Handheld Weapons
From Official Barotrauma Wiki
| Data is potentially outdated | |
| Last updated for an unknown version Last mentioned in changelog 0.18.15.0 The current game version is 1.5.9.1 Notes: To add: dementonite/hardened things, etc |
| This article is about handheld weapons. For submarine weapons, see Submarine Weapons. |
Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.
Ranged Weapons
Testing new template Template:HandheldWeapons
Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
| Weapon Stats | Ammunition Stats | Notes | |||||
|---|---|---|---|---|---|---|---|
| Weapon Name | RPS | 1 Hand? | Ammunition | Type | Afflictions | ||
| 1 | Yes | 6 |
Raycast | 30 |
0.4 | ||
| ~0.67 | No | 6 |
Raycast | 8*8 |
0.2*8 | Fires 8 projectiles | |
| 10 | No | 2 |
Raycast | 8*8 |
0.2*8 | Fires 8 projectiles Has very high spread | |
| ~5.71 | No | 21* |
Raycast | 15 |
0.125 | ||
| 2 | No | 21* |
Raycast | 15 |
0.125 | ||
| 1 | No | 6 |
Projectile | 30 |
0.45 | Retrievable | |
| 6 File:Explosive Harpoon icon.png Explosive Harpoons | Projectile | 20 |
0.4 | ||||
| Explosion | 40 |
2 | |||||
| 6 |
Projectile | 50 |
0.45 | Retrievable | |||
| 6 |
Projectile | 70 |
3 | Retrievable | |||
| 1 | No | 1 |
Projectile | 5 |
0.2 | ||
| Explosion | 80 |
5 | |||||
| 1 |
Projectile | 5 |
0.2 | ||||
| Explosion | 5 |
15 | |||||
| N/A | No | 17* |
Raycast | 1.25 |
- | Sets targets and structures on Fire Inflicts minor burns to the user Doesn't work underwater or when oxygen is below 10% Ammunition explodes in fire | |
| 40* |
Raycast | 1.25 |
- | ||||
| N/A | No | 17* |
Raycast | 1.25 |
- | Doesn't start Fires Inflicts minor burns to the user Works underwater Ammunition explodes in fire | |
| 40* |
Raycast | 1.25 |
- | ||||
| 1 | No | 4 |
Projectile | Depends on ammo | 1* | Syringes inject on contact | |
| 1 | Yes | 2 |
Projectile | 1 |
10 | ||
| 1 | Yes | 20* |
Raycast | 13.5 |
- | Found in Alien Ruins | |
| N/A | No | 20* |
Raycast | 2.75 |
- | Found in Alien Ruins Deals heavy structure damage | |
Melee Weapons
Testing new template Template:HandheldWeapons
Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
| Weapon Name | APS | Range | 1 Hand? | Ammunition | Afflictions | Notes | |
|---|---|---|---|---|---|---|---|
| 0.75 | 0.5 | Yes | 10 |
0.2 | |||
| 0.75 | 0.5 | Yes | 10 |
0.2 | Rarely found on wrecks | ||
| 1 | 1 | Yes | 4* |
4 |
0.2* | ||
| 6* |
4 |
0.2* | |||||
| 1 | 1 | No | 10 |
0.5 | Deals light structure damage Can force open doors | ||
| 1 | 0.5 | Yes | 4 |
0.2 | Can be used to repair Installations | ||
| 1 | 0.5 | Yes | 5 |
0.2 | Can be used to repair Installations Allows editing wires | ||
| 1 | 0.5 | Yes | 2 |
0.6 | Can hold 12 stacks of items. Deals a surprisingly large amount of structure damage. | ||
| 1 | 0.5 | Yes | 5 |
0.2 | 9% Chance to spawn on a husk | ||
| 1 | 1 | No | 0.3 | Makes a train horn noise on contact. Can be fabricated from a Bike Horn | |||
| 1.2 | 1.75 | No | 36 |
0.5 | Unlocked with the Buccaneer talent in the Security Officer Specialist tree |
Grenades
Grenades are throwable, explosive weapons that typically detonate after a short amount of time.
| Grenade Type | Afflictions | Explosion Range | Structure Damage | Notes | |
|---|---|---|---|---|---|
| 180 |
6 | 5 | 10 | Deals moderate damage to Installations | |
| 5 |
5 | 1 | Deals heavy damage to powered Installations | ||
| 1 |
5 | 25 | |||
| 100 |
5 | 8 | Sets nearby area on Fire | ||
| 300 |
6 | 5 | 400 | Detonates on impact, if velocity is fast enough |