</gallery>
*'''{{hl|Crowbar}}'''
*'''{{hl|Dementonite Crowbar}}'''


{{Items nav}}
{{Weapons nav|show-Handheldweapons=yes}}
{{Tools nav}}
[[Category:Weapons]]
[[Category:Melee Weapons]]
[[Category:Talent_Items]]
[[Category:Engineer Items]]
[[Category:Tools]]

Latest revision as of 12:11, 29 December 2023

Data is up-to-date
Last updated for version 1.0.9.0
Last mentioned in changelog 1.0.7.0
The current game version is 1.4.4.1
Notes: Add media
 
Hardened Crowbar

Inventory icon


Sprite
A crowbar that has gone through a process of hardening using depleted fuel. The strengthened material makes it easier to pry open doors and bash open heads.
Statistics
Afflictions
 Stun (0.6)*
Quality Bonuses +10% Affliction Strength
Range 1 m
Attack Speed 1
Armor penetration 25%
Structure damage 12
Item Damage 8
Crafting
Fabricator
Requirements
Talent: Heavy Hitter
Skill: Mechanical: 30
Deconstructor Yield
Store
Base Price 200 mk
Outposts
OutpostOutpost Sell
Habitation OutpostHabitation 60 mk
ColonyColony 54 mk
Research OutpostResearch 75 mk
Military OutpostMilitary 75 mk
Mining OutpostMining 60 mk
Medical MerchantMedical Merchant 60 mk
Engineer MerchantEngineer Merchant 60 mk
Armory MerchantArmory Merchant 60 mk
Children of The HonkmotherClown Merchant 60 mk
The Church of HuskHusk Merchant 60 mk
Technical
Identifier crowbarhardened
Categories Equipment
Tags smallitem, tool, simpletool, dooropeningtool, crowbaritem, mountableweapon

The Hardened Crowbar is a Tool in Barotrauma.

Description

The Hardened Crowbar is a two-handed tool which can be used as a Melee Weapon. Its an upgrade over the regular Crowbar as it forces doors open 40% faster and inflicts a lot more Blunt Force Trauma, a bit of Radiation Sickness and additionally has a good amount of Armor Penetration. It can deal with most small Creatures, and when paired with the Unstoppable Curiosity or Ph.D in Nuclear Physics talents its one of the strongest Melee Weapons. It can also be used to force-open locked doors and hatches similarly to the Plasma Cutter, but faster and without destroying the door, but its unable to un-seal doors which are welded shut.


It can be crafted by an Engineer with the Heavy Hitter talent unlocked; It cannot be bought.

Function

The Hardened Crowbar is held with both hands. As with all weapons and tools, using it is done by holding the Right Mouse Right-click to take aim, then by Left Mouse Left-clicking to shoot/use.

  • It can be used to force-open doors and hatches by pressing the "Use" keybind (E by default) on a door. Only doors that the character doesn't have access to can be forced open with a crowbar.
    • It takes 5.4 seconds to force-open a door, and 4.3 seconds to force-open a wrecked door.

Damage Values

Item Afflictions Attack Speed Armor Penetration

Crowbar
 Stun (0.5)*
1 0%

Hardened Crowbar
 Stun (0.6)*
1 25%

The Hardened Crowbar gains 10% Affliction Strength per quality level. (10% / 20% / 30%)

Related Talents

Talent Tree Description

Unstoppable Curiosity
ID: unstoppablecuriosity
Engineer
Physicist
Spec. 1
Force doors open 50% faster. Your attacks with Crowbars are 100% more powerful.

Ph.D in Nuclear Physics
ID: phdinnuclearphysics
Engineer
Physicist
Spec. 4
Your attacks with Crowbars are 200% more powerful. Does not stack with Unstoppable Curiosity.

Unlock recipe: PUCS.


Heavy Hitter
ID: heavyhitter
Engineer
Weapons Engineer
Spec. 2
Unlock recipe: Hardened Wrench, Hardened Screwdriver, Hardened Crowbar, Hardened Diving Knife.

Multifunctional
ID: multifunctional
Mechanic
General
Tier 1
Deal 50% more damage with Wrenches and Crowbars.

See Also

Media

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