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{{version||To add: boarding axe, dementonite/hardened things, etc}}{{DisambigMsg|handheld weapons|submarine weapons|Submarine Weapons}}
{{version|1.2.6.0|search=Revolver,Assault Rifle,Prototype Steam Cannon,Handcannon,Hmg,Arc Emitter,Riot Shotgun,Deadeye Carbine,Scrap Cannon,Autoshotgun, Rapid Fissile Accelerator, Syringe Gun,Boom Stick,Harpoon Gun,Advanced Syringe Gun,SMG,Harpoon Coil-Rifle,Stun Gun,Machine Pistol,Grenade Launcher,Alien Pistol,Rifle,Flamer,Ancient Weapon,Diving Knife,Crowbar,Husk Stinger,Europan Handshake,Wrench,Spineling's Spike,Stun Baton,Heavy Wrench,Toy Hammer,Boarding Axe,Screwdriver,Ceremonial Sword,Storage Container,Frag Grenade,Emp Grenade,Stun Grenade,Incendium Grenade,Acid Grenade,Oxygenite Shard}}{{DisambigMsg|handheld weapons|submarine weapons|Submarine Weapons}}
'''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures.
'''Handheld Weapons''' are items commonly used to inflict damage to creatures, other humans, or structures.
==Ranged Weapons==
__TOC__
=Ranged Weapons=
 
'''Ranged Weapons''' are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
'''Ranged Weapons''' are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.
{| class="wikitable sortable"
{{WeaponsTable|tabletype=ranged}}
! colspan = 3|Weapon Stats
 
! colspan = 4|Ammunition Stats
=Melee Weapons=
! rowspan = 2|Notes
 
|-
!Weapon Name
!<abbr title="Rounds per Second">RPS</abbr>
!1 Hand?
!Ammunition
!Type
!Afflictions
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
|-
|{{Hyperlink|Revolver|30}}
|1
|Yes
|6 {{Hyperlink|Revolver Round|24|s=s}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|30[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 40[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.4
|-
|{{Hyperlink|Riot Shotgun|30}}
|~<abbr title="0.6 repeating">0.67</abbr>
|No
|6 {{Hyperlink|Shotgun Shell|24|s=s}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|8*8[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 6*8[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2*8
|Fires 8 projectiles
|-
|{{Hyperlink|Boom Stick|30}}
|10
|No
|2 {{Hyperlink|Shotgun Shell|24|s=s}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|8*8[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 6*8[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2*8
|Fires 8 projectiles<br>Has very high spread
|-
|{{Hyperlink|SMG|30}}
|~<abbr title="5.71428571429">5.71</abbr>
|No
|<abbr title="20 Rounds">20</abbr>* {{Hyperlink|SMG Magazine|20}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|15[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 15[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.125
|-
|{{Hyperlink|Deadeye Carbine|30}}
|2
|No
|<abbr title="20 Rounds">20</abbr>* {{Hyperlink|SMG Magazine|20}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|15[[File:Affliction Gunshot Wound.png|20px|Gunshot Wound]] 15[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.125
|-
| rowspan = 5|{{Hyperlink|Harpoon Gun}}
| rowspan = 5|1
| rowspan = 5|No
|6 {{Hyperlink|Harpoon|s=s}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|30[[File:Affliction Lacerations.png|20px|Lacerations]] 30[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.45
|Retrievable
|-
| rowspan = 2|6 {{Hyperlink|Explosive Harpoon|24|icon|s=s}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|20[[File:Affliction Lacerations.png|20px|Lacerations]]
|0.4
|-
|<abbr title="Explosion range-2m">Explosion</abbr>
|40[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]
|2
|-
|6 {{Hyperlink|Physicorium Harpoon|s=s}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|50[[File:Affliction Lacerations.png|20px|Lacerations]] 30[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.45
|Retrievable
|-
|6 {{Hyperlink|Ahab's Spear|s=s}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|70[[File:Affliction Lacerations.png|20px|Lacerations]] 50[[File:Affliction Bleeding.png|20px|Bleeding]]
|3
|Retrievable
|-
| rowspan = 4|{{Hyperlink|Grenade Launcher}}
| rowspan = 4|1
| rowspan = 4|No
| rowspan = 2|1 {{Hyperlink|40mm Grenade}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.2
|-
|<abbr title="Explosion range-2.5m">Explosion</abbr>
|80[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 40[[File:Affliction Bleeding.png|20px|Bleeding]]
|5
|-
| rowspan = 2|1 {{Hyperlink|40mm Stun Grenade}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|5[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.2
|-
|<abbr title="Explosion range-3m">Explosion</abbr>
|5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|15
|-
| rowspan="2" |{{Hyperlink|Flamer|30}}
| rowspan="2" |N/A
| rowspan="2" |No
|<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1[[File:Affliction Burn.png|20px|Burn]]
| -
| rowspan="2" |Sets targets and structures on [[Maintenance#Fire|Fire]]<br>Inflicts minor burns to the user<br>Doesn't work underwater or when oxygen is below 10%<br>Ammunition explodes in fire
|-
|<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1[[File:Affliction Burn.png|20px|Burn]]
| -
|-
| rowspan="2" |{{Hyperlink|Prototype Steam Cannon|30}}
| rowspan="2" |N/A
| rowspan="2" |No
|<abbr title="17 Seconds">17</abbr>* {{Hyperlink|Welding Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1[[File:Affliction Burn.png|20px|Burn]]
| -
| rowspan="2" |Doesn't start [[Maintenance#Fire|Fires]]<br>Inflicts minor burns to the user<br>Works underwater<br>Ammunition explodes in fire
|-
|<abbr title="40 Seconds">40</abbr>* {{Hyperlink|Incendium Fuel Tank|30}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1[[File:Affliction Burn.png|20px|Burn]]
| -
|-
|{{Hyperlink|Syringe Gun|30}}
|1
|No
|4 {{Hyperlink|Syringes|30|Chemicals|Medical_Items#Medicines}} (Except Husk)
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|Depends on ammo
|<abbr title="Some chemicals affect stun percentage">1</abbr>*
|Syringes inject on contact<br>{{hl|Liquid Oxygenite|20}} explodes if it hits a wall
|-
|{{Hyperlink|Stun Gun|30}}
|1
|Yes
|2 {{Hyperlink|Stun Gun Dart|30|s=s}}
|<abbr title="Has bullet drop and travel time">Projectile</abbr>
|1[[File:Affliction Lacerations.png|20px|Lacerations]]
|10
|-
|{{Hyperlink|Alien Pistol|30}}
|1
|Yes
|<abbr title="20 Shots">20</abbr>* {{Hyperlink|Alien Power Cell|12}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|13.5[[File:Affliction Burn.png|20px|Burn]] 5[[File:Affliction Psychosis.png|20px|Psychosis]]
| -
|Found in [[Alien Ruins]]
|-
|{{Hyperlink|Ancient Weapon|30}}
| N/A
|No
|<abbr title="20 Seconds">20</abbr>* {{Hyperlink|Alien Power Cell|12}}
|<abbr title="No travel time or bullet drop">Raycast</abbr>
|1[[File:Affliction Burn.png|20px|Burn]]
| -
|Found in [[Alien Ruins]]<br>Deals heavy structure damage
|}
==Melee Weapons==
'''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
'''Melee Weapons''' are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.
{| class="wikitable sortable"
{{WeaponsTable|tabletype=melee}}
!Weapon Name
 
!<abbr title="Attacks per Second">APS</abbr>
=Throwable Weapons=
!<abbr title="Meters">Range</abbr>
'''Throwable Weapons''' are throwable, explosive weapons that typically detonate after a short amount of time.
!1 Hand?
{{WeaponsTable|tabletype=throwable}}
!Ammunition
!Afflictions
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
!Notes
|-
|{{Hyperlink|Diving Knife}}
|~<abbr title="1.3 repeating">1.33</abbr>
|0.5
|Yes
|
|10[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2
|
|-
|{{Hyperlink|Europan Handshake}}
|~<abbr title="1.3 repeating">1.33</abbr>
|0.5
|Yes
|
|10[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]] 1[[File:Affliction Morbusine Poisoning.png|20px|Morbusine Poisioning]]
|0.2
|Rarely found on wrecks
|-
| rowspan="2" |{{Hyperlink|Stun Baton}}
| rowspan=2|1
| rowspan="2" |1
| rowspan="2" |Yes
|<abbr title="4 charged hits">4</abbr>*{{Hyperlink|Battery Cell}}
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] <abbr title="Only if charged">40</abbr>*[[File:Affliction Stun.png|20px|Incremental Stun]]
|<abbr title="0.5 if charged">0.2</abbr>*
|
|-
|<abbr title="6 charged hits">6</abbr>*{{Hyperlink|Fulgurium Battery Cell}}
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]] <abbr title="Only if charged">55</abbr>*[[File:Affliction Stun.png|20px|Incremental Stun]]
|<abbr title="0.5 if charged">0.2</abbr>*
|
|-
|{{Hyperlink|Crowbar}}
|1
|1
|No
|
|8[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.5
|Deals light structure damage<br>Can force open doors
|-
|{{Hyperlink|Wrench}}
|1
|0.5
|Yes
|
|4[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.2
| Can be used to repair [[Installations]]
|-
|{{Hyperlink|Screwdriver}}
|1
|0.5
|Yes
|
|5[[File:Affliction Lacerations.png|20px|Lacerations]] 2[[File:Affliction Bleeding.png|20px|Bleeding]]
|0.2
| Can be used to repair [[Installations]]<br>Allows editing wires
|-
|{{Hyperlink|Storage Container}}
|1
|0.5
|Yes
|
|2[[File:Affliction Blunt Force Trauma.png|20px|Blunt Force Trauma]]
|0.6
|Can hold 12 stacks of items. Deals a surprisingly large amount of structure damage.
|-
|{{Hyperlink|Husk Stinger}}
|1
|0.5
|Yes
|
|5[[File:Affliction Lacerations.png|20px|Lacerations]] 10[[File:Affliction Bleeding.png|20px|Bleeding]]
| 0.2
|9% Chance to spawn on a husk
|-
|{{Hyperlink|Toy Hammer}}
|1
|1
|No
|
|
|0.3
|Makes a train horn noise on contact<br>Can be fabricated from a bike horn
|-
|Boarding axe
|1.2
|1.75
|No
|
|
|
|
|}


==Grenades==
'''Grenades''' are throwable, explosive weapons that typically detonate after a short amount of time.
{| class="wikitable sortable"
!Grenade Type
!Afflictions
!<abbr title="Meters">Explosion Range</abbr>
![[File:Affliction Stun.png|20px|Stun]] <abbr title="Seconds">Stun Time</abbr>
!Structure Damage
!Notes
|-
|{{Hyperlink|Frag Grenade|30}}
|180[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]] 80[[File:Affliction Bleeding.png|20px|Bleeding]]
|6
|5
|10
|Deals moderate damage to [[Installations]]
|-
|{{Hyperlink|EMP Grenade|30}}
|5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|5
|1
|
|Deals heavy damage to <abbr title="Except Reactors & Docking Ports">powered</abbr> [[Installations]]
|-
|{{Hyperlink|Stun Grenade|30}}
|1[[File:Affliction Lacerations.png|20px|Lacerations]] 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|5
|25
|
|-
|{{Hyperlink|Incendium Grenade|30}}
|100[[File:Affliction Burn.png|20px|Burn]] 5[[File:Affliction Deep Tissue Injury.png|20px|Deep Tissue Injury]]
|5
|8
|
|Sets nearby area on [[Maintenance#Fire|Fire]]
|-
|{{Hyperlink|Oxygenite Shard|30}}
|300[[File:Affliction Lacerations.png|20px|Lacerations]]
|6
|5
|400
|Detonates on impact, if velocity is fast enough
|}
{{Weapons nav|show-Handheldweapons=yes}}
{{Weapons nav|show-Handheldweapons=yes}}
[[Category:Weapons]]
[[Category:Weapons]]
[[Category:Items]]
[[Category:Items]]

Latest revision as of 20:20, 14 December 2023

Data is potentially outdated
Last updated for version 1.2.6.0
Last mentioned in changelog 1.2.8.0
The current game version is 1.2.8.0
This article is about handheld weapons. For submarine weapons, see Submarine Weapons.

Handheld Weapons are items commonly used to inflict damage to creatures, other humans, or structures.

Ranged Weapons

Ranged Weapons are medium to long ranged weapons that typically require ammunition. They allow the wielder to safely deal damage without putting themselves in melee range.

Ranged Weapons
Weapon Firerate Ammo
Capacity
Ammunition Magazine
size
Afflictions Penetration Severance
Chance
Supply

Advanced Syringe Gun
1 8
Depends on the used Syringe

Syringe Gun
1 4
Depends on the used Syringe

Stun Gun
1 2
Fulgurium Stun Gun Dart
 Lacerations (1)*
 Stun (6)*

Stun Gun Dart
 Lacerations (0.5)*
 Stun (0.1)*

Machine Pistol
5.7 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (12)*
 Bleeding (4)*
 Stun (0.12)*
25% 10%

SMG Magazine
21
 Gunshot Wound (10)*
 Bleeding (10)*
 Stun (0.16)* (10% chance)
10%

Deadeye Carbine
3.33 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (16.5)*
 Bleeding (5.5)*
 Stun (0.165)*
25% 10%

SMG Magazine
21
 Gunshot Wound (13.75)*
 Bleeding (13.75)*
 Stun (0.22)* (10% chance)
10%

SMG
5 1
Depleted Fuel SMG Magazine
21
 Gunshot Wound (19.5)*
 Bleeding (6.5)*
 Stun (0.195)*
25% 10%

SMG Magazine
21
 Gunshot Wound (16.25)*
 Bleeding (16.25)*
 Stun (0.26)* (10% chance)
10%

Boom Stick
1.82 2
Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%

Shotgun Rubber Shell
 Stun (2.4)*
0%

Shotgun Shell
 Gunshot Wound (64)*
 Bleeding (48)*
 Stun (0.8)*
50%

Riot Shotgun
1 6
Explosive Slug
 Bleeding (20)*
 Stun (0.8)*
Explosion (0.7m):
 Burn (60)*
50% 100%

Shotgun Rubber Shell
 Stun (2.4)*
0%

Shotgun Shell
 Gunshot Wound (64)*
 Bleeding (48)*
 Stun (0.8)*
50%

Autoshotgun
2.22 24
Explosive Slug
 Bleeding (18)*
 Stun (0.72)*
Explosion (0.7m):
 Burn (54)*
50% 100%

Shotgun Rubber Shell
 Blunt Force Trauma (21.6)*
 Stun (2.16)*
0%

Shotgun Shell
 Gunshot Wound (57.6)*
 Bleeding (43.2)*
 Stun (0.72)*
50%

Rifle
0.5 6  |  1
40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Rifle Round
 Gunshot Wound (55)*
 Bleeding (33)*
 Stun (0.6)*
 Stun (0.9)* (30% chance)
45% 50%

Revolver
2 6
Depleted Fuel Revolver Round
 Gunshot Wound (35)*
 Bleeding (10)*
 Stun (0.3)*
25% 20%

Revolver Round
 Gunshot Wound (28)*
 Bleeding (25)*
 Stun (0.3)*
10% 20%

Scrap Cannon
0.33 8
Iron
 Lacerations (48)*
 Bleeding (96)*
 Stun (1.6)*
50% Power Supply:
Battery Cell (8 Shots)
Fulgurium Battery Cell (16 Shots)

Scrap
 Lacerations (72)*
 Bleeding (144)*
 Stun (1.6)*
50%

Steel Bar
 Lacerations (96)*
 Bleeding (96)*
 Stun (1.6)*
50%

HMG
10 1
HMG Magazine
100
 Gunshot Wound (12)*
 Bleeding (10)*
 Stun (0.1)*
 Stun (0.5)* (1% chance)
40% 20%

Harpoon Gun
0.571 6
Ahab's Spear
 Lacerations (80)*
 Bleeding (80)*
 Stun (1)*
20%

Explosive Harpoon
Explosion (2m):
 Burn (50)*
 Stun (1.5)*
50% 25%

Harpoon
 Lacerations (35)*
 Bleeding (35)*
 Stun (0.5)*
10%

Physicorium Harpoon
 Lacerations (60)*
 Bleeding (60)*
 Stun (0.5)*
20%

Harpoon Coil-Rifle
0.571 6
Ahab's Spear
 Lacerations (136)*
 Bleeding (136)*
 Stun (1.7)*
20% Power Supply:
Battery Cell (12 Shots)
Fulgurium Battery Cell (24 Shots)

Explosive Harpoon
 Deep Tissue Injury (42.5)*
Explosion (2m):
 Burn (85)*
 Stun (2.55)*
50% 25%

Harpoon
 Lacerations (59.5)*
 Bleeding (59.5)*
 Stun (0.85)*
10%

Physicorium Harpoon
 Lacerations (102)*
 Bleeding (102)*
 Stun (0.85)*
20%

Handcannon
1 6
Handcannon Round
 Gunshot Wound (70)*
 Bleeding (50)*
 Stun (1.5)*
50% 100%

Assault Rifle
4.167 1
Assault Rifle Magazine
20
 Gunshot Wound (30)*
 Bleeding (15)*
 Stun (0.25)*
 Stun (0.5)* (20% chance)
20% 20%

Alien Pistol
1.88 1
Alien Power Cell
25
 Burn (10.5)*
 Deep Tissue Injury (10.5)*
 Stun (0.1)*
10%

Grenade Launcher
1 1
40mm Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

40mm Grenade
Explosion (3m):
 Bleeding (400)* (5% chance)
 Burn (100)*
 Stun (5)*
100% 5%

40mm Mini Nuke
 Burn (100)*
 Bleeding (50)*
 Stun (5)*
Explosion (5m):
 Burn (200)*
 Bleeding (40)* (5% chance)
 Stun (10)*
100% 500%

40mm Stun Grenade
Explosion (3m):
 Stun (15)*

Ancient Weapon
1
 Burn (40)*
 Affects every limb it hits.
 Stun (4)* (15% chance)
50% 2.5% Power Supply:
Alien Power Cell (20s)

Arc Emitter
0.2
 Burn (10)*
 Stun (5)*
Power Supply:
Battery Cell (4 Shots)
Fulgurium Battery Cell (8 Shots)

Flamer
1
 Burn (1.25)*
 Affects every limb it hits.
Fuel Supply:
Welding Fuel Tank (16.7s)
Incendium Fuel Tank (40s)

Prototype Steam Cannon
1
 Burn (1.25)*
 Affects every limb it hits.
Fuel Supply:
Welding Fuel Tank (16.7s)
Incendium Fuel Tank (40s)

Rapid Fissile Accelerator
0.8
 Stun (0.5)*
Explosion (1.25m):
 Burn (25)*
 Stun (1)*
50% Fuel Rod Supply:
Fuel Rod (4 Shots)
Thorium Fuel Rod (8 Shots)
Fulgurium Fuel Rod (12 Shots)
Volatile Fulgurium Fuel Rod (20 Shots)

Melee Weapons

Melee Weapons are short range weapons that usually do not require ammunition. These are typically used as a last resort when ranged weapons run out of ammunition.

Melee Weapons
Weapon Attack Speed Afflictions Penetration Severance
Chance

Boarding Axe
0.83
 Lacerations (36)*
 Bleeding (10)*
 Stun (0.5)*
750%

Husk Stinger
1
 Lacerations (5)*
 Bleeding (10)*
 Stun (0.2)*
10%

Spineling's Spike
1
 Lacerations (5)*
 Bleeding (10)*
 Stun (0.2)*
10%

Toy Hammer
1
 Stun (0.2)*

Diving Knife
1.33
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*
10%

Hardened Diving Knife
1.33
 Lacerations (15)*
 Bleeding (5)*
 Stun (0.2)*
25% 10%

Ceremonial Sword
1.92
 Lacerations (19)*
 Bleeding (14)*
 Stun (0.25)*
55%

Europan Handshake
1.33
 Lacerations (11)*
 Bleeding (11)*
 Stun (0.22)*
10%

Screwdriver (Murder Mystery)
1
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*

Wrench (Murder Mystery)
1
 Stun (0.2)*

Diving Knife (Murder Mystery)
1.33
 Lacerations (10)*
 Bleeding (10)*
 Stun (0.2)*
10%

Dementonite Diving Knife
1.48
 Lacerations (10)*
 Bleeding (10)*
 Psychosis (5)*
 Stun (0.2)*
10%

Stun Baton
1
 Stun (0.2)*
 Incremental Stun (40)*
 Requires Power
55 if using Fulgurium Battery Cell
 Stun (0.3)*
 Requires power

Screwdriver
1
 Lacerations (5)*
 Bleeding (2)*
 Stun (0.05)*

Dementonite Screwdriver
1.11
 Lacerations (7.5)*
 Psychosis (5)*
 Stun (0.2)*

Hardened Screwdriver
1
 Lacerations (7)*
 Bleeding (2)*
 Stun (0.08)*
25%

Storage Container
1
 Stun (0.6)*

Crowbar
1
 Stun (0.5)*

Dementonite Crowbar
1.11
 Psychosis (5)*
 Stun (0.5)*

Hardened Crowbar
1
 Stun (0.6)*
25%

Heavy Wrench
0.91
 Stun (1)*

Wrench
1
 Stun (0.2)*

Dementonite Wrench
1.11
 Psychosis (5)*
 Stun (0.2)*

Hardened Wrench
1
 Stun (0.3)*
25%

Throwable Weapons

Throwable Weapons are throwable, explosive weapons that typically detonate after a short amount of time.

Throwable Weapons
Weapon Afflictions Penetration Severance
Chance

Acid Grenade
Explosion (5m):
 Acid Burn (20)*
 Acid Burn (10)* (20% chance)
 Stun (0.5)*

Deepdiver Duck
 Stun (0.5)*

EMP Grenade
Explosion (5m):
 Stun (5)*
 EMP (100)*

Frag Grenade
Explosion (7.5m):
 Bleeding (100)*
 Bleeding (50)* (10% chance)
 Stun (7)*
50%

Incendium Grenade
Explosion (5m):
 Burn (75)*
 Burn (15)* (20% chance)
 Stun (7)*

Molotov Cocktail
Explosion (5m):
 Burn (50)*
 Stun (0.5)*

Nitroglycerin
Explosion (3m):
 Burn (10)* (20% chance)
 Stun (5)*
 Bleeding (20)* (5% chance)

Stun Grenade
Explosion (7.5m):
 Stun (40)*
v·d·e·h
Weapons
Submarine Weapons
Turrets
Large Turrets
Loaders
Other
Handheld Weapons
Ranged Weapons
Melee Weapons
Throwable
Ammunition & Explosives
Ammunition
Explosives