Golden Hammerhead: Difference between revisions

From Official Barotrauma Wiki
Jump to: navigation, search
(Linking to Creatures instead of Category:Creatures)
 
(21 intermediate revisions by 6 users not shown)
Line 1: Line 1:
{{Version|0.18.12.0}} <!--TODO: check boss variant stats-->
{{Version|1.0.8.0}} <!--TODO: check boss variant stats-->
{{Creatures infobox
{{Creatures infobox
| image = Hammerheadgold.png
| image = Hammerheadgold.png
| species = Hammerheadgold
| hp = 400 <!--(300 boss)-->
| hp = 400 <!--(300 boss)-->
| mass = 202.40038
| combatstrength = 500
| combatstrength = 500
| swimspeed = 8 slow - 15 fast
| swimspeed = 8 slow - 15 fast
Line 11: Line 13:
| sight = 4
| sight = 4
| hearing = 2
| hearing = 2
| drops = {{Hyperlink|Swim Bladder}} (x1)
| drops = {{Hyperlink|Swim Bladder}}
| chance = 100
| chance = 100
| drops2 = {{Hyperlink|Alien Blood}} (x1)
| drops2 = {{Hyperlink|Alien Blood}} '''*'''
| chance2 = 100
| chance2 = 75
| drops3 = {{Hyperlink|Hammerhead Ribs}} '''*'''
| chance3 = 25


| stunimmunity = 1
| stunimmunity = 1
| poisonvulnerability = 0.6


| limb1 = Head
| limb1 = Head
Line 39: Line 44:
| attack1force = 10
| attack1force = 10
| attack1structuredamage = 0
| attack1structuredamage = 0
| attack1stun = 3
| attack1afflictions =  
| attack1bitewounds = 100
bitewounds = 100;
stun = 3;


| attack2 = Nose Attack 2
| attack2 = Nose Attack 2
Line 51: Line 57:
| attack2aoestructuredamage = 100
| attack2aoestructuredamage = 100
| attack2explosionrange = 4
| attack2explosionrange = 4
| attack2stuninside = 2
| attack2stuninside = 3


| attack3 = Claws
| attack3 = Claws
Line 60: Line 66:
| attack3structuredamage = 0
| attack3structuredamage = 0
| attack3itemdamage = 15
| attack3itemdamage = 15
| attack3bleeding = 50
| attack3afflictions =
| attack3stun = 0.1
bitewounds = 50;
| attack3bitewounds = 50
bleeding = 50;
stun = 0.1;
}}
}}
The '''Golden Hammerhead''' is a [[:Category:Creatures|creature]] from ''[[Barotrauma]]'' which may occasionally spawn as a replacement for the [[Hammerhead]].
The '''Golden Hammerhead''' is a [[Creatures|creature]] from ''[[Barotrauma]]'' which may occasionally spawn as a replacement for the [[Hammerhead]].


=Description=
=Description=
Golden Hammerheads are tougher variants of the Hammerhead. They possess a hardened blunt head strong enough to punch holes in hulls, and also feature the Hammerhead trademark; four scythe-like limbs, each of which can inflict very heavy [[Afflictions#Bleeding|Bleeding]] on any living creature, with 360º of reach. As its name implies, the Golden Hammerhead has gold-colored, somewhat shiny skin, and two motionless fins to act as stabilizers.
Golden Hammerheads are tougher variants of the Hammerhead. They possess a hardened blunt head strong enough to punch holes in hulls, and also feature the Hammerhead trademark; four scythe-like limbs, each of which can inflict very heavy [[Afflictions#Bleeding|Bleeding]] on any living creature, with 360º of reach. As its name implies, the Golden Hammerhead has gold-colored, somewhat shiny skin, and two motionless fins to act as stabilizers.


=In-game=
=In-Game=
The Golden Hammerhead will attack the [[Submarine]] in hit-and-run attacks, punching holes in the hull with its head and retreating to strike again. Lone [[Human|Divers]] will be chased and  mauled to death.
The Golden Hammerhead will attack the [[Submarine]] in hit-and-run attacks, punching holes in the hull with its head and retreating to strike again. Lone [[Human|Divers]] will be chased and  mauled to death.


Golden Hammerheads may spawn as a replacement for a Hammerhead, the chance of which depends on the game difficulty. Golden Hammerheads present a similar threat level to the common Hammerhead. In higher difficulties, Golden Hammerheads will spawn in couples, supported by three Hammerheads. This poses a significant threat to the submarine's hull integrity.  
Golden Hammerheads may spawn as a replacement for a Hammerhead, the chance of which depends on the game difficulty. Golden Hammerheads present a similar threat level to the common Hammerhead. In higher difficulties, Golden Hammerheads will spawn in couples, supported by three Hammerheads. This poses a significant threat to the submarine's hull integrity.


=Combat strategies=
The Golden Hammerhead is the only creature in the game which has a mass of 202. If two of its limbs are severed, [[Sufforin]] will work on the creature as it applies to creatures with masses of '''200 or lower'''.
 
=Combat Strategies=
Due to its heavy resistances, the Golden Hammerhead can be difficult to kill. The [[Pulse Laser]] is one of the most effective methods of neutralising this threat, as its [[Afflictions#Burn|Burn]] resistances are the weakest. Alternatively, the [[Railgun]] and [[Coilgun]] using [[Piercing Ammunition Box|Piercing Ammunition]] are viable alternatives if a Pulse Laser is unavailable, as the damage output of these weapons is still high despite the resistances. It is not recommended to use [[Physicorium Ammunition Box|Physicorium Ammunition]] on the Golden Hammerhead, as it has incredibly high bleed resist (and is immune to bleeding in some areas).  
Due to its heavy resistances, the Golden Hammerhead can be difficult to kill. The [[Pulse Laser]] is one of the most effective methods of neutralising this threat, as its [[Afflictions#Burn|Burn]] resistances are the weakest. Alternatively, the [[Railgun]] and [[Coilgun]] using [[Piercing Ammunition Box|Piercing Ammunition]] are viable alternatives if a Pulse Laser is unavailable, as the damage output of these weapons is still high despite the resistances. It is not recommended to use [[Physicorium Ammunition Box|Physicorium Ammunition]] on the Golden Hammerhead, as it has incredibly high bleed resist (and is immune to bleeding in some areas).  


The use of small arms weapons or melee weapons is not recommended. The damage output of weapons such as the [[SMG]] or [[Shotgun]] is nowhere near enough to be a viable option against the Golden Hammerhead. Additionally, utilising melee weapons is likely to result in a swift death of the diver involved.  
The use of small arms weapons or melee weapons is not recommended. The damage output of weapons such as the [[SMG]] or [[Shotgun]] is nowhere near enough to be a viable option against the Golden Hammerhead. Additionally, utilising melee weapons is likely to result in a swift death of the diver involved.  


Despite being a "tougher" variant of Hammerhead, it will retreat from the submarine as soon as it take a single high enough damage from turret on its head unlike a normal Hammerhead, the only ammunition that cannot fend it off is [[Piercing Ammunition Box|Piercing Ammunition]] as a trade off for a quicker kill against it. This does not apply when it attacking a human directly however.
=Attacks=
=Attacks=
{{Attacks}}
{{Attacks}}
Line 86: Line 96:


=Variants=
=Variants=
* {{Hyperlink|Golden Hammerhead|100|Hammerheadgold}} "bosses" have more vitality and cause more damage to hulls. They are one of two possible targets of [[Missions#Hammerhead|"Killing a Hammerhead" Missions]] obtained in [[Outposts]].
* {{Hyperlink|Golden Hammerhead|100|Hammerheadgold}} Golden Hammerhead bosses have 5 sight and 5 hearing. They are one of two possible targets of [[Missions#Hammerhead|"Killing a Hammerhead" Missions]] obtained in [[Outposts]].
* {{Hyperlink|Hammerhead|100}}
* {{Hyperlink|Hammerhead|100}}
* {{Hyperlink|Hammerhead Matriarch|100}}
* {{Hyperlink|Hammerhead Matriarch|100}}
Line 98: Line 108:
<gallery widths=280 heights=200>
<gallery widths=280 heights=200>
File:Goldhammer Attack Sub.png|A Golden Hammerhead attacking a submarine
File:Goldhammer Attack Sub.png|A Golden Hammerhead attacking a submarine
File:Goldhammer attack crew.png|A Golden Hammerhead attacking a crew member
File:goldenhammerhead_size_comparison.PNG|A Golden Hammerhead compared with a Dugong
File:goldenhammerhead_vs_human.PNG|A Golden Hammerhead compared with a [[Human]]
</gallery>
</gallery>



Latest revision as of 11:04, 29 December 2023

Data is up-to-date
Last updated for version 1.0.8.0
The current game version is 1.3.0.4


Golden Hammerhead

ID: Hammerheadgold
Stats
Health

400

Sight: 4
Hearing: 2
Armor

Claws, Head, Tail, Fins, & Arms (see values in Defense section)

Weakpoints

None

Immunities Vulnerabilities
Poisons x 0.6
Behavior
Walk speed

1

Swim speed

8 slow - 15 fast

Aggressive?

Always

Can Enter Submarine?

No

Drops
only 1 of the items marked with an asterisk * may drop at a time
Items Chance
Swim Bladder 100% (1/1)
Alien Blood *
75% (1/1.3)
Hammerhead Ribs *
25% (1/4)

The Golden Hammerhead is a creature from Barotrauma which may occasionally spawn as a replacement for the Hammerhead.

Description

Golden Hammerheads are tougher variants of the Hammerhead. They possess a hardened blunt head strong enough to punch holes in hulls, and also feature the Hammerhead trademark; four scythe-like limbs, each of which can inflict very heavy Bleeding on any living creature, with 360º of reach. As its name implies, the Golden Hammerhead has gold-colored, somewhat shiny skin, and two motionless fins to act as stabilizers.

In-Game

The Golden Hammerhead will attack the Submarine in hit-and-run attacks, punching holes in the hull with its head and retreating to strike again. Lone Divers will be chased and mauled to death.

Golden Hammerheads may spawn as a replacement for a Hammerhead, the chance of which depends on the game difficulty. Golden Hammerheads present a similar threat level to the common Hammerhead. In higher difficulties, Golden Hammerheads will spawn in couples, supported by three Hammerheads. This poses a significant threat to the submarine's hull integrity.

The Golden Hammerhead is the only creature in the game which has a mass of 202. If two of its limbs are severed, Sufforin will work on the creature as it applies to creatures with masses of 200 or lower.

Combat Strategies

Due to its heavy resistances, the Golden Hammerhead can be difficult to kill. The Pulse Laser is one of the most effective methods of neutralising this threat, as its Burn resistances are the weakest. Alternatively, the Railgun and Coilgun using Piercing Ammunition are viable alternatives if a Pulse Laser is unavailable, as the damage output of these weapons is still high despite the resistances. It is not recommended to use Physicorium Ammunition on the Golden Hammerhead, as it has incredibly high bleed resist (and is immune to bleeding in some areas).

The use of small arms weapons or melee weapons is not recommended. The damage output of weapons such as the SMG or Shotgun is nowhere near enough to be a viable option against the Golden Hammerhead. Additionally, utilising melee weapons is likely to result in a swift death of the diver involved.

Despite being a "tougher" variant of Hammerhead, it will retreat from the submarine as soon as it take a single high enough damage from turret on its head unlike a normal Hammerhead, the only ammunition that cannot fend it off is Piercing Ammunition as a trade off for a quicker kill against it. This does not apply when it attacking a human directly however.

Attacks

Attack Target type Afflictions on hitAfflictions InsideArea of EffectStructure DamageItem DamageDurationCooldownKinetic Force
Nose Attack 1 Character
 Bite Wounds (100)*
 Stun (3)*
0 0.25s 10 10
Nose Attack 2 Structure Stun 3s 4m 200 (Direct hit)
100 (AoE)
75 0.25s 10 10
Claws Character
 Bite Wounds (50)*
 Bleeding (50)*
 Stun (0.1)*
0 15 0.2s 3 60


Defense

 

Limb Burn Bleeding Damage (all)
Head x 0.25 x 0.1 x 0.1 
Tail, Fins, & Arms x 1 x 0.75 x 0.75 
Claws x 0.5 x 0 x 0.5


Variants

Trivia

  • The Golden Hammerhead's internal ID used to be "Hammerheadgoldboss"; in version 0.9.10.0, it was changed to "Hammerheadgold_m".
  • The Golden Hammerhead is the third fastest creature in the game, surpassed only by the Charybdis and the Endworm.

Media


v·d·e·h
Creatures
Pets Cthulhu    •   Defense Bot    •   Huskified Storage Container    •   Orange Boy    •   Peanut    •   Petraptor    •   Psilotoad
Small Crawler    •   Crawler Hatchling    •   Fractal Guardian (Steam Cannon Fractal Guardian   •   EMP Fractal Guardian)    •   Hammerhead Spawn    •   Human    •   Husk    •   Husked Crawler    •   Husked Human    •   Leucocyte    •   Moloch Baby    •   Mudraptor (Mudraptor Unarmored)    •   Mudraptor Hatchling    •   Mudraptor Veteran    •   Swarm Feeder    •   Terminal Cells   •   Tiger Thresher    •   Tiger Thresher Hatchling
Large Black Moloch    •   Bone Thresher Crawler Broodmother   •   Giant Spineling    •   Golden Hammerhead    •   Hammerhead (Moping Jack)    •   Hammerhead Matriarch    •   Moloch    •   Spineling   •   Watcher
Abyssal Charybdis    •   Endworm    •   Latcher
Ending
Spoilers

Ancient     •   Cyborg Worm     •   Guardian Repair Bot     •   Jove     •   Portal Guardian