Gear: Difference between revisions

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{{Version|0.12.0.3}}
{{Version|0.14.6.0}}
 
'''Gear''' is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
'''Gear''' is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
==Resistances Mechanics==
==Resistances Mechanics==
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs.
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs.
Line 8: Line 6:
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:


When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive 8 [[Gunshot Wound]]:<br><abbr title="Base revolver round damage">30</abbr> * <abbr title="Innate human resistance">50%</abbr> * <abbr title="Diving suit resistance">20%</abbr> * <abbr title="Gunner's uniform resistance">30%</abbr> = <abbr title="Total affliction strength applied">8.4</abbr> (truncated)
When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br>
<abbr title="Base revolver round damage">35</abbr> * <abbr title="Innate human resistance">50%</abbr> * <abbr title="Diving suit resistance">65%</abbr> * <abbr title="Gunner's uniform resistance">80%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr>


==Outerwear==
==Outerwear==
The '''Outerwear''' slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
The '''Outerwear''' slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan = 2 |In <br> Inventory
! rowspan = 2 |In <br> Inventory
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! data-sort-type=number |{{Affliction|Bleeding}}
! data-sort-type=number |{{Affliction|Bleeding}}
|-
|-
|[[File:Body Armor icon.png|25px|frameless|center]]
|[[File:Bandolier icon.png|center|frameless|60x60px]]
|[[File:Body Armor.png|25px|frameless|center]]
|[[File:Bandolier sprite.png|center|frameless|49x49px]]
|[[Bandolier]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Has 4 pockets
+15 Weapons
 
25% attack speed with ranged weapons and turrets
|-
|[[File:Safety Harness icon.png|center|frameless|40x40px]]
|[[File:Safety Harness sprite.png|center|frameless|57x57px]]
|[[Safety Harness]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|90
|90
|<nowiki>-</nowiki>
|75% {{Affliction|Stun}}Resistance. Only protects arms.
|-
|[[File:Body Armor icon.png|40px|frameless|center]]
|[[File:Body Armor sprite.png|40px|frameless|center]]
|[[Body Armor]]
|[[Body Armor]]
|80
|80
Line 37: Line 60:
|90
|90
|Default Security Gear
|Default Security Gear
Protects chest only
|-
|-
|[[File:Moloch Shell Fragment icon.png|25px|frameless|center]]
|[[File:Pirate Body Armor.png|40px|frameless|center]]
|[[File:Moloch Shell Fragment.png|25px|frameless|center]]
|
|[[Pirate Body Armor]]
|80
|80
|80
|10
|80
|90
|  +10 Weapons
Protects chest only
|-
|[[File:Moloch Shell Fragment icon.png|40px|frameless|center]]
|[[File:Moloch Shell Fragment.png|40px|frameless|center]]
|[[Moloch Shell Fragment]]
|[[Moloch Shell Fragment]]
|80
|80
|80
|80
|80
|80
|10
| 10
|80
|80
|90
|90
|Slows movement by 40%.
|Slows movement by 40%.
Reduces all other {{Affliction|Internal Damage}} by 80%.


Reduces all other {{Affliction|Internal Damage}} by 80%.
Protects chest only
|-
|-
|[[File:Diving Suit icon.png|25px|frameless|center]]
|[[File:Diving Suit icon.png|40px|frameless|center]]
|[[File:Diving Suit.png|25px|frameless|center]]
|[[File:Diving Suit sprite.png|40px|frameless|center]]
|[[Diving Suit]]
|[[Diving Suit]]
|20
|35
|50
|35
|20
|35
|40
| 25
|50
|35
|75
|35
|Slows movement by 40%
|Slows movement by 20%
 
Requires an oxygen supply
Requires an oxygen supply


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50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections


100% {{Affliction|Radiation Sickness}} Resistance
25% {{Affliction|Radiation Sickness}} Resistance
 
Crush depth 4000m
|-
|-
|[[File:Combat Diving Suit icon.png|25px|frameless|center]]
|[[File:Combat Diving Suit.png|40px|frameless|center]]
|[[File:Combat Diving Suit.png|25px|frameless|center]]
|[[File:Combat Diving Suit sprite.png|40px|frameless|center]]
|[[Combat Diving Suit]]
|[[Combat Diving Suit]]
|30
|30
|60
|30
|30
|40
|30
|60
|25
|75
|30
|30
|Slows movement by 5%, increases thrust by [[Underwater Scooter]]s by 40%
|Slows movement by 5%, increases thrust by [[Underwater Scooter]]s by 40%
Requires an oxygen supply
Hides the wearer's identity
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections
25% {{Affliction|Radiation Sickness}} Resistance
Crush depth 6000m
|-
|[[File:Slipsuit icon.png|center|frameless|40x40px]]
|[[File:Slipsuit sprite.png|center|frameless|40x40px]]
|[[Slipsuit]]
|30
| 30
|30
|25
|30
|30
|
+45%Swimming Speed
-60% Walking Speed
+40% Scooter thrust


Requires an oxygen supply
Requires an oxygen supply
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Hides the wearer's identity
Hides the wearer's identity


60% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections
 
25% {{Affliction|Radiation Sickness}} Resistance
 
Crush depth 6000m
|-
|[[File:PUCS icon.png|center|frameless|40x40px]]
|[[File:PUCS sprite.png|center|frameless|40x40px]]
|[[PUCS]]
|30
|30
|30
|90
|30
|30
|Slows movement by 10%,
Requires an oxygen supply -
 
only while underwater
 
+40% Scooter thrust
 
Hides the wearer's identity
 
50% {{Affliction|Husk Infection Resistance}}, 90% chance to completely prevent Husk Infections


50% {{Affliction|Radiation Sickness}} Resistance
100% {{Affliction|Radiation Sickness}} Resistance
 
Has a slot for a medical/chemical item, which will be auto-injected when the wearer falls below 50% health.
 
Crush depth 6000m
|-
|-
|[[File:Abyss Diving Suit icon.png|25px|frameless|center]]
|[[File:Abyss Diving Suit.png|40px|frameless|center]]
|[[File:Abyss Diving Suit.png|25px|frameless|center]]
|[[File:Abyss Diving Suit sprite.png|40px|frameless|center]]
|[[Abyss Diving Suit]]
|[[Abyss Diving Suit]]
|50
|45
|75
| 45
|50
|45
|40
|25
|75
|45
|87.5
|45
|Slows movement by 40%, decreases thrust by [[Underwater Scooter]]s by 50%
|Slows movement by 30%, decreases thrust by [[Underwater Scooter]]s by 50%
 
Requires an oxygen supply
Requires an oxygen supply


Hides the wearer's identity
Hides the wearer's identity


75% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections
 
25% {{Affliction|Radiation Sickness}} Resistance


100% {{Affliction|Radiation Sickness}} Resistance
Crush depth 10,000m
|}
|}
 
==Innerwear ==
==Innerwear==
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm.


Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
 
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan = 2 |In <br> Inventory
! rowspan="2" |In <br> Inventory
! rowspan = 2 |On <br> Ground
! rowspan="2" |On <br> Ground
! rowspan = 2 |Item
! rowspan="2" |Item
! colspan = 6 |Damage resistances (percentage)
! colspan="6" |Damage resistances (percentage)
! rowspan = 2 |Notes
! rowspan="2" |Notes
|-
|-
! data-sort-type=number |{{Affliction|Gunshot Wound}}
! data-sort-type="number" |{{Affliction|Gunshot Wound}}
! data-sort-type=number |{{Affliction|Bite Wounds}}
! data-sort-type="number" |{{Affliction|Bite Wounds}}
! data-sort-type=number |{{Affliction|Blunt Force Trauma}}
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}}
! data-sort-type=number |{{Affliction|Burn}}
! data-sort-type="number" |{{Affliction|Burn}}
! data-sort-type=number |{{Affliction|Lacerations}}
! data-sort-type="number" |{{Affliction|Lacerations}}
! data-sort-type=number |{{Affliction|Bleeding}}
! data-sort-type="number" |{{Affliction|Bleeding}}
|-
|-
|[[File:Veteran's Jacket icon.png|25px|frameless|center]]
|[[File:Veteran's Jacket icon.png|25px|frameless|center]]
|[[File:Veteran's Jacket.png|25px|frameless|center]]
|[[File:Veteran's Jacket.png|25px|frameless|center]]
|[[Veteran's Jacket]]
|[[Veteran's Jacket]]
| -
|20
|20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
|20
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
Line 142: Line 232:
|[[File:Renegade's Jacket.png|25px|frameless|center]]
|[[File:Renegade's Jacket.png|25px|frameless|center]]
|[[Renegade's Jacket]]
|[[Renegade's Jacket]]
| -
|20
|20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
|20
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
Line 153: Line 243:
|[[File:Admiral's Uniform.png|25px|frameless|center]]
|[[File:Admiral's Uniform.png|25px|frameless|center]]
|[[Admiral's Uniform]]
|[[Admiral's Uniform]]
| -
|20
|20
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
|20
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
Line 164: Line 254:
|[[File:Medic's Fatigues.png|25px|frameless|center]]
|[[File:Medic's Fatigues.png|25px|frameless|center]]
|[[Medic's Fatigues]]
|[[Medic's Fatigues]]
|20
|10
|20
|10
| -
| 10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
| -
Line 176: Line 266:
|[[Doctor's Uniform]]
|[[Doctor's Uniform]]
| -
| -
|10
|10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
|10
|<nowiki>-</nowiki>
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Has 3 pockets for medical/chemical items
|Has 3 pockets for medical/chemical items
Line 187: Line 277:
|[[Engineer's Jumpsuit]]
|[[Engineer's Jumpsuit]]
| -
| -
|<nowiki>-</nowiki>
|10
| -
| 10
|60
| 60
| -
|10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
Line 198: Line 288:
|[[Hazmat Suit]]
|[[Hazmat Suit]]
| -
| -
|<nowiki>-</nowiki>
|10
| -
|10
|30
|30
| -
|10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Also grants:
|Also grants:
60% {{Affliction|Radiation Sickness}} Resistance
60% {{Affliction|Radiation Sickness}} Resistance
|-
|-
Line 211: Line 300:
|[[Boiler Suit]]
|[[Boiler Suit]]
| -
| -
|<nowiki>-</nowiki>
|10
| -
|10
|40
|50
| -
|10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
Line 222: Line 311:
|[[Mechanic's Jumpsuit]]
|[[Mechanic's Jumpsuit]]
| -
| -
|<nowiki>-</nowiki>
|10
| -
|10
|40
|50
| -
|10
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|
Line 235: Line 324:
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| -
| -
|30
| -
|30
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|<nowiki>+5 to all skills</nowiki>
|-
|-
|[[File:Commando's Fatigues icon.png|25px|frameless|center]]
|[[File:Commando's Fatigues icon.png|25px|frameless|center]]
Line 244: Line 333:
|[[Commando's Fatigues]]
|[[Commando's Fatigues]]
|20
|20
|30
|20
|20
|30
|20
|20
|10
| -
|20
| -
|
|
|-
|-
Line 254: Line 343:
|[[File:Security Officer's Uniform.png|25px|frameless|center]]
|[[File:Security Officer's Uniform.png|25px|frameless|center]]
|[[Security Officer's Uniform]]
|[[Security Officer's Uniform]]
| 20
|20
|20
|30
|20
|20
|30
| -
|20
|20
|10
| -
|
|
|-
|-
Line 266: Line 355:
|[[Gunner's Uniform]]
|[[Gunner's Uniform]]
|20
|20
|30
|20
|20
|30
|20
|20
|10
| -
|20
| -
|
|
|-
|-
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|Wearer makes bike horn noises when hit
|Wearer makes bike horn noises when hit
|-
|-
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
|[[Pirate Costume]]
|25
| 25
|25
|  -
|25
| -
|
|
|-
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
|[[Pirate Costume]]
|30
| 30
|30
|  -
|30
| -
|
|-
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]]
|[[Pirate Costume]]
|35
|35
|35
| -
|35
| -
|
|
|Outpost Dweller Outfits
|-
| colspan="2" |[[File:BanditOutfit1.png|25px|frameless|center]]
|[[Bandit Outfits]]
| -
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
Line 295: Line 413:
|
|
|-
|-
|
| colspan="2" |[[File:OutpostDwellerAttire1.png|25px|frameless|center]]
|
|[[Outpost Dweller Outfits]]
|Innate Human Resistance
| -
|50
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|50
| -
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Always in effect
|
|-
| colspan="2" |[[File:VIP Outfit sprite.png|25px|frameless|center]]
|VIP Outfit
| -
| -
| -
| -
| -
| -
| +15 Medical
|}
|}


==Head==
==Head==
The '''Head''' slot is for diving masks, hats, and Health HUD scanner.
The '''Head''' slot is for diving masks, hats, and Health HUD scanner.
{| class="wikitable sortable"
{| class="wikitable sortable"
! rowspan = 2 |Inventory Icon
! rowspan="2" |Inventory Icon
! rowspan = 2 |Item
! rowspan="2" |Item
! colspan = 6 |Damage resistances (percentage)
! colspan="6" |Damage resistances (percentage)
! rowspan = 2 |Notes
! rowspan="2" |Notes
|-
|-
! data-sort-type=number |{{Affliction|Gunshot Wound}}
! data-sort-type="number" |{{Affliction|Gunshot Wound}}
! data-sort-type=number |{{Affliction|Bite Wounds}}
! data-sort-type="number" |{{Affliction|Bite Wounds}}
! data-sort-type=number |{{Affliction|Blunt Force Trauma}}
! data-sort-type="number" |{{Affliction|Blunt Force Trauma}}
! data-sort-type=number |{{Affliction|Burn}}
! data-sort-type="number" |{{Affliction|Burn}}
! data-sort-type=number |{{Affliction|Lacerations}}
! data-sort-type="number" |{{Affliction|Lacerations}}
! data-sort-type=number |{{Affliction|Bleeding}}
! data-sort-type="number" |{{Affliction|Bleeding}}
|-
|-
||[[File:Diving Mask icon.png|25px|frameless|center]]
||[[File:Diving Mask icon.png|25px|frameless|center]]
Line 332: Line 458:
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Requires an oxygen supply
|Requires an oxygen supply
Slows movement by 10%
Slows movement by 10%


Hides the wearer's identity
Hides the wearer's identity
|-
|[[File:Clown Diving Mask.png|25px|frameless|center]]
|[[Clown Diving Mask]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| Requires an oxygen supply
|-
|-
||[[File:Health Scanner HUD icon.png|25px|frameless|center]]
||[[File:Health Scanner HUD icon.png|25px|frameless|center]]
Line 346: Line 481:
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Shows health information from a distance
|Shows health information from a distance
|-
|[[File:Themal Goggles icon.png|center|frameless|40x40px]]
|[[Thermal Goggles]]
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|Highlights Living targets though walls
|-
|-
|[[File:Gunner's Helmet.png|25px|frameless|center]]
|[[File:Gunner's Helmet.png|25px|frameless|center]]
|[[Gunner's Helmet]]
|[[Gunner's Helmet]]
|80
|60
|50
|60
|<nowiki>-</nowiki>
|60
|70
|70
|80
|<nowiki>+10 Weapons</nowiki>
|<nowiki>-</nowiki>
|80
|90
|
|-
|-
|[[File:Ballistic Helmet.png|25px|frameless|center]]
|[[File:Ballistic Helmet.png|25px|frameless|center]]
|[[Ballistic Helmet]]
|[[Ballistic Helmet]]
|80
|80
|70
| 70
|80
|80
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
Line 379: Line 524:
|[[File:Admiral's Hat.png|25px|frameless|center]]
|[[File:Admiral's Hat.png|25px|frameless|center]]
|[[Admiral's Hat]]
|[[Admiral's Hat]]
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| 20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| +10 Helm
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|-
|-
|[[File:Renegade's Hat.png|25px|frameless|center]]
|[[File:Renegade's Hat.png|25px|frameless|center]]
|[[Renegade's Hat]]
|[[Renegade's Hat]]
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| 20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| +10 Helm
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|-
|-
|[[File:Veteran's Cap.png|25px|frameless|center]]
|[[File:Veteran's Cap.png|25px|frameless|center]]
|[[Veteran's Cap]]
|[[Veteran's Cap]]
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| 20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|20
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
| +10 Helm
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|
|-
|-
|[[File:Baseball Cap.png|25px|frameless|center]]
|[[File:Baseball Cap.png|25px|frameless|center]]
Line 434: Line 579:
|<nowiki>-</nowiki>
|<nowiki>-</nowiki>
|60
|60
|80
| 80
|
|
|-
| ||[[Pirate Bandana]]|| 20||20||20||-||20||-||+5 Electrical, +5 mechanical
|-
| ||[[Pirate Helmet]]|| 80 ||80|| 80||- ||80 || 90 || +10 Weapons
|-
|  || [[Pirate Captain Hat]]||30||30||30||-||30|| -||+15 Helm
|}
|}
==Headset==
==Headset==
The '''Headset''' slot is for the {{Hyperlink|Headset||icon}}.
The '''Headset''' slot is for the {{Hyperlink|Headset||icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}.
 
==Card==
==Card==
The '''Card''' slot is for {{Hyperlink|ID Cards||ID Card|ID Card}}.
The '''Card''' slot is for {{Hyperlink|ID Cards||ID Card|ID Card}}.


==References==
[https://docs.google.com/spreadsheets/d/1WJEOQCAGLGWl5WTkxSePruMR1Dxd03AT9TE3g0ICHyI/edit#gid=0 Gear Resistance Spreadsheet]
{{Items nav}}


{{Clothing nav}}
[[Category:Items]]
[[Category:Items]]

Revision as of 01:00, 18 April 2022

Data is potentially outdated
Last updated for version 0.14.6.0
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0

Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.

Resistances Mechanics

Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs.

When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:

When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 * 50% * 65% * 80% = 9.1

Outerwear

The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.

In
Inventory
On
Ground
Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Bandolier - - - - - - Has 4 pockets

+15 Weapons

25% attack speed with ranged weapons and turrets

Safety Harness - - - 90 90 - 75% Stun Resistance. Only protects arms.
Body Armor 80 70 80 10 80 90 Default Security Gear

Protects chest only

Pirate Body Armor 80 80 80 10 80 90 +10 Weapons

Protects chest only

Moloch Shell Fragment 80 80 80 10 80 90 Slows movement by 40%.

Reduces all other Internal Damage by 80%.

Protects chest only

Diving Suit 35 35 35 25 35 35 Slows movement by 20%

Requires an oxygen supply

Hides the wearer's identity

50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections

25% Radiation Sickness Resistance

Crush depth 4000m

Combat Diving Suit 30 30 30 25 30 30 Slows movement by 5%, increases thrust by Underwater Scooters by 40%

Requires an oxygen supply

Hides the wearer's identity

50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections

25% Radiation Sickness Resistance

Crush depth 6000m

Slipsuit 30 30 30 25 30 30

+45%Swimming Speed

-60% Walking Speed

+40% Scooter thrust

Requires an oxygen supply

Hides the wearer's identity

50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections

25% Radiation Sickness Resistance

Crush depth 6000m

PUCS 30 30 30 90 30 30 Slows movement by 10%,

Requires an oxygen supply -

only while underwater

+40% Scooter thrust

Hides the wearer's identity

50% Husk Infection Resistance , 90% chance to completely prevent Husk Infections

100% Radiation Sickness Resistance

Has a slot for a medical/chemical item, which will be auto-injected when the wearer falls below 50% health.

Crush depth 6000m

Abyss Diving Suit 45 45 45 25 45 45 Slows movement by 30%, decreases thrust by Underwater Scooters by 50%

Requires an oxygen supply

Hides the wearer's identity

50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections

25% Radiation Sickness Resistance

Crush depth 10,000m

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.

Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.

In
Inventory
On
Ground
Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
File:Veteran's Jacket icon.png
Veteran's Jacket 20 20 20 - 20 -
File:Renegade's Jacket icon.png
Renegade's Jacket 20 20 20 - 20 -
File:Admiral's Uniform icon.png
Admiral's Uniform 20 20 20 - 20 -
File:Medic's Fatigues icon.png
Medic's Fatigues 10 10 10 - - - Has 3 pockets for medical/chemical items
File:Doctor's Uniform icon.png
Doctor's Uniform - 10 10 - 10 - Has 3 pockets for medical/chemical items
File:Engineer's Jumpsuit icon.png
Engineer's Jumpsuit - 10 10 60 10 -
File:Hazmat Suit icon.png
Hazmat Suit - 10 10 30 10 - Also grants:

60% Radiation Sickness Resistance

File:Boiler Suit icon.png
Boiler Suit - 10 10 50 10 -
File:Mechanic's Jumpsuit icon.png
Mechanic's Jumpsuit - 10 10 50 10 -
File:Assistant Clothes icon.png
Assistant Clothes - - - - - - +5 to all skills
File:Commando's Fatigues icon.png
Commando's Fatigues 20 20 20 - 20 -
File:Security Officer's Uniform icon.png
Security Officer's Uniform 20 20 20 - 20 -
File:Gunner's Uniform icon.png
Gunner's Uniform 20 20 20 - 20 -
File:Clown Costume icon.png
Clown Costume - - - - - - Wearer makes bike horn noises when hit
Pirate Costume 25 25 25 - 25 -
Pirate Costume 30 30 30 - 30 -
Pirate Costume 35 35 35 - 35 -
File:BanditOutfit1.png
Bandit Outfits - - - - - -
File:OutpostDwellerAttire1.png
Outpost Dweller Outfits - - - - - -
VIP Outfit - - - - - - +15 Medical

Head

The Head slot is for diving masks, hats, and Health HUD scanner.

Inventory Icon Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Diving Mask - - - - - - Requires an oxygen supply

Slows movement by 10%

Hides the wearer's identity

Clown Diving Mask - - - - - - Requires an oxygen supply
Health Scanner HUD - - - - - - Shows health information from a distance
Thermal Goggles - - - - - - Highlights Living targets though walls
Gunner's Helmet 60 50 60 - 60 70 +10 Weapons
Ballistic Helmet 80 70 80 - 80 90
Riot Helmet 80 70 80 - 80 90
Admiral's Hat 20 - 20 - 20 - +10 Helm
Renegade's Hat 20 - 20 - 20 - +10 Helm
Veteran's Cap 20 - 20 - 20 - +10 Helm
Baseball Cap - - - - - -
Clown Mask - - - - - - Hides the wearer's identity
File:Chitin Helmet icon.png
Chitin Helmet 60 40 60 - 60 80
Pirate Bandana 20 20 20 - 20 - +5 Electrical, +5 mechanical
Pirate Helmet 80 80 80 - 80 90 +10 Weapons
Pirate Captain Hat 30 30 30 - 30 - +15 Helm

Headset

The Headset slot is for the Headset or Auto-Injector Headset.

Card

The Card slot is for ID Cards.

v·d·e·h
Gear
Headgear
Innerwear
Outerwear
Misc. Gear