Gear: Difference between revisions
m (bump for the version gremlins) |
Jade Harley (talk | contribs) |
||
(40 intermediate revisions by 11 users not shown) | |||
Line 1: | Line 1: | ||
{{Version|0. | {{Version|0.14.6.0}} | ||
'''Gear''' is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility. | |||
==Resistances Mechanics== | |||
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs. | |||
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example: | |||
When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 [[Gunshot Wound]]:<br> | |||
<abbr title="Base revolver round damage">35</abbr> * <abbr title="Innate human resistance">50%</abbr> * <abbr title="Diving suit resistance">65%</abbr> * <abbr title="Gunner's uniform resistance">80%</abbr> = <abbr title="Total affliction strength applied">9.1</abbr> | |||
==Outerwear== | ==Outerwear== | ||
The '''Outerwear''' slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm. | The '''Outerwear''' slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan = 2 |In <br> Inventory | ! rowspan = 2 |In <br> Inventory | ||
Line 20: | Line 25: | ||
! data-sort-type=number |{{Affliction|Bleeding}} | ! data-sort-type=number |{{Affliction|Bleeding}} | ||
|- | |- | ||
|[[File: | |[[File:Bandolier icon.png|center|frameless|60x60px]] | ||
|[[File: | |[[File:Bandolier sprite.png|center|frameless|49x49px]] | ||
|[[ | |[[Bandolier]] | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | |<nowiki>-</nowiki> | ||
| | |Has 4 pockets | ||
+15 Weapons | |||
25% attack speed with ranged weapons and turrets | |||
|- | |||
|[[File:Safety Harness icon.png|center|frameless|40x40px]] | |||
|[[File:Safety Harness sprite.png|center|frameless|57x57px]] | |||
|[[Safety Harness]] | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|90 | |||
|90 | |||
|<nowiki>-</nowiki> | |||
|75% {{Affliction|Stun}}Resistance. Only protects arms. | |||
|- | |- | ||
|[[File:Body Armor icon.png| | |[[File:Body Armor icon.png|40px|frameless|center]] | ||
|[[File:Body Armor.png| | |[[File:Body Armor sprite.png|40px|frameless|center]] | ||
|[[Body Armor]] | |[[Body Armor]] | ||
|80 | |80 | ||
Line 57: | Line 60: | ||
|90 | |90 | ||
|Default Security Gear | |Default Security Gear | ||
Protects chest only | |||
|- | |- | ||
|[[File:Moloch Shell Fragment icon.png| | |[[File:Pirate Body Armor.png|40px|frameless|center]] | ||
|[[File:Moloch Shell Fragment.png| | | | ||
|[[Pirate Body Armor]] | |||
|80 | |||
|80 | |||
|80 | |||
|10 | |||
|80 | |||
|90 | |||
| +10 Weapons | |||
Protects chest only | |||
|- | |||
|[[File:Moloch Shell Fragment icon.png|40px|frameless|center]] | |||
|[[File:Moloch Shell Fragment.png|40px|frameless|center]] | |||
|[[Moloch Shell Fragment]] | |[[Moloch Shell Fragment]] | ||
|80 | |80 | ||
|80 | |80 | ||
|80 | |80 | ||
|10 | | 10 | ||
|80 | |80 | ||
|90 | |90 | ||
|Slows movement by 40%. | |Slows movement by 40%. | ||
Reduces all other {{Affliction|Internal Damage}} by 80%. | |||
Protects chest only | |||
|- | |||
|[[File:Diving Suit icon.png|40px|frameless|center]] | |||
|[[File:Diving Suit sprite.png|40px|frameless|center]] | |||
|[[Diving Suit]] | |||
|35 | |||
|35 | |||
|35 | |||
| 25 | |||
|35 | |||
|35 | |||
|Slows movement by 20% | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections | |||
25% {{Affliction|Radiation Sickness}} Resistance | |||
Crush depth 4000m | |||
|- | |||
|[[File:Combat Diving Suit.png|40px|frameless|center]] | |||
|[[File:Combat Diving Suit sprite.png|40px|frameless|center]] | |||
|[[Combat Diving Suit]] | |||
|30 | |||
|30 | |||
|30 | |||
|25 | |||
|30 | |||
|30 | |||
|Slows movement by 5%, increases thrust by [[Underwater Scooter]]s by 40% | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections | |||
25% {{Affliction|Radiation Sickness}} Resistance | |||
Crush depth 6000m | |||
|- | |||
|[[File:Slipsuit icon.png|center|frameless|40x40px]] | |||
|[[File:Slipsuit sprite.png|center|frameless|40x40px]] | |||
|[[Slipsuit]] | |||
|30 | |||
| 30 | |||
|30 | |||
|25 | |||
|30 | |||
|30 | |||
| | |||
+45%Swimming Speed | |||
-60% Walking Speed | |||
+40% Scooter thrust | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections | |||
25% {{Affliction|Radiation Sickness}} Resistance | |||
Crush depth 6000m | |||
|- | |||
|[[File:PUCS icon.png|center|frameless|40x40px]] | |||
|[[File:PUCS sprite.png|center|frameless|40x40px]] | |||
|[[PUCS]] | |||
|30 | |||
|30 | |||
|30 | |||
|90 | |||
|30 | |||
|30 | |||
|Slows movement by 10%, | |||
Requires an oxygen supply - | |||
only while underwater | |||
+40% Scooter thrust | |||
Hides the wearer's identity | |||
50% {{Affliction|Husk Infection Resistance}}, 90% chance to completely prevent Husk Infections | |||
100% {{Affliction|Radiation Sickness}} Resistance | |||
Has a slot for a medical/chemical item, which will be auto-injected when the wearer falls below 50% health. | |||
Crush depth 6000m | |||
|- | |||
|[[File:Abyss Diving Suit.png|40px|frameless|center]] | |||
|[[File:Abyss Diving Suit sprite.png|40px|frameless|center]] | |||
|[[Abyss Diving Suit]] | |||
|45 | |||
| 45 | |||
|45 | |||
|25 | |||
|45 | |||
|45 | |||
|Slows movement by 30%, decreases thrust by [[Underwater Scooter]]s by 50% | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections | |||
25% {{Affliction|Radiation Sickness}} Resistance | |||
Crush depth 10,000m | |||
|} | |} | ||
==Innerwear == | |||
==Innerwear== | |||
The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | ||
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and | Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan = 2 |In <br> Inventory | ! rowspan="2" |In <br> Inventory | ||
! rowspan = 2 |On <br> Ground | ! rowspan="2" |On <br> Ground | ||
! rowspan = 2 |Item | ! rowspan="2" |Item | ||
! colspan = 6 |Damage resistances (percentage) | ! colspan="6" |Damage resistances (percentage) | ||
! rowspan = 2 |Notes | ! rowspan="2" |Notes | ||
|- | |- | ||
! data-sort-type=number |{{Affliction|Gunshot Wound}} | ! data-sort-type="number" |{{Affliction|Gunshot Wound}} | ||
! data-sort-type=number |{{Affliction|Bite Wounds}} | ! data-sort-type="number" |{{Affliction|Bite Wounds}} | ||
! data-sort-type=number |{{Affliction|Blunt Force Trauma}} | ! data-sort-type="number" |{{Affliction|Blunt Force Trauma}} | ||
! data-sort-type=number |{{Affliction|Burn}} | ! data-sort-type="number" |{{Affliction|Burn}} | ||
! data-sort-type=number |{{Affliction|Lacerations}} | ! data-sort-type="number" |{{Affliction|Lacerations}} | ||
! data-sort-type=number |{{Affliction|Bleeding}} | ! data-sort-type="number" |{{Affliction|Bleeding}} | ||
|- | |- | ||
|[[File:Veteran's Jacket icon.png|25px|frameless|center]] | |[[File:Veteran's Jacket icon.png|25px|frameless|center]] | ||
|[[File:Veteran's Jacket.png|25px|frameless|center]] | |[[File:Veteran's Jacket.png|25px|frameless|center]] | ||
|[[Veteran's Jacket]] | |[[Veteran's Jacket]] | ||
| | |20 | ||
|20 | |||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
Line 105: | Line 232: | ||
|[[File:Renegade's Jacket.png|25px|frameless|center]] | |[[File:Renegade's Jacket.png|25px|frameless|center]] | ||
|[[Renegade's Jacket]] | |[[Renegade's Jacket]] | ||
| | |20 | ||
|20 | |||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
Line 116: | Line 243: | ||
|[[File:Admiral's Uniform.png|25px|frameless|center]] | |[[File:Admiral's Uniform.png|25px|frameless|center]] | ||
|[[Admiral's Uniform]] | |[[Admiral's Uniform]] | ||
| | |20 | ||
|20 | |||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |20 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
Line 127: | Line 254: | ||
|[[File:Medic's Fatigues.png|25px|frameless|center]] | |[[File:Medic's Fatigues.png|25px|frameless|center]] | ||
|[[Medic's Fatigues]] | |[[Medic's Fatigues]] | ||
| | |10 | ||
| | |10 | ||
| | | 10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| - | | - | ||
Line 139: | Line 266: | ||
|[[Doctor's Uniform]] | |[[Doctor's Uniform]] | ||
| - | | - | ||
|10 | |||
|10 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
Line 150: | Line 277: | ||
|[[Engineer's Jumpsuit]] | |[[Engineer's Jumpsuit]] | ||
| - | | - | ||
| | |10 | ||
| | | 10 | ||
|60 | | 60 | ||
| | |10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
Line 161: | Line 288: | ||
|[[Hazmat Suit]] | |[[Hazmat Suit]] | ||
| - | | - | ||
| | |10 | ||
| | |10 | ||
|30 | |30 | ||
| | |10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Also grants: | |Also grants: | ||
60% {{Affliction|Radiation Sickness}} Resistance | 60% {{Affliction|Radiation Sickness}} Resistance | ||
|- | |- | ||
Line 174: | Line 300: | ||
|[[Boiler Suit]] | |[[Boiler Suit]] | ||
| - | | - | ||
| | |10 | ||
| | |10 | ||
| | |50 | ||
| | |10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
Line 185: | Line 311: | ||
|[[Mechanic's Jumpsuit]] | |[[Mechanic's Jumpsuit]] | ||
| - | | - | ||
| | |10 | ||
| | |10 | ||
| | |50 | ||
| | |10 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
Line 198: | Line 324: | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| - | | - | ||
| | | - | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |<nowiki>+5 to all skills</nowiki> | ||
|- | |- | ||
|[[File:Commando's Fatigues icon.png|25px|frameless|center]] | |[[File:Commando's Fatigues icon.png|25px|frameless|center]] | ||
Line 207: | Line 333: | ||
|[[Commando's Fatigues]] | |[[Commando's Fatigues]] | ||
|20 | |20 | ||
|20 | |20 | ||
|20 | |20 | ||
| | | - | ||
|20 | |||
| - | |||
| | | | ||
|- | |- | ||
Line 217: | Line 343: | ||
|[[File:Security Officer's Uniform.png|25px|frameless|center]] | |[[File:Security Officer's Uniform.png|25px|frameless|center]] | ||
|[[Security Officer's Uniform]] | |[[Security Officer's Uniform]] | ||
| 20 | |||
|20 | |20 | ||
|20 | |20 | ||
| | | - | ||
|20 | |20 | ||
| | | - | ||
| | | | ||
|- | |- | ||
Line 229: | Line 355: | ||
|[[Gunner's Uniform]] | |[[Gunner's Uniform]] | ||
|20 | |20 | ||
|20 | |20 | ||
|20 | |20 | ||
| | | - | ||
|20 | |||
| - | |||
| | | | ||
|- | |- | ||
Line 247: | Line 373: | ||
|Wearer makes bike horn noises when hit | |Wearer makes bike horn noises when hit | ||
|- | |- | ||
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]] | |||
|[[Pirate Costume]] | |||
|25 | |||
| 25 | |||
|25 | |||
| - | |||
|25 | |||
| - | |||
| | | | ||
|- | |||
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]] | |||
|[[Pirate Costume]] | |||
|30 | |||
| 30 | |||
|30 | |||
| - | |||
|30 | |||
| - | |||
| | | | ||
| | |- | ||
| colspan="2" |[[File:Pirate Costume sprite.png|25px|frameless|center]] | |||
|[[Pirate Costume]] | |||
|35 | |||
|35 | |||
|35 | |||
| - | |||
|35 | |||
| - | |||
| | |||
|- | |||
| colspan="2" |[[File:BanditOutfit1.png|25px|frameless|center]] | |||
|[[Bandit Outfits]] | |||
| - | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
Line 258: | Line 413: | ||
| | | | ||
|- | |- | ||
| | | colspan="2" |[[File:OutpostDwellerAttire1.png|25px|frameless|center]] | ||
| | |[[Outpost Dweller Outfits]] | ||
| | | - | ||
| | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
|- | |||
| colspan="2" |[[File:VIP Outfit sprite.png|25px|frameless|center]] | |||
|VIP Outfit | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| - | |||
| +15 Medical | |||
|} | |} | ||
==Head== | ==Head== | ||
The '''Head''' slot is for diving masks, hats, and Health HUD scanner. | The '''Head''' slot is for diving masks, hats, and Health HUD scanner. | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan = 2 |Inventory Icon | ! rowspan="2" |Inventory Icon | ||
! rowspan = 2 |Item | ! rowspan="2" |Item | ||
! colspan = 6 |Damage resistances (percentage) | ! colspan="6" |Damage resistances (percentage) | ||
! rowspan = 2 |Notes | ! rowspan="2" |Notes | ||
|- | |- | ||
! data-sort-type=number |{{Affliction|Gunshot Wound}} | ! data-sort-type="number" |{{Affliction|Gunshot Wound}} | ||
! data-sort-type=number |{{Affliction|Bite Wounds}} | ! data-sort-type="number" |{{Affliction|Bite Wounds}} | ||
! data-sort-type=number |{{Affliction|Blunt Force Trauma}} | ! data-sort-type="number" |{{Affliction|Blunt Force Trauma}} | ||
! data-sort-type=number |{{Affliction|Burn}} | ! data-sort-type="number" |{{Affliction|Burn}} | ||
! data-sort-type=number |{{Affliction|Lacerations}} | ! data-sort-type="number" |{{Affliction|Lacerations}} | ||
! data-sort-type=number |{{Affliction|Bleeding}} | ! data-sort-type="number" |{{Affliction|Bleeding}} | ||
|- | |- | ||
||[[File:Diving Mask icon.png|25px|frameless|center]] | ||[[File:Diving Mask icon.png|25px|frameless|center]] | ||
Line 295: | Line 458: | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Requires an oxygen supply | |Requires an oxygen supply | ||
Slows movement by 10% | Slows movement by 10% | ||
Hides the wearer's identity | Hides the wearer's identity | ||
|- | |||
|[[File:Clown Diving Mask.png|25px|frameless|center]] | |||
|[[Clown Diving Mask]] | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
| Requires an oxygen supply | |||
|- | |- | ||
||[[File:Health Scanner HUD icon.png|25px|frameless|center]] | ||[[File:Health Scanner HUD icon.png|25px|frameless|center]] | ||
Line 311: | Line 481: | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Shows health information from a distance | |Shows health information from a distance | ||
|- | |||
|[[File:Themal Goggles icon.png|center|frameless|40x40px]] | |||
|[[Thermal Goggles]] | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|<nowiki>-</nowiki> | |||
|Highlights Living targets though walls | |||
|- | |- | ||
|[[File:Gunner's Helmet.png|25px|frameless|center]] | |[[File:Gunner's Helmet.png|25px|frameless|center]] | ||
|[[Gunner's Helmet]] | |[[Gunner's Helmet]] | ||
| | |60 | ||
|50 | |||
|60 | |||
|<nowiki>-</nowiki> | |||
|60 | |||
|70 | |70 | ||
|<nowiki>+10 Weapons</nowiki> | |||
|<nowiki> | |||
|- | |- | ||
|[[File:Ballistic Helmet.png|25px|frameless|center]] | |[[File:Ballistic Helmet.png|25px|frameless|center]] | ||
|[[Ballistic Helmet]] | |[[Ballistic Helmet]] | ||
|80 | |80 | ||
|70 | | 70 | ||
|80 | |80 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
Line 344: | Line 524: | ||
|[[File:Admiral's Hat.png|25px|frameless|center]] | |[[File:Admiral's Hat.png|25px|frameless|center]] | ||
|[[Admiral's Hat]] | |[[Admiral's Hat]] | ||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| 20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | +10 Helm | ||
|- | |- | ||
|[[File:Renegade's Hat.png|25px|frameless|center]] | |[[File:Renegade's Hat.png|25px|frameless|center]] | ||
|[[Renegade's Hat]] | |[[Renegade's Hat]] | ||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| 20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | +10 Helm | ||
|- | |- | ||
|[[File:Veteran's Cap.png|25px|frameless|center]] | |[[File:Veteran's Cap.png|25px|frameless|center]] | ||
|[[Veteran's Cap]] | |[[Veteran's Cap]] | ||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| 20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|20 | |||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | +10 Helm | ||
|- | |- | ||
|[[File:Baseball Cap.png|25px|frameless|center]] | |[[File:Baseball Cap.png|25px|frameless|center]] | ||
Line 399: | Line 579: | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|60 | |60 | ||
|80 | | 80 | ||
| | | | ||
|- | |||
| ||[[Pirate Bandana]]|| 20||20||20||-||20||-||+5 Electrical, +5 mechanical | |||
|- | |||
| ||[[Pirate Helmet]]|| 80 ||80|| 80||- ||80 || 90 || +10 Weapons | |||
|- | |||
| || [[Pirate Captain Hat]]||30||30||30||-||30|| -||+15 Helm | |||
|} | |} | ||
==Headset== | ==Headset== | ||
The '''Headset''' slot is for the {{Hyperlink|Headset||icon}}. | The '''Headset''' slot is for the {{Hyperlink|Headset||icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}. | ||
==Card== | ==Card== | ||
The '''Card''' slot is for {{Hyperlink|ID Cards||ID Card|ID Card}}. | The '''Card''' slot is for {{Hyperlink|ID Cards||ID Card|ID Card}}. | ||
{{Clothing nav}} | |||
[[Category:Items]] | [[Category:Items]] |
Revision as of 01:00, 18 April 2022
Data is potentially outdated | |
Last updated for version 0.14.6.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.4.1 |
Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
Resistances Mechanics
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs.
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive ~9 Gunshot Wound:
35 * 50% * 65% * 80% = 9.1
Outerwear
The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Bandolier | - | - | - | - | - | - | Has 4 pockets
+15 Weapons 25% attack speed with ranged weapons and turrets | ||
Safety Harness | - | - | - | 90 | 90 | - | 75% Stun Resistance. Only protects arms. | ||
Body Armor | 80 | 70 | 80 | 10 | 80 | 90 | Default Security Gear
Protects chest only | ||
Pirate Body Armor | 80 | 80 | 80 | 10 | 80 | 90 | +10 Weapons
Protects chest only | ||
Moloch Shell Fragment | 80 | 80 | 80 | 10 | 80 | 90 | Slows movement by 40%.
Reduces all other Internal Damage by 80%. Protects chest only | ||
Diving Suit | 35 | 35 | 35 | 25 | 35 | 35 | Slows movement by 20%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance Crush depth 4000m | ||
Combat Diving Suit | 30 | 30 | 30 | 25 | 30 | 30 | Slows movement by 5%, increases thrust by Underwater Scooters by 40%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance Crush depth 6000m | ||
Slipsuit | 30 | 30 | 30 | 25 | 30 | 30 |
+45%Swimming Speed -60% Walking Speed +40% Scooter thrust Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance Crush depth 6000m | ||
PUCS | 30 | 30 | 30 | 90 | 30 | 30 | Slows movement by 10%,
Requires an oxygen supply - only while underwater +40% Scooter thrust Hides the wearer's identity 50% Husk Infection Resistance , 90% chance to completely prevent Husk Infections 100% Radiation Sickness Resistance Has a slot for a medical/chemical item, which will be auto-injected when the wearer falls below 50% health. Crush depth 6000m | ||
Abyss Diving Suit | 45 | 45 | 45 | 25 | 45 | 45 | Slows movement by 30%, decreases thrust by Underwater Scooters by 50%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance Crush depth 10,000m |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma and Lacerations, and 25% resistance to Bite Wounds and Bleeding.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Veteran's Jacket | 20 | 20 | 20 | - | 20 | - | |||
Renegade's Jacket | 20 | 20 | 20 | - | 20 | - | |||
Admiral's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Medic's Fatigues | 10 | 10 | 10 | - | - | - | Has 3 pockets for medical/chemical items | ||
Doctor's Uniform | - | 10 | 10 | - | 10 | - | Has 3 pockets for medical/chemical items | ||
Engineer's Jumpsuit | - | 10 | 10 | 60 | 10 | - | |||
Hazmat Suit | - | 10 | 10 | 30 | 10 | - | Also grants:
60% Radiation Sickness Resistance | ||
Boiler Suit | - | 10 | 10 | 50 | 10 | - | |||
Mechanic's Jumpsuit | - | 10 | 10 | 50 | 10 | - | |||
Assistant Clothes | - | - | - | - | - | - | +5 to all skills | ||
Commando's Fatigues | 20 | 20 | 20 | - | 20 | - | |||
Security Officer's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Gunner's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Clown Costume | - | - | - | - | - | - | Wearer makes bike horn noises when hit | ||
Pirate Costume | 25 | 25 | 25 | - | 25 | - | |||
Pirate Costume | 30 | 30 | 30 | - | 30 | - | |||
Pirate Costume | 35 | 35 | 35 | - | 35 | - | |||
Bandit Outfits | - | - | - | - | - | - | |||
Outpost Dweller Outfits | - | - | - | - | - | - | |||
VIP Outfit | - | - | - | - | - | - | +15 Medical |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Inventory Icon | Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | |||
Diving Mask | - | - | - | - | - | - | Requires an oxygen supply
Slows movement by 10% Hides the wearer's identity | |
Clown Diving Mask | - | - | - | - | - | - | Requires an oxygen supply | |
Health Scanner HUD | - | - | - | - | - | - | Shows health information from a distance | |
Thermal Goggles | - | - | - | - | - | - | Highlights Living targets though walls | |
Gunner's Helmet | 60 | 50 | 60 | - | 60 | 70 | +10 Weapons | |
Ballistic Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Riot Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Admiral's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Renegade's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Veteran's Cap | 20 | - | 20 | - | 20 | - | +10 Helm | |
Baseball Cap | - | - | - | - | - | - | ||
Clown Mask | - | - | - | - | - | - | Hides the wearer's identity | |
Chitin Helmet | 60 | 40 | 60 | - | 60 | 80 | ||
Pirate Bandana | 20 | 20 | 20 | - | 20 | - | +5 Electrical, +5 mechanical | |
Pirate Helmet | 80 | 80 | 80 | - | 80 | 90 | +10 Weapons | |
Pirate Captain Hat | 30 | 30 | 30 | - | 30 | - | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset.
Card
The Card slot is for ID Cards.