Gear: Difference between revisions

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m (→‎Outerwear: sprite/icon. Also suggesting to make the thumbnails bigger? There's room here, doesn't make the table bigger or anything)
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! data-sort-type=number |{{Affliction|Bleeding}}
! data-sort-type=number |{{Affliction|Bleeding}}
|-
|-
|[[File:Body Armor icon.png|25px|frameless|center]]
|[[File:Body Armor icon.png|40px|frameless|center]]
|[[File:Body Armor.png|25px|frameless|center]]
|[[File:Body Armor.png|40px|frameless|center]]
|[[Body Armor]]
|[[Body Armor]]
|80
|80
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|Default Security Gear
|Default Security Gear
|-
|-
|[[File:Moloch Shell Fragment icon.png|25px|frameless|center]]
|[[File:Moloch Shell Fragment icon.png|40px|frameless|center]]
|[[File:Moloch Shell Fragment.png|25px|frameless|center]]
|[[File:Moloch Shell Fragment.png|40px|frameless|center]]
|[[Moloch Shell Fragment]]
|[[Moloch Shell Fragment]]
|80
|80
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Reduces all other {{Affliction|Internal Damage}} by 80%.
Reduces all other {{Affliction|Internal Damage}} by 80%.
|-
|-
|[[File:Diving Suit icon.png|25px|frameless|center]]
|[[File:Diving Suit icon.png|40px|frameless|center]]
|[[File:Diving Suit.png|25px|frameless|center]]
|[[File:Diving Suit.png|40px|frameless|center]]
|[[Diving Suit]]
|[[Diving Suit]]
|20
|20
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100% {{Affliction|Radiation Sickness}} Resistance
100% {{Affliction|Radiation Sickness}} Resistance
|-
|-
|[[File:Combat Diving Suit icon.png|25px|frameless|center]]
|[[File:Combat Diving Suit.png|40px|frameless|center]]
|[[File:Combat Diving Suit.png|25px|frameless|center]]
|[[File:Combat Diving Suit sprite.png|40px|frameless|center]]
|[[Combat Diving Suit]]
|[[Combat Diving Suit]]
|30
|30
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50% {{Affliction|Radiation Sickness}} Resistance
50% {{Affliction|Radiation Sickness}} Resistance
|-
|-
|[[File:Abyss Diving Suit icon.png|25px|frameless|center]]
|[[File:Abyss Diving Suit.png|40px|frameless|center]]
|[[File:Abyss Diving Suit.png|25px|frameless|center]]
|[[File:Abyss Diving Suit sprite.png|40px|frameless|center]]
|[[Abyss Diving Suit]]
|[[Abyss Diving Suit]]
|50
|50
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|75
|75
|87.5
|87.5
|Slows movement by 40%, decreases thrust by [[Underwater Scooter]]s by 45%
|Slows movement by 40%, decreases thrust by [[Underwater Scooter]]s by 50%


Requires an oxygen supply
Requires an oxygen supply
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|[[Commando's Fatigues]]
|[[Commando's Fatigues]]
|20
|20
|30
|70
|20
|20
|30
|30
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|[[Security Officer's Uniform]]
|[[Security Officer's Uniform]]
|20
|20
|30
|70
|20
|20
|30
|30
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|[[Gunner's Uniform]]
|[[Gunner's Uniform]]
|20
|20
|30
|70
|20
|20
|30
|30
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The '''Card''' slot is for {{Hyperlink|ID Cards||ID Card|ID Card}}.
The '''Card''' slot is for {{Hyperlink|ID Cards||ID Card|ID Card}}.


==References==
 
[https://docs.google.com/spreadsheets/d/1WJEOQCAGLGWl5WTkxSePruMR1Dxd03AT9TE3g0ICHyI/edit#gid=0 Gear Resistance Spreadsheet]
{{Items nav}}
{{Items nav}}


[[Category:Items]]
[[Category:Items]]

Revision as of 20:44, 26 April 2021

Data is potentially outdated
Last updated for version 0.12.0.3
Last mentioned in changelog 1.1.18.0
The current game version is 1.2.8.0

Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.

Resistances Mechanics

Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs.

When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:

When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive 8 Gunshot Wound:
30 * 50% * 20% * 30% = 8.4 (truncated)

Outerwear

The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.

In
Inventory
On
Ground
Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Body Armor 80 70 80 10 80 90 Default Security Gear
Moloch Shell Fragment 80 80 80 10 80 90 Slows movement by 40%.

Reduces all other Internal Damage by 80%.

Diving Suit 20 50 20 40 50 75 Slows movement by 40%

Requires an oxygen supply

Hides the wearer's identity

50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections

100% Radiation Sickness Resistance

Combat Diving Suit 30 60 30 40 60 75 Slows movement by 5%, increases thrust by Underwater Scooters by 40%

Requires an oxygen supply

Hides the wearer's identity

60% Husk Infection Resistance , 50% chance to completely prevent Husk Infections

50% Radiation Sickness Resistance

Abyss Diving Suit 50 75 50 40 75 87.5 Slows movement by 40%, decreases thrust by Underwater Scooters by 50%

Requires an oxygen supply

Hides the wearer's identity

75% Husk Infection Resistance , 50% chance to completely prevent Husk Infections

100% Radiation Sickness Resistance

Innerwear

The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.

Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations.

In
Inventory
On
Ground
Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
File:Veteran's Jacket icon.png
Veteran's Jacket - - - - - -
File:Renegade's Jacket icon.png
Renegade's Jacket - - - - - -
File:Admiral's Uniform icon.png
Admiral's Uniform - - - - - -
File:Medic's Fatigues icon.png
Medic's Fatigues 20 20 - - - - Has 3 pockets for medical/chemical items
File:Doctor's Uniform icon.png
Doctor's Uniform - - - - - - Has 3 pockets for medical/chemical items
File:Engineer's Jumpsuit icon.png
Engineer's Jumpsuit - - - 60 - -
File:Hazmat Suit icon.png
Hazmat Suit - - - 30 - - Also grants:

60% Radiation Sickness Resistance

File:Boiler Suit icon.png
Boiler Suit - - - 40 - -
File:Mechanic's Jumpsuit icon.png
Mechanic's Jumpsuit - - - 40 - -
File:Assistant Clothes icon.png
Assistant Clothes - - - 30 30 -
File:Commando's Fatigues icon.png
Commando's Fatigues 20 70 20 30 20 10
File:Security Officer's Uniform icon.png
Security Officer's Uniform 20 70 20 30 20 10
File:Gunner's Uniform icon.png
Gunner's Uniform 20 70 20 30 20 10
File:Clown Costume icon.png
Clown Costume - - - - - - Wearer makes bike horn noises when hit
Outpost Dweller Outfits - - - - - -
Innate Human Resistance 50 - 50 - 50 - Always in effect

Head

The Head slot is for diving masks, hats, and Health HUD scanner.

Inventory Icon Item Damage resistances (percentage) Notes
Gunshot Wound Bite Wounds Blunt Force Trauma Burn Lacerations Bleeding
Diving Mask - - - - - - Requires an oxygen supply

Slows movement by 10%

Hides the wearer's identity

Health Scanner HUD - - - - - - Shows health information from a distance
Gunner's Helmet 80 70 80 - 80 90
Ballistic Helmet 80 70 80 - 80 90
Riot Helmet 80 70 80 - 80 90
Admiral's Hat - - - - - -
Renegade's Hat - - - - - -
Veteran's Cap - - - - - -
Baseball Cap - - - - - -
Clown Mask - - - - - - Hides the wearer's identity
File:Chitin Helmet icon.png
Chitin Helmet 60 40 60 - 60 80

Headset

The Headset slot is for the Headset.

Card

The Card slot is for ID Cards.


v·d·e·h
Items
Consumables
Ammo
Handheld Weapons
Tools
Clothing
Headgear
Innerwear
Outerwear
Other
Electrical
Alien
Gardening
Skill Books
Misc