Gear: Difference between revisions

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(fixed ctrl c+v error, clarified PUCS autoinject.)
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When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:


When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive 8 [[Gunshot Wound]]:<br><abbr title="Base revolver round damage">30</abbr> * <abbr title="Innate human resistance">50%</abbr> * <abbr title="Diving suit resistance">20%</abbr> * <abbr title="Gunner's uniform resistance">30%</abbr> = <abbr title="Total affliction strength applied">8.4</abbr> (truncated)
When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br>
<abbr title="Base revolver round damage">35</abbr> * <abbr title="Innate human resistance">50%</abbr> * <abbr title="Diving suit resistance">65%</abbr> * <abbr title="Gunner's uniform resistance">80%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr>
 
==Outerwear==
==Outerwear==
The '''Outerwear''' slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
The '''Outerwear''' slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
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|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Has 3 pockets
|Has 4 pockets
+15 Weapons
+15 Weapons


Line 46: Line 48:
|90
|90
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|75% {{Affliction|Stun}}Resistance
|75% {{Affliction|Stun}}Resistance. Only protects arms.
|-
|-
|[[File:Body Armor icon.png|40px|frameless|center]]
|[[File:Body Armor icon.png|40px|frameless|center]]
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|90
|90
|Default Security Gear
|Default Security Gear
Protects chest only
|-
|-
|
|[[File:Pirate Body Armor.png|40px|frameless|center]]
|
|
|[[Pirate Body Armor]]
|[[Pirate Body Armor]]
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|90
|90
|  +10 Weapons
|  +10 Weapons
Protects chest only
|-
|-
|[[File:Moloch Shell Fragment icon.png|40px|frameless|center]]
|[[File:Moloch Shell Fragment icon.png|40px|frameless|center]]
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|80
|80
|80
|80
|10
| 10
|80
|80
|90
|90
|Slows movement by 40%.
|Slows movement by 40%.
Reduces all other {{Affliction|Internal Damage}} by 80%.
Reduces all other {{Affliction|Internal Damage}} by 80%.  
 
Protects chest only
|-
|-
|[[File:Diving Suit icon.png|40px|frameless|center]]
|[[File:Diving Suit icon.png|40px|frameless|center]]
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|35
|35
|35
|35
|25
| 25
|35
|35
|35
|35
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25% {{Affliction|Radiation Sickness}} Resistance
25% {{Affliction|Radiation Sickness}} Resistance
Crush depth 4000m
|-
|-
|[[File:Combat Diving Suit.png|40px|frameless|center]]
|[[File:Combat Diving Suit.png|40px|frameless|center]]
Line 117: Line 125:


25% {{Affliction|Radiation Sickness}} Resistance
25% {{Affliction|Radiation Sickness}} Resistance
Crush depth 6000m
|-
|-
|[[File:Slipsuit icon.png|center|frameless|40x40px]]
|[[File:Slipsuit icon.png|center|frameless|40x40px]]
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|[[Slipsuit]]
|[[Slipsuit]]
|30
|30
|30
| 30
|30
|30
|25
|25
|30
|30
|30
|30
|Slows movement by ?%
|
+45%Swimming Speed
 
-60% Walking Speed
 
+40% Scooter thrust
 
Requires an oxygen supply
Requires an oxygen supply


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25% {{Affliction|Radiation Sickness}} Resistance
25% {{Affliction|Radiation Sickness}} Resistance
Crush depth 6000m
|-
|-
|[[File:PUCS icon.png|center|frameless|40x40px]]
|[[File:PUCS icon.png|center|frameless|40x40px]]
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|30
|30
|Slows movement by 10%,
|Slows movement by 10%,
Requires an oxygen supply
Requires an oxygen supply -
 
only while underwater
 
+40% Scooter thrust


Hides the wearer's identity
Hides the wearer's identity
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Has a slot for a medical/chemical item, which will be auto-injected when the wearer falls below 50% health.
Has a slot for a medical/chemical item, which will be auto-injected when the wearer falls below 50% health.
Crush depth 6000m
|-
|-
|[[File:Abyss Diving Suit.png|40px|frameless|center]]
|[[File:Abyss Diving Suit.png|40px|frameless|center]]
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|[[Abyss Diving Suit]]
|[[Abyss Diving Suit]]
|45
|45
|45
| 45
|45
|45
|25
|25
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25% {{Affliction|Radiation Sickness}} Resistance
25% {{Affliction|Radiation Sickness}} Resistance
Crush depth 10,000m
|}
|}
==Innerwear==
==Innerwear ==
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.


Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan = 2 |In <br> Inventory
! rowspan="2" |In <br> Inventory
! rowspan = 2 |On <br> Ground
! rowspan="2" |On <br> Ground
! rowspan = 2 |Item
! rowspan="2" |Item
! colspan = 6 |Damage resistances (percentage)
! colspan="6" |Damage resistances (percentage)
! rowspan = 2 |Notes
! rowspan="2" |Notes
|-
|-
! data-sort-type=number |{{Affliction|Gunshot Wound}}
! data-sort-type="number" |{{Affliction|Gunshot Wound}}
! data-sort-type=number |{{Affliction|Bite Wounds}}
! data-sort-type="number" |{{Affliction|Bite Wounds}}
! data-sort-type=number |{{Affliction|Blunt Force Trauma}}
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}}
! data-sort-type=number |{{Affliction|Burn}}
! data-sort-type="number" |{{Affliction|Burn}}
! data-sort-type=number |{{Affliction|Lacerations}}
! data-sort-type="number" |{{Affliction|Lacerations}}
! data-sort-type=number |{{Affliction|Bleeding}}
! data-sort-type="number" |{{Affliction|Bleeding}}
|-
|-
|[[File:Veteran's Jacket icon.png|25px|frameless|center]]
|[[File:Veteran's Jacket icon.png|25px|frameless|center]]
|[[File:Veteran's Jacket.png|25px|frameless|center]]
|[[File:Veteran's Jacket.png|25px|frameless|center]]
|[[Veteran's Jacket]]
|[[Veteran's Jacket]]
| 20
|20
|20
| 20
|20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| 20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
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|[[File:Renegade's Jacket.png|25px|frameless|center]]
|[[File:Renegade's Jacket.png|25px|frameless|center]]
|[[Renegade's Jacket]]
|[[Renegade's Jacket]]
| 20
|20
|20
| 20
|20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| 20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
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|[[File:Admiral's Uniform.png|25px|frameless|center]]
|[[File:Admiral's Uniform.png|25px|frameless|center]]
|[[Admiral's Uniform]]
|[[Admiral's Uniform]]
| 20
|20
|20
| 20
|20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| 20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
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| -
| -
|10
|10
| 10
|10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| 10
|10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Has 3 pockets for medical/chemical items
|Has 3 pockets for medical/chemical items
Line 253: Line 279:
|10
|10
| 10
| 10
|60
| 60
| 10
|10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
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| -
| -
|10
|10
| 10
|10
|30
|30
| 10
|10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Also grants:
|Also grants:
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| -
| -
|10
|10
| 10
|10
|50
|50
| 10
|10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
Line 286: Line 312:
| -
| -
|10
|10
| 10
|10
|50
|50
| 10
|10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
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|[[File:Security Officer's Uniform.png|25px|frameless|center]]
|[[File:Security Officer's Uniform.png|25px|frameless|center]]
|[[Security Officer's Uniform]]
|[[Security Officer's Uniform]]
|20
| 20
|20
|20
|20
|20
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|Wearer makes bike horn noises when hit
|Wearer makes bike horn noises when hit
|-
|-
| colspan = 2 |[[File:Pirate Costume sprite.png|25px|frameless|center]]
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
|[[Pirate Costume]]
|[[Pirate Costume]]
|25
|25
| 25
|25
|25
|25
| -
| -
|25
|25
| -
| -
|
|
|-
|-
| colspan = 2 |[[File:Pirate Costume sprite.png|25px|frameless|center]]
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
|[[Pirate Costume]]
|[[Pirate Costume]]
|30
|30
| 30
|30
|30
|30
| -
| -
|30
|30
| -
| -
|
|
|-
|-
| colspan = 2 |[[File:Pirate Costume sprite.png|25px|frameless|center]]
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
|[[Pirate Costume]]
|[[Pirate Costume]]
|35
|35
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|
|
|-
|-
| colspan = 2 |[[File:BanditOutfit1.png|25px|frameless|center]]
| colspan="2" |[[File:BanditOutfit1.png|25px|frameless|center]]
|[[Bandit Outfits]]
|[[Bandit Outfits]]
| -
| -
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|
|
|-
|-
| colspan = 2 |[[File:OutpostDwellerAttire1.png|25px|frameless|center]]
| colspan="2" |[[File:OutpostDwellerAttire1.png|25px|frameless|center]]
|[[Outpost Dweller Outfits]]
|[[Outpost Dweller Outfits]]
| -
| -
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|
|
|-
|-
| colspan = 2 |[[File:VIP Outfit sprite.png|25px|frameless|center]]
| colspan="2" |[[File:VIP Outfit sprite.png|25px|frameless|center]]
|VIP Outfit
|VIP Outfit
| -
| -
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| -
| -
| +15 Medical
| +15 Medical
|-
|
|
|Innate Human Resistance
|50
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|50
|<nowiki>-</nowiki>
|Always in effect
|}
|}
==Head==
==Head==
The '''Head''' slot is for diving masks, hats, and Health HUD scanner.
The '''Head''' slot is for diving masks, hats, and Health HUD scanner.
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan = 2 |Inventory Icon
! rowspan="2" |Inventory Icon
! rowspan = 2 |Item
! rowspan="2" |Item
! colspan = 6 |Damage resistances (percentage)
! colspan="6" |Damage resistances (percentage)
! rowspan = 2 |Notes
! rowspan="2" |Notes
|-
|-
! data-sort-type=number |{{Affliction|Gunshot Wound}}
! data-sort-type="number" |{{Affliction|Gunshot Wound}}
! data-sort-type=number |{{Affliction|Bite Wounds}}
! data-sort-type="number" |{{Affliction|Bite Wounds}}
! data-sort-type=number |{{Affliction|Blunt Force Trauma}}
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}}
! data-sort-type=number |{{Affliction|Burn}}
! data-sort-type="number" |{{Affliction|Burn}}
! data-sort-type=number |{{Affliction|Lacerations}}
! data-sort-type="number" |{{Affliction|Lacerations}}
! data-sort-type=number |{{Affliction|Bleeding}}
! data-sort-type="number" |{{Affliction|Bleeding}}
|-
|-
||[[File:Diving Mask icon.png|25px|frameless|center]]
||[[File:Diving Mask icon.png|25px|frameless|center]]
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|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Requires an oxygen supply
| Requires an oxygen supply
|-
|-
||[[File:Health Scanner HUD icon.png|25px|frameless|center]]
||[[File:Health Scanner HUD icon.png|25px|frameless|center]]
Line 489: Line 505:
|[[Ballistic Helmet]]
|[[Ballistic Helmet]]
|80
|80
|70
| 70
|80
|80
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
Line 510: Line 526:
|20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|20
| 20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|20
|20
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|20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|20
| 20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|20
|20
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|20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|20
| 20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|20
|20
Line 563: Line 579:
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|60
|60
|80
| 80
|
|
|-
|-
| || [[Pirate Bandana]] || 20 || 20 || 20 || - || 20 || - || +5 Electrical, +5 mechanical
| ||[[Pirate Bandana]]|| 20||20||20||-||20||-||+5 Electrical, +5 mechanical
|-
|-
| || [[Pirate Helmet]] || 80 || 80 || 80 || - || 80 || 90 || +10 Weapons
| ||[[Pirate Helmet]]|| 80 ||80|| 80||- ||80 || 90 || +10 Weapons
|-
|-
| || [[Pirate Captain Hat]] || 30 || 30 || 30 || - || 30 || - || +15 Helm
| || [[Pirate Captain Hat]]||30||30||30||-||30|| -||+15 Helm
|}
|}
==Headset==
==Headset==

Revision as of 01:00, 18 April 2022

Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0

Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.

Resistances Mechanics

Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs.

When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:

When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 * 50% * 65% * 80% = 9.1

Outerwear

The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.

In
Inventory
On
Ground
Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Bandolier - - - - - - Has 4 pockets

+15 Weapons

25% attack speed with ranged weapons and turrets

Safety Harness - - - 90 90 - 75% Stun Resistance. Only protects arms.
Body Armor 80 70 80 10 80 90 Default Security Gear

Protects chest only

Pirate Body Armor 80 80 80 10 80 90 +10 Weapons

Protects chest only

Moloch Shell Fragment 80 80 80 10 80 90 Slows movement by 40%.

Reduces all other Internal Damage by 80%.

Protects chest only

Diving Suit 35 35 35 25 35 35 Slows movement by 20%

Requires an oxygen supply

Hides the wearer's identity

50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections

25% Radiation Sickness Resistance

Crush depth 4000m

Combat Diving Suit 30 30 30 25 30 30 Slows movement by 5%, increases thrust by Underwater Scooters by 40%

Requires an oxygen supply

Hides the wearer's identity

50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections

25% Radiation Sickness Resistance

Crush depth 6000m

Slipsuit 30 30 30 25 30 30

+45%Swimming Speed

-60% Walking Speed

+40% Scooter thrust

Requires an oxygen supply

Hides the wearer's identity

50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections

25% Radiation Sickness Resistance

Crush depth 6000m

PUCS 30 30 30 90 30 30 Slows movement by 10%,

Requires an oxygen supply -

only while underwater

+40% Scooter thrust

Hides the wearer's identity

50% Husk Infection Resistance , 90% chance to completely prevent Husk Infections

100% Radiation Sickness Resistance

Has a slot for a medical/chemical item, which will be auto-injected when the wearer falls below 50% health.

Crush depth 6000m

Abyss Diving Suit 45 45 45 25 45 45 Slows movement by 30%, decreases thrust by Underwater Scooters by 50%

Requires an oxygen supply

Hides the wearer's identity

50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections

25% Radiation Sickness Resistance

Crush depth 10,000m

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.

Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.

In
Inventory
On
Ground
Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
File:Veteran's Jacket icon.png
Veteran's Jacket 20 20 20 - 20 -
File:Renegade's Jacket icon.png
Renegade's Jacket 20 20 20 - 20 -
File:Admiral's Uniform icon.png
Admiral's Uniform 20 20 20 - 20 -
File:Medic's Fatigues icon.png
Medic's Fatigues 10 10 10 - - - Has 3 pockets for medical/chemical items
File:Doctor's Uniform icon.png
Doctor's Uniform - 10 10 - 10 - Has 3 pockets for medical/chemical items
File:Engineer's Jumpsuit icon.png
Engineer's Jumpsuit - 10 10 60 10 -
File:Hazmat Suit icon.png
Hazmat Suit - 10 10 30 10 - Also grants:

60% Radiation Sickness Resistance

File:Boiler Suit icon.png
Boiler Suit - 10 10 50 10 -
File:Mechanic's Jumpsuit icon.png
Mechanic's Jumpsuit - 10 10 50 10 -
File:Assistant Clothes icon.png
Assistant Clothes - - - - - - +5 to all skills
File:Commando's Fatigues icon.png
Commando's Fatigues 20 20 20 - 20 -
File:Security Officer's Uniform icon.png
Security Officer's Uniform 20 20 20 - 20 -
File:Gunner's Uniform icon.png
Gunner's Uniform 20 20 20 - 20 -
File:Clown Costume icon.png
Clown Costume - - - - - - Wearer makes bike horn noises when hit
Pirate Costume 25 25 25 - 25 -
Pirate Costume 30 30 30 - 30 -
Pirate Costume 35 35 35 - 35 -
File:BanditOutfit1.png
Bandit Outfits - - - - - -
File:OutpostDwellerAttire1.png
Outpost Dweller Outfits - - - - - -
VIP Outfit - - - - - - +15 Medical

Head

The Head slot is for diving masks, hats, and Health HUD scanner.

Inventory Icon Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Diving Mask - - - - - - Requires an oxygen supply

Slows movement by 10%

Hides the wearer's identity

Clown Diving Mask - - - - - - Requires an oxygen supply
Health Scanner HUD - - - - - - Shows health information from a distance
Thermal Goggles - - - - - - Highlights Living targets though walls
Gunner's Helmet 60 50 60 - 60 70 +10 Weapons
Ballistic Helmet 80 70 80 - 80 90
Riot Helmet 80 70 80 - 80 90
Admiral's Hat 20 - 20 - 20 - +10 Helm
Renegade's Hat 20 - 20 - 20 - +10 Helm
Veteran's Cap 20 - 20 - 20 - +10 Helm
Baseball Cap - - - - - -
Clown Mask - - - - - - Hides the wearer's identity
File:Chitin Helmet icon.png
Chitin Helmet 60 40 60 - 60 80
Pirate Bandana 20 20 20 - 20 - +5 Electrical, +5 mechanical
Pirate Helmet 80 80 80 - 80 90 +10 Weapons
Pirate Captain Hat 30 30 30 - 30 - +15 Helm

Headset

The Headset slot is for the Headset or Auto-Injector Headset.

Card

The Card slot is for ID Cards.

v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear