Gear
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Data is potentially outdated |
Last updated for version 0.14.6.0 The current game version is 1.0.21.0 |
Gear is any item that can be worn by a Human. They have various uses — some providing protection, others skill bonuses or utility.
Resistances mechanics
Along with gear resistances, Humans also have an innate 50% resistance to Gunshot Wounds,
Blunt Force Trauma and
Lacerations, and a 25% resistance to
Bite Wounds and
Bleeding.
Resistances are applied successively, so when shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35dmg - 50% - 35% - 20% = 9.1
Toolbelt
The Toolbelt slot is for items that can be carried on the back, or strapped to the front of the body.
Whilst these items do not have protection benefits, they do serve utility functions depending on the item equipped.
The following items can be equipped in the Toolbelt slot:
Outerwear
The Outerwear slot is for bulky items like diving gear and body armor.
They typically provide strong protection from harm.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
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+15 Weapons | Has 4 item slots. +25% Attack Speed with ranged weapons and turrets. | ||
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Only protects the arms. | ||
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Only protects the chest. | ||
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+10 Weapons | Only protects the chest. | |
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-40% Movement Speed | Only protects the chest. | |
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-30% Movement Speed -50% Underwater Scooter thrust |
Becomes unusable after 500 seconds (8m 20s) of being worn. Hides the wearer's identity. Crush depth 10000m. | |
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-20% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. Crush depth 4000m. | |
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-5% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
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+45% Swimming Speed -60% Walking Speed +40% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 6000m. | |
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-10% Movement Speed +40% Underwater Scooter thrust |
Requires an oxygen supply - underwater only. Hides the wearer's identity. 1 Auto-injector slot: 50% vitality. Crush depth 6000m. | |
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-30% Movement Speed -50% Underwater Scooter thrust |
Requires an oxygen supply. Hides the wearer's identity. Crush depth 10000m. |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
These items protect every limb except for the head.
Head
The Head slot is for helmets, hats and other headgear.
These items only protect the head.
Item | Damage Resistances | Skill Modifiers | Speed Modifiers | Notes |
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-10% Movement Speed | Requires an oxygen supply. Hides the wearer's identity. | ||
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Requires an oxygen supply. | |||
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Shows health information from a distance. | |||
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Highlights some living targets though walls. | |||
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+10 Weapons | ||
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+10 Helm | ||
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+10 Helm | ||
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+10 Helm | ||
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Hides the wearer's identity. | |||
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Hides the wearer's identity. | |||
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+5 Electrical Engineering +5 Mechanical Engineering |
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+10 Weapons | ||
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+15 Helm |
Headset
The Headset slot is for the Headset or
Auto-Injector Headset. They allow the player to give orders to the crew and communicate using radio chat functions. The Auto-Injector Headset allows for medicines to be automatically administered to the player once inserted into the Auto-Injector slot.
Card
The Card slot is for ID Cards. It allows the player to open doors and containers based on its identifier.