Gear: Difference between revisions
Jade Harley (talk | contribs) (EVEN MORE cleanup.) |
m (→Outerwear: sprite/icon. Also suggesting to make the thumbnails bigger? There's room here, doesn't make the table bigger or anything) |
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{{Version|0. | {{Version|0.12.0.3}} | ||
'''Gear''' is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility. | '''Gear''' is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility. | ||
==Resistances Mechanics== | |||
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs. | |||
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example: | |||
When shot with a [[Revolver]] in the torso, a human wearing a diving suit and a gunner's uniform will receive 8 [[Gunshot Wound]]:<br><abbr title="Base revolver round damage">30</abbr> * <abbr title="Innate human resistance">50%</abbr> * <abbr title="Diving suit resistance">20%</abbr> * <abbr title="Gunner's uniform resistance">30%</abbr> = <abbr title="Total affliction strength applied">8.4</abbr> (truncated) | |||
==Outerwear== | ==Outerwear== | ||
Line 20: | Line 27: | ||
! data-sort-type=number |{{Affliction|Bleeding}} | ! data-sort-type=number |{{Affliction|Bleeding}} | ||
|- | |- | ||
|[[File:Body Armor icon.png|40px|frameless|center]] | |||
|[[File:Body Armor.png|40px|frameless|center]] | |||
|[[File:Body Armor icon.png| | |||
|[[File:Body Armor.png| | |||
|[[Body Armor]] | |[[Body Armor]] | ||
|80 | |80 | ||
Line 56: | Line 38: | ||
|Default Security Gear | |Default Security Gear | ||
|- | |- | ||
|[[File:Moloch Shell Fragment icon.png| | |[[File:Moloch Shell Fragment icon.png|40px|frameless|center]] | ||
|[[File:Moloch Shell Fragment.png| | |[[File:Moloch Shell Fragment.png|40px|frameless|center]] | ||
|[[Moloch Shell Fragment]] | |[[Moloch Shell Fragment]] | ||
|80 | |80 | ||
Line 63: | Line 45: | ||
|80 | |80 | ||
|10 | |10 | ||
| | |80 | ||
|90 | |90 | ||
|Slows movement by 40%. | |Slows movement by 40%. | ||
Reduces all other {{Affliction|Internal Damage}} by 80%. | Reduces all other {{Affliction|Internal Damage}} by 80%. | ||
|- | |||
|[[File:Diving Suit icon.png|40px|frameless|center]] | |||
|[[File:Diving Suit.png|40px|frameless|center]] | |||
|[[Diving Suit]] | |||
|20 | |||
|50 | |||
|20 | |||
|40 | |||
|50 | |||
|75 | |||
|Slows movement by 40% | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
50% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections | |||
100% {{Affliction|Radiation Sickness}} Resistance | |||
|- | |||
|[[File:Combat Diving Suit.png|40px|frameless|center]] | |||
|[[File:Combat Diving Suit sprite.png|40px|frameless|center]] | |||
|[[Combat Diving Suit]] | |||
|30 | |||
|60 | |||
|30 | |||
|40 | |||
|60 | |||
|75 | |||
|Slows movement by 5%, increases thrust by [[Underwater Scooter]]s by 40% | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
60% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections | |||
50% {{Affliction|Radiation Sickness}} Resistance | |||
|- | |||
|[[File:Abyss Diving Suit.png|40px|frameless|center]] | |||
|[[File:Abyss Diving Suit sprite.png|40px|frameless|center]] | |||
|[[Abyss Diving Suit]] | |||
|50 | |||
|75 | |||
|50 | |||
|40 | |||
|75 | |||
|87.5 | |||
|Slows movement by 40%, decreases thrust by [[Underwater Scooter]]s by 50% | |||
Requires an oxygen supply | |||
Hides the wearer's identity | |||
75% {{Affliction|Husk Infection Resistance}}, 50% chance to completely prevent Husk Infections | |||
100% {{Affliction|Radiation Sickness}} Resistance | |||
|} | |} | ||
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The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | The '''Innerwear''' slot is for regular clothing that all classes start with. They provide nominal protection from harm. | ||
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations. | |||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
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|[[File:Veteran's Jacket.png|25px|frameless|center]] | |[[File:Veteran's Jacket.png|25px|frameless|center]] | ||
|[[Veteran's Jacket]] | |[[Veteran's Jacket]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|[[File:Renegade's Jacket.png|25px|frameless|center]] | |[[File:Renegade's Jacket.png|25px|frameless|center]] | ||
|[[Renegade's Jacket]] | |[[Renegade's Jacket]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|[[File:Admiral's Uniform.png|25px|frameless|center]] | |[[File:Admiral's Uniform.png|25px|frameless|center]] | ||
|[[Admiral's Uniform]] | |[[Admiral's Uniform]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
Line 129: | Line 166: | ||
|20 | |20 | ||
|20 | |20 | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
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|[[File:Doctor's Uniform.png|25px|frameless|center]] | |[[File:Doctor's Uniform.png|25px|frameless|center]] | ||
|[[Doctor's Uniform]] | |[[Doctor's Uniform]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Has 3 pockets for medical/chemical items | |Has 3 pockets for medical/chemical items | ||
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|[[File:Engineer's Jumpsuit.png|25px|frameless|center]] | |[[File:Engineer's Jumpsuit.png|25px|frameless|center]] | ||
|[[Engineer's Jumpsuit]] | |[[Engineer's Jumpsuit]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|60 | |60 | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|[[File:Hazmat Suit.png|25px|frameless|center]] | |[[File:Hazmat Suit.png|25px|frameless|center]] | ||
|[[Hazmat Suit]] | |[[Hazmat Suit]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|30 | |30 | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Also grants: | |Also grants: | ||
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|[[File:Boiler Suit.png|25px|frameless|center]] | |[[File:Boiler Suit.png|25px|frameless|center]] | ||
|[[Boiler Suit]] | |[[Boiler Suit]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|40 | |40 | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|[[File:Mechanic's Jumpsuit.png|25px|frameless|center]] | |[[File:Mechanic's Jumpsuit.png|25px|frameless|center]] | ||
|[[Mechanic's Jumpsuit]] | |[[Mechanic's Jumpsuit]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|40 | |40 | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
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|[[File:Assistant Clothes.png|25px|frameless|center]] | |[[File:Assistant Clothes.png|25px|frameless|center]] | ||
|[[Assistant Clothes]] | |[[Assistant Clothes]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|30 | |30 | ||
|30 | |30 | ||
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|[[Commando's Fatigues]] | |[[Commando's Fatigues]] | ||
|20 | |20 | ||
| | |70 | ||
|20 | |20 | ||
|30 | |30 | ||
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|[[Security Officer's Uniform]] | |[[Security Officer's Uniform]] | ||
|20 | |20 | ||
| | |70 | ||
|20 | |20 | ||
|30 | |30 | ||
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|[[Gunner's Uniform]] | |[[Gunner's Uniform]] | ||
|20 | |20 | ||
| | |70 | ||
|20 | |20 | ||
|30 | |30 | ||
Line 239: | Line 276: | ||
|[[File:Clown Costume.png|25px|frameless|center]] | |[[File:Clown Costume.png|25px|frameless|center]] | ||
|[[Clown Costume]] | |[[Clown Costume]] | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Wearer makes bike horn noises when hit | |Wearer makes bike horn noises when hit | ||
Line 250: | Line 287: | ||
| | | | ||
|Outpost Dweller Outfits | |Outpost Dweller Outfits | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | - | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | | | ||
Line 260: | Line 297: | ||
| | | | ||
| | | | ||
| | |Innate Human Resistance | ||
|50 | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
Line 267: | Line 304: | ||
|50 | |50 | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
| | |Always in effect | ||
|} | |} | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
! rowspan = 2 | | ! rowspan = 2 |Inventory Icon | ||
! rowspan = 2 |Item | ! rowspan = 2 |Item | ||
! colspan = 6 |Damage resistances (percentage) | ! colspan = 6 |Damage resistances (percentage) | ||
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! data-sort-type=number |{{Affliction|Bleeding}} | ! data-sort-type=number |{{Affliction|Bleeding}} | ||
|- | |- | ||
||[[File:Diving Mask.png|25px|frameless|center]] | ||[[File:Diving Mask icon.png|25px|frameless|center]] | ||
|[[Diving Mask]] | |[[Diving Mask]] | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
Line 297: | Line 334: | ||
Slows movement by 10% | Slows movement by 10% | ||
Hides the wearer's identity | Hides the wearer's identity | ||
|- | |- | ||
||[[File:Health Scanner HUD.png|25px|frameless|center]] | ||[[File:Health Scanner HUD icon.png|25px|frameless|center]] | ||
|[[Health Scanner HUD]] | |[[Health Scanner HUD]] | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
Line 314: | Line 349: | ||
|[[File:Gunner's Helmet.png|25px|frameless|center]] | |[[File:Gunner's Helmet.png|25px|frameless|center]] | ||
|[[Gunner's Helmet]] | |[[Gunner's Helmet]] | ||
| | |80 | ||
| | |70 | ||
| | |80 | ||
| | |<nowiki>-</nowiki> | ||
| | |80 | ||
|90 | |90 | ||
| | | | ||
Line 324: | Line 359: | ||
|[[File:Ballistic Helmet.png|25px|frameless|center]] | |[[File:Ballistic Helmet.png|25px|frameless|center]] | ||
|[[Ballistic Helmet]] | |[[Ballistic Helmet]] | ||
| | |80 | ||
| | |70 | ||
| | |80 | ||
| | |<nowiki>-</nowiki> | ||
| | |80 | ||
|90 | |90 | ||
| | | | ||
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|[[File:Riot Helmet.png|25px|frameless|center]] | |[[File:Riot Helmet.png|25px|frameless|center]] | ||
|[[Riot Helmet]] | |[[Riot Helmet]] | ||
| | |80 | ||
| | |70 | ||
| | |80 | ||
| | |<nowiki>-</nowiki> | ||
| | |80 | ||
|90 | |90 | ||
| | | | ||
Line 391: | Line 426: | ||
|<nowiki>-</nowiki> | |<nowiki>-</nowiki> | ||
|Hides the wearer's identity | |Hides the wearer's identity | ||
|- | |||
|[[File:Chitin_Helmet_icon.png|25px|frameless|center]] | |||
|[[Chitin Helmet]] | |||
|60 | |||
|40 | |||
|60 | |||
|<nowiki>-</nowiki> | |||
|60 | |||
|80 | |||
| | |||
|} | |} | ||
==Headset== | ==Headset== | ||
The '''Headset''' slot is for {{Hyperlink| | The '''Headset''' slot is for the {{Hyperlink|Headset||icon}}. | ||
==Card== | ==Card== | ||
The '''Card''' slot is for {{Hyperlink|ID Cards||ID Card|ID Card}}. | The '''Card''' slot is for {{Hyperlink|ID Cards||ID Card|ID Card}}. | ||
{{Items nav}} | {{Items nav}} | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 20:44, 26 April 2021
Data is potentially outdated | |
Last updated for version 0.12.0.3 Last mentioned in changelog 1.1.18.0 The current game version is 1.2.8.0 |
Gear is a type of item that can be worn by a human. They have various uses, some providing protection, and others for utility.
Resistances Mechanics
Head gear only protects the head; Innerwear protects everything except the head; Body Armors and Moloch Shell Fragments only protect the torso; Diving Suits protect all limbs.
When a human receives damage of a certain type, and if they have more than one resistance to it, these resistance values are multiplicative (they are applied successively). For example:
When shot with a Revolver in the torso, a human wearing a diving suit and a gunner's uniform will receive 8 Gunshot Wound:
30 * 50% * 20% * 30% = 8.4 (truncated)
Outerwear
The Outerwear slot is for bulky items: Diving Gear, Body Armor, and the Moloch Shell Fragment. They provide strong protection from harm.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Body Armor | 80 | 70 | 80 | 10 | 80 | 90 | Default Security Gear | ||
Moloch Shell Fragment | 80 | 80 | 80 | 10 | 80 | 90 | Slows movement by 40%.
Reduces all other Internal Damage by 80%. | ||
Diving Suit | 20 | 50 | 20 | 40 | 50 | 75 | Slows movement by 40%
Requires an oxygen supply Hides the wearer's identity 50% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 100% Radiation Sickness Resistance | ||
Combat Diving Suit | 30 | 60 | 30 | 40 | 60 | 75 | Slows movement by 5%, increases thrust by Underwater Scooters by 40%
Requires an oxygen supply Hides the wearer's identity 60% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 50% Radiation Sickness Resistance | ||
Abyss Diving Suit | 50 | 75 | 50 | 40 | 75 | 87.5 | Slows movement by 40%, decreases thrust by Underwater Scooters by 50%
Requires an oxygen supply Hides the wearer's identity 75% Husk Infection Resistance , 50% chance to completely prevent Husk Infections 100% Radiation Sickness Resistance |
Innerwear
The Innerwear slot is for regular clothing that all classes start with. They provide nominal protection from harm.
Humans innately have 50% resistance to Gunshot Wounds, Blunt Force Trauma, and Lacerations.
In Inventory |
On Ground |
Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | ||||
Veteran's Jacket | - | - | - | - | - | - | |||
Renegade's Jacket | - | - | - | - | - | - | |||
Admiral's Uniform | - | - | - | - | - | - | |||
Medic's Fatigues | 20 | 20 | - | - | - | - | Has 3 pockets for medical/chemical items | ||
Doctor's Uniform | - | - | - | - | - | - | Has 3 pockets for medical/chemical items | ||
Engineer's Jumpsuit | - | - | - | 60 | - | - | |||
Hazmat Suit | - | - | - | 30 | - | - | Also grants:
60% Radiation Sickness Resistance | ||
Boiler Suit | - | - | - | 40 | - | - | |||
Mechanic's Jumpsuit | - | - | - | 40 | - | - | |||
Assistant Clothes | - | - | - | 30 | 30 | - | |||
Commando's Fatigues | 20 | 70 | 20 | 30 | 20 | 10 | |||
Security Officer's Uniform | 20 | 70 | 20 | 30 | 20 | 10 | |||
Gunner's Uniform | 20 | 70 | 20 | 30 | 20 | 10 | |||
Clown Costume | - | - | - | - | - | - | Wearer makes bike horn noises when hit | ||
Outpost Dweller Outfits | - | - | - | - | - | - | |||
Innate Human Resistance | 50 | - | 50 | - | 50 | - | Always in effect |
Head
The Head slot is for diving masks, hats, and Health HUD scanner.
Inventory Icon | Item | Damage resistances (percentage) | Notes | |||||
---|---|---|---|---|---|---|---|---|
Gunshot Wound | Bite Wounds | Blunt Force Trauma | Burn | Lacerations | Bleeding | |||
Diving Mask | - | - | - | - | - | - | Requires an oxygen supply
Slows movement by 10% Hides the wearer's identity | |
Health Scanner HUD | - | - | - | - | - | - | Shows health information from a distance | |
Gunner's Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Ballistic Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Riot Helmet | 80 | 70 | 80 | - | 80 | 90 | ||
Admiral's Hat | - | - | - | - | - | - | ||
Renegade's Hat | - | - | - | - | - | - | ||
Veteran's Cap | - | - | - | - | - | - | ||
Baseball Cap | - | - | - | - | - | - | ||
Clown Mask | - | - | - | - | - | - | Hides the wearer's identity | |
Chitin Helmet | 60 | 40 | 60 | - | 60 | 80 |
Headset
The Headset slot is for the Headset.
Card
The Card slot is for ID Cards.