Handheld Weapons: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
(→‎Grenades: revised grenade table and added asplosion radius)
m (note about missing stuff (I don't have time to do it myself currently))
Line 1: Line 1:
{{DisambigMsg|handheld weapons|submarine weapons|Submarine Weapons}}
{{version||To add: boarding axe, dementonite/hardened things, etc}}{{DisambigMsg|handheld weapons|submarine weapons|Submarine Weapons}}
'''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures.
'''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures.
==Ranged Weapons==
==Ranged Weapons==

Revision as of 12:59, 17 January 2022

Data is potentially outdated
Last updated for an unknown version
The current game version is 1.2.8.0
Notes: To add: boarding axe, dementonite/hardened things, etc
This article is about handheld weapons. For submarine weapons, see Submarine Weapons.

Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.

Ranged Weapons

Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.

Weapon Stats Ammunition Stats Notes
Weapon Name RPS 1 Hand? Ammunition Type Afflictions Stun Stun Time
Revolver 1 Yes 6 Revolver Rounds Raycast 30Gunshot Wound 40Bleeding 0.4
Riot Shotgun ~0.67 No 6 Shotgun Shells Raycast 8*8Gunshot Wound 6*8Bleeding 0.2*8 Fires 8 projectiles
Boom Stick 10 No 2 Shotgun Shells Raycast 8*8Gunshot Wound 6*8Bleeding 0.2*8 Fires 8 projectiles
Has very high spread
SMG ~5.71 No 20* SMG Magazine Raycast 15Gunshot Wound 15Bleeding 0.125
Deadeye Carbine 2 No 20* SMG Magazine Raycast 15Gunshot Wound 15Bleeding 0.125
Harpoon Gun 1 No 6 Harpoons Projectile 30Lacerations 30Bleeding 0.45 Retrievable
6 File:Explosive Harpoon icon.png Explosive Harpoons Projectile 20Lacerations 0.4
Explosion 40Deep Tissue Injury 50Bleeding 2
6 Physicorium Harpoons Projectile 50Lacerations 30Bleeding 0.45 Retrievable
6 Ahab's Spears Projectile 70Lacerations 50Bleeding 3 Retrievable
Grenade Launcher 1 No 1 40mm Grenade Projectile 5Blunt Force Trauma 0.2
Explosion 80Deep Tissue Injury 40Bleeding 5
1 40mm Stun Grenade Projectile 5Blunt Force Trauma 0.2
Explosion 5Deep Tissue Injury 15
Flamer N/A No 17* Welding Fuel Tank Raycast 1Burn - Sets targets and structures on Fire
Inflicts minor burns to the user
Doesn't work underwater or when oxygen is below 10%
Ammunition explodes in fire
40* Incendium Fuel Tank Raycast 1Burn -
Prototype Steam Cannon N/A No 17* Welding Fuel Tank Raycast 1Burn - Doesn't start Fires
Inflicts minor burns to the user
Works underwater
Ammunition explodes in fire
40* Incendium Fuel Tank Raycast 1Burn -
Syringe Gun 1 No 4 Syringes (Except Husk) Projectile Depends on ammo 1* Syringes inject on contact
Liquid Oxygenite explodes if it hits a wall
Stun Gun 1 Yes 2 Stun Gun Darts Projectile 1Lacerations 10
Alien Pistol 1 Yes 20* Alien Power Cell Raycast 13.5Burn 5Psychosis - Found in Alien Ruins
Ancient Weapon N/A No 20* Alien Power Cell Raycast 1Burn - Found in Alien Ruins
Deals heavy structure damage

Melee Weapons

Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.

Weapon Name APS Range 1 Hand? Ammunition Afflictions Stun Stun Time Notes
Diving Knife ~1.33 0.5 Yes 10Lacerations 10Bleeding 0.2
Europan Handshake ~1.33 0.5 Yes 10Lacerations 10Bleeding 1Morbusine Poisioning 0.2 Rarely found on wrecks
Stun Baton 1 1 Yes 4* Battery Cell 4Blunt Force Trauma 40*Incremental Stun 0.2*
6* Fulgurium Battery Cell 4Blunt Force Trauma 55*Incremental Stun 0.2*
Crowbar 1 1 No 8Blunt Force Trauma 0.5 Deals light structure damage
Can force open doors
Wrench 1 0.5 Yes 4Blunt Force Trauma 0.2 Can be used to repair Installations
Screwdriver 1 0.5 Yes 5Lacerations 2Bleeding 0.2 Can be used to repair Installations
Allows editing wires
Storage Container 1 0.5 Yes 2Blunt Force Trauma 0.6 Can hold 12 stacks of items. Deals a surprisingly large amount of structure damage.
Husk Stinger 1 0.5 Yes 5Lacerations 10Bleeding 0.2 9% Chance to spawn on a husk
Toy Hammer 1 1 No 0.3 Makes a train horn noise on contact
Can be fabricated from a bike horn

Grenades

Grenades are throwable, explosive weapons that typically detonate after a short amount of time.

Grenade Type Afflictions Explosion Range Stun Stun Time Structure Damage Notes
Frag Grenade 180Deep Tissue Injury 80Bleeding 6 5 10 Deals moderate damage to Installations
EMP Grenade 5Deep Tissue Injury 5 1 Deals heavy damage to powered Installations
Stun Grenade 1Lacerations 5Deep Tissue Injury 5 25
Incendium Grenade 100Burn 5Deep Tissue Injury 5 8 Sets nearby area on Fire
Oxygenite Shard 300Lacerations 6 5 400 Detonates on impact, if velocity is fast enough
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives