Gear: Difference between revisions
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! data-sort-type=number |{{Affliction|Bleeding}} | ! data-sort-type=number |{{Affliction|Bleeding}} | ||
|- | |- | ||
| | |[[File:Bandolier icon.png|center|frameless|60x60px]] | ||
| | |[[File:Bandolier sprite.png|center|frameless|49x49px]] | ||
|[[Bandolier]] | |[[Bandolier]] | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
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25% attack speed with ranged weapons and turrets | 25% attack speed with ranged weapons and turrets | ||
|- | |- | ||
| | |[[File:Safety Harness icon.png|center|frameless|40x40px]] | ||
| | |[[File:Safety Harness sprite.png|center|frameless|57x57px]] | ||
|[[Safety Harness]] | |[[Safety Harness]] | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
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25% {{Affliction|Radiation Sickness}} Resistance | 25% {{Affliction|Radiation Sickness}} Resistance | ||
|- | |- | ||
| | |[[File:Slipsuit icon.png|center|frameless|40x40px]] | ||
| | |[[File:Slipsuit sprite.png|center|frameless|40x40px]] | ||
|[[Slipsuit]] | |[[Slipsuit]] | ||
|30 | |30 | ||
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25% {{Affliction|Radiation Sickness}} Resistance | 25% {{Affliction|Radiation Sickness}} Resistance | ||
|- | |- | ||
| | |[[File:PUCS icon.png|center|frameless|40x40px]] | ||
| | |[[File:PUCS sprite.png|center|frameless|40x40px]] | ||
|[[PUCS]] | |[[PUCS]] | ||
|30 | |30 | ||
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|30 | |30 | ||
|30 | |30 | ||
|Slows movement by 10%, | |Slows movement by 10%, | ||
Requires an oxygen supply | Requires an oxygen supply | ||
Hides the wearer's identity | Hides the wearer's identity | ||
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100% {{Affliction|Radiation Sickness}} Resistance | 100% {{Affliction|Radiation Sickness}} Resistance | ||
Has a slot for a medical-chemical item, which will be used when the wearer is critical | |||
|- | |- | ||
|[[File:Abyss Diving Suit.png|40px|frameless|center]] | |[[File:Abyss Diving Suit.png|40px|frameless|center]] | ||
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|Shows health information from a distance | |Shows health information from a distance | ||
|- | |- | ||
| | |[[File:Themal Goggles icon.png|center|frameless|40x40px]] | ||
|[[Thermal Goggles]] | |[[Thermal Goggles]] | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
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|} | |} | ||
==Headset== | ==Headset== | ||
The '''Headset''' slot is for the {{Hyperlink|Headset||icon}} or | The '''Headset''' slot is for the {{Hyperlink|Headset||icon}} or {{Hyperlink|Auto-Injector Headset|3=icon}}. | ||
==Card== | ==Card== | ||
The '''Card''' slot is for {{Hyperlink|ID Cards||ID Card|ID Card}}. | The '''Card''' slot is for {{Hyperlink|ID Cards||ID Card|ID Card}}. |
Revision as of 02:54, 29 October 2021
Data is potentially outdated | |
Last updated for version 0.14.6.0 Last mentioned in changelog 1.1.18.0 The current game version is 1.4.4.1 |
Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
Resistances Mechanics
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs.
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive 8 Gunshot Wound:
30 * 50% * 20% * 30% = 8.4 (truncated)
Outerwear
The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Bandolier | - | - | - | - | - | - | Has 3 pockets
+15 Weapons 25% attack speed with ranged weapons and turrets | ||
Safety Harness | - | - | - | 90 | 90 | - | 75% StunResistance | ||
Body Armor | 80 | 70 | 80 | 10 | 80 | 90 | Default Security Gear | ||
Pirate Body Armor | 80 | 80 | 80 | 10 | 80 | 90 | +10 Weapons | ||
Moloch Shell Fragment | 80 | 80 | 80 | 10 | 80 | 90 | Slows movement by 40%.
Reduces all other Internal Damage by 80%. | ||
Diving Suit | 35 | 35 | 35 | 25 | 35 | 35 | Slows movement by 20%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance | ||
Combat Diving Suit | 30 | 30 | 30 | 25 | 30 | 30 | Slows movement by 5%, increases thrust by Underwater Scooters by 40%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance | ||
Slipsuit | 30 | 30 | 30 | 25 | 30 | 30 | Slows movement by ?%, increases thrust by Underwater Scooters by 40%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance | ||
PUCS | 30 | 30 | 30 | 90 | 30 | 30 | Slows movement by 10%,
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 90% chance to completely prevent Husk Infections 100% Radiation Sickness Resistance Has a slot for a medical-chemical item, which will be used when the wearer is critical | ||
Abyss Diving Suit | 45 | 45 | 45 | 25 | 45 | 45 | Slows movement by 30%, decreases thrust by Underwater Scooters by 50%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 25% Radiation Sickness Resistance |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Veteran's Jacket | 20 | 20 | 20 | - | 20 | - | |||
Renegade's Jacket | 20 | 20 | 20 | - | 20 | - | |||
Admiral's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Medic's Fatigues | 10 | 10 | 10 | - | - | - | Has 3 pockets for medical/chemical items | ||
Doctor's Uniform | - | 10 | 10 | - | 10 | - | Has 3 pockets for medical/chemical items | ||
Engineer's Jumpsuit | - | 10 | 10 | 60 | 10 | - | |||
Hazmat Suit | - | 10 | 10 | 30 | 10 | - | Also grants:
60% Radiation Sickness Resistance | ||
Boiler Suit | - | 10 | 10 | 50 | 10 | - | |||
Mechanic's Jumpsuit | - | 10 | 10 | 50 | 10 | - | |||
Assistant Clothes | - | - | - | - | - | - | +5 to all skills | ||
Commando's Fatigues | 20 | 20 | 20 | - | 20 | - | |||
Security Officer's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Gunner's Uniform | 20 | 20 | 20 | - | 20 | - | |||
Clown Costume | - | - | - | - | - | - | Wearer makes bike horn noises when hit | ||
Pirate Costume | 25 | 25 | 25 | - | 25 | - | |||
Pirate Costume | 30 | 30 | 30 | - | 30 | - | |||
Pirate Costume | 35 | 35 | 35 | - | 35 | - | |||
Bandit Outfits | - | - | - | - | - | - | |||
Outpost Dweller Outfits | - | - | - | - | - | - | |||
VIP Outfits | - | - | - | - | - | - | +15 Medical | ||
Innate Human Resistance | 50 | - | 50 | - | 50 | - | Always in effect |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Inventory Icon | Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | |||
Diving Mask | - | - | - | - | - | - | Requires an oxygen supply
Slows movement by 10% Hides the wearer's identity | |
Clown Diving Mask | - | - | - | - | - | - | Requires an oxygen supply | |
Health Scanner HUD | - | - | - | - | - | - | Shows health information from a distance | |
Thermal Goggles | - | - | - | - | - | - | Highlights Living targets though walls | |
Gunner's Helmet | 60 | 50 | 60 | - | 60 | 70 | +10 Weapons | |
Ballistic Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Riot Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Admiral's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Renegade's Hat | 20 | - | 20 | - | 20 | - | +10 Helm | |
Veteran's Cap | 20 | - | 20 | - | 20 | - | +10 Helm | |
Baseball Cap | - | - | - | - | - | - | ||
Clown Mask | - | - | - | - | - | - | Hides the wearer's identity | |
Chitin Helmet | 60 | 40 | 60 | - | 60 | 80 | ||
Pirate Bandana | 20 | 20 | 20 | - | 20 | - | +5 Electrical, +5 mechanical | |
Pirate Helmet | 80 | 80 | 80 | - | 80 | 90 | +10 Weapons | |
Pirate Captain Hat | 30 | 30 | 30 | - | 30 | - | +15 Helm |
Headset
The Headset slot is for the Headset or Auto-Injector Headset.
Card
The Card slot is for ID Cards.